H.I.C.C.U.Ps

M

Mágissa Kei

Guest
Original poster
The Strange Anomaly
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This universe contains two or more parallel worlds (worlds existing in the same place, though in different dimensions, different times, different everything else), circling around a "sun" point. All in a similar LEO(Low-Earth Orbit) orbital pattern. One goes clockwise, and the other goes counter-clockwise, another would pitch forward, and so on. This causes, often on a small scale, often occurrences in which the worlds collide with one another, pushing the orbit farther away from the epicenter. These collisions, forcing the worlds further from the center, also cause interesting rippling effect on the planets themselves. At times, the orbital phenomena will affect the mental or physical physiology of organisms living on either of the planets.
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[BCOLOR=transparent]These physical alterations can be small things such as the evolution of certain species, to the complete reconstruction of an organism, such as physical features or components. Mental alterations stay to things such as lapses in memory, memory loss, the odd phenomena of memories becoming replaced entirely, or small subsets of amnesia. [/BCOLOR]
[BCOLOR=transparent]In one case (and in the lore of this universe) the Planet once known as Earth was completely lost in one such collision, bringing the amount of planets in this unusual phenomena down to three. Any known survivors, plants, animals, or other non-living inhabitants (houses, buildings, technology) has either stayed in its own dimension without bleeding through to others, or successfully hidden amongst the inhabitants of the remaining worlds. [/BCOLOR]

[BCOLOR=transparent]To this end, an assortment of people, all once the target for these countless anomalies, in any form, were rounded up and assembled in a single location. Ancient beings from both worlds decided to use what Fate had given them, the opportunity to exist in another place (since the location wasn't chosen yet) outside of the influence of the worlds' phenomena, to protect them from not only themselves, but outside obstructions that result from the constant collisions.
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[BCOLOR=transparent]The Cleaner Society:[/BCOLOR]

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    [BCOLOR=transparent]The Cleaners, the name of the Ancient organization, was made up of people who originally found themselves aware of that which was missing from their worlds: people, places, inanimate things that never existed supposedly, however they had clear crisps memories of these things. Cleaners managed to create Magitech, "the right combination of science and magic" nicknamed supplies, to combat inconsistencies that appeared within respective worlds. Cleaners, armed with their supplies often are sent out to investigate and seek solutions to memories alterations and physical alterations caused by the collision from their planets. [/BCOLOR]

    [BCOLOR=transparent]Some Cleaners are kept on their planet of origin to investigate the nature of the strange phenomena and make reports to the main organization. The main organization, placed in a pocket dimension separate from the other worlds, keeps agents who are unable to return to their homeworld due to whatever circumstances. These agents are sent to other worlds to combat the phenomena after they have been identified by those stationed on the various worlds. [/BCOLOR]

    [BCOLOR=transparent]The head of the Cleaners society, separate from the worlds they were protecting, had to set up their own "world" in a pocket dimension that would be habitable for all races from each world. In order to do this, the first Cleaners created a biocomputer to run a large Headquarters to run things for them. The world is artificial, and the ability for the main systems of the world to think for itself and know the needs of its inhabitants are invaluable. Information for missions are also run through the biocomputer and passed to agents who have the skill sets required to carry them out.
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  • [BCOLOR=transparent]The World's Mistakes:[/BCOLOR]
    [BCOLOR=transparent]This would be the focus of the roleplay, a subsection of this otherwise, very large group of Cleaners, known simple as "HICCUPs" who are forgotten by the three worlds in the midst of one of its hiccups (subsequently). Forced to stay away from their own world, they are often confined to the"world created by the heads of the Cleaners Society on most occasions, and often called for more dangerous missions because there is little to fear if they should go missing or be killed in action. [/BCOLOR]

