Gming time, working on stuff for Justin

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WeebxDweeb

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    • Communicate: The power to speak with Nature

      [ Applications ]

      • Aerial Communication
      • Botanical Communication
      • Empathetic Weather Manipulation
      • Zoolingualism


      Level 1 Communication : Aerial Communication

      Level 2 Communication: Botanical Communication

      Level 3 Communication: Empathetic Weather Manipulation

      Level 4 Communication: Zoolingualism


      Level 1-4 in further explanation

      Ariel Communication

      Ability: The ability to communicate with the winds.
      Capabilities: The user can communicate with the winds in the surrounding area. The Abilities make for an excellent tracking mechanisim as the winds can move all throughout an environment and report back to its user with information.
      Limitations:
      • Area devoids of winds cannot be properly set for communication.



      Botanical Communication

      Ability: The power to communicate with plant-life.
      Capabilities: The user can communicate telepathically by speaking verbally, or by touching it physcially, with all forms of plant life, including flowers, trees, fruits , vegetables, pollen,etc.
      Limitations:
      • May only be able to communicate with certain types of plants.
      • The user can not communicate with fungus.


      Empathetic Weather Manipulation:

      Ability: The power to manipulate the weather with one's emotions
      Capabilities: The weather is tied to the users emotions
      Limitations:
      • User may not be aware of this power * The Dean or a teacher will know if you have this ability.*
      • May be constantly active
      • May be unable to control their feelings.

      Zoolingualism

      Ability: The power to talk to animal life forms and understand their reactions.
      Capabilities: The user is able to understand the speech or emotions of animal life forms.
      Limitations:
      • May be limited to certain kinds of animals.


      5352317_orig.png

      Animal Morphing: The power to transform into animals.


      Capabilities: The user can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure. Users may be able to transform into alien animals and/or animals they have never encountered, such as Dinosaurs. Some may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking animal features.

      [ Applications ]

      • Transforms into animals
      • Possess the special abilities of animals


      Level 1 Morphing: Can transform into one animal of their chossing.

      Level 2 Morphing: Can transform into two animals of their choosing, but can only take on one special ability of one animal out of the two.

      Level 3 Morphing: Can transform into three animals of their choosing, but can only take on two special abilities of two animals out of the three. You are able to mix the ability as well. eg. You choose shark, bear, bird. You can choose the claws of a bear and the wings of a bird.

      Level 4 Morphing: Can transform into four animals of their choosing, but can only take on three special abilities of three animals out of the four. You are able to mix the ability a well.


      Limitations:


      • May have a limited selection of predetermined animal forms to take.
      • May require a visual memory of genetic sample of target animal through touch or assimilation.
      • Incapable to transform into inanimate objects, or anything else other than animals.
      • May take on memories or characteristics of morphed or assimilated animals.
      • May not maintain human mentality.
      • May not be able to speak in a human language.
      • May not be able to combine several animal forms.
      • May not be able to morph directly from one animal to another.

      5352317_orig.png
      Animal Imitation: The power to mimic the abilities, traits. and behavior of animals.

      Capabilities: The user can use/imitate animal powers, they can run like an ostrich, swing like a monkey, sprint like a cheetah, move like a cat, take the strength of an ant, track like a dog, hide like a turtle, constrict like a snake, etc. They cannot transform into animals, as this power only enables the user to mimic animalistic traits while still in their original form. Some users can mimic multiple animals at once.

      [Applications]

      • Use and imitate animal traits and abilities.
      • Possess any special abilities of animals.

      Level 1 Imitation: Can only imitate one animal

      Level 2 Imitation: Can only imitate two animals

      Level 3 Imitation: Can only imitate three animals

      Level 4 Imitation: Can only imitate four animals


      Limitations:

      • May be limited to mimicking only the animals they have observed
      • Cannot transform into animals.
      • May take on specific traits of an animal, such as wanting to find rotting things if impersonating a fly, or feeling territorial if impersonating lions.
      • May be limited to mimicking one animal at a time or are limited on how long they can mimic animals.
      • Some abilities may be compromised by size and differences.
      • May experience different weaknesses of animals, such as dogs having to constantly hear ultrasound waves, or having an urge to play with a ball of yarn like a cat.
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      Animal Telepathy: The power to read the minds and communicate with animals

      Capabilities: The user can telepathically read the minds of animals and communicate with them, they are also able to control the minds of animals to do their bidding.

      Limitations:

      • May be limited to animals of higher intelligence.
      • May be limited to certain types of animals.


      [Applications]

      • Animal Manipulation
      • Zoolingualism


      Level 1 Animal Telepathy: Animal Manipulation

      Level 2 Animal Telepathy: Zoolingualism


      Animal Manipulation

      Abilities: The power to influence animal behavior.
      Capabilities:The user can control animals, they can set stampedes onto attackers, get animals to fetch things. Users may be able to call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
      Limitations :
      • May be limited to a specific species of animal.
      • May be limited to a particular number of targets at any given time.
      • May cause backlash, where the animals exact revenge on the user after they regain their free will.

      [Applications]

      • Animal Empathy
      • Animal Scrying
      • Taming

      Level 1: Animal Empathy

      Level2: Animal Scrying

      Level 3: Taming


      Animal Empathy

      Abilities: The power to empathize with animals.
      Capability: The user can sense and or understand the emotions of animals.
      Limitations:
      • Is not a form of mind control, so aggressive, dangerous animals may still attack user.
      • User may be limited to specific animal or animal type.
      • If the empathetic's bond is too strong, the user may act like the animal, and become less human.



      Animal Scrying

      Abilities: The ability to perceive through any animal's senses
      Capability: The user can "hitch-hike" animal senses and experience what happens as if they were them. This power grants the user with the ability to taste, feel, smell, see and/or hear from animal senses. It allows the user to experience the world as their target/companion would.
      Limitations:

      • May only be able to sense through the senses of certain kinds of animals, such as mammals, rodents, or even just squirrels.
      • Users own body may be helpless while they are using someone elses senses.
      • Unless user has some ability to control the animal they are using, they have no control where it goes and what it looks.
      • Some animals have so different sensory abilities that they are hard to understand.



      Taming

      Abilities: The power to have an organic , empathic and/or psychic link with a creature.
      Capability: The user can establish an organic, empathic, and/or psychic link with a creature which allows them to mount on top of the creatures even the most dangerous of beasts for battle or even control any sort of pack and use them for tracking or for battle use. They can tame anything that the user is capable of taming and that is capable of speed, of strength, size, flight, and power.
      Limitations:
      • If either one is damaged, the other one may also suffer; this includes death.
      • May require "trust" to have a link.
      • Some animals may need to see you as there alpha first.
      • Some animals can't be mounted, because some animals aren't meant or build to be mounted.






    • Air manipulation


      Capabilities: User can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.


      [Applications]

      There are multiple applications dealing with Air manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

      • Aerokinetic flight
      • Aerokinetic surfing
      • Air walking
      • Repelling
      • Air attacks
      • Air Negation
      • Vacuum Creation


      level 1 Air Manipulation: Flight, Surfing, Walking (Basic movement and transportation)
      level 2 Air Manipulation: Repelling, Air Negation
      Level 3 Air Manipulation: Air attacks, Vacuum creation


      Limitations

      • May be unable to create air/wind, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Ineffective in a vacuum: atmosphere must be present.
      • Variations in air-pressure may complicate things for beginners.
      • May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
      • Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.

      5352317_orig.png


      Water Manipulation: The power to manipulate water.

      Capabilities: User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to another.

