Gming time, working on stuff for Justin

Discussion in 'THE TEST CHAMBERS' started by universalbore, Feb 29, 2016.





      • Communicate: The power to speak with Nature

        [ Applications ]

        • Aerial Communication
        • Botanical Communication
        • Empathetic Weather Manipulation
        • Zoolingualism


        Level 1 Communication : Aerial Communication

        Level 2 Communication: Botanical Communication

        Level 3 Communication: Empathetic Weather Manipulation

        Level 4 Communication: Zoolingualism


        Level 1-4 in further explanation

        Spoiler

        Ariel Communication

        Ability: The ability to communicate with the winds.
        Capabilities: The user can communicate with the winds in the surrounding area. The Abilities make for an excellent tracking mechanisim as the winds can move all throughout an environment and report back to its user with information.
        Limitations:
        • Area devoids of winds cannot be properly set for communication.



        Botanical Communication

        Ability: The power to communicate with plant-life.
        Capabilities: The user can communicate telepathically by speaking verbally, or by touching it physcially, with all forms of plant life, including flowers, trees, fruits , vegetables, pollen,etc.
        Limitations:
        • May only be able to communicate with certain types of plants.
        • The user can not communicate with fungus.


        Empathetic Weather Manipulation:

        Ability: The power to manipulate the weather with one’s emotions
        Capabilities: The weather is tied to the users emotions
        Limitations:
        • User may not be aware of this power * The Dean or a teacher will know if you have this ability.*
        • May be constantly active
        • May be unable to control their feelings.

        Zoolingualism

        Ability: The power to talk to animal life forms and understand their reactions.
        Capabilities: The user is able to understand the speech or emotions of animal life forms.
        Limitations:
        • May be limited to certain kinds of animals.


        [​IMG]

        Animal Morphing: The power to transform into animals.


        Capabilities: The user can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure. Users may be able to transform into alien animals and/or animals they have never encountered, such as Dinosaurs. Some may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking animal features.

        [ Applications ]

        • Transforms into animals
        • Possess the special abilities of animals


        Level 1 Morphing: Can transform into one animal of their chossing.

        Level 2 Morphing: Can transform into two animals of their choosing, but can only take on one special ability of one animal out of the two.

        Level 3 Morphing: Can transform into three animals of their choosing, but can only take on two special abilities of two animals out of the three. You are able to mix the ability as well. eg. You choose shark, bear, bird. You can choose the claws of a bear and the wings of a bird.

        Level 4 Morphing: Can transform into four animals of their choosing, but can only take on three special abilities of three animals out of the four. You are able to mix the ability a well.


        Limitations:


        • May have a limited selection of predetermined animal forms to take.
        • May require a visual memory of genetic sample of target animal through touch or assimilation.
        • Incapable to transform into inanimate objects, or anything else other than animals.
        • May take on memories or characteristics of morphed or assimilated animals.
        • May not maintain human mentality.
        • May not be able to speak in a human language.
        • May not be able to combine several animal forms.
        • May not be able to morph directly from one animal to another.

        [​IMG]
        Animal Imitation: The power to mimic the abilities, traits. and behavior of animals.

        Capabilities: The user can use/imitate animal powers, they can run like an ostrich, swing like a monkey, sprint like a cheetah, move like a cat, take the strength of an ant, track like a dog, hide like a turtle, constrict like a snake, etc. They cannot transform into animals, as this power only enables the user to mimic animalistic traits while still in their original form. Some users can mimic multiple animals at once.

        [Applications]

        • Use and imitate animal traits and abilities.
        • Possess any special abilities of animals.

        Level 1 Imitation: Can only imitate one animal

        Level 2 Imitation: Can only imitate two animals

        Level 3 Imitation: Can only imitate three animals

        Level 4 Imitation: Can only imitate four animals


        Limitations:

        • May be limited to mimicking only the animals they have observed
        • Cannot transform into animals.
        • May take on specific traits of an animal, such as wanting to find rotting things if impersonating a fly, or feeling territorial if impersonating lions.
        • May be limited to mimicking one animal at a time or are limited on how long they can mimic animals.
        • Some abilities may be compromised by size and differences.
        • May experience different weaknesses of animals, such as dogs having to constantly hear ultrasound waves, or having an urge to play with a ball of yarn like a cat.
        [​IMG]

        Animal Telepathy: The power to read the minds and communicate with animals

        Capabilities: The user can telepathically read the minds of animals and communicate with them, they are also able to control the minds of animals to do their bidding.

        Limitations:

        • May be limited to animals of higher intelligence.
        • May be limited to certain types of animals.


        [Applications]

        • Animal Manipulation
        • Zoolingualism


        Level 1 Animal Telepathy: Animal Manipulation

        Level 2 Animal Telepathy: Zoolingualism


        Animal Manipulation

        Abilities: The power to influence animal behavior.
        Capabilities:The user can control animals, they can set stampedes onto attackers, get animals to fetch things. Users may be able to call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
        Limitations :
        • May be limited to a specific species of animal.
        • May be limited to a particular number of targets at any given time.
        • May cause backlash, where the animals exact revenge on the user after they regain their free will.