    [BCOLOR=transparent][BCOLOR=transparent]In all honesty, there should have been nothing to fear from these incidents of displacement or replacement. And certainly nothing from which any sort of danger should arise. However, most of the worlds involved in this trinity of danger have magic, and magic often does unpredictable things, such as developing new ways to brute force their way back into the planets, or minds of the people. When forgotten or displaced, sometimes magic inhabitants the body or mind, and controlled by someone that distraught, confused, and angry, takes on grotesque forms, and near monster-like qualities. These "Mistakes" can harm large amounts of the any world's population, and the world itself, being unknown and unseen by others. And the situation becomes especially delicate when many have no memory of them to begin with, or any hint of danger.[/BCOLOR][/BCOLOR]
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  • [BCOLOR=transparent]HICCUPs (Huddles of Indisposable Creatures and Creations for a Unique Population) are often assigned to the Mistakes, being also forgotten and thus, unseen by the inhabitants of their own worlds, and unknown on other worlds. They are also often armed with gear and machinery that, like them was forgotten by their world, which oftentimes mean that it won't work. This means that oftentime, solutions will require insight and ingenuity, as well as utilizing the gifts that the HICCUPs have already brought with them from their own lives and worlds.[/BCOLOR]

    [BCOLOR=transparent]In latter years, the heads of the Cleaner Society have expanded their focus to not only try to destroy these Mistakes, but perhaps pacify them for use in the Society. As well as attempting the discover the true reason for these mistakes and their creations. Again this seemed like a good job for the HICCUPs, able to work "in the cover of darkness, mystery, and intrigue", but mostly because they no longer have lives outside of the Society, unlike other cleaners, who merely forget instances in time and people, and are not really forgotten themselves.[/BCOLOR]
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  • [BCOLOR=transparent]Technologies: [/BCOLOR]
    [BCOLOR=transparent] Common Plunger:[/BCOLOR]
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    Standard Cleaner equipment, in the shape and form of a blunderbuss, this spring-loaded weapon fires high-powered, iron-netting, at fifteen miles per hour. The Plunger is often able to not only capture any target, but able also to retrieve anything it captures, with an iron reel, and retractor trigger located towards the top of the mechanism. The plunger comes in two available colors, brown and black. For the most part, every agent of the Society has a plunger, save for the some of the HICCUPs​
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    [BCOLOR=transparent]Sweeper:[/BCOLOR]
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    Cleaner equipment, specifically for the uses of standard agents. A rather oblong tool of many different shapes and sizes with different interchangeable heads for different purposes as the creators continue. There are only three heads to choose from, and the others will cost more to purchase: Wipe, Disinfect, and Dust.​
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    Wipe is one possible toolhead, most known for its rag-like shape and properties. It is the most common, non-lethal weapons of the Cleaners, only having the ability to wipe memories of incidents and collisions from the minds of any worlds' inhabitants. Often used with a short or medium-length Sweeper handle.​
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    Disinfect is a nozzle-shaped removable head for the Sweeper tool. It has the ability to "disinfect" or spray a sort of toxin into the faces of onlookers to a "Cleaning" site making them more readily susceptible to other Cleaning equipment, such as the Wipe.​
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    Dust is a collector tool, shaped somewhat like an old feather duster, and able to collect miniscule traces of the collision and in turn, rectify any tears in between the dimensions.​
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    [BCOLOR=transparent]Vacuum:[/BCOLOR]
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    Another tool common to Cleaners. Actually in the form of a messenger bag with two straps of varying purposes. One, the common strap with which to carry the Vacuum, adjustable in length. The other strap is more of a combination grappling hook vacuum, it is able to extend to lengths of thirty feet, and able to collect or suck up objects, namely those that are of a dimensional nature.​
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    [BCOLOR=transparent]There are other objects that are mostly used by HICCUPs, some of which are mentioned here, however it is important to note that old, forgotten, "bad" ideas are often utilized by these forces.[/BCOLOR]