      [Applications]

      There are multiple applications dealing with Water manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

      • Flood Creation
      • Water Separation
      • Whirlpool Generation
      • Hydrokinetic Constructs
      • Water Attacks
      • Water Purification
      • Water Walking
      • Healing Water
      • Water Aura
      • Water portal creation


      level 1 Water Manipulation: Water walking, water portal creation, water aura, water attacks
      level 2 Water Manipulation: Whirlpool generation, water separation, hydrokinetic constructs
      Level 3 Water Manipulation: Water purification, flood creation,


      Limitations


      • May be unable to create water, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Controlling and manipulating great bodies of water (ponds, lakes, seas, oceans) over an excessive period of time is exhausting.
      • Susceptible to Electricity Manipulation.
      • Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
      • Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
      • May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
      5352317_orig.png

      Earth Manipulation: The power to manipulate elements derived from earth.


      Capabilities: User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

      [Applications]

      There are multiple applications dealing with Earth manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

      • Polish
      • Repair
      • Burrowing
      • Earth attacks
      • Limited gravity manipulation
      • Earth constructs


      level 1 Earth Manipulation: Polish, repair, burrowing
      level 2 Earth Manipulation: Earth attacks, earth constructs
      Level 3 Earth Manipulation: Limited gravity manipulation


      Limitations

      • May be unable to create earth, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • May have to be/stay in contact with earth.
      • Glass and artificial solids may be hard or impossible to control.
      • Geokinetic Immunity
      • May not be able to control over extraterrestrial (Alien) elements.
      • May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth

      5352317_orig.png


      Fire Manipulation: The power to manipulate fire.


      [BCOLOR=transparent]Capabilities: Users can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      [BCOLOR=transparent]There are multiple applications dealing with Fire manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.[/BCOLOR]

      • Burning/Melting
      • Incineration
      • Fire attacks
      • Ultimate burning
      • Pyrokinetic construct
      • Pyrokinetic flight

      [BCOLOR=transparent]level 1 Fire Manipulation: Burning, melting, [pyrokinetic flight[/BCOLOR]
      [BCOLOR=transparent]level 2 Fire Manipulation: Pyrokinetic construct, fire attacks[/BCOLOR]
      [BCOLOR=transparent]Level 3 Fire Manipulation: Ultimate burning, Incineration [/BCOLOR]


      [BCOLOR=transparent]Limitations[/BCOLOR]

      • Control is extremely important. Unconscious use of this power can be catastrophic.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Fire Immunity and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
      • May be limited to controlling/immunity to the fire which they create.
      • May be unable to create fire, being limited to manipulating only from already existing sources.
      • Unless user has Cosmic Fire Manipulation or Hell-Fire Manipulation/Holy Fire Manipulation:
        • The Fire Triangle (Oxygen, Fuel, Heat) applies:
          • Oxygen is needed as fuel.
          • Sufficient lack of heat may complicate things.
          • Something or someone to burn is needed.
      • Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.

      5352317_orig.png


      Weather Manipulation: The ability to control the weather.


      [BCOLOR=transparent]Capabilities: User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      [BCOLOR=transparent]There are multiple applications dealing with Weather manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.[/BCOLOR]

      • [BCOLOR=transparent]Aeiral Adaption[/BCOLOR]
      • [BCOLOR=transparent]Flight[/BCOLOR]
      • [BCOLOR=transparent]Thunder manipulation[/BCOLOR]
      • [BCOLOR=transparent]Blizzard creation[/BCOLOR]
      • [BCOLOR=transparent]Lightning calling[/BCOLOR]
      • Cloud generation

      [BCOLOR=transparent]level 1 Weather Manipulation: Flight, cloud generation[/BCOLOR]
      [BCOLOR=transparent]level 2 Weather Manipulation: Aeiral Adaptoin, blizzard creation[/BCOLOR]
      [BCOLOR=transparent]Level 3 Weather Manipulation: Thunder manipulation, lightning calling[/BCOLOR]


      [BCOLOR=transparent]Limitations: [/BCOLOR]

      • May be emotion-based, and therefore it becomes unstable if user gets emotional.
      • Requires an atmosphere as a medium i.e. air and space.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • May not be able to control the weather after they cause the effects to manifest.
      • May not be able to generate weather effects, having limited control over existing ones.

      Other Manipulations that are available

      • Sand Manipulation
      • Magsma Manipulation
      • Crystal Manipulation
      • Electricty Manipulation
      • Thermal Manipulation




    • Botanical Communication: The power to communicate with plant life.


      [BCOLOR=transparent]Capabilities: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      None

      [BCOLOR=transparent]level 1 Communication: The user is able to speak verbally.[/BCOLOR]
      [BCOLOR=transparent]level 2 Communication: The user is able to speak by touching.[/BCOLOR]
      [BCOLOR=transparent]Level 3 Communication: The user is able to speak telepathically.[/BCOLOR]


      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • May only be able to communicate with certain kinds of plants.
      • The user cannot communicate with fungus because fungi aren't plants.



      5352317_orig.png


      Terrain Manipulation: The ability to change any type of terrain to any other type


      [BCOLOR=transparent]Capabilities: User can change any type of terrain to any other type, for example turn a mountain into a sea, desert to jungle, hill into a lake, etc. With bigger the change will take longer time to happen. Any living things that can't adapt to changes you make will die.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Area Raising/Lowering
      • Earth Manipulation
      • Limited Environmental Manipulation
      • Plant Manipulation
      • Planetary Dissociation Travel
      • Sand Manipulation

      [BCOLOR=transparent]level 1 Terrain Manipulation: Area raising/lowering.[/BCOLOR]
      [BCOLOR=transparent]level 2 Terrain Manipulation: Earth Manipulation.[/BCOLOR]
      [BCOLOR=transparent]Level 3 Terrain Manipulation: Limited Environmental Manipulation.[/BCOLOR]
      [BCOLOR=transparent]Level 4 Terrain Manipulation: Plant Manipulation.[/BCOLOR]
      [BCOLOR=transparent]Level 5 Terrain Manipulation: Planetary Dissociation Travel.[/BCOLOR]
      [BCOLOR=transparent]Level 6 Terrain Manipulation: Sand Manipulation.[/BCOLOR]


      [BCOLOR=transparent]Levels 1-6 in further explanation[/BCOLOR]


      [BCOLOR=transparent]Level 1: Area Raising/Lowering[/BCOLOR]
      [BCOLOR=transparent]Ability: The power to raise or lower targeted area[/BCOLOR]
      [BCOLOR=transparent]Capabilities: User can elevate or lower targeted area to a higher or lower levels.[/BCOLOR]
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • There may be some minerals that can't be moved or shifted from the earth.
      • May not affect artificial structure on the area.
      • May damage artificial structure on the area.

      Level 2: Earth Manipulation
      Ability: The power to manipulate elements derived from earth.
      Capabilities: User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.
      Limitations:
      • May be unable to create earth, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • May have to be/stay in contact with earth.
      • Glass and artificial solids may be hard or impossible to control.
      • Geokinetic Immunity
      • May not be able to control over extraterrestrial (Alien) elements.
      • May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth.

      [BCOLOR=transparent]Level 3: Limited Environmental Manipulation.[/BCOLOR]
      [BCOLOR=transparent]Ability: Power to manipulate the Environment and everything in them[/BCOLOR]
      [BCOLOR=transparent]Capabilities: User can create, shape and manipulate the environment and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones.[/BCOLOR]
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • User may be unable creating environment, being limited to manipulating already existing one.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.


      [BCOLOR=transparent]Level 4:Planetary Dissociation Travel[/BCOLOR]
      [BCOLOR=transparent]Ability: The ability to dissociate themselves from planetary rotation to travel at high speeds.[/BCOLOR]
      [BCOLOR=transparent]Capabilities: User is able to dissociate themselves from planetary rotation, allowing them to travel across the globe at high speeds. This can be used to get to other areas of the world quickly and easily.[/BCOLOR]
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • May fly over their intended area of landing.
      • Could end up lost once they land.

