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OverCast
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In a land far away, a battle rages...
Their enemy;
THE GUARDIANS OF HOPE
In the far reaches of the Plane of Grandia, a battle rages. Battle's ensue as mortals struggle to defeat their enemy, known as The Guardians, in a ruthless battle of the ages. The Guardians, special mortals chosen by the gods to protect one of the 10 sacred elements, Fire, Water, Earth, Wind, Lightning, Thunder, Death, Life, Flesh, and Ice. The elements where each described in the ancient tomes:
Fire: The Fire Element is the Sword Arm of Darkness. Its polar opposite is Wind, though of course wind is needed for its exsistence. Fire consumes and spreads if not taken care of, and is the element of heat. It is also one of the elements comprised of a star, so of course one of the element of star pieces.
Water: The Water Element is the active magick of Light. Its polar opposite is Ice; and without it, it wouldn't exsist. Water is one of the main elements to create physical life. It is mostly contributed to the element of knowledge. Water moves and shapes itself by its surroundings; and is what makes up a liquid, which makes it the element of liquid as well.
Earth: The Earth Element is the Passive Magick of Light. Its polar opposite is Flesh, but both are used to make physical beings and items. Earth is an element of nature, both cruel and generous, and brings about alot of things to the physical world, like mud, rocks, pressure, and all other sorts of things to numerous to list.
Wind: The Wind Element is the Sword Arm of Light. Its polar opposite is Fire, but Wind is Fire's fuel for life. Wind is an element of nature, being cruel and generous, and brings alot of things to the physical world, like oxygen, gases, and helps liquid escape fire, and all other sorts of things to numerous to list.
Lightning: The Lightning Element is the Shield Arm of Light. It is polar opposite is Thunder, but both occur in nature at the same time making them dependent on each other. Lightning is an element of speed. Lightning moves very quick and never stops, it also generates electricity, making it an element of electricity, and is one of the causes of fire, which leads to believe a connection between them.
Thunder: The Thunder Element is the Shield Arm of Darkness. Its polar opposite is Lightning, but both occur in nature at the same time making them dependent on each other. Lightning is an element of sound. Thunder can produce echoes which may cause vibration and violent shakes, which is part of causes of earthquakes.
Death: The Death Element is the crown of Darkness.
Life: The Life Element is the crown of Light. This is the base element for the use of Healing. Its polar opposite is Death and without Death there wouldnt be a Life, but without Life Death wouldn't exsist either. Life is the controller of many elements like the element of peace, element of birth, element of shields, but is by far not the most powerful element.
Flesh: The Flesh Element is the passive magick of Darkness. Its polar opposite is Earth, but both Flesh and Earth is considered as organic, making them both parent of the Organic Element. Flesh is everything on a body, from bone marrow to skin, and with it, you could change anything you wish of yourself.
Ice: The Ice Element is the active magick of Darkness. Its polar opposite is Water, and without it, ice wouldnt exsist. Ice moves and is a cause of snow, making it the parent of the Snow Element. Ice is the lack of temperture and without fire, ice would rule all.
One mortal served each of these elements;
As word spread of which mortals were chosen for this gift between the general public, and news of how some guardians used the power for evil, the council of Grandia declared magick taboo and declared war on the Guardians. The guardians would then form up with the other guardians to protect themselves, thus, war broke out.
This is not the story of how the guardians succeeded, but the story of their ruthless war...
________________________________________________________
This roleplay has a limited pool of players, 10 guardians and knights who oppose the guardians, and a few government officials if possible.
RULE ON PLAYING A GUARDIAN
Your character's personality must coincide with the element with you have chosen.
GUARDIAN CHARACTER SHEET
Name:
Age:
Gender:
Appearance:
Guardian of...:
History:
Weapons or Special Attacks:
Misc:
General Character Sheet
Name:
Age:
Gender:
Appearance:
Occupation:
History:
Weapons or Magic:
Misc:
-------------------------
All Guardians are available so far...
Except for Lightning, Fire, and Ice.