    [BCOLOR=transparent]Ghostbusting Machine:[/BCOLOR]
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    Yes a ghost-busting machine of sorts. However, it is somewhat different. As it does not operate on corporeal beings, however this odd machine was modified by the big guns of the Cleaner Society. This machine uses interdimensional technology and electrical currents operating on the frequencies of the different worlds. Somehow, this technology was not only lost in the past until its introduction in the Society, but also remained unknown to many denizens of the Unknown Planet. It can be unresponsive at times, as only one person ever seemed to know how to correctly use the machine, and is long-gone by this point.​
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    [BCOLOR=transparent]Earthquake Generator:[/BCOLOR]
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    An offensive little weapon in the shape of a small box and remote that hangs onto a holster around the body. This gadget measures the tendency of the world it currently sits in to absorb energy from the vibrations of the world within it, sort of like playing musical notes. It unleashes seismic power able to incapacitate or completely kill any Mistakes, problem is this usually includes finding the correct vibrations of not only the world, but also the Mistake that serves as the problem. Does not do well with multiple targets.​
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    [BCOLOR=transparent]Zeppelin:[/BCOLOR]
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    A mobile air vehicle often used by HICCUPs to drop down into the Unknown World where the Society resides above. This machine, though able to deliver objects and Cleaners of varying amounts onto the world, is prone to spontaneously burst into flames. If this were reconcilable, that would not be a problem, however, this often causes the entire machine to burst into flames and subsequently explode.​
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    [BCOLOR=transparent]Shifter Vehicle:[/BCOLOR]
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    This mobile vehicle is more known for traversing large landscapes and is better use on any world, able to get HICCUPs around easily. For the most part, the machine does have the simple drawback that it is not held together by any sort of nuts, bolts, or welding materials. This means that the machine can fall apart at any time, However, this also means that the machine can go from its standard form (sort of like a roadster) to smaller forms, such as bikes.​
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    [BCOLOR=transparent] or even boards, and still be able to keep up mobility.[/BCOLOR][/BCOLOR]
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  • [BCOLOR=transparent]Country(ies)/Continent(s)[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]Sabré, Gorren, Donjou, Millefeulle.[/BCOLOR]

    [BCOLOR=transparent]Capital City(ies) if applicable[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]Fleure (Millefeulle), Onjyo (Donjou), *Castee(Gorren), and Mahόn(Sabré), Ibiza(Sabré), and Arrecife(Sabré)[/BCOLOR]
    [BCOLOR=transparent]*Though only few are listed, there are hundred of capitals within the countries of Sabré and Gorren, the ones listed above are just among the most populated of these capitals, with the three mentioned for the country of Sabré being tied in population.[/BCOLOR]

    [BCOLOR=transparent]Color(s):[/BCOLOR]
    [BCOLOR=transparent]Purple-ish, Deep Red, and Dark Brown, Ashen Yellow[/BCOLOR]

    [BCOLOR=transparent]Race(s)[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]Aellia and the Abh Kasur[/BCOLOR]

    [BCOLOR=transparent]Government(s)[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]Theocratic government w/ oligarchical practices; tribal clans w/ somewhat monarchical influences.[/BCOLOR]

    [BCOLOR=transparent]Religion(s)[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]Order of Ael, a long-standing religious faction celebrating the once pagan god of the Air, Ael as its own, stand-alone deity, and pushing all other deities aside for wild, savage, backwards monsters, for whom they would forsake and attempt destruction..[/BCOLOR]
    [BCOLOR=transparent]There are other tribal religions, as old as the planet itself, that believe in a pantheon of gods, ruled by the goddess Sahbel, who created the world and all its inhabitants for its own purpose and will rule over them, omniscient, not disturbing them in the slightest. With Sahbel as the head, others gods were created to serve as the patron of elements, ideals, and other sch things for which these citizens pray to them[/BCOLOR]

    [BCOLOR=transparent]History[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]The history of the planet of is surrounded in war and heartache, with little interruptions of peace in between. Much of the planet's struggle comes from the political/religious differences of the inhabitants of the planet that manages to permeate every waking moment of of either side's life. This started long ago, when one day, once tribal cultures suddenly began to claim Ael, an old air deity as the one and true god, and belittled and oppressed any and all who felt otherwise. However, tribal leaders would swear to this very day that Ael was nothing more than an air god, and Sahbel, for whom the planet was named, ruled over a pantheon that provided for the planet and her people. These tribes see the followers of Ael as dangerous, snarky, rebels, following a long dead god, who would wish to kill all others to bring them to the same level. This belief does little, as tribes are often forced, by the improvements that the Order of Ael has managed to accomplish, to stay far from advanced cities and towns, and forced to live in inhospitable conditions of ruined villages and the like.[/BCOLOR]
    [BCOLOR=transparent]As mentioned beforehand, Aellians have more technological advancements than the various tribes surrounding its fortified cities, with their advanced buildings, and in weaponry and medical technologies. This may have been a result of Ael, becoming jealous of the continued love given to the other gods, and thus to secure his own following, he graced Aellians with multitudinous advantages he knew the Old Pantheon would forsake their own people for. "Out of respect and principle" or some such tale, but Ael knew no such restraint. The bigger the better, and while villages and ruinous temples are all that can be claimed by various tribes, The Order of Ael claims most[/BCOLOR]