      [BCOLOR=transparent]Level 5: Plant Manipulation[/BCOLOR]
      [BCOLOR=transparent]Ability: The power to control plant-life.[/BCOLOR]
      [BCOLOR=transparent]Capabilities:[/BCOLOR]Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.
      They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

      Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user's will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.
      User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • May be unable to create plants, being limited to manipulating only from already existing sources.
      • Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
      • High levels of radiation in a concentrated area may cause defects in the ability.
      • Users may be only able to control certain types of plants.
      • Users may be limited on how many plants or how long they can control them.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
      • Susceptible to lightning strikes.

      [BCOLOR=transparent]Level 6: Sand Manipulation[/BCOLOR]
      [BCOLOR=transparent]Ability: The power to manipulate sand.[/BCOLOR]
      [BCOLOR=transparent]Capabilities: [/BCOLOR]User can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

      The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.
      [BCOLOR=transparent]Limitations: [/BCOLOR]
      • May be unable to create sand, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Water and Blood Manipulation can make sand heavier and harder to manipulate.
      • Fire Manipulation can melt sand into glass.
      • Ice Manipulation/Freezing can turn sand solid.
      • Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.





      [BCOLOR=transparent]Limitations[/BCOLOR]
      • Too many permanent changes could shift the climate of the earth or wipe out entire species.
      • If you need a stable planet to live on, you can't make that many permanent changes.
      • Cannot create wildlife to roam free in your world.
      • Some users could only control one type of terrain at a time.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.


      5352317_orig.png



      Plant enhancement: Power to augment, grow or bring plants back to life and even create them


      [BCOLOR=transparent]Capabilities: User can increase the amount and health of plants, flowers and other produce, heal and otherwise nourish them and influence environment to reach and stay on the ideal range to help plant-life flourish. They can communicate with plants, accelerate their growth and even create them from nothing if needed. [/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Plant Communication
      • Plant Growth
      • Water Generation
      • Water Form Manipulation

      [BCOLOR=transparent]level 1: Plant Communication[/BCOLOR]
      [BCOLOR=transparent]level 2: plant Growth[/BCOLOR]
      [BCOLOR=transparent]Level 3: Water Generation[/BCOLOR]
      [BCOLOR=transparent]Level 4: Water temperature Manipulation[/BCOLOR]


      Level 1-4 in further explanation

      Plant Communication

      Level 1
      Ability:
      The power to communicate with plant-life.
      Capabilities: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc.
      Limitations:
      • May only be able to communicate with certain kinds of plants.
      • The user cannot communicate with fungus because fungi aren't plants.
      5352317_orig.png

      Plant Growth

      Level 2
      Ability:
      The power to influence the growth of plant life.
      Capabilities: The user can influence and accelerate the growth of plants, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. User can cause plants to grow from seeds to full-grown plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats
      Limitations:
      • User cannot create plants, so they need seeds and maybe fertile soil.
      • May be limited to the user's emotional state.
      • May be unable to manipulate plant-life that isn't native to the area they are.
      • May be unable to manipulate plant-life that isn't native for them.
      5352317_orig.png



      Water Generation


      Level 3
      Ability:
      The power to generate water.
      Capabilities: User is able to generate water.
      Limitations:
      • May dehydrate user.
      • Unable to control the generated water.
      5352317_orig.png

      Water Form Manipulation


      Level 4
      Ability:
      The ability to manipulate every property and state of water
      Capabilities: The user can manipulate water in every form possible, the basic three being liquid, solid and gas, as well as transform it from one phase to another. More powerful users can convert water into the fourth phase,plasma.
      The user can also manipulate every property of water, such as viscosity and density of water, changing liquid into thick and adhesive or thin as oil, or condensing vapor particles and liquid enough to be tangible to the point of solid and hardened.

      Because blood cells is 55% blood plasma, which in turn is up to 95% water, advanced user can control blood via that water content, controlling the target by it, and even crystallize or evaporate it. This would take delicate control, as the blood plasma does contain other components.

      Similar to its counterpart, Fire Manipulation, water molecules is a medium for heat exchange in both its high heat capacity and coolant, thus allowing the user to manipulate external thermal energy, and therefore the surrounding area's temperature.


      Limitations:
      • No water renders ability useless, unless one can generate water, ice or vapor.



    • Disease Manipulation: The power to control all diseases, viruses, bacteria and infectious agent


      [BCOLOR=transparent]Capabilities: The user can create, manipulate, shape, transform, cause/heal, etc. all forms of diseases, including their severity, contagiousness, methods of spreading, etc. They can control the organisms that spread diseases, including germs, bacteria, virus or other pathogen on a cellular level, including bacteriophages, microorganisms (microscopic organisms),retroviruses, cells that abnormally grow to make cancerous tumors and cysts, and pathogens that produce genetic mutations.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Curing
      • Death Inducement
      • Disease Detection

      [BCOLOR=transparent]level 1: Curing[/BCOLOR]
      [BCOLOR=transparent]level 2: Death detection[/BCOLOR]
      [BCOLOR=transparent]Level 3: Death inducement[/BCOLOR]

      [BCOLOR=transparent]Levels 1-3 in further explanation[/BCOLOR]

      Curing

      Level 1
      Ability:
      The power to remove illness, mutation, diseases or any induced conditions.
      Capabilities: The user can remove various conditions from themselves or others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a variation of healing that restores their normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.
      Limitations:
      • The user cannot heal wounds.
      • Might be limited to what they can cure at first.
      5352317_orig.png

      Death Detection


      Level 2
      Ability:
      The power to sense the coming of death and the actual act of dying.
      Capabilities: The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
      Limitations:
      • May have limited range depending on the user's proficiency, innate talent or the nature of the power itself.
      • May be always on.
      • May not work on the user's own death.
      • Only works on beings capable of dying.
      • May only work on beings with a soul.
      • May only be able to see natural death.
      • Deaths may always happen despite the user's actions.
      • They may come out as signs or clues.
      5352317_orig.png

      Death Inducement


      Level 3
      Ability:
      Power to cause death, either instantly or after certain time.
      Capabilities: User can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain ritual.
      Limitations:
      • Death Negation
      • Immortality voids this power.
      • May have limitations on distance.
      • Those with Resurrection could undo the damage.
      • Users may be limited on how many times they may kill (this also includes the targets they can kill at a time).
      • May require physical contact.



      [BCOLOR=transparent]Limitations[/BCOLOR]
      • Users may not be immune to their own diseases.
      • Users may become carriers to their own fatal illnesses, spreading it unwillingly through the community.
      • Healing can remove diseases.
      • Users of Enhanced Immunity and Omni-Immunity are either immune or highly resistant.
      • Enhanced Regeneration defeats this by simply recovering.

      5352317_orig.png



      Danger Intuition: The power to detect impending threats.


      [BCOLOR=transparent]Capabilities: The user can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger. The intuition usually regards themselves, but may include their surroundings (a distant car-wreck).[/BCOLOR]

      [BCOLOR=transparent][Applications][/BCOLOR]

      None

      [BCOLOR=transparent]level 1: Can sense nearing dangers and sense unwanted or hectic threats.[/BCOLOR]
      [BCOLOR=transparent]level 2: Evade danger[/BCOLOR]
      [BCOLOR=transparent]Level 3: Stop danger[/BCOLOR]


      [BCOLOR=transparent]Limitations[/BCOLOR]
      • May be unable to sense remote dangers.
      • May be unable to divert oneself from assaults.
      • May become paranoid after continuous effects.
      • Reflexes may be hindered to user's normal capabilities.
      • Usually unable to shut off faculty.
      • Could be fooled by someone you trust, (i.e. best friend literally stabs you in the back.)
      • May be hard to decipher the impending danger until it happens.


      5352317_orig.png



      Gravity Manipulation: The ability to manipulate gravity


      [BCOLOR=transparent]Capabilities: [/BCOLOR]User can create, shape and manipulate gravitation, a natural phenomenon by which all physical bodies attract each other, and gravitation, hypothetical elementary particles that mediate the force of gravitation.
      User can bend gravity to make the environment very "heavy" or "light", cause objects to "fall" toward another object instead of the earth ("nexus inducing"), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.

      Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Create/generate, absorb, shape and manipulate gravity
      • Increase gravity
      • Crushing things by enveloping them with a gravity field.
      • Immobility by using gravity to adhere oneself to the ground.Weight Manipulation
      • Reduce/Remove gravity
      • Gravity Attacks
      • Gravity Constructs
      • Gravity Defiance


      [BCOLOR=transparent]level 1 Gravity: Create/generate,absorb, shape and manipulate gravity[/BCOLOR]
      [BCOLOR=transparent]level 2 Gravity: Increase Gravity[/BCOLOR]
      [BCOLOR=transparent]Level 3 Gravity: Crushing things by enveloping them with a gravity field[/BCOLOR]
      [BCOLOR=transparent]Level 4 Gravity: Immobility by using gravity to adhere oneself to the ground (Weight manipulation)[/BCOLOR]
      [BCOLOR=transparent]Level 5 Gravity: Reduce/remove gravity[/BCOLOR]
      [BCOLOR=transparent]Level 6 Gravity: Gravity attacks[/BCOLOR]
      [BCOLOR=transparent]Level 7 Gravity: Gravity constructs[/BCOLOR]
      [BCOLOR=transparent]Level 8 Gravity: Gravity Defiance[/BCOLOR]



      [BCOLOR=transparent]Limitations[/BCOLOR]
      • May be unable to create gravity, being limited to manipulating only from already existing sources.
      • May be useless in areas with no gravity (not much of an issue though since technically anywhere even space has gravity).
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Gravity is the weakest of the fundamental forces, so this power may lose out against manipulations of the other forces.
      • As gravity is the result of warped space-time, users of Chronolock or Space-Time Manipulation may affect/be unaffected.
      • Users of Gravity Negation or Physical Force Immunity can ignore gravity.

      5352317_orig.png


      Nature Infusion: The power to infuse power of nature into objects (usually a weapon), beings or powers.


      [BCOLOR=transparent]Capabilities: The user can infuse objects (usually a weapon), users or powers with power of nature, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing a vast variety of effects to be used through the object. E.g infuse a sword with the of power nature to create and manipulate natural disasters.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Absorb and/or generate natural energy.
      • Amplify the strength, energy and power of weapons.
      • Charged Attacks/Energy Wave Emission
      • Efficacy Manipulation including speed, density, hardness and/or sharpness.
      • Nature Aura to manifest infusing power/energy/matter outside the target.
      • Nature Constructs to shape the power into various forms.
      • Naturakinetic Combat
      • Nature Enhancement



      [BCOLOR=transparent]level 1 Infusion: Absorb and/or generate natural energy[/BCOLOR]
      [BCOLOR=transparent]level 2 Infusion: Amplify the strength, energy and power of weapons[/BCOLOR]
      [BCOLOR=transparent]level 3 Infusion: Charged attacks/energy wave emission[/BCOLOR]
      [BCOLOR=transparent]level 4 Infusion: Efficacy manipulation including speed, density, hardness and or/sharpness[/BCOLOR]
      [BCOLOR=transparent]level 5 Infusion: Nature aura to manifest infusing power.energy.matter outside the target[/BCOLOR]
      [BCOLOR=transparent]level 6 Infusion: Nature constructs to shape the power into various forms[/BCOLOR]
      [BCOLOR=transparent]Level 7 Infusion: Naturakinetic combat[/BCOLOR]
      [BCOLOR=transparent]Level 8 Infusion: Nature enhancement [/BCOLOR]



    • Creation: The ability to create anything and everything from nothing.


      Capabilities: User can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. They can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as object, user has the power to make it reality.


      [Applications]

      • Big Bang Inducement
      • Create something and/or anything out of nothing:
      • Create anything to an infinite scale.
      • Create energy and matter to an infinite scale.
      • Create life, souls or anything biological/organic.
      • Create living tissue to regenerate.
      • Create tools, weapons, automatons etc.
      • Imagination Manifestation


      What you will learn
        • Alternative Dream Universe
        • Chemical Generation
        • Constructs Creation
        • Dimension Creation
        • Elemental Generation
        • Energy Generation
        • Environment Creation
        • Mecha Creation
        • Memory Manifestation
        • Object Creation
        • Portal Creation
        • Recreation
        • Remote Materialization
        • Replicative Sculpting
        • Robot Creation
        • Soul Creation
        • System Creation
        • Weapon Creation



      Limitations:
      • May be limited by raw power and imagination.
      • May need to know how an object works in order to create it fully functional.
      • Process may not be instantaneous, especially when large objects are being created.
      • May require knowledge of chemistry and biology






    • Rare powers are not the same as your typical starter , novice level under a Branch of Nature, or Healing. Rare abilities are born with the user, you do not learn it. Rare abilities take to heavy of a toll to be learn, and requires a lot of stamina along with sacrifices.

      Each user of these rare powers have their own sacrifices and limitations that are separate from basic powers and casting spells. these sacrifices and limitations usually end with death, breaking, memory loss, blood loss, and other fatal injuries that's hard to reverse.

      Rare abilities can be later transformed into Legendary powers.





      Time Control: The ability to manipulate time.


      Capabilities: The user can manipulate the time in general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of the user, with top levels can affect the entire space and time continuum.

      Since "time" exists and flows within "space", the two are interrelated, and by manipulating time, one is basically distorting space proportionally. The effects of this relative distortion can vary, such as controlling time of a mere object or person may not affect the space they reside in, but to twist the time-stream of a region of space can cause the area itself to warp. Due to time existing in one space, manipulating it cannot affect another dimension.


      User: Demara Inu





      5352317_orig.png


      Hemokineses: The power to manipulate blood, whether it's from oneself, others or free-flowing

      Capabilities: User can create, control and otherwise manipulate blood of oneself, others or from their surroundings, whether it be from blood-banks, hospitals, or battlefields.

      User: Camelot

      @DarkiusHeavenstein


      5352317_orig.png


      Cosmo Control: The power to manipulate all cosmic forces.

      Capabilities: User can create, shape and manipulate cosmic energies to produce nearly any effect they desire, including the molecular restructuring and transmutation of matter, the manipulation of matter across space and time, the creation of force fields, the creation of inter-dimensional portals and vortexes, telekinesis, and cosmic awareness.

      User can call upon the comets, meteors, asteroids, stars, moons, planets, nebula, quasars, and dark matter. They can generate stellar winds, solar flares, cosmic storms and invoke meteor showers.
      User doesn't usually actually summon a planet/celestial object or control and manipulate its movement (as that would result in it being obliterated), but they can summon and control its energy.

      User: Unknown

      5352317_orig.png



      Pathokinesis: Pathokinesis is the ability to sense and change the emotions of the those around him.

      Capbilities:

      User: @Justin Charming










    • Paradox Control: The ability to surpass and ignore the laws of reality, logic and common sense

      Capabilities: The user is able to surpass and ignore the laws of reality, logic, common sense, etc, making them able to cause anything to happen or not happen.

      User: Ginta
      5352317_orig.png


      Geocentrism:

      Capabilities: When activated, the user can control the movements of any opponent that steps into one of their circles and either trap them, or shift their movements. To simulate, The user would be the earth, and the target would be the/a moon orbiting around due to the earth's gravitational pull.


      User:

      5352317_orig.png


      Heliocentrism:

      Capabilities: When activated, The user is able to swiftly move around their opponent in a circular path, similarly to how a planet revolves around the sun. To simulate, Galileo's target would be like the sun in a solar system, and Galileo would be one of the planets orbiting the sun.

      User:

      5352317_orig.png


      Necromancy: The power to utilize magic involving the dead, life-force and/or souls.

