I'll be interested in GMing a roleplay here, full of great adventures mixed with lulls of character and plot development as well as training sequences and lore study. The main idea is this: You will all be new recruits aboard the 'Great Isobel', a great construct resembling a whole fortress capable of traveling the seas of the world. You mission will be thus; as member of the Medicean Explorer Guild, you will be trained and paid depending on your results in missions ranging from monster extermination to braving uncharted territories for your kingdom. As the Guild take care to only recruit the desperate, you will have a long way to go before being able to be a person of renown, but the payoff is great, as you may learn much more than you would ever dream of during your time as a guild member. I'm looking for three to eight people, and this will be a Medieval Fantasy piece with a Final Fantasy taste to it. Do be aware that both cooperation and rivalry will happens, if you accept!