Magic
Many forms of magic exist in the realm. The most common form is elemental magic; the use of fire, wind, earth, and water to attack your enemies. But on occasion, certain members of the races will dabble into more rare forms of magic.
Elemental
Elemental magic is based around the idea of influencing energy with the natural elements of wind, fire, earth, and water. It is the most practiced, and usually a starting place for many mages. Some mages believe that they are not creating anything, but simply harnessing that which is around them to cast the spells.
Healing
A magic known for as long as Elemental, it was created by ancient elven healers. Most beginner mages try to learn basic healing, for obvious reasons, however, few can truly master the intricate nature of the magic. The reason is because a good degree of medical knowledge is required, and deep and intimate knowledge of how the body works is hard to develop without years and years of education. Masters of the field usually report spending five years or more simply learning about the body, before ever even attempting the restoration spells... Thus, a truly learned healer is quite hard to find.
Augmentation
A field of magic first achieved by the humans, due to being forced to find ways to keep up with the strength of a dwarf, or the grace of an elf. It has become a popular field to all races, and one of the few that the dwarves use readily. The concept and overall purpose of this magic is to enhance certain items, and it is usually done with runes etched into objects. However, skilled mages may cast spells with the same effects as well, and may even use runes to enhance or protect a living being... This application is uncommon, and is rarely practiced, due to the high volume of things that could go awry.
Alteration
Alteration is a fairly new type of magic, and is based around the idea of using magic to alter the things around a mage at a molecular level. While fairly unstable, due to the danger or potential misuse of this type of magic, many mages refuse to even attempt it. Master blacksmiths within the dwarven community report using it on a daily basis to strengthen the weapons and armor they create. Some elves are known to alter the trees they live in, simply to present a more pleasing view, or to provide more room for residents...
Races
Men:
Men, the last race to be introduced into Beshmundyr, are a hardy, and fast learning, race. They excel at almost anything they set their minds to, and will be a formidable foe in nearly every way. Their desire to own, conquer, and dominate could possibly lead to ruin... But with the right leadership, it may also bring victory, and along with it, peace.
Among the skills of men, weapon smithing, equestrian arts, architecture, and farming are great strengths to be taken note of.
Elves:
Elves arrived from across the sea, from a far less hospitable land. Their ancestors were adept at magic and possessed great agility and strength in their movement, to survive the barbaric land they once lived in. Now, pampered by the lush land of Beshmundyr, they have grown weaker, but only slightly so. Possessing great mental clarity and a desire to learn and grow as the forest grows around them, Elves are a brilliant race. They quickly master whatever they strive to learn, though their interest usually fades as quickly as they obtained their initial interest.
Elves are frail in body, easily damaged, but hard to catch. Their tall, thin bodies carry them easily across open ground, almost as fast as horses carry Men. Their weapon of choice is a bow, which they are masters at, but also spears, choosing to remain at a distance from their enemy. They are skilled at any craft they choose, but tend to avoid each other, and live in solitude and safety.
Dwarves:
Dawrves are the miners, craftsmen, and architects of the Age. Their brilliant designs allow massive carvings of pillars, and walls, hewn out of sheer rock to remain upright and strong, even against weather, and war. Their weapons, made of fine steel, crafted by hand over years and years. The metal is hand folded time and time again, sometimes with lesser magic spells with each fold, though usually only by the greater weapon smiths. Their steel rivals the magically crafted steel of the elves, though the elves know little about the metal, their knowledge of the magic enables them to perfect every aspect of a weapon, and sometimes, to create wards against dulling, or chipping.
Their smaller bodies stand about chest high to a Man, but contain more than twice a Mans strength. They wear heavy armor, and wield any weapon they choose, though they usually make their own weapon as a Right of Passage into manhood and wield it in combat until they die... They are led by their own established traditions, being the oldest race in Beshmundyr.
Dwarves are stout but cannot move fast over open ground. They prove better fighters on rocky surfaces, and in tunnels where they can trap their enemy against a wall or cliff and bash them until their enemy yields, or is splattered against the rock of the mountainside.