      Capabilities: The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

      Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die

      User: David










 
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    • Communicate: The power to speak with Nature

      [ Applications ]

      • Aerial Communication
      • Botanical Communication
      • Empathetic Weather Manipulation
      • Zoolingualism


      Level 1 Communication : Aerial Communication

      Level 2 Communication: Botanical Communication

      Level 3 Communication: Empathetic Weather Manipulation

      Level 4 Communication: Zoolingualism


      Level 1-4 in further explanation

      Ariel Communication

      Ability: The ability to communicate with the winds.
      Capabilities: The user can communicate with the winds in the surrounding area. The Abilities make for an excellent tracking mechanisim as the winds can move all throughout an environment and report back to its user with information.
      Limitations:
      • Area devoids of winds cannot be properly set for communication.



      Botanical Communication

      Ability: The power to communicate with plant-life.
      Capabilities: The user can communicate telepathically by speaking verbally, or by touching it physcially, with all forms of plant life, including flowers, trees, fruits , vegetables, pollen,etc.
      Limitations:
      • May only be able to communicate with certain types of plants.
      • The user can not communicate with fungus.


      Empathetic Weather Manipulation:

      Ability: The power to manipulate the weather with one's emotions
      Capabilities: The weather is tied to the users emotions
      Limitations:
      • User may not be aware of this power * The Dean or a teacher will know if you have this ability.*
      • May be constantly active
      • May be unable to control their feelings.

      Zoolingualism

      Ability: The power to talk to animal life forms and understand their reactions.
      Capabilities: The user is able to understand the speech or emotions of animal life forms.
      Limitations:
      • May be limited to certain kinds of animals.


      5352317_orig.png

      Animal Morphing: The power to transform into animals.


      Capabilities: The user can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure. Users may be able to transform into alien animals and/or animals they have never encountered, such as Dinosaurs. Some may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking animal features.

      [ Applications ]

      • Transforms into animals
      • Possess the special abilities of animals


      Level 1 Morphing: Can transform into one animal of their chossing.

      Level 2 Morphing: Can transform into two animals of their choosing, but can only take on one special ability of one animal out of the two.

      Level 3 Morphing: Can transform into three animals of their choosing, but can only take on two special abilities of two animals out of the three. You are able to mix the ability as well. eg. You choose shark, bear, bird. You can choose the claws of a bear and the wings of a bird.

      Level 4 Morphing: Can transform into four animals of their choosing, but can only take on three special abilities of three animals out of the four. You are able to mix the ability a well.


      Limitations:


      • May have a limited selection of predetermined animal forms to take.
      • May require a visual memory of genetic sample of target animal through touch or assimilation.
      • Incapable to transform into inanimate objects, or anything else other than animals.
      • May take on memories or characteristics of morphed or assimilated animals.
      • May not maintain human mentality.
      • May not be able to speak in a human language.
      • May not be able to combine several animal forms.
      • May not be able to morph directly from one animal to another.

      5352317_orig.png
      Animal Imitation: The power to mimic the abilities, traits. and behavior of animals.

      Capabilities: The user can use/imitate animal powers, they can run like an ostrich, swing like a monkey, sprint like a cheetah, move like a cat, take the strength of an ant, track like a dog, hide like a turtle, constrict like a snake, etc. They cannot transform into animals, as this power only enables the user to mimic animalistic traits while still in their original form. Some users can mimic multiple animals at once.

      [Applications]

      • Use and imitate animal traits and abilities.
      • Possess any special abilities of animals.

      Level 1 Imitation: Can only imitate one animal

      Level 2 Imitation: Can only imitate two animals

      Level 3 Imitation: Can only imitate three animals

      Level 4 Imitation: Can only imitate four animals


      Limitations:

      • May be limited to mimicking only the animals they have observed
      • Cannot transform into animals.
      • May take on specific traits of an animal, such as wanting to find rotting things if impersonating a fly, or feeling territorial if impersonating lions.
      • May be limited to mimicking one animal at a time or are limited on how long they can mimic animals.
      • Some abilities may be compromised by size and differences.
      • May experience different weaknesses of animals, such as dogs having to constantly hear ultrasound waves, or having an urge to play with a ball of yarn like a cat.
      5352317_orig.png

      Animal Telepathy: The power to read the minds and communicate with animals

      Capabilities: The user can telepathically read the minds of animals and communicate with them, they are also able to control the minds of animals to do their bidding.

      Limitations:

      • May be limited to animals of higher intelligence.
      • May be limited to certain types of animals.


      [Applications]

      • Animal Manipulation
      • Zoolingualism


      Level 1 Animal Telepathy: Animal Manipulation

      Level 2 Animal Telepathy: Zoolingualism


      Animal Manipulation

      Abilities: The power to influence animal behavior.
      Capabilities:The user can control animals, they can set stampedes onto attackers, get animals to fetch things. Users may be able to call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
      Limitations :
      • May be limited to a specific species of animal.
      • May be limited to a particular number of targets at any given time.
      • May cause backlash, where the animals exact revenge on the user after they regain their free will.

      [Applications]

      • Animal Empathy
      • Animal Scrying
      • Taming

      Level 1: Animal Empathy

      Level2: Animal Scrying

      Level 3: Taming


      Animal Empathy

      Abilities: The power to empathize with animals.
      Capability: The user can sense and or understand the emotions of animals.
      Limitations:
      • Is not a form of mind control, so aggressive, dangerous animals may still attack user.
      • User may be limited to specific animal or animal type.
      • If the empathetic's bond is too strong, the user may act like the animal, and become less human.



      Animal Scrying

      Abilities: The ability to perceive through any animal's senses
      Capability: The user can "hitch-hike" animal senses and experience what happens as if they were them. This power grants the user with the ability to taste, feel, smell, see and/or hear from animal senses. It allows the user to experience the world as their target/companion would.
      Limitations:

      • May only be able to sense through the senses of certain kinds of animals, such as mammals, rodents, or even just squirrels.
      • Users own body may be helpless while they are using someone elses senses.
      • Unless user has some ability to control the animal they are using, they have no control where it goes and what it looks.
      • Some animals have so different sensory abilities that they are hard to understand.



      Taming

      Abilities: The power to have an organic , empathic and/or psychic link with a creature.
      Capability: The user can establish an organic, empathic, and/or psychic link with a creature which allows them to mount on top of the creatures even the most dangerous of beasts for battle or even control any sort of pack and use them for tracking or for battle use. They can tame anything that the user is capable of taming and that is capable of speed, of strength, size, flight, and power.
      Limitations:
      • If either one is damaged, the other one may also suffer; this includes death.
      • May require "trust" to have a link.
      • Some animals may need to see you as there alpha first.
      • Some animals can't be mounted, because some animals aren't meant or build to be mounted.






    • Air manipulation


      Capabilities: User can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.


      [Applications]

      There are multiple applications dealing with Air manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

      • Aerokinetic flight
      • Aerokinetic surfing
      • Air walking
      • Repelling
      • Air attacks
      • Air Negation
      • Vacuum Creation


      level 1 Air Manipulation: Flight, Surfing, Walking (Basic movement and transportation)
      level 2 Air Manipulation: Repelling, Air Negation
      Level 3 Air Manipulation: Air attacks, Vacuum creation


      Limitations

      • May be unable to create air/wind, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Ineffective in a vacuum: atmosphere must be present.
      • Variations in air-pressure may complicate things for beginners.
      • May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
      • Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.

      5352317_orig.png


      Water Manipulation: The power to manipulate water.

      Capabilities: User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to another.

      [Applications]

      There are multiple applications dealing with Water manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

      • Flood Creation
      • Water Separation
      • Whirlpool Generation
      • Hydrokinetic Constructs
      • Water Attacks
      • Water Purification
      • Water Walking
      • Healing Water
      • Water Aura
      • Water portal creation


      level 1 Water Manipulation: Water walking, water portal creation, water aura, water attacks
      level 2 Water Manipulation: Whirlpool generation, water separation, hydrokinetic constructs
      Level 3 Water Manipulation: Water purification, flood creation,


      Limitations


      • May be unable to create water, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Controlling and manipulating great bodies of water (ponds, lakes, seas, oceans) over an excessive period of time is exhausting.
      • Susceptible to Electricity Manipulation.
      • Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
      • Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
      • May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
      5352317_orig.png

      Earth Manipulation: The power to manipulate elements derived from earth.