    [BCOLOR=transparent]Custom(s)[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]Hostilities between the complex civilizations of the Order of Ael, and literally every other tribe or person not involved with said order. Various tribal traditions or feats of strength mostly targeted at the Order of Ael.[/BCOLOR]

    [BCOLOR=transparent]Magic or none?[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]Yes and no, Often times, the Abh Kasur who partake in the ancient rituals of the Old gods often are granted beyond human strength, speed, agility, or a number of other powers/enhancements. Most likely to stay on equal playing ground with the Aellians.[/BCOLOR]

    [BCOLOR=transparent]Typical Weather Pattern(s)[/BCOLOR][BCOLOR=transparent]:[/BCOLOR]
    [BCOLOR=transparent]Various sandstorms, prolonged droughts, and arid heat waves[/BCOLOR]


  • Country/(ies) and/or Continent(s):
    [BCOLOR=transparent]There are none/zero (0) countries in m world, however there are five (5) continents; Hearth, Jiou, Kleal, Olo, and Pente[/BCOLOR]

    [BCOLOR=transparent]Capital City(ies):[/BCOLOR]
    [BCOLOR=transparent]There is one (1) capital city for each continent, including the most prominent being Ruize(belonging to Olo)[/BCOLOR]

    [BCOLOR=transparent]Planet Color(s):[/BCOLOR]
    [BCOLOR=transparent]The planets' colors are mostly vibrant greens and blues, and yellows[/BCOLOR]

    [BCOLOR=transparent]Race(s):[/BCOLOR]
    [BCOLOR=transparent]There is only one (1) race, called the Colami[/BCOLOR]

    [BCOLOR=transparent]Government(s):[/BCOLOR]
    [BCOLOR=transparent]Government systems differ for each continent, but basically there are two types: Theocracy(Hearth, Jiou, & Pente) and Monarchy(Olo & Kleal)[/BCOLOR]

    [BCOLOR=transparent]Religion(s):[/BCOLOR]
    [BCOLOR=transparent]The main form of religion, is a monotheistic system called the Church of Feysus, which celebrates the one (1) true creator of the universe and everything within it. [/BCOLOR]

    [BCOLOR=transparent]History:[/BCOLOR]
    [BCOLOR=transparent]The history of this planet was originally riddled with chaos at the beginning of the planet's creation. While all five (5) continents do not constantly siege war, there is still tensions because of the differences in culture. The conflict lies in the struggle of the Church of Feysus versus the monarchies of the world. And the struggle continues to break up between all of the different monarchies.[/BCOLOR]

    [BCOLOR=transparent]Custom(s):[/BCOLOR]
    [BCOLOR=transparent]Customs between the five (5) continents are diverse in the way they interact with each other: For example, while some people refuse to sit until told to do so in one's home (Olo), others would be so informal as to walk up and kiss complete strangers as a greeting (Jiou). [/BCOLOR]

    [BCOLOR=transparent]Magic or None?[/BCOLOR]
    [BCOLOR=transparent]Magic is a very important component of the planet, but only some people to use it, due to their "gifts" from Feysus[/BCOLOR]

    [BCOLOR=transparent]Other Common Weather Pattern(s):[/BCOLOR]
    [BCOLOR=transparent]Typical weather patterns include rain, thunderstorms, hurricanes, snowstorms, and hail.[/BCOLOR]

  • [BCOLOR=transparent]Country/(ies) and/or Continent(s):[/BCOLOR]
    [BCOLOR=transparent]The planet is split into three major continents. The major continent where most of the people live is also the most massive continent, and extends across most of the planet's surface. The other two continents are far smaller, and one has only recently become accessible due to changes in the planet. Many small independent countries have cropped up throughout the large continent, but there is the presence of one major superpower to the south, Coent. Another superpower has conquered the entire expanse of the second smallest continent and surrounding islands, and calls itself Ghern.[/BCOLOR]

