Zafehouse: Diaries is a very simple but amusing horror/strategy game in which you take control of five survivors and try to make it through the undead apocalypse without getting your group murdered. The relationships between characters are a major focus of gameplay; you've got to keep an eye on how well everyone's getting along, or else the survivors are as liable to be killed by each other as they are to be killed by zombies. The fun twist is that you can add custom content to the game, notably custom survivors. With this in mind, I've gone and grabbed five staff members, jammed them into the game and am about to embark on a playthrough to see how long they survive. Each post will cover a day in-game; I'll grab screenshots and add in some notes to help you guys follow along as the story progresses. Will our five heroes manage to survive the zombie onslaught? Or will one of them murder everybody because no-one wanted to play chess with them? FIND OUT... ON 'ZAFEHOUSE: DIARIES - IWAKU EDITION'. DAY ONE 6am So here we have the start of the game: it's 6 in the morning (gotta be up and running early during the apocalypse), and five strangers have found themselves holed up in 12 Hummingbird Road. A police officer named Vay; a University-educated, middle-class who's rather good at handling zombies. He says he's not a racist, but apparently he doesn't like the look of Ocha. Ocha's a surgeon, apparently from a wealthy background but not very educated (one wonders how she came to be a surgeon; maybe she's one of those back-alley street docs). Apparently she's not a fan of young people. Ossochanter is a 27 year-old carpenter, making her extremely useful for building barricades, modifiying equipment and constructing traps. She's a bit of a socialist by the sounds of it, though; not a fan of the wealthy. Cerulean's a mechanic, making him useful for building things also, and like Vay he's not liking the look of Ocha (despite protests about not being a racist). Finally we have Rory, a 38 year-old firefighter (always useful to have; he's a strong dude who can handle the undead). He's uncomfortable around women, though. In this mode, time is not on the survivor's side; we've got to find where the helicopter is going, get the radio and the helicopter's frequency all within just a few days. So we're going to need to get a shift on. Venturing ouside is a dangerous prospect, though, because at the moment we have fuck-all supplies and just a handgun for protection. Best we rectify this, then. Let's get this house searched. Vay, Cerulean, Rory and Ossochanter are going to search the house, whilst Ocha keeps an eye out for any zombies outside. 7am Sweet, we've got some details about the helicopter's arrival time, more food and we've found useful gear, too. Let's keep searching. 9am ZOMBIE ATTACK. Ocha's apparently not all that great at spotting slow, shuffling and groaning monsters approaching the house, because one of them managed to get through the door and attack the group. Despite some bickering as to the plan Vay managed to deal with the threat, though: it pays to have a police officer in the group. Let's keep searching this place. 10am "Rory tried to play a game of chess but no-one else was interested. He is annoyed at Vay, Ocha, Cerulean and Ossochanter." Poor Rory. Everyone's too busy looting to engage in some chess, which means he's in a mood with the others now. Managing relations between the five survivors is vital to keeping the group alive; when folks are angry with one another they don't work well together, and at times are liable to fight amongst themselves. Which you really don't want: there's enough things in this game trying to kill you without the survivors turning on each other. We'll try and get everybody playing together a little more nicely in a moment. For now, let's take stock of our equipment. The group now has a little bit more to work with: the baseball bat they found will come in handy in a fight, the flashlight is dead handy for searching buildings more efficiently and the binoculars are great for helping to spot zombies. We've got a few other tools that can be used as weapons as well, like the fire axe, and more medical supplies. Time's a-wasting, however, so we should get on with our search for information regarding the helicopter's arrival. According to a note the group found at the start, the store at 2 Hill Court may be worth checking out. So we're gonna head there now. Let's get tooled up. Supplies are still pretty shit, but we don't have time to rectify that. Hopefully something sweet will be located at the store when we breach it. Charging in blind is a risky move; in an ideal world we'd scout it out first then plan accordingly, but sadly we're on a time limit. Stores generally aren't too jam-packed with the undead, though, so it's a risk worth taking. Five survivors should be able to handle it. Hopefully. Let's find out. 11am-2pm The store's all the way on the other side of town, so it takes a while for the group to get there. 2pm Our gamble's paid off; there's basically no zombies here and no crowds lurking outside. Our breakin may draw attention, though, so we'll need to be careful. 