      Capabilities: User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

      [Applications]

      There are multiple applications dealing with Earth manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

      • Polish
      • Repair
      • Burrowing
      • Earth attacks
      • Limited gravity manipulation
      • Earth constructs


      level 1 Earth Manipulation: Polish, repair, burrowing
      level 2 Earth Manipulation: Earth attacks, earth constructs
      Level 3 Earth Manipulation: Limited gravity manipulation


      Limitations

      • May be unable to create earth, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • May have to be/stay in contact with earth.
      • Glass and artificial solids may be hard or impossible to control.
      • Geokinetic Immunity
      • May not be able to control over extraterrestrial (Alien) elements.
      • May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth

      5352317_orig.png


      Fire Manipulation: The power to manipulate fire.


      [BCOLOR=transparent]Capabilities: Users can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      [BCOLOR=transparent]There are multiple applications dealing with Fire manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.[/BCOLOR]

      • Burning/Melting
      • Incineration
      • Fire attacks
      • Ultimate burning
      • Pyrokinetic construct
      • Pyrokinetic flight

      [BCOLOR=transparent]level 1 Fire Manipulation: Burning, melting, [pyrokinetic flight[/BCOLOR]
      [BCOLOR=transparent]level 2 Fire Manipulation: Pyrokinetic construct, fire attacks[/BCOLOR]
      [BCOLOR=transparent]Level 3 Fire Manipulation: Ultimate burning, Incineration[/BCOLOR]


      [BCOLOR=transparent]Limitations[/BCOLOR]

      • Control is extremely important. Unconscious use of this power can be catastrophic.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Fire Immunity and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
      • May be limited to controlling/immunity to the fire which they create.
      • May be unable to create fire, being limited to manipulating only from already existing sources.
      • Unless user has Cosmic Fire Manipulation or Hell-Fire Manipulation/Holy Fire Manipulation:
        • The Fire Triangle (Oxygen, Fuel, Heat) applies:
          • Oxygen is needed as fuel.
          • Sufficient lack of heat may complicate things.
          • Something or someone to burn is needed.
      • Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.

      5352317_orig.png


      Weather Manipulation: The ability to control the weather.


      [BCOLOR=transparent]Capabilities: User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      [BCOLOR=transparent]There are multiple applications dealing with Weather manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.[/BCOLOR]

      • [BCOLOR=transparent]Aeiral Adaption[/BCOLOR]
      • [BCOLOR=transparent]Flight[/BCOLOR]
      • [BCOLOR=transparent]Thunder manipulation[/BCOLOR]
      • [BCOLOR=transparent]Blizzard creation[/BCOLOR]
      • [BCOLOR=transparent]Lightning calling[/BCOLOR]
      • Cloud generation

      [BCOLOR=transparent]level 1 Weather Manipulation: Flight, cloud generation[/BCOLOR]
      [BCOLOR=transparent]level 2 Weather Manipulation: Aeiral Adaptoin, blizzard creation[/BCOLOR]
      [BCOLOR=transparent]Level 3 Weather Manipulation: Thunder manipulation, lightning calling[/BCOLOR]


      [BCOLOR=transparent]Limitations:[/BCOLOR]

      • May be emotion-based, and therefore it becomes unstable if user gets emotional.
      • Requires an atmosphere as a medium i.e. air and space.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • May not be able to control the weather after they cause the effects to manifest.
      • May not be able to generate weather effects, having limited control over existing ones.

      Other Manipulations that are available

      • Sand Manipulation
      • Magsma Manipulation
      • Crystal Manipulation
      • Electricty Manipulation
      • Thermal Manipulation




    • Botanical Communication: The power to communicate with plant life.


      [BCOLOR=transparent]Capabilities: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      None

      [BCOLOR=transparent]level 1 Communication: The user is able to speak verbally.[/BCOLOR]
      [BCOLOR=transparent]level 2 Communication: The user is able to speak by touching.[/BCOLOR]
      [BCOLOR=transparent]Level 3 Communication: The user is able to speak telepathically.[/BCOLOR]


      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • May only be able to communicate with certain kinds of plants.
      • The user cannot communicate with fungus because fungi aren't plants.



      5352317_orig.png


      Terrain Manipulation: The ability to change any type of terrain to any other type


      [BCOLOR=transparent]Capabilities: User can change any type of terrain to any other type, for example turn a mountain into a sea, desert to jungle, hill into a lake, etc. With bigger the change will take longer time to happen. Any living things that can't adapt to changes you make will die.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Area Raising/Lowering
      • Earth Manipulation
      • Limited Environmental Manipulation
      • Plant Manipulation
      • Planetary Dissociation Travel
      • Sand Manipulation

      [BCOLOR=transparent]level 1 Terrain Manipulation: Area raising/lowering.[/BCOLOR]
      [BCOLOR=transparent]level 2 Terrain Manipulation: Earth Manipulation.[/BCOLOR]
      [BCOLOR=transparent]Level 3 Terrain Manipulation: Limited Environmental Manipulation.[/BCOLOR]
      [BCOLOR=transparent]Level 4 Terrain Manipulation: Plant Manipulation.[/BCOLOR]
      [BCOLOR=transparent]Level 5 Terrain Manipulation: Planetary Dissociation Travel.[/BCOLOR]
      [BCOLOR=transparent]Level 6 Terrain Manipulation: Sand Manipulation.[/BCOLOR]


      [BCOLOR=transparent]Levels 1-6 in further explanation[/BCOLOR]


      [BCOLOR=transparent]Level 1: Area Raising/Lowering[/BCOLOR]
      [BCOLOR=transparent]Ability: The power to raise or lower targeted area[/BCOLOR]
      [BCOLOR=transparent]Capabilities: User can elevate or lower targeted area to a higher or lower levels.[/BCOLOR]
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • There may be some minerals that can't be moved or shifted from the earth.
      • May not affect artificial structure on the area.
      • May damage artificial structure on the area.

      Level 2: Earth Manipulation
      Ability: The power to manipulate elements derived from earth.
      Capabilities: User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.
      Limitations:
      • May be unable to create earth, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • May have to be/stay in contact with earth.
      • Glass and artificial solids may be hard or impossible to control.
      • Geokinetic Immunity
      • May not be able to control over extraterrestrial (Alien) elements.
      • May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth.

      [BCOLOR=transparent]Level 3: Limited Environmental Manipulation.[/BCOLOR]
      [BCOLOR=transparent]Ability: Power to manipulate the Environment and everything in them[/BCOLOR]
      [BCOLOR=transparent]Capabilities: User can create, shape and manipulate the environment and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones.[/BCOLOR]
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • User may be unable creating environment, being limited to manipulating already existing one.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.


      [BCOLOR=transparent]Level 4:Planetary Dissociation Travel[/BCOLOR]
      [BCOLOR=transparent]Ability: The ability to dissociate themselves from planetary rotation to travel at high speeds.[/BCOLOR]
      [BCOLOR=transparent]Capabilities: User is able to dissociate themselves from planetary rotation, allowing them to travel across the globe at high speeds. This can be used to get to other areas of the world quickly and easily.[/BCOLOR]
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • May fly over their intended area of landing.
      • Could end up lost once they land.

      [BCOLOR=transparent]Level 5: Plant Manipulation[/BCOLOR]
      [BCOLOR=transparent]Ability: The power to control plant-life.[/BCOLOR]
      [BCOLOR=transparent]Capabilities:[/BCOLOR]Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.
      They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

      Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user's will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.
      User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • May be unable to create plants, being limited to manipulating only from already existing sources.
      • Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
      • High levels of radiation in a concentrated area may cause defects in the ability.
      • Users may be only able to control certain types of plants.
      • Users may be limited on how many plants or how long they can control them.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
      • Susceptible to lightning strikes.