        [Applications]

        • Animal Empathy
        • Animal Scrying
        • Taming

        Level 1: Animal Empathy

        Level2: Animal Scrying

        Level 3: Taming


        Animal Empathy

        Abilities: The power to empathize with animals.
        Capability: The user can sense and or understand the emotions of animals.
        Limitations:
        • Is not a form of mind control, so aggressive, dangerous animals may still attack user.
        • User may be limited to specific animal or animal type.
        • If the empathetic's bond is too strong, the user may act like the animal, and become less human.



        Animal Scrying

        Abilities: The ability to perceive through any animal's senses
        Capability: The user can "hitch-hike" animal senses and experience what happens as if they were them. This power grants the user with the ability to taste, feel, smell, see and/or hear from animal senses. It allows the user to experience the world as their target/companion would.
        Limitations:

        • May only be able to sense through the senses of certain kinds of animals, such as mammals, rodents, or even just squirrels.
        • Users own body may be helpless while they are using someone elses senses.
        • Unless user has some ability to control the animal they are using, they have no control where it goes and what it looks.
        • Some animals have so different sensory abilities that they are hard to understand.



        Taming

        Abilities: The power to have an organic , empathic and/or psychic link with a creature.
        Capability: The user can establish an organic, empathic, and/or psychic link with a creature which allows them to mount on top of the creatures even the most dangerous of beasts for battle or even control any sort of pack and use them for tracking or for battle use. They can tame anything that the user is capable of taming and that is capable of speed, of strength, size, flight, and power.
        Limitations:
        • If either one is damaged, the other one may also suffer; this includes death.
        • May require "trust" to have a link.
        • Some animals may need to see you as there alpha first.
        • Some animals can't be mounted, because some animals aren't meant or build to be mounted.






      • Air manipulation


        Capabilities: User can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.


        [Applications]

        There are multiple applications dealing with Air manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Aerokinetic flight
        • Aerokinetic surfing
        • Air walking
        • Repelling
        • Air attacks
        • Air Negation
        • Vacuum Creation


        level 1 Air Manipulation: Flight, Surfing, Walking (Basic movement and transportation)
        level 2 Air Manipulation: Repelling, Air Negation
        Level 3 Air Manipulation: Air attacks, Vacuum creation


        Limitations

        • May be unable to create air/wind, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Ineffective in a vacuum: atmosphere must be present.
        • Variations in air-pressure may complicate things for beginners.
        • May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
        • Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.

        [​IMG]


        Water Manipulation: The power to manipulate water.

        Capabilities: User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to another.

        [Applications]

        There are multiple applications dealing with Water manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Flood Creation
        • Water Separation
        • Whirlpool Generation
        • Hydrokinetic Constructs
        • Water Attacks
        • Water Purification
        • Water Walking
        • Healing Water
        • Water Aura
        • Water portal creation


        level 1 Water Manipulation: Water walking, water portal creation, water aura, water attacks
        level 2 Water Manipulation: Whirlpool generation, water separation, hydrokinetic constructs
        Level 3 Water Manipulation: Water purification, flood creation,


        Limitations


        • May be unable to create water, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Controlling and manipulating great bodies of water (ponds, lakes, seas, oceans) over an excessive period of time is exhausting.
        • Susceptible to Electricity Manipulation.
        • Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
        • Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
        • May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
        [​IMG]

        Earth Manipulation: The power to manipulate elements derived from earth.


        Capabilities: User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

        [Applications]

        There are multiple applications dealing with Earth manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Polish
        • Repair
        • Burrowing
        • Earth attacks
        • Limited gravity manipulation
        • Earth constructs


        level 1 Earth Manipulation: Polish, repair, burrowing
        level 2 Earth Manipulation: Earth attacks, earth constructs
        Level 3 Earth Manipulation: Limited gravity manipulation


        Limitations

        • May be unable to create earth, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • May have to be/stay in contact with earth.
        • Glass and artificial solids may be hard or impossible to control.
        • Geokinetic Immunity
        • May not be able to control over extraterrestrial (Alien) elements.
        • May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth

        [​IMG]

        Fire Manipulation: The power to manipulate fire.


        Capabilities: Users can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.


        [Applications]

        There are multiple applications dealing with Fire manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Burning/Melting
        • Incineration
        • Fire attacks
        • Ultimate burning
        • Pyrokinetic construct
        • Pyrokinetic flight

        level 1 Fire Manipulation: Burning, melting, [pyrokinetic flight
        level 2 Fire Manipulation: Pyrokinetic construct, fire attacks
        Level 3 Fire Manipulation: Ultimate burning, Incineration


        Limitations

        • Control is extremely important. Unconscious use of this power can be catastrophic.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Fire Immunity and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
        • May be limited to controlling/immunity to the fire which they create.
        • May be unable to create fire, being limited to manipulating only from already existing sources.
        • Unless user has Cosmic Fire Manipulation or Hell-Fire Manipulation/Holy Fire Manipulation:
          • The Fire Triangle (Oxygen, Fuel, Heat) applies:
            • Oxygen is needed as fuel.
            • Sufficient lack of heat may complicate things.
            • Something or someone to burn is needed.
        • Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.

        [​IMG]

        Weather Manipulation: The ability to control the weather.


        Capabilities: User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.


        [Applications]

        There are multiple applications dealing with Weather manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Aeiral Adaption
        • Flight
        • Thunder manipulation
        • Blizzard creation
        • Lightning calling
        • Cloud generation

        level 1 Weather Manipulation: Flight, cloud generation
        level 2 Weather Manipulation: Aeiral Adaptoin, blizzard creation
        Level 3 Weather Manipulation: Thunder manipulation, lightning calling


        Limitations:

        • May be emotion-based, and therefore it becomes unstable if user gets emotional.
        • Requires an atmosphere as a medium i.e. air and space.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • May not be able to control the weather after they cause the effects to manifest.
        • May not be able to generate weather effects, having limited control over existing ones.

