Once upon a time, there lived an odd entity who existed through many incarnations. Throughout these incarnations, he was known by many names, and retained memories of every life he ever had... During his final incarnation, he had achieved true immortality, and in turn, took the shape of an odd, otherwordly being - an amalgamation of all things he had command of over his lifetimes. Today, he intends to pass his traits on to potential heroes, in an effort to ignite the flames that will guide them to becomes Masters of his abilities. He is the Master of None... He is the... You are one of the four Jacks training under the Master of None. But, which one? Jack-o-Lantern has mastery over the very flames of hell. Often known by names such as 'will o the wisp', a being of this power can function using demonic powers. The demonic affinity of this ability allows one to summon demonic familiars from the depths of hell at higher levels. In other words, a witch, a spirit, or something like that. The Jack-o-Lantern, when mastered, can either be a demon to fear, or a hero to respect. Jack Frost is the personification of frigid winter, frosty snow, and the very cold. Jack Frost has the ability to manipulate the very cold around him. Jack Frost has the potential to create many forms of ice-based natural phenomenom, from avalanches to hail. If mastered beyond Jack, it could potentially freeze the unfreezable. Now I know what you must be thinking - everything has a freezing point. Every THING that is. Jack the Ripper is the title given to thirteen different serial killers whose true identities were never truly found. Their leader was the Master of None. The Jack the Ripper of today - you - will be nurtured into a great assassin. As Jack the Ripper, you must be swift in movement, thinking, dexterity and reaction time. Time waits for no one, which makes being one with the wind important. As a true assassin, it is also important to ensure that none see you before you land your first strike. The key has, and will always be, stealth. Jack Kent, the trickster, the prankster, the one who fools. Think it's just a simpleton? Well, think again. While it is important for Jack Kent to be a natural prankster, capable of decieving the minds of unintelligent foes, it is also important for Jack Kent to learn to play mind games and utilise all kinds of trickery and illusions on opponents, as well as close-range debuffs that... are not very honourable. It must be remembered that, to destabilize a mind, you need a stable mind. Jack Kent is at its weakest when the mind is not present.