- Invitation Status
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- Male
- Female
- Genres
- Fantasy, Modern, Magical, Romance, Action, Urban Fantasy
Your Game Masters for this roleplay are @Zen @Kino @Eternalfire61 @UltimaCircuit
Posting Expectations:
INTERMEDIATE
At this level, you should exhibit a distinct writing voice and style. All players must be familiar with common grammar and punctuation and write clearly legible posts with varied sentence structure. You will be expected to have more fleshed-out characters and adhere to the setting.
Your GMs will be pushing for you to improve your writing in this game. We want this roleplay to challenge you and make you better writers. We want our players to interact, develop the plot, their characters, and develop their writing abilities.
Initium Novum - a colony ship that is home to 10 million humans and androids - is traveling through space in search of a new home. The ship has hit its 150th anniversary, 20 years later than when it was first expected to finish its mission, and its residents are wondering when their journey will end. Unrest is brewing, questions are being asked about the direction of the ship, and some are growing concerned about their resources.
On its voyage, Initium Novum will encounter problems both within and outside the ship and it is up to the massive crew to find solutions. As the ship is nearing the end of its journey, its citizens have become easily riled up, especially those at the top. Will Initium Novum surpass its predecessors and find a new home, or will the ship meet its demise?
On its voyage, Initium Novum will encounter problems both within and outside the ship and it is up to the massive crew to find solutions. As the ship is nearing the end of its journey, its citizens have become easily riled up, especially those at the top. Will Initium Novum surpass its predecessors and find a new home, or will the ship meet its demise?
The Background:
Initium Novum was a massive project created by the United Front of Vitae, when humans realized that they had irreversibly destroyed their planet through carelessness. While they could not correct the problem, the United Front decided on another solution and that was to travel through the stars until they found a new planet.
Political Structure:
Council members make major decisions on the ship. The council positions are:
Labor, Economy, Entertainment, Extraction, Infirmary, Engineering, Military, Food and Water, Education, along with Council Members for each of the Social Levels. Council Members are played by GMs.
How This Game Works:
- This roleplay is Science Fiction fused with Magic. The technology for this ship is called Magi-tech, which powers most of the ship and its functions.
- This roleplay will be told in episodes, with one major plot and a handful of minor plots running at the same time. Each episode will run for a month until it is closed, and a new one is announced.
- You will be expected to post at least a few times a week. The pace can pick up during the closing of an episode. Your character might be hijacked if you are holding up the RP and don't post for too long.
- You can play a human or an android (AI). Both can use mana to various degrees. More information about this later in the post.
- Gore and violence is allowed in this roleplay, but sexual scenes either need to fade to black or taken to PMs. Try and keep it PG-13
The Ship:
Initium Novum is powered primarily by mana, which is extracted from mana crystals. The ship also has a backup solar array, but in times of dire distress, humans can be used to power parts of the ship with their natural mana.
Initium Novum is equipped with several different types of smaller ships. Military vessels ranging from scouting ships, to fighters are housed on the sides of Initium Novum. They have yet to be used. Harvester ships, which are used to extract resources from asteroids, moons, the rings of planets, and occasionally the surface of uninhabitable planets, are often deployed. These range from giant tanker-like ships made to haul whatever resources are extracted back to the Initium Novum, to small mining ships that do the dirty work of extracting those resources. Repair ships are deployed on an almost daily basis, and can be seen circling around the ship's natural gravity field.