        Other Manipulations that are available

        • Sand Manipulation
        • Magsma Manipulation
        • Crystal Manipulation
        • Electricty Manipulation
        • Thermal Manipulation




      • Botanical Communication: The power to communicate with plant life.


        Capabilities: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc.


        [Applications]

        None

        level 1 Communication: The user is able to speak verbally.
        level 2 Communication: The user is able to speak by touching.
        Level 3 Communication: The user is able to speak telepathically.


        Limitations:
        • May only be able to communicate with certain kinds of plants.
        • The user cannot communicate with fungus because fungi aren't plants.



        [​IMG]

        Terrain Manipulation: The ability to change any type of terrain to any other type


        Capabilities: User can change any type of terrain to any other type, for example turn a mountain into a sea, desert to jungle, hill into a lake, etc. With bigger the change will take longer time to happen. Any living things that can't adapt to changes you make will die.


        [Applications]

        • Area Raising/Lowering
        • Earth Manipulation
        • Limited Environmental Manipulation
        • Plant Manipulation
        • Planetary Dissociation Travel
        • Sand Manipulation

        level 1 Terrain Manipulation: Area raising/lowering.
        level 2 Terrain Manipulation: Earth Manipulation.
        Level 3 Terrain Manipulation: Limited Environmental Manipulation.
        Level 4 Terrain Manipulation: Plant Manipulation.
        Level 5 Terrain Manipulation: Planetary Dissociation Travel.
        Level 6 Terrain Manipulation: Sand Manipulation.


        Levels 1-6 in further explanation


        Spoiler

        Level 1: Area Raising/Lowering
        Ability: The power to raise or lower targeted area
        Capabilities: User can elevate or lower targeted area to a higher or lower levels.
        Limitations:
        • There may be some minerals that can't be moved or shifted from the earth.
        • May not affect artificial structure on the area.
        • May damage artificial structure on the area.

        Level 2: Earth Manipulation
        Ability: The power to manipulate elements derived from earth.
        Capabilities: User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.
        Limitations:
        • May be unable to create earth, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • May have to be/stay in contact with earth.
        • Glass and artificial solids may be hard or impossible to control.
        • Geokinetic Immunity
        • May not be able to control over extraterrestrial (Alien) elements.
        • May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth.

        Level 3: Limited Environmental Manipulation.
        Ability: Power to manipulate the Environment and everything in them
        Capabilities: User can create, shape and manipulate the environment and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones.
        Limitations:
        • User may be unable creating environment, being limited to manipulating already existing one.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.


        Level 4:Planetary Dissociation Travel
        Ability: The ability to dissociate themselves from planetary rotation to travel at high speeds.
        Capabilities: User is able to dissociate themselves from planetary rotation, allowing them to travel across the globe at high speeds. This can be used to get to other areas of the world quickly and easily.
        Limitations:
        • May fly over their intended area of landing.
        • Could end up lost once they land.

        Level 5: Plant Manipulation
        Ability: The power to control plant-life.
        Capabilities:Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.
        They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

        Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.
        User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.
        Limitations:
        • May be unable to create plants, being limited to manipulating only from already existing sources.
        • Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
        • High levels of radiation in a concentrated area may cause defects in the ability.
        • Users may be only able to control certain types of plants.
        • Users may be limited on how many plants or how long they can control them.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
        • Susceptible to lightning strikes.

        Level 6: Sand Manipulation
        Ability: The power to manipulate sand.
        Capabilities: User can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

        The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.
        Limitations:
        • May be unable to create sand, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Water and Blood Manipulation can make sand heavier and harder to manipulate.
        • Fire Manipulation can melt sand into glass.
        • Ice Manipulation/Freezing can turn sand solid.
        • Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.






        Limitations
        • Too many permanent changes could shift the climate of the earth or wipe out entire species.
        • If you need a stable planet to live on, you can't make that many permanent changes.
        • Cannot create wildlife to roam free in your world.
        • Some users could only control one type of terrain at a time.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.


        [​IMG]


        Plant enhancement: Power to augment, grow or bring plants back to life and even create them


        Capabilities: User can increase the amount and health of plants, flowers and other produce, heal and otherwise nourish them and influence environment to reach and stay on the ideal range to help plant-life flourish. They can communicate with plants, accelerate their growth and even create them from nothing if needed.