    [BCOLOR=transparent]Capital City(ies):[/BCOLOR]
    [BCOLOR=transparent]Hundreds of capitals cities and trading cities dot the major continent, but the most important of which are the coastal city of Boulder Hill, the largest trading port by the sea on the entire continent, and Coent's large sprawling capital.. Ghern's major capital is renowned to be the most beautiful site in the world, as they've been forced to build their entire city off of the planet's surface. [/BCOLOR]

    [BCOLOR=transparent]Planet Color(s):[/BCOLOR]
    [BCOLOR=transparent]Coent Continent - Lots of greens/browns, earthy tones only vibrant tones in places where there's more tech/ places where there's shrines[/BCOLOR]
    [BCOLOR=transparent]Ghern Continent- [/BCOLOR][BCOLOR=transparent]Surface:[/BCOLOR][BCOLOR=transparent] Dark blues and purples, dark browns [/BCOLOR][BCOLOR=transparent]Cities:[/BCOLOR][BCOLOR=transparent] Light pink, light yellow, light red, sunset colors[/BCOLOR]
    [BCOLOR=transparent]Smallest Continent - Everything pastel-ly and magically[/BCOLOR]

    [BCOLOR=transparent]Race(s):[/BCOLOR]
    [BCOLOR=transparent]The dominant race is known as the Tirra, and mostly exists on the major continent.[/BCOLOR]
    [BCOLOR=transparent]The Petirra race has conquered the entirety of the Ghern continent.[/BCOLOR]

    [BCOLOR=transparent]Government(s):[/BCOLOR]
    [BCOLOR=transparent]The government style shifts from country to country, but the majority of them are ruled by total or parliamentary style monarchy. Ghern, however, has discovered a mix of democracy and theocracy. [/BCOLOR]

    [BCOLOR=transparent]Religion(s):[/BCOLOR]
    [BCOLOR=transparent]The religion that is practiced mainly depends on what race the particular individual is. Tirra's usually practice polytheism, and have a pantheon of many nature spirits that they pray and make offerings to. The practice of such has fallen into disuse with the increase in technology, as government discourage religions that say what they are using for electricity are sacred beings. [/BCOLOR]
    [BCOLOR=transparent]The Petirra practice strict monotheism. Shortly after their own civilization began, one of their own ascended to god-like status and became their idol of worship. Even though their government has slowly turned democratic, it has still retained the element of theocracy. [/BCOLOR]

    [BCOLOR=transparent]History:[/BCOLOR]
    [BCOLOR=transparent]Although the Tirras have smaller scale wars over land rights and borders, the only major war that was ever fought among them was for Coent to conquer as much land as it did. Much of its land was also acquired through treaties and purchases. Once Coent became a major powerhouse in the continent, it set off to spread the wonders of its newfound advances to the rest of the Tirran kingdoms and made many treaties and trade packs. Although the entire continent is not on friendly terms, it is at least kept out of petty wars through the enforcement of free trade laws by armed guards. [/BCOLOR]

    [BCOLOR=transparent]Petirras are warmongering fiends that have spent their entire existence taking over as much land as possible. After spending thousands of years conquering the Ghern continent and conquering smaller tribes of Petirras, the Ghernians had their eyes set to expand even more for the sake of their country, and for the sake of their god. However, after the Coent showed off several powerful items the Ghern Empire most certainly couldn't compete with, they had to back off for the time being. After Ghern discovered through allies on the major continent where the materials for such advancements had come from, the smallest continent on the planet began to be ransacked for resources. [/BCOLOR]

    [BCOLOR=transparent]Custom(s):[/BCOLOR]
    [BCOLOR=transparent]Petirras are strict in their customs, and are very formal in every occasion. They also rely heavily on their rank in society to know how to act in situations. Touching is not allowed unless extremely close with Petirras, and even still permission must be given first. [/BCOLOR]

    [BCOLOR=transparent]Customs are different between all Tirras, as they never unified into one large people. In general, they are a very relaxed, hospitable people to those in need. However, many do still follow several customs of the old religion, and can be very superstitious. [/BCOLOR]