The ship is separated into different districts. There are 4 social classes on board the ship, and each one has its own floor, with the poorest near the bottom and ascending up until you reach the wealthiest section. These sections are as follows:
The lowest level of Initium Novum. This level is the slum of the colony ship and the poorest of the poor live on this level. Food courts are low in stature and drinks out of vending machines usually come out lukewarm. Doctors and health specialists on Level 1 are usually unreliable and ill willed, taking advantage of the ignorant commoners and prescribing them with the wrong drugs. Living quarters on Level 1 tend to be very small, usually being on par with a typical master bathroom. It is not uncommon for people on Level 1 to sleep outside of their homes on tarps or pieces of clothing. Those who reside upon Level 1 are looked down upon by all levels except Level 2 and do most of the manual labor needed for Initium Novum. People from Level 4 usually refer to the Level Ones as people who are worthless or those who just take up space. This level is also notorious for its whores, underground clubs, jails, gambling, and CAFOs.
The second to last level of Initium Novum. This level is what most would refer to as the lower middle class. Most of the people that live here consider themselves lucky to not be from Level 1. The living conditions of Level 2 are slightly better than that of Level 1 and most of the people who call this place home work in the Maintenance Branch as its HQ is on this level. Health care on this level is exceptionally better as well. A few Level 2 doctors even receive patients from Level 1. The food court merchants are known for giving slightly more food to those from Level 1 and pity the conditions they live in. Spaces for living on this level are that of a typical one bedroom and one bathroom apartment. Those of level 4 consider the people of level 2 to be only slightly better than those of level 1, deeming them at least useful to the rest of society.
The Entertainment Hub of the Initium Novum is not part of any level and is towards the front of the colony ship. This area is as tall as all of the levels combined and is meant for people of all levels to enjoy. This area is filled with many forms of entertainment, like theatrical plays, movies, and even virtual reality theme parks that change based on seasons. There is even a large porn and prostitution industry. The Biodome is also located here, where trees, grass, and parks are available for citizens to enjoy, although damaging plants will result in immediate incarceration.
The third level of Initium Novum. This level is what most refer to as the upper middle class. Located in the middle of the ship, Level 3s are typically neutral about all relations in between the levels. Their opinions often differ between condemning the lower or higher class, or not caring. Health personnel on this level tend to strictly serve those of their level only and refuse to take people from other levels, regardless if they are lower or higher. The Security Defense Headquarters are located in the center of this level. The HQ is viewed as ominous and controversial to those who reside here, mostly because of the electrical fences and security personnel who patrol the outside of the tall, tower-like building . Food on Level 3 tends to be clean and appetizing in appearance. Homes on this level are well sized, accommodating the families that live in them and the occasional guest.
The level before the fifth level in Initium Novum. This level is where the richest of the rich live. Level 4s are not viewed in a positive as their snobby personalities and their lack of understanding of the lower levels often rub people the wrong way. This level has what any typical rich area would have - a private golf course, grand water fountains, and large homes. Food court merchants on this level make only the finest food, but with a hefty price tag. Doctors on this level tend to serve only Level 4s and will help other levels if necessary. Their prices can fluctuate. This level is also home to the politicians and those who work in the harvester ships. Unlike the 3 lower levels, all entrances to level 4 are blocked by security checkpoints, and anyone without a valid level 4 ID is not permitted inside. Even guests from other levels accompanied by a resident of level 4 must receive special permission to enter, and their time inside is catalogued.
The Bunker is the uppermost level of the Initium Novum. It is the base of operations for the entire political system. All council meetings are held here. The execution of prisoners on death row occur here. No one is permitted inside without valid identification, and only those of the highest standing can get it. Guests are strictly forbidden, under any circumstance. The Bunker is essentially the Pentagon.
The engineering section of the ship is near the rear, where the things that make the ship tick are located. Power generators, engines, various control rooms, everything that has a major function on the ship is likely found here. As such, it is heavily guarded, similarly to the Bunker. Only authorized personnel are allowed in, with security checkpoints at all entrances and even a few spread throughout the inside of the area. Regardless of social level, anyone who is an Engineer for the ship is allowed here.
This section of the ship is rather small. It is where the ship is essentially flown. The Captain works here, along with his crew. Much like the Bunker, it has heavy security. There is only one entrance, and is guarded around the clock.