        [Applications]

        • Plant Communication
        • Plant Growth
        • Water Generation
        • Water Form Manipulation

        level 1: Plant Communication
        level 2: plant Growth
        Level 3: Water Generation
        Level 4: Water temperature Manipulation


        Level 1-4 in further explanation

        Spoiler

        Plant Communication

        Level 1
        Ability:
        The power to communicate with plant-life.
        Capabilities: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc.
        Limitations:
        • May only be able to communicate with certain kinds of plants.
        • The user cannot communicate with fungus because fungi aren't plants.
        [​IMG]
        Plant Growth

        Level 2
        Ability:
        The power to influence the growth of plant life.
        Capabilities: The user can influence and accelerate the growth of plants, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. User can cause plants to grow from seeds to full-grown plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats
        Limitations:
        • User cannot create plants, so they need seeds and maybe fertile soil.
        • May be limited to the user's emotional state.
        • May be unable to manipulate plant-life that isn't native to the area they are.
        • May be unable to manipulate plant-life that isn't native for them.
        [​IMG]


        Water Generation


        Level 3
        Ability:
        The power to generate water.
        Capabilities: User is able to generate water.
        Limitations:
        • May dehydrate user.
        • Unable to control the generated water.
        [​IMG]
        Water Form Manipulation


        Level 4
        Ability:
        The ability to manipulate every property and state of water
        Capabilities: The user can manipulate water in every form possible, the basic three being liquid, solid and gas, as well as transform it from one phase to another. More powerful users can convert water into the fourth phase,plasma.
        The user can also manipulate every property of water, such as viscosity and density of water, changing liquid into thick and adhesive or thin as oil, or condensing vapor particles and liquid enough to be tangible to the point of solid and hardened.

        Because blood cells is 55% blood plasma, which in turn is up to 95% water, advanced user can control blood via that water content, controlling the target by it, and even crystallize or evaporate it. This would take delicate control, as the blood plasma does contain other components.

        Similar to its counterpart, Fire Manipulation, water molecules is a medium for heat exchange in both its high heat capacity and coolant, thus allowing the user to manipulate external thermal energy, and therefore the surrounding area's temperature.


        Limitations:
        • No water renders ability useless, unless one can generate water, ice or vapor.



      • Disease Manipulation: The power to control all diseases, viruses, bacteria and infectious agent


        Capabilities: The user can create, manipulate, shape, transform, cause/heal, etc. all forms of diseases, including their severity, contagiousness, methods of spreading, etc. They can control the organisms that spread diseases, including germs, bacteria, virus or other pathogen on a cellular level, including bacteriophages, microorganisms (microscopic organisms),retroviruses, cells that abnormally grow to make cancerous tumors and cysts, and pathogens that produce genetic mutations.


        [Applications]

        • Curing
        • Death Inducement
        • Disease Detection

        level 1: Curing
        level 2: Death detection
        Level 3: Death inducement

        Levels 1-3 in further explanation

        Spoiler

        Curing

        Level 1
        Ability:
        The power to remove illness, mutation, diseases or any induced conditions.
        Capabilities: The user can remove various conditions from themselves or others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a variation of healing that restores their normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.
        Limitations:
        • The user cannot heal wounds.
        • Might be limited to what they can cure at first.
        [​IMG]
        Death Detection


        Level 2
        Ability:
        The power to sense the coming of death and the actual act of dying.
        Capabilities: The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
        Limitations:
        • May have limited range depending on the user's proficiency, innate talent or the nature of the power itself.
        • May be always on.
        • May not work on the user's own death.
        • Only works on beings capable of dying.
        • May only work on beings with a soul.
        • May only be able to see natural death.
        • Deaths may always happen despite the user's actions.
        • They may come out as signs or clues.
        [​IMG]
        Death Inducement


        Level 3
        Ability:
        Power to cause death, either instantly or after certain time.
        Capabilities: User can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain ritual.
        Limitations:
        • Death Negation
        • Immortality voids this power.
        • May have limitations on distance.
        • Those with Resurrection could undo the damage.
        • Users may be limited on how many times they may kill (this also includes the targets they can kill at a time).
        • May require physical contact.



        Limitations
        • Users may not be immune to their own diseases.
        • Users may become carriers to their own fatal illnesses, spreading it unwillingly through the community.
        • Healing can remove diseases.
        • Users of Enhanced Immunity and Omni-Immunity are either immune or highly resistant.
        • Enhanced Regeneration defeats this by simply recovering.

        [​IMG]


        Danger Intuition: The power to detect impending threats.


        Capabilities: The user can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger. The intuition usually regards themselves, but may include their surroundings (a distant car-wreck).

        [Applications]

        None

        level 1: Can sense nearing dangers and sense unwanted or hectic threats.
        level 2: Evade danger
        Level 3: Stop danger


        Limitations
        • May be unable to sense remote dangers.
        • May be unable to divert oneself from assaults.
        • May become paranoid after continuous effects.
        • Reflexes may be hindered to user's normal capabilities.
        • Usually unable to shut off faculty.
        • Could be fooled by someone you trust, (i.e. best friend literally stabs you in the back.)
        • May be hard to decipher the impending danger until it happens.


        [​IMG]


        Gravity Manipulation: The ability to manipulate gravity


        Capabilities: User can create, shape and manipulate gravitation, a natural phenomenon by which all physical bodies attract each other, and gravitation, hypothetical elementary particles that mediate the force of gravitation.
        User can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.

        Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.


        [Applications]

        • Create/generate, absorb, shape and manipulate gravity
        • Increase gravity
        • Crushing things by enveloping them with a gravity field.
        • Immobility by using gravity to adhere oneself to the ground.Weight Manipulation
        • Reduce/Remove gravity
        • Gravity Attacks
        • Gravity Constructs
        • Gravity Defiance


        level 1 Gravity: Create/generate,absorb, shape and manipulate gravity
        level 2 Gravity: Increase Gravity
        Level 3 Gravity: Crushing things by enveloping them with a gravity field
        Level 4 Gravity: Immobility by using gravity to adhere oneself to the ground (Weight manipulation)
        Level 5 Gravity: Reduce/remove gravity
        Level 6 Gravity: Gravity attacks
        Level 7 Gravity: Gravity constructs
        Level 8 Gravity: Gravity Defiance



        Limitations
        • May be unable to create gravity, being limited to manipulating only from already existing sources.
        • May be useless in areas with no gravity (not much of an issue though since technically anywhere even space has gravity).
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Gravity is the weakest of the fundamental forces, so this power may lose out against manipulations of the other forces.
        • As gravity is the result of warped space-time, users of Chronolock or Space-Time Manipulation may affect/be unaffected.
        • Users of Gravity Negation or Physical Force Immunity can ignore gravity.