      [BCOLOR=transparent]Level 6: Sand Manipulation[/BCOLOR]
      [BCOLOR=transparent]Ability: The power to manipulate sand.[/BCOLOR]
      [BCOLOR=transparent]Capabilities: [/BCOLOR]User can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

      The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.
      [BCOLOR=transparent]Limitations:[/BCOLOR]
      • May be unable to create sand, being limited to manipulating only from already existing sources.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Water and Blood Manipulation can make sand heavier and harder to manipulate.
      • Fire Manipulation can melt sand into glass.
      • Ice Manipulation/Freezing can turn sand solid.
      • Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.





      [BCOLOR=transparent]Limitations[/BCOLOR]
      • Too many permanent changes could shift the climate of the earth or wipe out entire species.
      • If you need a stable planet to live on, you can't make that many permanent changes.
      • Cannot create wildlife to roam free in your world.
      • Some users could only control one type of terrain at a time.
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.


      5352317_orig.png



      Plant enhancement: Power to augment, grow or bring plants back to life and even create them


      [BCOLOR=transparent]Capabilities: User can increase the amount and health of plants, flowers and other produce, heal and otherwise nourish them and influence environment to reach and stay on the ideal range to help plant-life flourish. They can communicate with plants, accelerate their growth and even create them from nothing if needed.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Plant Communication
      • Plant Growth
      • Water Generation
      • Water Form Manipulation

      [BCOLOR=transparent]level 1: Plant Communication[/BCOLOR]
      [BCOLOR=transparent]level 2: plant Growth[/BCOLOR]
      [BCOLOR=transparent]Level 3: Water Generation[/BCOLOR]
      [BCOLOR=transparent]Level 4: Water temperature Manipulation[/BCOLOR]


      Level 1-4 in further explanation

      Plant Communication

      Level 1
      Ability:
      The power to communicate with plant-life.
      Capabilities: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc.
      Limitations:
      • May only be able to communicate with certain kinds of plants.
      • The user cannot communicate with fungus because fungi aren't plants.
      5352317_orig.png

      Plant Growth

      Level 2
      Ability:
      The power to influence the growth of plant life.
      Capabilities: The user can influence and accelerate the growth of plants, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. User can cause plants to grow from seeds to full-grown plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats
      Limitations:
      • User cannot create plants, so they need seeds and maybe fertile soil.
      • May be limited to the user's emotional state.
      • May be unable to manipulate plant-life that isn't native to the area they are.
      • May be unable to manipulate plant-life that isn't native for them.
      5352317_orig.png



      Water Generation


      Level 3
      Ability:
      The power to generate water.
      Capabilities: User is able to generate water.
      Limitations:
      • May dehydrate user.
      • Unable to control the generated water.
      5352317_orig.png

      Water Form Manipulation


      Level 4
      Ability:
      The ability to manipulate every property and state of water
      Capabilities: The user can manipulate water in every form possible, the basic three being liquid, solid and gas, as well as transform it from one phase to another. More powerful users can convert water into the fourth phase,plasma.
      The user can also manipulate every property of water, such as viscosity and density of water, changing liquid into thick and adhesive or thin as oil, or condensing vapor particles and liquid enough to be tangible to the point of solid and hardened.

      Because blood cells is 55% blood plasma, which in turn is up to 95% water, advanced user can control blood via that water content, controlling the target by it, and even crystallize or evaporate it. This would take delicate control, as the blood plasma does contain other components.

      Similar to its counterpart, Fire Manipulation, water molecules is a medium for heat exchange in both its high heat capacity and coolant, thus allowing the user to manipulate external thermal energy, and therefore the surrounding area's temperature.


      Limitations:
      • No water renders ability useless, unless one can generate water, ice or vapor.



    • Disease Manipulation: The power to control all diseases, viruses, bacteria and infectious agent


      [BCOLOR=transparent]Capabilities: The user can create, manipulate, shape, transform, cause/heal, etc. all forms of diseases, including their severity, contagiousness, methods of spreading, etc. They can control the organisms that spread diseases, including germs, bacteria, virus or other pathogen on a cellular level, including bacteriophages, microorganisms (microscopic organisms),retroviruses, cells that abnormally grow to make cancerous tumors and cysts, and pathogens that produce genetic mutations.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Curing
      • Death Inducement
      • Disease Detection

      [BCOLOR=transparent]level 1: Curing[/BCOLOR]
      [BCOLOR=transparent]level 2: Death detection[/BCOLOR]
      [BCOLOR=transparent]Level 3: Death inducement[/BCOLOR]

      [BCOLOR=transparent]Levels 1-3 in further explanation[/BCOLOR]

      Curing

      Level 1
      Ability:
      The power to remove illness, mutation, diseases or any induced conditions.
      Capabilities: The user can remove various conditions from themselves or others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a variation of healing that restores their normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.
      Limitations:
      • The user cannot heal wounds.
      • Might be limited to what they can cure at first.
      5352317_orig.png

      Death Detection


      Level 2
      Ability:
      The power to sense the coming of death and the actual act of dying.
      Capabilities: The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
      Limitations:
      • May have limited range depending on the user's proficiency, innate talent or the nature of the power itself.
      • May be always on.
      • May not work on the user's own death.
      • Only works on beings capable of dying.
      • May only work on beings with a soul.
      • May only be able to see natural death.
      • Deaths may always happen despite the user's actions.
      • They may come out as signs or clues.
      5352317_orig.png

      Death Inducement


      Level 3
      Ability:
      Power to cause death, either instantly or after certain time.
      Capabilities: User can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain ritual.
      Limitations:
      • Death Negation
      • Immortality voids this power.
      • May have limitations on distance.
      • Those with Resurrection could undo the damage.
      • Users may be limited on how many times they may kill (this also includes the targets they can kill at a time).
      • May require physical contact.



      [BCOLOR=transparent]Limitations[/BCOLOR]
      • Users may not be immune to their own diseases.
      • Users may become carriers to their own fatal illnesses, spreading it unwillingly through the community.
      • Healing can remove diseases.
      • Users of Enhanced Immunity and Omni-Immunity are either immune or highly resistant.
      • Enhanced Regeneration defeats this by simply recovering.

      5352317_orig.png



      Danger Intuition: The power to detect impending threats.


      [BCOLOR=transparent]Capabilities: The user can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger. The intuition usually regards themselves, but may include their surroundings (a distant car-wreck).[/BCOLOR]

      [BCOLOR=transparent][Applications][/BCOLOR]

      None

      [BCOLOR=transparent]level 1: Can sense nearing dangers and sense unwanted or hectic threats.[/BCOLOR]
      [BCOLOR=transparent]level 2: Evade danger[/BCOLOR]
      [BCOLOR=transparent]Level 3: Stop danger[/BCOLOR]


      [BCOLOR=transparent]Limitations[/BCOLOR]
      • May be unable to sense remote dangers.
      • May be unable to divert oneself from assaults.
      • May become paranoid after continuous effects.
      • Reflexes may be hindered to user's normal capabilities.
      • Usually unable to shut off faculty.
      • Could be fooled by someone you trust, (i.e. best friend literally stabs you in the back.)
      • May be hard to decipher the impending danger until it happens.


      5352317_orig.png



      Gravity Manipulation: The ability to manipulate gravity


      [BCOLOR=transparent]Capabilities: [/BCOLOR]User can create, shape and manipulate gravitation, a natural phenomenon by which all physical bodies attract each other, and gravitation, hypothetical elementary particles that mediate the force of gravitation.
      User can bend gravity to make the environment very "heavy" or "light", cause objects to "fall" toward another object instead of the earth ("nexus inducing"), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.

      Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Create/generate, absorb, shape and manipulate gravity
      • Increase gravity
      • Crushing things by enveloping them with a gravity field.
      • Immobility by using gravity to adhere oneself to the ground.Weight Manipulation
      • Reduce/Remove gravity
      • Gravity Attacks
      • Gravity Constructs
      • Gravity Defiance


      [BCOLOR=transparent]level 1 Gravity: Create/generate,absorb, shape and manipulate gravity[/BCOLOR]
      [BCOLOR=transparent]level 2 Gravity: Increase Gravity[/BCOLOR]
      [BCOLOR=transparent]Level 3 Gravity: Crushing things by enveloping them with a gravity field[/BCOLOR]
      [BCOLOR=transparent]Level 4 Gravity: Immobility by using gravity to adhere oneself to the ground (Weight manipulation)[/BCOLOR]
      [BCOLOR=transparent]Level 5 Gravity: Reduce/remove gravity[/BCOLOR]
      [BCOLOR=transparent]Level 6 Gravity: Gravity attacks[/BCOLOR]
      [BCOLOR=transparent]Level 7 Gravity: Gravity constructs[/BCOLOR]
      [BCOLOR=transparent]Level 8 Gravity: Gravity Defiance[/BCOLOR]



      [BCOLOR=transparent]Limitations[/BCOLOR]
      • May be unable to create gravity, being limited to manipulating only from already existing sources.
      • May be useless in areas with no gravity (not much of an issue though since technically anywhere even space has gravity).
      • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
      • Gravity is the weakest of the fundamental forces, so this power may lose out against manipulations of the other forces.
      • As gravity is the result of warped space-time, users of Chronolock or Space-Time Manipulation may affect/be unaffected.
      • Users of Gravity Negation or Physical Force Immunity can ignore gravity.

      5352317_orig.png


      Nature Infusion: The power to infuse power of nature into objects (usually a weapon), beings or powers.


      [BCOLOR=transparent]Capabilities: The user can infuse objects (usually a weapon), users or powers with power of nature, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing a vast variety of effects to be used through the object. E.g infuse a sword with the of power nature to create and manipulate natural disasters.[/BCOLOR]


      [BCOLOR=transparent][Applications][/BCOLOR]

      • Absorb and/or generate natural energy.
      • Amplify the strength, energy and power of weapons.
      • Charged Attacks/Energy Wave Emission
      • Efficacy Manipulation including speed, density, hardness and/or sharpness.
      • Nature Aura to manifest infusing power/energy/matter outside the target.
      • Nature Constructs to shape the power into various forms.
      • Naturakinetic Combat
      • Nature Enhancement



      [BCOLOR=transparent]level 1 Infusion: Absorb and/or generate natural energy[/BCOLOR]
      [BCOLOR=transparent]level 2 Infusion: Amplify the strength, energy and power of weapons[/BCOLOR]
      [BCOLOR=transparent]level 3 Infusion: Charged attacks/energy wave emission[/BCOLOR]
      [BCOLOR=transparent]level 4 Infusion: Efficacy manipulation including speed, density, hardness and or/sharpness[/BCOLOR]
      [BCOLOR=transparent]level 5 Infusion: Nature aura to manifest infusing power.energy.matter outside the target[/BCOLOR]
      [BCOLOR=transparent]level 6 Infusion: Nature constructs to shape the power into various forms[/BCOLOR]
      [BCOLOR=transparent]Level 7 Infusion: Naturakinetic combat[/BCOLOR]
      [BCOLOR=transparent]Level 8 Infusion: Nature enhancement[/BCOLOR]

      [BCOLOR=transparent]
    [/BCOLOR]
    [BCOLOR=transparent]





    • Creation: The ability to create anything and everything from nothing.


      Capabilities: User can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. They can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as object, user has the power to make it reality.


      [Applications]

      • Big Bang Inducement
      • Create something and/or anything out of nothing:
      • Create anything to an infinite scale.
      • Create energy and matter to an infinite scale.
      • Create life, souls or anything biological/organic.
      • Create living tissue to regenerate.
      • Create tools, weapons, automatons etc.
      • Imagination Manifestation


      What you will learn

      • Alternative Dream Universe
      • Chemical Generation
      • Constructs Creation
      • Dimension Creation
      • Elemental Generation
      • Energy Generation
      • Environment Creation
      • Mecha Creation
      • Memory Manifestation
      • Object Creation
      • Portal Creation
      • Recreation
      • Remote Materialization
      • Replicative Sculpting
      • Robot Creation
      • Soul Creation
      • System Creation
      • Weapon Creation


      Limitations:
      • May be limited by raw power and imagination.
      • May need to know how an object works in order to create it fully functional.
      • Process may not be instantaneous, especially when large objects are being created.
      • May require knowledge of chemistry and biology






    • Rare powers are not the same as your typical starter , novice level under a Branch of Nature, or Healing. Rare abilities are born with the user, you do not learn it. Rare abilities take to heavy of a toll to be learn, and requires a lot of stamina along with sacrifices.

      Each user of these rare powers have their own sacrifices and limitations that are separate from basic powers and casting spells. these sacrifices and limitations usually end with death, breaking, memory loss, blood loss, and other fatal injuries that's hard to reverse.

      Rare abilities can be later transformed into Legendary powers.





      Time Control: The ability to manipulate time.


      Capabilities: The user can manipulate the time in general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of the user, with top levels can affect the entire space and time continuum.

      Since "time" exists and flows within "space", the two are interrelated, and by manipulating time, one is basically distorting space proportionally. The effects of this relative distortion can vary, such as controlling time of a mere object or person may not affect the space they reside in, but to twist the time-stream of a region of space can cause the area itself to warp. Due to time existing in one space, manipulating it cannot affect another dimension.


      User: Demara Inu





      5352317_orig.png


      Hemokineses: The power to manipulate blood, whether it's from oneself, others or free-flowing

      Capabilities: User can create, control and otherwise manipulate blood of oneself, others or from their surroundings, whether it be from blood-banks, hospitals, or battlefields.

      User: Camelot

      @DarkiusHeavenstein


      5352317_orig.png


      Cosmo Control: The power to manipulate all cosmic forces.

      Capabilities: User can create, shape and manipulate cosmic energies to produce nearly any effect they desire, including the molecular restructuring and transmutation of matter, the manipulation of matter across space and time, the creation of force fields, the creation of inter-dimensional portals and vortexes, telekinesis, and cosmic awareness.

      User can call upon the comets, meteors, asteroids, stars, moons, planets, nebula, quasars, and dark matter. They can generate stellar winds, solar flares, cosmic storms and invoke meteor showers.
      User doesn't usually actually summon a planet/celestial object or control and manipulate its movement (as that would result in it being obliterated), but they can summon and control its energy.

      User: Unknown

      5352317_orig.png



      Pathokinesis: Pathokinesis is the ability to sense and change the emotions of the those around him.

      Capbilities:

      User: @Justin Charming










    • Paradox Control: The ability to surpass and ignore the laws of reality, logic and common sense

      Capabilities: The user is able to surpass and ignore the laws of reality, logic, common sense, etc, making them able to cause anything to happen or not happen.

      User: Ginta
      5352317_orig.png


      Geocentrism:

      Capabilities: When activated, the user can control the movements of any opponent that steps into one of their circles and either trap them, or shift their movements. To simulate, The user would be the earth, and the target would be the/a moon orbiting around due to the earth's gravitational pull.


      User:

      5352317_orig.png


      Heliocentrism:

      Capabilities: When activated, The user is able to swiftly move around their opponent in a circular path, similarly to how a planet revolves around the sun. To simulate, Galileo's target would be like the sun in a solar system, and Galileo would be one of the planets orbiting the sun.

      User:

      5352317_orig.png


      Necromancy: The power to utilize magic involving the dead, life-force and/or souls.

      Capabilities: The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

      Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die

      User: David