The Economy:
The economic system of the ship is capitalistic. The currency is called Credits. Every adult and android is given a personal account, and all transactions are digital. Some prefer the simple method of using a keycard as their method of choice for transactions, while others get special tattoos of their digital signature. The most wealthy, or most paranoid, go as far as to require biometric data for all transactions. However you want to make your purchases, there is a way. Except cash.
Food vouchers are also given to those in need on a monthly basis. These vouchers work similarly to food stamps in real life, and can be used to purchase food and other essential goods, but have no market value for anything other than such items. As expected, residents of level 1 are the primary recipients of these vouchers.
Now you may be asking yourself, how do I know how much money I have? How do I know if I have enough to buy that cool thing I want? Well, we're not going to be keeping track of everyone's wealth. We are trusting the players to play the game according to the character they control. If you are a beggar from level 1, chances are good that you won't be able to afford that shiny suit of power armor.
Magic System:
A human and an android can both use magic, but there are stark differences as to how.
Mana is the source of magic used in Initium Novum. Mana is naturally generated by humans, but has to be replicated by androids. To be able to replenish mana, you must go into a resting period. A resting period consists of a time where you do not exert yourself. If you rest for one hour you will regain one point. If you want to restore your mana fully, you will have to go into a period of heavy resting. For an android, resting involves essentially recharging at a designated charging station. Mana can be replenished via mana crystals for both humans and androids.
Mana in this roleplay works on a 10 point system. This is your mana pool, and if a human/android wants to cast a spell, they must deduct points from this pool. The more points you use in one spell, the more powerful it is. Mana crystals can be used to replenish mana points by how much your crystal is worth. If you have full mana when you use a crystal, then the energy from the crystal needs to be expended immediately or it will be lost.
The different schools of magic are: Fire, Water, Air, Earth, Arcane, Light, and Dark. Please take into consideration that you are on a space ship and certain elements are not as powerful or useful as if you were planetside. (I.e. Using Water and Earth would be a very scarce thing to find, though still useable.) These schools of magic can progress into different kinds of magic. If a fire spell uses up enough spell points, the fire spell can turn into lightning. A water spell can turn into ice. An earth spell can turn into metal. An air spell can create a vacuum. Spells that cost more than 7 points are able to reach these higher tiers.
An example of what spells look like on the point system.
- 1 point Fire Spell = The ability to light a match or conjure a small flame.
- 5 point Fire Spell = The ability to summon a fireball
- 7 point Fire Spell = The ability to change your fire spell into lightning
- 10 point Fire Spell = The ability to summon a fire storm
- 15 point Fire Spell = The ability to summon a lightning storm
The cost of a spell must be mentioned in the post, preferably at the bottom. Mana points will not be referred to in the In Character Post, but rather as simply Mana.
Humans can naturally tap into any school of magic, as they are natural spell casters. Androids on the other hand are a special breed. Each android has a module, and each module holds one spell type, meaning an android can only cast spells from one school of magic. A module can be changed out, but it is similar to surgery and the android must seek an engineer of some kind to perform the operation. This procedure lasts up to one hour. Attempting to do this operation yourself without prior knowledge or skill will result in the android being unable to cast and repairs need to be made.
A human who has run out of mana is extremely exhausted, but can function normally otherwise. An android needs to have at least one point of mana to continue to function normally, and if an android hits 0, they are on the verge of shutting down and must find a crystal to replenish their mana, and enter a state of power conservation in which all non-essential functions are restricted, lowering computing power to the point that seeking more energy is the only thing they can think about, normal walking speed is as fast as they can go, and even speech is nearly impossible.