        [​IMG]

        Nature Infusion: The power to infuse power of nature into objects (usually a weapon), beings or powers.


        Capabilities: The user can infuse objects (usually a weapon), users or powers with power of nature, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing a vast variety of effects to be used through the object. E.g infuse a sword with the of power nature to create and manipulate natural disasters.


        [Applications]

        • Absorb and/or generate natural energy.
        • Amplify the strength, energy and power of weapons.
        • Charged Attacks/Energy Wave Emission
        • Efficacy Manipulation including speed, density, hardness and/or sharpness.
        • Nature Aura to manifest infusing power/energy/matter outside the target.
        • Nature Constructs to shape the power into various forms.
        • Naturakinetic Combat
        • Nature Enhancement



        level 1 Infusion: Absorb and/or generate natural energy
        level 2 Infusion: Amplify the strength, energy and power of weapons
        level 3 Infusion: Charged attacks/energy wave emission
        level 4 Infusion: Efficacy manipulation including speed, density, hardness and or/sharpness
        level 5 Infusion: Nature aura to manifest infusing power.energy.matter outside the target
        level 6 Infusion: Nature constructs to shape the power into various forms
        Level 7 Infusion: Naturakinetic combat
        Level 8 Infusion: Nature enhancement


      Spoiler






      • Note that the levels refer to what kind of damage user can heal, not the rate/speed the healing process happens.

        Level 1: User can do anything that normal healing would do, simply accelerated.
        • Can heal minor wounds such as cuts, bruises and light burns.
        • Recovering from minor to moderate blood loss.
        • Critical wounds such as lost of limbs or damaged nerves and internal organs cannot be healed, but wounds can be closed.
        • Cells that are fatally damaged, such as by burning, cannot be healed, resulting in permanent scarring.


        Level 2: User can do anything that normal healing and modern medical knowledge could achieve.
        • Can heal external wounds, including fractured bones and deeper burns, disregarding of severity.
        • Lost limbs can be reattached.
        • Minor damaged internal organs may healed, but more severity may be beyond repair and may take more time to heal.
        • Nerves may remain damaged.



        Limitations
        • May be limited to healing either oneself or others.
        • May only be able to heal non-fatal wounds.
        • May have limited range, including touch only.
          • May need direct body-to-body contact (possibly naked "for better skin contact"), various kinds of blood or power transfers through kissing/licking, a Magic Kiss with healing properties, and so forth or even sexual activities.
        • May be limited to healing only certain types of wounds or diseases.
        • May not work on permanent injuries or abnormal injuries that cannot be treated.
        • May not occur automatically, thus preventing the users from healing injuries by reflex.
        • May be painful for the recipient of the healing.
        • Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
        • Useless against Irreversible Destruction.
        • Certain methods may require delicate control when healing, otherwise it may cause cellular damage.
        • May cause the healer's body to deteriorate.



      • Solar Healing: The ability to heal by using solar elements.


        Capabilities: The user can heal themselves or others by using solar elements.


        [Applications]

        • Healing
        • Regenerative Healing Factor
        • Solar Energy Generation

        level 1 Solar: Healing
        level 2 Solar: Regenerative Healing Factor
        level 3 Solar: Solar energy generation


        Limitations

        • Eclipse Manipulation
        • Sun Blocking
        [​IMG]

        Healing Blood: The power to have blood with healing properties.


        Capabilities: User has blood that is heavily enriched with regenerative properties, which can keep themselves constantly healed and in optimal health as long as the blood keeps flowing within.
        By transfusing the blood to another, it can help boost the recipient's healing process. If given at large amounts, it can permanently infuse the recipient with the power of regeneration.


        [Applications]

        None

        level 1 Blood: Can only heal one person
        level 2 Blood: Can heal two people
        Level 3 Blood: Can heal three people


        Limitations
        • May only work on one who has the same blood type as the user.
        • In some cases need a blood transfusion through medical equipment.
        • Over-limit transfusion may weaken the user.
        • Recipients' regeneration may have a diluted effect compared to that of the progenitor's.
        • Users of other special types of blood may nullify/negate this power (ex. users of Cursed Blood may be immune).

        [​IMG]

        Spiritual Healing: The power to heal using spiritual energy.


        Capabilities: Users can heal oneself and others using spiritual energy

        [Applications]

        None

        level 1 Spiritual: Can only heal one person
        level 2 Spiritual: Can heal two people
        Level 3 Spiritual: Can heal three people


        Limitations
        • Extensive use may weaken or even damage user physically, mentally and/or spiritually.



      • Flawless Restoration: The ability to heal all kinds of damage, including mental, emotional and physical.


        Capabilities: The user is capable of healing another of all inflictions, such as mental, spiritual and physical damage. They can even restore and repair abilities, as well as resurrecting the recently deceased.


