V
Vay
Guest
Original discussion
The IC
The world was not always like this. Once man was king of all we could lay his hands on. We thrived, we grew, we prospered. Back in out great grandfathers' days there was no hardship, there was no ignorance, there was no fear. Man was so close to understanding the fundamental laws of all things big and small and things were only looking to get better.
Maybe he pushed too far, dug too deep or became too proud but overnight it all came crashing down. One minuet we were alone in the universe, the next we were being butchered and hunted in our own cities as they burned around us. Many simply could not believe what was happening, and who could blame them? What had come for us was not from space, nor the predicted war over dwindling resources. They were called many things but over the years one name stuck and was passed down to us. Demons.
Paralyzed in our peaceful ways we fell quickly, but not all of us. Blood flowed without end across the land and commerce and the infrastructure ceased to exist. Many cities managed to drive the beasts out and stockpile weapons, we even thought we might win within a decade but there was no end to the monsters we faced, and in the struggle we turned to the one institution that could help us against the enemy we faced. God's Church. As shocked as everyone else they nonetheless organized a resistance and founded a new militant arm. We call ourselves simply "Paladins" and fight because we must do so to survive and protect our city. And never must we let anger and hate for the enemy consume our hearts and our souls.
Here we stand, our last home with our enemies at the gates but we do not stand alone. Through interment short wave radio transmissions mankind communicates between its fortified cities. From the bridges skyscrapers of New York to the domes of St. Peter's itself, we fight and we survive.
This is a post-apocalyptic demonhunter RP. Players will be playing as a member of the order of paladins that stands watch over what was once Mexico City. Although set in the future there are very few usable firearms being at least 2 generations since any guns or bullets were made. Swords and axes are the main weapons used by the Paladins while the city militia use mainly spears and pikes.
Paladins are given their choice of weapons and armor and once thy have passed their final training (that only happens after they have proven themselves through a few years in the fortress guard) they enter one of the branches of the order.
The different duties range between training new recruits, training and leading the militia, being officers in the fortress guard, questing, and attending to the captain and bishop's safety as well as retaining the knowledge of the past so that knowledge and technology are not lost.
Only a portion of the city is left standing but what is fortified by a wall of rubble that over the years way been smoothed and filled in to resemble a medieval wall built from chunks of cut concrete. The fortress itself is within Mexico City's old cathedral (third picture) and contains the barracks and armory along with the official offices of the city government.
Normally the captain of the paladins and the bishop hold equal power, the bishop overseeing the city and the spiritual aspects of the fortress as well as being leader-in-name of the militia while the captain commands the paladins but after the recent death of Bishop the captain has withdrawn to his Spartan quarters to fast and mourn the death of his closest friend and brother and seek penance for failing in his duty to safeguard the Bishop's life so the burdens of temporary leadership fall to their aides but a situation has arisen that cannot wait for the captain to emerge, which he will only do if the fortress it threatened directly or his fasting is completed.
Radio transmissions have ceased from an outpost where church researches were working with the tribal shamans who live outside the city to investigate the nature of the demons. While this is not unusual it has been several days and a team must be sent to check on the outpost and assist in repair of their radio if necessary.
The IC
The world was not always like this. Once man was king of all we could lay his hands on. We thrived, we grew, we prospered. Back in out great grandfathers' days there was no hardship, there was no ignorance, there was no fear. Man was so close to understanding the fundamental laws of all things big and small and things were only looking to get better.
Maybe he pushed too far, dug too deep or became too proud but overnight it all came crashing down. One minuet we were alone in the universe, the next we were being butchered and hunted in our own cities as they burned around us. Many simply could not believe what was happening, and who could blame them? What had come for us was not from space, nor the predicted war over dwindling resources. They were called many things but over the years one name stuck and was passed down to us. Demons.
Paralyzed in our peaceful ways we fell quickly, but not all of us. Blood flowed without end across the land and commerce and the infrastructure ceased to exist. Many cities managed to drive the beasts out and stockpile weapons, we even thought we might win within a decade but there was no end to the monsters we faced, and in the struggle we turned to the one institution that could help us against the enemy we faced. God's Church. As shocked as everyone else they nonetheless organized a resistance and founded a new militant arm. We call ourselves simply "Paladins" and fight because we must do so to survive and protect our city. And never must we let anger and hate for the enemy consume our hearts and our souls.
Here we stand, our last home with our enemies at the gates but we do not stand alone. Through interment short wave radio transmissions mankind communicates between its fortified cities. From the bridges skyscrapers of New York to the domes of St. Peter's itself, we fight and we survive.
*
This is a post-apocalyptic demonhunter RP. Players will be playing as a member of the order of paladins that stands watch over what was once Mexico City. Although set in the future there are very few usable firearms being at least 2 generations since any guns or bullets were made. Swords and axes are the main weapons used by the Paladins while the city militia use mainly spears and pikes.
Paladins are given their choice of weapons and armor and once thy have passed their final training (that only happens after they have proven themselves through a few years in the fortress guard) they enter one of the branches of the order.
The different duties range between training new recruits, training and leading the militia, being officers in the fortress guard, questing, and attending to the captain and bishop's safety as well as retaining the knowledge of the past so that knowledge and technology are not lost.
Only a portion of the city is left standing but what is fortified by a wall of rubble that over the years way been smoothed and filled in to resemble a medieval wall built from chunks of cut concrete. The fortress itself is within Mexico City's old cathedral (third picture) and contains the barracks and armory along with the official offices of the city government.
Normally the captain of the paladins and the bishop hold equal power, the bishop overseeing the city and the spiritual aspects of the fortress as well as being leader-in-name of the militia while the captain commands the paladins but after the recent death of Bishop the captain has withdrawn to his Spartan quarters to fast and mourn the death of his closest friend and brother and seek penance for failing in his duty to safeguard the Bishop's life so the burdens of temporary leadership fall to their aides but a situation has arisen that cannot wait for the captain to emerge, which he will only do if the fortress it threatened directly or his fasting is completed.
Radio transmissions have ceased from an outpost where church researches were working with the tribal shamans who live outside the city to investigate the nature of the demons. While this is not unusual it has been several days and a team must be sent to check on the outpost and assist in repair of their radio if necessary.