Lurking in the Dark

Discussion in 'THREAD ARCHIVES' started by Gladis, Jun 29, 2014.

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    IN THE BEGINNING, humans and monsters could peacefully coexist, living, laughing and loving together. However, as all beautiful things are fated to crumble, eventually even this truce came to an end. A war that would change the entire future broke out between the two races. For many years they fought. Villages were burnt down to the ground, families were shattered and countless lives were lost. Humans gained victory, and the few remaining monsters were forced into hiding. As time passed and the human society evolved, tales of wars and monsters were lost. Today, none of us remember.

    That is not to say that the monsters no longer exist. Doing our best to blend in with the human society, we struggle through every day, beneath the ground, in the darkness, and some of us even alongside you. Nevertheless most of you remain oblivious to our existence, and like that it should always remain. Or at least so we hoped.

    As technology advanced and their need for control increased, it became harder for us monsters to remain a secret. Soon enough the government caught on to our existence, and the hunt began. Working directly under the prime minster, the secret organization MMW (Ministry of Monster Welfare), introduced Operation Fox and Hound. One by one they hunt us down, capture us and bring us to what we call ‘The Facility’. What goes on behind those walls remains a mystery, even to us. All we know is that once you enter, you are not very likely to ever return. At least, no one has so far.

    Now, none of us are safe.

    What is your part in this story? Are you fox… or hound?

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    Basically, there are monsters and humans. The monsters are hunted by humans, and therefor try to keep their existence hidden. As a result, the monsters have created a network in an attempt to make this work. The network is split into four main factions, each one lead by a general. It is also be possible to play scientists and agents working for the Ministry of Monster Welfare, although those spots will be limited. Then there could also be one or another normal human who's dragged into the whole mess- which can be used as plot devices for several things. However, these spots too, would be limited, as the role play mainly focuses on the monsters.


    The Factions


    Carnival
    General: Conquest
    Location: constantly on the road.
    Short Description: Constantly on the road and using their appearances and abilities to perform, they try to gain peace with the humans through methods that allow them to interact with masses. They try to get their attention and to prove that they are safe and peaceful. They don't want to be in control, they just want to be peaceful and live safely among the humans. The circus allows them to expose their true selves to the humans, at least to a certain extent, since it is all 'part of the act'.

    The Aristocrats

    General: Famine
    Location: High and Middle Class parts of Cities
    Short Description: Are greedy, corrupt maybe even. They could possibly live with the humans, hiding n their masses as business CEO's etc. They believe that to live with the masses they should subtly control them through society, economics etc. These people and general may be best with Conquest since they don't really want battle but do want to be in control. Many who stand out too much to be part of The Rats, often transfer to the Carnival, because of their good relationship.

    The Watchers
    General: Death
    Location: Underground City (caves)
    Short Description: They act as the sort of police/peacemaker for the monsters. Trying to stop them from to much exposure that could reveal the whole network of creatures and the fact they are strangely...organized under one person or the four generals. Though knowing that they still probably would aid War over the other two, since what they want most of all is live peacefully in their secluded community, and keep themselves safe.

    The Rats:
    General: War
    Location: Sewers
    Short Description: The by far most aggressive faction in the network. Based in the sewers, they try to think of ways that will allow them to remove the humans from power and replace them with the monsters, they just want to take over and regain power through bloodshed. They are brutes that have lost far to many to even try to want peace, they argue to the Leader/etc to declare war upon the humans. Although death disagrees with total elimination of the humans, these two fractions have a good relationship because of their shared views on protecting one's own.

    The Drifters:

    General: None
    Location: Spread, usually living a low or middle class life. Many reside in the slums.
    Short Description: Some monsters belong to neither of the factions, and simply mind their own business. These are usually refereed to as 'the drifters'. Being on neither of the sides, these are treated with neutrality by all groups. However, some work as freelance info brokers etc. causing them to regularly get in contact with the other factions.


    Monsters


    You know that crooked old lady walking past your window every day, or the ugly little man rummaging through the garbage cans outside that one restaurant? Haven’t you always felt that there was…something off about them? The way her heavy coat wraps around those sort of strange looking bulges around her waist, or how he always makes sure to keep his forehead and ears covered up? Well, chances are they are actually monsters.

    Every monster has a human which is dominant at day, and a monster form which is dominant at night. Despite me calling their day form human, they actually tend to look rather different to us. Even if the details are small, if one pays enough attention to them they become rather obvious. For one, they tend to be slightly anatomically off (although this is not always the case). Added to that, all of them have features which hint at what they look like in their true forms. For some it might be that they are extra hairy, have different colored eyes, have an extra eye, have long and pointy ears, their backs are covered with scales, their nails resembles claws, their tongue is forked, their feet are large, an extra pair of arms, they only have four toes and four fingers… the list is endless, and full of possibilities. Some have features which are easier to hide from the public eye, others tend to stand out more.

    Every night when the sun falls, monsters turn into what they truly are. The transformation is short but somewhat painful, as they go from domestic to feral. In this form it is completely up to your imagination what they look like. Monsters come in all forms and sizes. However, what (almost) all of them have in common is that they look bestial, grotesque, and monstrous. I do not want beautiful monsters (if you find a really good picture or have a good idea for this, I might make an exception). They should look as far from human as possible, and I don’t want anything generic either. In other words, the monsters should look freakin’ amazingly creative. I don’t want my role play swamped with wolves, foxes and other typical appearances. For this form, I prefer creativity over luck, and therefor would rather have it that you write a description if you are unable to find a suitable picture, than go for the first, best thing you find out there. I might allow one or three wolf/cat/fox like characters, but would certainly prefer it if you find something else. Hunched backs, long fangs, five eyes, yellow claws and toad like skin is what I’m looking for! Not only, of course, but you get the picture. Be creative!