        [Applications]

        • Empathic Healing
        • Healing
        • Memory Restoration
        • Mental Healing
        • Power Restoration
        • Soul Healing


        level 1 Restoration: Healing

        level 2 Restoration: Empathic Healing

        Level 3 Restoration: Mental Healing

        Level 4 Restoration: Memory Restoration

        Level 5 Restoration: Power Restoration

        Level 6 Restoration: Soul Healing


        Levels 1-6 in further explanation

        Spoiler

        Healing

        Level 1:
        Ability:
        The power to restore biotic organisms to their optimal health.
        Capabilities:User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
        Limitations:
        • May be limited to healing either oneself or others.
        • May only be able to heal non-fatal wounds.
        • May have limited range, including touch only.
        • May need direct body-to-body contact (possibly naked "for better skin contact"), various kinds of blood or power transfers through kissing/licking, a Magic Kiss with healing properties, and so forth or even sexual activities.
        • May be limited to healing only certain types of wounds or diseases.
        • May not work on permanent injuries or abnormal injuries that cannot be treated.
        • May not occur automatically, thus preventing the users from healing injuries by reflex.
        • May be painful for the recipient of the healing.
        • Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
        • Useless against Irreversible Destruction.
        • Certain methods may require delicate control when healing, otherwise it may cause cellular damage.
        • May cause the healer's body to deteriorate.

        Empathic Healing

        Level 2:
        Ability:
        The power to heal others' emotional wounds and/or burdens.
        Capabilities: The user can heal others' emotional wounds and/or burdens, but the pain of the injury will also carry over to the user in terms of psychic pain. This power offers a comfortable touch and a healing means that is otherwise beyond the ones that heal physical injuries, since they lack the power to heal emotional traumas.
        Limitations:
        • When taking someone's pain, the user takes on the pain into himself.
        • May be activated without the user actively wishing to use it.
        • Heals emotional wounds, but not actual physical injuries.

        Mental Healing

        Level 3:
        Ability:
        The power to heal mental shifts and illness.
        Capabilities: The user can heal mental illnesses, disorders and other forms of mental trauma, to their healthy state and reverse the effects of mental tampering, such as mind control or memory loss.
        Limitations:
        • May require physical contact.
        • Only heals the mind.
        • Users of Psychic Shield, if their power is subconsciously activated.
        • Emotional problems aren't the same as mental.


        Memory Restoration

        Level 4:
        Ability:
        The power to heal memories that have been altered or deleted.
        Capabilities: The user can heal others memories which have been altered or even deleted. Those suffering from amnesia will fully regain their lost memories, Victims of Memory Manipulation and Mental Manipulation can go to the user to get them back/unaltered.
        Limitations:
        • The more damage means it may take more time to heal/restore.
        • May require physical contact.
        • Might be difficult if outside forces are involved.


        Power Restoration

        Level 5:
        Ability:
        The ability to restore lost powers.
        Capabilities: The user is able to restore the powers of others. This allows them to restore the powers they lost due to abilities such as Power Erasureand/or Power Absorption.
        Limitations:
        • May require physical contact.
        • Powers may not be restored 100%.
        • May take some time to get their powers fully controlled.
        • May restore powers that the person currently has.
        • May only restore original powers they once have and/or lost.
        • Superpower Manipulation may be able to disrupt the process.


        Soul Healing

        Level 6:
        Ability:
        The power to heal damage done to the soul.
        Capabilities: The user can heal and repair any damage done to the soul of oneself or others. They can repair damage done by soul-affecting abilities such as Soul Mutilation and even rejoin soul fragments done by Soul Splitting.
        Limitations:
        • May be limited to the extent of damage done to the soul, possibly not healing all of the damage done to it.
        • Cannot repair damage if caused by Irreversible Destruction.
        • May be tiring.
        • May have to transfer energy from one's own soul to heal the other.







        Limitations
        • May require physical contact with the victim









      • Invisibility: The power to render oneself unseen to the naked eye.


        Capabilities: Users can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.


        [Applications]

        • Cloaking

        level 1 Invisibility: Cloaking

        Level 1 in further explanation

        Spoiler

        Cloaking


        Level 1
        Ability:
        The power to hide objects/subjects from optical sight
        Capabilities: User with this ability turns the object/subject imperceptible, hiding it from even clairvoyant sight.
        Limitations:
        • Psychic Navigation can sense objects/person hindered from vision by cloaking effects.
        • May have a time limit.
        • Things are only invisible to sight. They can still be heard or smelled, even touched.
        • May be limited to a certain range to work, including touch only.
        • Users of Invisibility Cancellation can undo the magic.




        Limitations
        • Invisibility Cancellation and Invisibility Awareness are direct counters to this power.
        • May be limited on how much mass in addition of themselves/others they can affect.
        • May be limited to how far of the body the mass can be to become invisible.
        • May be not be able to revert back to a visible state without meeting certain conditions.
        • May be limited on how long they may remain invisible.
        • May require great concentration to stay invisible.
        • Users of several vision powers can detect the user.
        • May be always on, limiting the user's interactions with others.
        • User can be detected by senses that don't depend on vision, such as smell, hearing, touch, etc.
        • Rain and other liquids, solids, fire, etc. may show the user's shape while invisible.
        • May be rendered blind on account of their eyes not absorbing any light.