Their enemy;
THE GUARDIANS OF HOPE
In the far reaches of the Plane of Grandia, a battle rages. Battle's ensue as mortals struggle to defeat their enemy, known as The Guardians, in a ruthless battle of the ages. The Guardians, special mortals chosen by the gods to protect one of the 10 sacred elements, Fire, Water, Earth, Wind, Lightning, Thunder, Death, Life, Flesh, and Ice. The elements where each described in the ancient tomes:
Fire: The Fire Element is the Sword Arm of Darkness. Its polar opposite is Wind, though of course wind is needed for its exsistence. Fire consumes and spreads if not taken care of, and is the element of heat. It is also one of the elements comprised of a star, so of course one of the element of star pieces.
Water: The Water Element is the active magick of Light. Its polar opposite is Ice; and without it, it wouldn't exsist. Water is one of the main elements to create physical life. It is mostly contributed to the element of knowledge. Water moves and shapes itself by its surroundings; and is what makes up a liquid, which makes it the element of liquid as well.
Earth: The Earth Element is the Passive Magick of Light. Its polar opposite is Flesh, but both are used to make physical beings and items. Earth is an element of nature, both cruel and generous, and brings about alot of things to the physical world, like mud, rocks, pressure, and all other sorts of things to numerous to list.
Wind: The Wind Element is the Sword Arm of Light. Its polar opposite is Fire, but Wind is Fire's fuel for life. Wind is an element of nature, being cruel and generous, and brings alot of things to the physical world, like oxygen, gases, and helps liquid escape fire, and all other sorts of things to numerous to list.
Lightning: The Lightning Element is the Shield Arm of Light. It is polar opposite is Thunder, but both occur in nature at the same time making them dependent on each other. Lightning is an element of speed. Lightning moves very quick and never stops, it also generates electricity, making it an element of electricity, and is one of the causes of fire, which leads to believe a connection between them.
Thunder: The Thunder Element is the Shield Arm of Darkness. Its polar opposite is Lightning, but both occur in nature at the same time making them dependent on each other. Lightning is an element of sound. Thunder can produce echoes which may cause vibration and violent shakes, which is part of causes of earthquakes.
Death: The Death Element is the crown of Darkness.
This is the base element for the use of Necromancy.
Its polar opposite is Life and without Life there wouldnt be a Death, but without Death Life wouldn't exsist either. Death is the controller of many elements like the element of war, element of corpses, element of weapons, but is by far not the most powerful element.Life: The Life Element is the crown of Light. This is the base element for the use of Healing. Its polar opposite is Death and without Death there wouldnt be a Life, but without Life Death wouldn't exsist either. Life is the controller of many elements like the element of peace, element of birth, element of shields, but is by far not the most powerful element.
Flesh: The Flesh Element is the passive magick of Darkness. Its polar opposite is Earth, but both Flesh and Earth is considered as organic, making them both parent of the Organic Element. Flesh is everything on a body, from bone marrow to skin, and with it, you could change anything you wish of yourself.
Ice: The Ice Element is the active magick of Darkness. Its polar opposite is Water, and without it, ice wouldnt exsist. Ice moves and is a cause of snow, making it the parent of the Snow Element. Ice is the lack of temperture and without fire, ice would rule all.
One mortal served each of these elements;
As word spread of which mortals were chosen for this gift between the general public, and news of how some guardians used the power for evil, the council of Grandia declared magick taboo and declared war on the Guardians. The guardians would then form up with the other guardians to protect themselves, thus, war broke out.
This is not the story of how the guardians succeeded, but the story of their ruthless war...
________________________________________________________
This roleplay has a limited pool of players, 10 guardians and knights who oppose the guardians, and a few government officials if possible.
RULE ON PLAYING A GUARDIAN
Your character's personality must coincide with the element with you have chosen.
GUARDIAN CHARACTER SHEET
Name:
Age:
Gender:
Appearance:
Guardian of...:
History:
Weapons or Special Attacks:
Misc:
General Character Sheet
Name:
Age:
Gender:
Appearance:
Occupation:
History:
Weapons or Magic:
Misc:
-------------------------
All Guardians are available so far...
Except for Lightning, Fire, and Ice.