Mana Crystals: These crystals form naturally in nature, much like any other natural resource. They contain primal mana, and are used for just about everything. In this game, one might view mana as this universe's answer to electrical power, though it can do much more than electricity. Mana crystals are used to power everything that needs power, including the colony ship itself, making them extremely valuable. Each crystal can only hold a certain number of points worth of mana at maximum. The larger the crystal, the more mana it can hold. Once a crystal has had its energy drained, it can be recharged once again either by other crystals or by a person using their own natural mana to charge it for later use. The use of these crystals is one of the only ways to cast spells beyond the 10 point range. There is theoretically an infinite amount of points that can be put into a single spell. For example, by using all 10 of your own mana points, plus a crystal that holds 5 mana points, you can cast a 15 point spell. Multiple crystals can used for a single spell, but they must be in your possession, and you must be able to make physical contact with them. Obtaining these crystals is extremely difficult, as they are expensive due to their usefulness and rarity. Those from level 4 are the ones who usually have the least trouble obtaining them for personal use.
PLAYERS ARE NOT ALLOWED TO START HAVING MANA CRYSTALS. THESE WILL BE USED AS REWARDS FOR GOOD RPING AND COMPETING QUESTS.
Androids:
Powered by mana crystals, an android is a common sight on the ship. Androids can be as smart or smarter than humans, but they must learn and acquire this knowledge. An android is not 'born' knowing everything an old human would. They are sentient because of a revolutionary program developed on Vitae. They are able to learn and adapt and have true artificial intelligence. There are varying levels of physical traits with each android, but an android who is considered strong, should be one that is slow, and androids that are fast, are fragile and could easily break. All androids are humanoid looking, and can look anything like a typical faceless metal robot, to being indistinguishable from a human, and even humanoid animal variants. An android must have at least 1 point of mana available in order to function properly. Unlike humans who need to sleep regardless of how much mana they have, an android can stay in an active state indefinitely so long as it maintains more than 1 point of mana at all times, using mana crystals to replenish mana points as needed.Some androids can change their outer appearance. Those who are made to look human are often made to be able to change the way they look. This usually involves removing the artificial skin and replacing it with a different one, each made to look a different way. The voice can also be changed by tweaking the voice system. This allows, for example, a single android to play multiple different roles in the same movie without the audience noticing.
Androids are used for a variety of tasks, ranging from helping to run the ship, a nanny, a janitor, a cook, a sex bot, an artist, and or an actor, as well as just about anything in between. Their parts can be changed out, but it would cost the android a lot of Credits, especially if it means changing out a limb.
Tech
Cybernetics: Cybernetics refers to any modification to a human's body that involves either replacing a body part with a mechanical one, or otherwise enhancing physical attributes with mechanical/magical items.
The player is free to come up with whatever cybernetic modifications they want, with the exception of anything that affects the mind's natural functions, i.e. no mods that increase how fast you can think or something like that. If you want the mind of a computer, don't play a human, because that's the primary difference between humans and AI.
For every 1 cybernetic modification a human has, 1 point of mana must be subtracted from their total mana pool. This means if you have a robotic leg, 1 point will be deducted from your total mana pool in order to compensate for the increase in physical abilities. Both legs would count as 2 modifications, not 1 as a pair. Same goes for all other types of modifications. The IC reason for the mana deduction is that it takes mana to power the cybernetics, so 1 point of mana would be used continuously to keep it running.
However, while deducting 1 point for a modification is sufficient for it to function at a higher-than-the-average-human level, a player can choose to permanently deduct more than 1 point for a single modification and amplify that mod's power accordingly. This also applies to androids. While an android will be naturally stronger and faster than an average human, and can shift the scale more towards strength or speed without needing to deduct mana points, a player can choose to do so in order to further amplify an android's physical abilities the same way that a human with cybernetics can. Both humans and androids must have at least 1 point of mana available for use though, so you can't use all 10 points for modifications.
These point deductions must be selected at the moment a cybernetic modification is obtained for humans, and remain permanent until that particular mod is removed. Likewise, these deductions must be made at the moment an android is created, and remain permanent until physical changes are made to the character.