        [​IMG]

        Telekinisis: The power to manipulate objects/matter with the mind.


        Capabilities: User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic level.


        [Applications]


        • Telekinetic Bullet Projection: To project telekinetic energy or objects as bullets.
        • Telekinetic Choking: To strangle others.
        • Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
        • Telekinetic Maneuver: To alter an object's directional course, e.g. changing what number a dice lands on ordeflect an opponent attack.

        level 1: Telekinetic bullet projection
        level 2: Telekinetic chocking
        Level 3: Telekinetic grip
        Level 4: Telekinetic Maneuver


        Limitations
        • Telekinesis Immunity
        • May only be capable of moving objects they could physically move.
        • May not be able to manipulate magic-based matters/energies.
        • Psychic strength may be proportional to user's capacity, meaning an opponent with physical strength stronger than the user's mental strength may break free, or even be immune to the ability altogether.
        • May be able to move only the objects that they can see.
        • May be unable to move certain objects, or move only certain objects.
        • Psychic Energy Absorption can negate this power.
        • Could be ineffective against those who control themselves at fundamental levels.
        [​IMG]

        Binding: Power to bind, imprison or otherwise stop targets.


        Capabilities: User is able to bind, imprison, paralyze and/or otherwise stop targets moving normally and possibly completely freezing them where they were. Can be achieved using various means including energy-based or physical restrains or mental effects.


        [Applications]

        None

        level 1 Binding: User can bind one person using mental effects
        level 2 Binding: User can bind one person using physical effects
        Level 3 Binding: User can paralyze one person
        Level 4 Binding: User can bind mental/physical two people


        Limitations
        • Depending on the way used to bind the victim, they may be able to overpower/break their bindings.
        • May be unable to generate the ways to bind and be limited to existing material.
        • May have to stay close to the victim or the binding may break.
        [​IMG]

        Push/Pull: The power to push and/or pull objects


        Capabilities: he user can use various means (mental strength, magnetic force, etc.) to either pull objects towards them or push them away.


        [Applications]

        • Attraction Field
        • Repulsion Field

        level 1 Push/pull: Attraction Field
        level 2 Push/pull: Repulsion Field



        Limitations
        • May be limited to only attraction or repulsion.




      • Levitation: The ability to cause oneself/subjects/objects to hover in the air.


        Capabilities: User can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to carelessly float in the air and prevent their bodies from making contact with the ground below.


        [Applications]

        • Air Dashing
        • Inaudibility

        level 1 Levitation: Air dashing
        level 2 Levitation: Inaudibility



        Limitations
        • May float uncontrollably.
        • Difficult to stabilize at times.
        • May be difficult to maneuver, one could hover in one direction but turning on a dime, pitch, yaw, barrel rolls, and other acrobatic feats are difficult to learn.
        • May only be able to stay up for a short time.
        [​IMG]

        Astral Projection: The power to separate one's spirit from one's body.


        Capabilities: User can separate their spirit from the body by entering a trance, gaining access of travel to the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.


        [Applications]

        • Project your consciousness/soul/astral form outside your body, gaining Spirit Physiology.
        • Travel to Hell, Heaven, or another spiritual realm.

        level 1 Astral: Project your consciousness from outside your body
        level 2 Astral: Project your soul from outside your body
        level 3 Astral: Project your astral from outside your body.
        level 4 Astral: Gain spirit physiology
        level 5 Astral: Travel to a spiritual realm


        Limitations:
        • User's body is essentially dead/in a coma and thus very vulnerable during astral projection:
        • May become possessed while on the Astral Plane.
        • May be killed trapping the User in astral form.
        • May be unable to control Corporeal and Astral presences.
        • May require user to be asleep or be in a meditative state while riding the astral plane
        • Some users may not be immune from those with Astral Manipulation while in spirit form.
        • May be unable to use any other abilities they possess while in astral form.
        • Most users are completely incapable to affect physical world.
        • Prolonged separation may prove harmful to the user's body or soul.

        [​IMG]
        Conscious Spatial Awareness: The ability to have awareness for which places are safe to teleport to


        Capabilities: The user possesses an instinctual extrasensory ability that prevents them from materializing all or part of their body within a solid object. They are able to teleport into any place within their teleportational range, whether they have seen it or not, without danger of harming themselves.


        [Applications]

        None






      • Wound inducement: The power to inflict both physical and mental wounds.


        Capabilities: The user can inflict wounds, both mental and physical, on other people at will. This ability extends not only to physical wounds, but to mental wounds as well, allowing the user to leave their victims in a state of mental breakdown even at a great distance.

        It can also be used to open the wounds of non-living objects such as metal or concrete, which can cause roofs and walls to crumble and collapse due to "wounds" caused in construction.


        [Applications]

        none



        Limitations:
        • Ability may be limited to physical contact.
        • Can be nullified with Regenerative Healing Factor.

        [​IMG]

        Unarmed weapon wielding: The ability to use weapons without touching them


        Capabilities: The user can use/wield weapons without touching them, whether via telekinesis, levitation, magic, etc. and remotely guide them how ever the user wishes.


        [Applications]

        None

        level 1 Wielding: User can use any weapon via telekinesis
        level 2 Wielding: User can use any weapon via levitation
        Level 3 Wielding: User can use any weapon via magic casting
        Level 4 Wielding: User can can create their own weapon
        level 5 Wielding: User can use either telekinesis, levitation, magic, to move their created weapon.