    ---

    More info will be added if I do create the RP... would anyone be interested in joining this? ^^
    Also, credit goes for my wonderful Aka~Kistune, who helped me with all the brain storming! :3
     
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  2. Very interested.
     
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  3. ^ of course you're here. Harhar. :P

    Super interested, although I've already (stupidly, probably) joined like 4 roleplays, so I'm not 100% sure, but I seem to tend to just join them as I feel fit.

    Only question: how would general roleplay be done? Would they work together for some cause, are they going to meet up at all?
     
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  4. Yay, people! ^^

    Well, the four factions do have a connection with one another, although most of them work towards slightly different goals. Some of them also seem to disagree, which could during the plot lead to conflicts between the monster factions. Although the monsters are meant to meet up eventually (and there may be situations where all of them have to work together), they will generally keep to their own factions. ^^
     
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  5. Ministry of Monster Welfare

    Misleading name, don’t you agree? The ministry of monster welfare is a secret organization working directly under the government. They operate from several bases around the country, and have highly trained and skilled agents working for them. The agent’s job is, more or less, to round up monsters and bring them to the facility. They are usually people who have either had bad experiences with monsters and there through discovered them, or were hired because of their skill, and were told about the situation by their superiors.

    After capturing them, the agents are tasked with brining the monsters to ‘The Facility’- preferably alive. What goes on behind those walls is unknown even to the agents. There have however been rumors of experiments and an attempt to find a cure to these ‘abnormalities’ floating amongst the MMW members. Once a monster enters the facility, it is said to be impossible for them to escape.

    The agents of MMW are ranked by abilities and what they have achieved in the past. It looks somewhat like this:

    Most likely ranks within the ministry:

    The Minister of MMW

    Answers to the prime minister and is the boss in this affair. (NPC controlled by me)

    The Scientists

    Besides the minister, they are the only ones who truly know what is happening behind the walls of the facility. All of them graduated as stellar students in various scientific fields associated with what they are currently researching. (For now, these will not be playable).

    Commanders

    They are the best of the best, and also have most insight of what happens to the monsters, although they do not know everything. Having the Minister’s trust, they answer directly to him and him only. They have the troops under their command. Currently, there are only three Commanders. They excel at both tactics and combat. They live a wealthy life, most of their expenses paid by the ministry. However, they do not bother with working with hounds by their sides, as they are above interacting with filth in such a way. Commanders only join missions if it is absolutely needed and/or important. (NPCs)

    First Rank Agent

    Everyone is looking to one day become a first raking agent. Not only do they have stellar reputations and excel at their job, but all of them (like the commanders) also live a luxurious life, having most of their expenses paid by the ministry. You did well getting this far, my friend! Currently, there are only three first rank agents, and each you work with a hound by your side. You are the only ones eligible for working with hounds. Each of you answer under one of the commanders, and is somewhat like a right hand to them. First rank agents are sent on the most dangerous/challenging missions.

    Second Rank Agents

    You are not one of the very best, but you are good enough to have risen this far in rank. If not out in the field, hunting beasts, you are most likely the one to take on the job of being a teacher to the trainees, or instructor for rookies. Currently, there are only six of them, two of which are no longer in the field.

    Third Rank Agents

    Most of the Ministries agent body consists of these. You usually go on missions on your own or in small groups, though when larger missions are ahead you join the troops you were assigned to when you gained this rank.

    Rookie

    Good job! You just finished your training as an agent and are no longer considered to be merely a trainee. However, like all the other agents just about to spread your wings, you are still advised to take things carefully. Therefore, each rookie is assigned to a second or third rank agent who will act as their instructor. Once you pass a certain test which involves capturing your first monster, you become a third ranking agent and count as fully trained.

    Trainee

    You have just joined the ministry of monster welfare and are still wet behind your ears. Before you can call yourself an agent, you need proper training.

    Hounds

    You poor bastard… how in the world did you end up in this position? Although officially having the lowest rank of the agents, you do important work by your masters/mistresses side. You are a monster who has turned their back on your own, after all, and now act as a weapon/hound to sniff out and defeat monsters. Despite your low rank, you know your master/mistress well and have probably been his/her companion for years. Your relationship is most likely good, and you lead a rather easy life by his/her side.
     
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  6. I am also considering to have the role play set in a fantasy world parallel to ours. It would be based off Europe, and the technology as well as social structure like our own. Well, at least mostly. X3
     
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  7. i really like this idea o-o
     
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  8. I'm in on this xD

    *goes frantically searching for pics*
     
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  9. I am sooo IN !!!!
    Please tell me more about this! :3
     
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  10. SO IN!!! I already have an idea for a charrie!!!
     
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  11. Yay! ^^ Well, that's enough to post the actual RP. ^^ I'll get to it soon. :3
     
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  12. Do you guys think I should make a group for this? I probably should, just to keep track of all the information. o.O I'll have a separate sign up and role play thread, though...
     
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  13. *sulks* The group thingy is turned off. X( Meh, RPGW would have been perfect for this, with the locations and factions and stuff. o.O X3 Oh well, I'll figure out something else. XD
     
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  14. Tell me this is still open..~
     
  15. It is. ^^
     
  16. I'm so in 0.0
     
  17. Is my spot still open! Sorry was having power problems.
     
  18. Groups should be created for community interaction over a shared interest! You can save RP info like this either in the OOC/Signup thread once the RP is up and running, in your blog, or in a document on your computer (I like to use Office OneNote)

    - cheers and good luck!
     
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