Gadgets: Going over all the tech gagdets that exist in this RP would be futile, as there are far too many to list. Players are encouraged to come up with gadgets themselves. Things like hacking tools, camouflage-field generators, and any other kind of device that one might carry. Keep in mind that all devices that need power to work must either use mana crystals or be charged by the user's natural mana. The amount of mana needed and how long the power lasts can vary, but most small devices can run for a long time on a single point of mana. The bigger and more powerful the device, the less time you'll get out of it per point of mana. Try to be smart about this. Don't be afraid to come up with new stuff. If something doesn't work, the GM's will let you know, but don't get discouraged.
Weapons: All different types of weapons exist in this universe. Everything from basic melee weapons and modern-era guns, to high tech weaponry of every variety. All weapons that do not use power can be used freely without mana restrictions, like basic ballistic guns and basic blades. But for the advanced stuff, the laser rifles and the plasma swords and all that fun stuff, you need mana just like the gadgets. In terms of guns, like a laser rifle for example, the power of each shot and number of shots is proportional to the amount of mana used. 1 point might get you one 30-round magazine's worth of ammo to use, but those shots are going to be very basic. Still lethal, but don't expect to punch through any kind of energy shield. The power used in energy weapons is up to player discretion, but again, be smart about it. If it seems like you're getting devastating results with hardly any mana, you'll be asked to tone it down.
With that said, keep in mind that all weapons are strictly illegal unless you are part of the security/military. There is a black market for weapons, but due to how highly regulated and dangerous it is to have weapons among the citizens on a ship in space, they do not come cheap. The more advanced the weapon, the more expensive and more difficult to find it may be. For example, we would be hard pressed to allow a player to start with a plasma rifle who is not part of the security force. Don't let this discourage you though. Remember that anyone can use magic, and a blast of arcane energy is a nice substitute for a plasma rifle.
Rules
1.No one liners. Quality over quantity. Please make sure that your posts are not paragraphs of reflection, but actually have your characters react and move the story forward. A post must have some sort of purpose, whether it be character development or story progression. Please also proofread your posts.
2.Be able to post at least once every couple of days. The pace of this roleplay may pick up as episodes are closing.
3.Game Masters (GMs) will hijack players who have been inactive or if the scene/plot is slowing down. Please be okay with this, and know that our GMs will be sure to keep a character's personality and actions in mind. If something doesn't work, or you feel like your character wouldn't have done that, let us know and we'll change it. Players will not be able to hijack other players, but this rule may change at a later time.
4.Don't resolve everything at once. There's no fun in writing a story that's finished with one post. Write out the struggle and make your character work towards that resolution. We will ask you to edit your posts if we feel like you're being too overpowering.
5.Read other people's posts.
6.Do not meta-game. This is using player knowledge to influence the outcome of your character and the plots. This is not fair to other players or to the GMs.
7.We highly, highly encourage players to come up with plots! Please run them by a GM and we'll let you know if it will work with the story.
8.No loner characters or having a thief or assassin or mercenary as your occupation. For this roleplay to work, players must be willing to interact with each other. You can be a shady person, but if you're planning to go out of your way to avoid other players as much as possible, then you may want to rethink what a GROUP RP is about.
9.These types of magics are not allowed: teleportation, mana drain, telepathy, telekinesis, necromancy, extra planar, summoning, voodoo, blood magic, time travel, and pocket dimensions.
10.Those who play androids must be humanoid, and these androids must be practically sized. Mechs or mouse sized androids are not allowed.
11.Character profiles must be approved by GMs before you can play. We will approve it through PMs. All character sheets must be completed when they are posted. Work in Progress posts will be deleted. Only one character per player. Players cannot start with having mana crystals.
12.Have fun! =D
Character Sheets:
BE BRIEF. YOU MAY NOT ADD ON MORE THAN WHAT IS LISTED HERE. DO NOT INCLUDE BACKGROUND OR PERSONALITY INFORMATION ABOUT YOUR CHARACTER. We want you to explore this during the roleplay.