3pm The group finally manages to gain entry to the store and finish off the rest of the zombies inside; Cerulean, Rory and Vay did most of the dirty work, but we're now really running low on ammo. Maybe the store has some. Once again we're search this place for any useful equipment or information, leaving one person (not Ocha) on watch. But first, let's get our relations within the group sorted out. A good way to keep everybody friendly is to spread 'Rumours' about characters, stories about what they did before the outbreak. Ocha seems to have a fair bit of ire directed at her by Cerulean, Ossochanter and Vay, who are all middle-class. Let's use that common element to our advantage. Ocha was a writer, apparently. Let's see how it plays out as we search the place. 4pm Hoo boy, did that pay off. Everyone's getting along a lot better now. Not only did we find more equipment, food and medical supplies, but Vay's also stumbled across the radio needed to contact the helicopter. All we need now is the right frequency and the location, and we'll be in business. 5pm After more searching, we've got some more ammo and also a shotgun. No shells for it, sadly, but it's a start. Another intrusion by the undead, though. Fortunately Cerulean's a better spotter, it seems, and managed to notice the lone zombie shuffling into the store: Ocha decapitated the thing with a fire axe. We've found the useful items in this store now; there's more rooms to search, but we'd be much better spending time searching the nearby buildings for anything useful. With this in mind, we're going to go for the classic horror movie trope that tends to result in everyone getting killed. We're going to split up and look for clues. Rory's off to a factory on 9 Hill Court, armed with a fire axe and a flashlight. Ossochanter we're sending to a store on 5 Goodman Drive with a baseball bat and a crowbar. Vay, being the resident badass cop, gets the firearm and the most dangerous location; we're sending him to the big diner at 6 Mill Court, armed with a flashlight and the handgun. Cerulean can break into the warehouse at 6 Hill Court (we're giving him a fire-axe, because we're basically out of useful gear), and Ocha can take the house at 7 Pino Lane armed with a cricket bat. WHAT COULD POSSIBLY GO WRONG?! 6pm That... could definitely have gone worse. Cerulean got himself a concussion breaking into the warehouse, which isn't ideal but we can have Ocha patch him up later. Ossochanter, meanwhile, is a zombie killing machine, taking out five zombies as she breaks into the house. Ocha managed to make it into the house without a hitch; she can start looking around, but the others are still trying to break in. Fingers crossed that our luck holds. 7pm Well shit. Whilst Ocha's busy searching and the rest of the group managed to get inside their respective buildings injury-free, Cerulean's not been so lucky: though he's managed to clear the warehouse of zombies he's taken a hell of a beating doing so. Any more injuries and we'll lose him. Everyone can get to work searching these buildings for clues. Hopefully Cerulean doesn't get attacked again. 8pm No clues or radio frequency, but some useful gear at least. Rory's quite adept at improvised zombie slaying it seems, because the group that broke into the factory he's searching got circular-saw-murdered. We'll search for another hour, then link everybody up again. Clues are generally found within the first two hours of searching, so if they don't find anything there's not anything to find. 9pm MORE SWEET LOOT. But no more information about the helicopter. Damn. Time to link up. The group can snag whatever useful gear they can drag with them and head to the factory Rory's at. We'll hole up there for the night, get ourselves patched up, rested, and maybe upgrade some of the weapons and equipment we've found. Ozzie's bringing food supplies, some medical supplies and a kick-ass machete. Cerulean, meanwhile, has been beaten half to death and can only drag a couple of flashlights with him. Ocha's bringing more food, handgun ammo, a circular saw and a flashlight. And finally Vay's returning with a stockpile of weapons, lugging a shotgun, a handgun, ammunition for both and a flashlight. 10pm DUN DUN DUUUUUUUUUUUUUUN. Cerulean's infected; the beating he took at the hands of those zombies was apparently even worse than thought. The group has three options. Kill him, which will remove a drain on resources and the threat of Cerulean turning but have a serious psychological effect on the group. Let him live, which will drain our resources and run the risk of a turned Cerulean attacking the others. Or let Rory play doctor; he reckons that, using the machete Ozzie brought back, he can save Cerulean by amputating his left arm. It's a shitty situation however we choose to go about it, but option three seems like the best approach. At best it saves Cerulean's life, and at the worst we at least tried to save him. It seems our makeshift surgery worked; Cerulean's going to live, but he'll be something a liability at points. Fortunately we've all made it back the factory. Vay is irritated with Ozzie for her shower-pinching tendancies, but that can't be helped. There's only one shower in this place, after all. In the meantime we'll have Ocha patch up the injured and armless Cerulean, and the others can rest up or keep watch for zombies. Rory can also get rid of the corpses lying about; they'll stink the place out if left alone, and they may have supplies on them. 11pm Vay gets to work tricking out a machete, whilst Ocha tends to Cerulean as best she can. The group doesn't have a lot of medical supplies, though, so the amputated arm is going to have to go untreated. Hopefully he can survive until the helicopter arrives. AND THAT, FOLKS, IS DAY ONE. STAY TUNED FOR THE NEXT THRILLING INSTALLMENT OF ZAFEHOUSE: DARIES - IWAKU EDITION.