    [BCOLOR=transparent]Magic or None?[/BCOLOR]
    [BCOLOR=transparent]Yes, but magic is not used by the dominant races on the planet. In more recent history, it is harvested from magical beings who are believed not to be sentient and used as an energy source to fuel new technologies. [/BCOLOR]

    [BCOLOR=transparent]Other Common Weather Pattern(s):[/BCOLOR]
    [BCOLOR=transparent]Harsh lightning or ice storms are not uncommon on the surface of the planet where the continent of Ghern is, which is why the capital and other cities are built higher than the clouds, starting from the base of mountains. The major continent on this planet has monsoons on the coasts in the summer. It is said that the smallest continent has perfect weather all year round, but that the plants have been deteriorating ever since the creatures have started being harveste[/BCOLOR][BCOLOR=transparent]d.[/BCOLOR]

  • [BCOLOR=transparent]Due to the similarity of the worlds as they mirror one another through different pocket dimensions, the inhabitants are also similar, with slight alterations to their forms. Note there is no standard to what your own characters look like, no matter which race is chosen. There are all types of differences between the inhabitants of these worlds[/BCOLOR]

    [BCOLOR=transparent]Aellia- [/BCOLOR]
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    The Aellia is one of the two races of the planet of Sahbel. In most senses of the word, they are similar to the normal humans, aside from their slight adaptions. Like the Abh Kasur, they had eyes likes snakes, that have given them infrared. However, shortly after their initial split from the Abh Kasur, the Aellia moved into their sheltered cities and citadels in the sides of mountains, switching the infrared sight into one that is more accustomed to seeing in the dark, and shielded to keep rubble and dust from above to interfere with their sight. Like their environment, the Aellia are a very shielded, secretive people, who as a whole have a distrust and misconception of the Abh Kasur people they long abandoned.​
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    [BCOLOR=transparent]Abh Kasur- [/BCOLOR]
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    The Abh Kasur is the larger of two races found on the planet Sahbel. For the most part, they are similar to the normal human being, Abh Kasur possess snake-like eyes, with shapes of the pupil varying between elliptical and keyhole-shaped. These eyes have a filter over them that shield them from the intense UV rays emitted by the harsh desert environment, in addition, most Abh Kasur also are very near-sighted, unable to see many moving objects in front of them due to the intense sandstorms. However, these eyes also give Abh Kasur a variant of infrared vision, able to discern the heat of their environments that allow them to move almost as normal. In addition to this, and the location of many of the Abh Kasur villages, subject to the harrowing sandstorms, the Abh Kasur are also very ashen, their skin is somewhat cracked, almost like dry pottery.​
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    [BCOLOR=transparent]Tirra- [/BCOLOR]
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    Tirra, one of two races on the planet Karst. Similar to normal human beings, aside from their thin, wiry frames, accompanied by long, dangling appendages that maintain amazing strength in destroying their enemies. These thin, sturdy frames also serve as personal barriers against the harsh elements of the continent they live in. To this end, most all of the Tirra are double-jointed, able to maneuver their increased range of motion in ways that allow them to power through even the most harsh of conditions. Especially with their rather bull-headed, war-loving nature, keeping them constantly on the move.​
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    [BCOLOR=transparent]Petirra- [/BCOLOR]
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    Petirra are one of two races on the Planet Karst, they are similar to the normal human being, but with the adaptation of shorter, softer builds. Due to the rather cold, tumultuous nature of their environment, they tend to have shorter heights and softer bodies with more fat to fend against the cold. The mountains of the planet Karst where the Petirra live are cold and unforgiving, giving way to a people that are cold-blooded, and only able to live in certain places among their mountainous home, unable to leave thanks to the Tirra. They are often horribly pale, bordering on white, and their veins are often visible against their skin.​
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    [BCOLOR=transparent]Colami- [/BCOLOR]
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    The Colami, sole race on the planet of Galba, are very similar to normal human. However, long ago a physical alteration was made within the species that resulted in the elongating of the ears. Like other races, the Colami boast a range of body types, however they are mainly very pale in color, and tend to have different color hues to their skin, such as blue or red. Colami often have bright or vibrant eye colors seeming very luminescent to any and all who witness them. This adaption as well as the elongated ears allows for the Colami to see and hear far better despite the turbulent nature of their planet.​
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