Name:
Age:
Human/Android:
Appearance:
Occupation:
Level:
Cybernetics: (if you have any)
Starting Mana Pool: (10/10 unless otherwise changed)
Specialty Skills: (4 is the maximum, these are things that your character specialize in or have worked on their whole life)
1.
2.
3.
4.
Inventory: (Important items, PLAYERS ARE NOT ALLOWED TO START WITH MANA CRYSTALS)
THIS THREAD IS FOR COMPLETED APPLICATIONS ONLY. DO NOT POST ANY "WORK IN PROGRESS" PROFILES.
Lydia - Lead Navigator and Potential Captain of Initium Novum (Lvl 4)
Tobius Testrial - Maintenance technician -Lvl 2 and 3 (Lvl 2)
KT317704 (KT) - Military Investigation and Intelligence Assistant (Lvl 3)
Rowan Ward - Police Officer (Lvl 3)
Celyn - Military Defense Field Officer (Lvl 3)
Kriodine - Engineer (Lvl 2)
Elias Walker - Cynernetic Smith (Lvl 3)
Dorothy 'Poppley' Ganger - Political Aide (Lvl 4)
Enforcer Model 85-7b 'Keloran' - Police Officer (Lvl 3)
Artemis - SWAT Officer (Lvl 3)
Philip Marlowe - Private Investigator (Lvl 2)
Concordia - DJ/manager of Club Concord (Entertainment Hub)
Kallen Kurenai - Engineer (Lvl 4)
Seth Andrews - Food Court Employee (Lvl 1)
Diana Scarlette - Government Bodyguard (Lvl 4)
Eugine Tirploxiflor - First Reconnaissance Planetary Exploration Technology Development (Lvl 3)
MK12073 "Mark" - Security Defense Engineer (Lvl 3)
Sarah Glenn - Hover Board Instructor (Lvl 2)
Florian "Kilo" Riker - Investigative Journalist (Lvl 4)
Bryan Schwartz - Ace in 52, leader of gambling operation (Entertainment Hub)
Rachel Jones official, prefferably RJ - Mechanical Engineer (Lvl 2)
Franklin "Frank" Logan Jameson - Drug Smuggler (Lvl 2)
Henry Rumsburn - Pilot (Lvl 3)
Tobius Testrial - Maintenance technician -Lvl 2 and 3 (Lvl 2)
KT317704 (KT) - Military Investigation and Intelligence Assistant (Lvl 3)
Rowan Ward - Police Officer (Lvl 3)
Celyn - Military Defense Field Officer (Lvl 3)
Kriodine - Engineer (Lvl 2)
Elias Walker - Cynernetic Smith (Lvl 3)
Dorothy 'Poppley' Ganger - Political Aide (Lvl 4)
Enforcer Model 85-7b 'Keloran' - Police Officer (Lvl 3)
Artemis - SWAT Officer (Lvl 3)
Philip Marlowe - Private Investigator (Lvl 2)
Concordia - DJ/manager of Club Concord (Entertainment Hub)
Kallen Kurenai - Engineer (Lvl 4)
Seth Andrews - Food Court Employee (Lvl 1)
Diana Scarlette - Government Bodyguard (Lvl 4)
Eugine Tirploxiflor - First Reconnaissance Planetary Exploration Technology Development (Lvl 3)
MK12073 "Mark" - Security Defense Engineer (Lvl 3)
Sarah Glenn - Hover Board Instructor (Lvl 2)
Florian "Kilo" Riker - Investigative Journalist (Lvl 4)
Bryan Schwartz - Ace in 52, leader of gambling operation (Entertainment Hub)
Rachel Jones official, prefferably RJ - Mechanical Engineer (Lvl 2)
Franklin "Frank" Logan Jameson - Drug Smuggler (Lvl 2)
Henry Rumsburn - Pilot (Lvl 3)
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