P
Professor Crane
Guest
Original poster
So, I played the first Left 4 Dead again recently after playing 2 for a while, and found out I liked it better. So, I'm gonna say why and hopefully other people will give there opinions as well. So here goes...
First, I like the level design better, all of the levels are constantly limiting your range of sight, and create a better atmosphere because of it, L4D2 has this some, like in Heavy Rain, but overall the fact that most missions take place during the day takes away from the atmosphere set up in the first L4D.
Now, I can understand that it would make more sense for survivors to try moving in the day versus the night, but the night seems to add a sense of urgency, as in the fact that these people can't risk trying to wait it out until day.
Second, I like the characters better in the first, I find them all likable. The characters in the second one just got grating after a while, especially Ellis. I think some of this is that the characters where a bit more serious in the first, sure they made cracks once in a while, but it fit in the atmosphere unlike Ellis in the second with his random stories about what his friend did. While funny, these stories really didn't fit into the game.
Third, the guns and special infected. I think this is a case of less is more, and I think none of this is more apparent than in the gun store in L4D2, when you can spend 10-15 minutes deciding which rapid fire weapon you want to grab, it starts to detract from a game where you really don't want to stand still. The absurd number of automatics and shotguns wasn't necessary, the weapons that were solid additions were the melee weapons, the desert eagle, the chainsaw, and the grenade launcher, since these offered some more variety instead of essentially more of the same, other than that the only weapon with much variety was the burst fire weapon, I don't really remember the name of it. As for the special infected, the new ones just didn't quite have the same threat the old ones did. Sure, the spitter can stop you from advancing for a bit, but that's easily survivable, the jockey stops you from doing anything, but the chances of a character getting into a really bad situation because of him are small, and the charger again, stops a character from doing anything, but since you know he's coming, and generally from where, he really isn't too big of a threat. As for the unique common, this wasn't too bad of an idea, as they add to a level, as well as make players think a little more about whether a molotov is really better than a pipe bomb in certain situations.
Anyway, those are my thoughts on these two, do you agree or disagree, and which do you prefer?
First, I like the level design better, all of the levels are constantly limiting your range of sight, and create a better atmosphere because of it, L4D2 has this some, like in Heavy Rain, but overall the fact that most missions take place during the day takes away from the atmosphere set up in the first L4D.
Now, I can understand that it would make more sense for survivors to try moving in the day versus the night, but the night seems to add a sense of urgency, as in the fact that these people can't risk trying to wait it out until day.
Second, I like the characters better in the first, I find them all likable. The characters in the second one just got grating after a while, especially Ellis. I think some of this is that the characters where a bit more serious in the first, sure they made cracks once in a while, but it fit in the atmosphere unlike Ellis in the second with his random stories about what his friend did. While funny, these stories really didn't fit into the game.
Third, the guns and special infected. I think this is a case of less is more, and I think none of this is more apparent than in the gun store in L4D2, when you can spend 10-15 minutes deciding which rapid fire weapon you want to grab, it starts to detract from a game where you really don't want to stand still. The absurd number of automatics and shotguns wasn't necessary, the weapons that were solid additions were the melee weapons, the desert eagle, the chainsaw, and the grenade launcher, since these offered some more variety instead of essentially more of the same, other than that the only weapon with much variety was the burst fire weapon, I don't really remember the name of it. As for the special infected, the new ones just didn't quite have the same threat the old ones did. Sure, the spitter can stop you from advancing for a bit, but that's easily survivable, the jockey stops you from doing anything, but the chances of a character getting into a really bad situation because of him are small, and the charger again, stops a character from doing anything, but since you know he's coming, and generally from where, he really isn't too big of a threat. As for the unique common, this wasn't too bad of an idea, as they add to a level, as well as make players think a little more about whether a molotov is really better than a pipe bomb in certain situations.
Anyway, those are my thoughts on these two, do you agree or disagree, and which do you prefer?