        Limitations
        • Learning how to fight well may take problem, as user lacks the normal indications where weapon is.
        • May be clumsier than when wielding normally.
        • May have a limit to how far they can reach with their weapons with their powers.
        • May have a limit to the weight/size of weapon they can move.
        • May have a limit to the number of weapons they can move/use at once.



      • Dimensional travel: The power to travel between different dimensions.


        Capabilities: The user can travel between different dimensions and universes and cross over different planes of existence or travel across various forms of reality.


        [Applications]

        None

        level 1 Travel: User can travel to one place once a day.
        level 2 Travel: User can travel to two places once every two days.
        Level 3 Travel: User can travel to three places once every three days.


        Limitations
        • May not have control over when they travel between worlds.
        • Initiating the transportation may take time or have other specific recommendations.
        • May only able to travel to a specific dimension.

        [​IMG]

        Age shifting: The ability to alter the physical ages of oneself or others.


        Capabilities: The user can either accelerate or reverse the aging process in themselves or others.


        [Applications]

        • Age Acceleration
        • Age Negation
        • Age Reversal
        • Youth Inducement

        level 1 Shifting: Age acceleration
        level 2 Shifting: Age negation
        Level 3 Shifting: Age reversal
        Level 4 Shifting: Youth Inducement


        Limitations
        • Aging too far in either direction may have a bad effect on the victim.
        • Aging too far back could lead the user too mentally regressed, their brains being too underdeveloped to remember who they were or at least how to undo it.
        • Aging too far forward could lead to death from old age and other natural causes.

        [​IMG]

        Vibration Emission: The power to generate destructive shock-waves


        Capabilities: The user can generate shock-waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.


        [Applications]

        • Burrowing by vibrating fast enough to move through soil, displacing minerals.
        • Burst by emitting vibrations.
        • Disintegration by shaking matter to pieces.
        • Earthquake Generation
        • Ground Pound
        • Lateral Repulsion to repel objects away.
        • Sharpness Manipulation by vibrating objects.
        • Shockwave Clap
        • Shockwave Stomp

        level 1 Emission: Burrowing
        level 2 Emission: Burst by emitting vibrations
        Level 3 Emission: Disintegration by shaking matter to pieces
        Level 4 Emission: Earthquake generation
        Level 5 Emission: Ground pound
        Level 6 Emission: Lateral repulsion
        Level 7 Emission: Sharpness manipulation
        Level 8 Emission: Shockwave clap
        Level 9 Emission: Shockwave stomp


        Limitations
        • Vibrations must have something to vibrate and travel through, whether gas, liquid or solid matter.







      • Empathy: The power to fully interpret and replicate the emotions, moods, and temperaments of others.


        Capabilities: The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.

        Usually over time, an Empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. User may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect.


        [Applications]

        • Animal Empathy
        • Combat Perception - Predict foe's movements by reading their emotional pulses.
        • Ecological Empathy
        • Emotion Detection
        • Emotion Manipulation
        • Emotion Negation - Make the user or others feel no emotions.
        • Emotional Energy Manipulation
        • Empathic Echoes
        • Empathic Conversion
        • Empathic Creation
        • Empathic Inundation - Overloading one's foes with vast amounts of emotions.
        • Plant Empathy
        • Psychic Navigation - Can sense the presence of others by sensing their emotions.
        • Sensorial Link - Through emotions.

        level 1 Empathy: Animal empathy
        level 2 Empathy: Combat perception
        Level 3 Empathy: Ecological empathy
        Level 4 Empathy:Emotion detection
        Level 5 Empathy: Emotion manipulation
        Level 6 Empathy: Emotion negation
        Level 7 Empathy: Emotional energy manipulation
        Level 8 Empathy: Empathic echoes
        Level 9 Empathy: Empathic conversion
        Level 10 Empathy: Empathic creation
        Level 11 Empathy: Emathic inudation
        Level 12 Empathy: Plant empathy
        Level 13 Empathy : Psychic navigation
        Level 14 Empathy: Sensorial link


        Limitations
        • May only be able to receive emotions.
        • Might get taken over and act on those emotions.
        • Inexperienced Empaths may find their powers completely useless in a fight.
        • May experience headaches.
        • May not be able handle large amounts of emotions at once.
        • Defenseless against beings that have no emotions, such as robots or users of Apathy.
        • May be easily possessed by Spirits and Ghosts, as they are beings bound with emotions.
        • This does not have to be an actual power, but can be a skill/ability that can be developed, though it rarely reaches the same level as the actual power.

        [​IMG]

        Mind reading: The power to sense the thoughts of people.


        Capabilities: The user can sense the thoughts of other people, usually hearing them like ordinary speech, but possibly by other senses such as sight. Usually they sense the surface thoughts (including other mental communications), but they can also learn to push farther into subconscious and memories.


        [Applications]

        • Lie Detection
        • Telepathic Prediction

        level 1 Reading: Lie detection
        level 2 Reading: Telepathic prediction


        Limitations:
        • Does not work on mindless beings (corpses, animated objects, robots, etc.).
        • May be limited to a certain range to work, including touch only.
        • May be limited to one target at a time.
        • May be unable to "turn off" their power and have to constantly hear thoughts.
        • Since the user constantly hears thoughts, this limitation makes mind reading ineffective in large crowds.
        • May not be able to read impulsive actions.
        • Users of Psychic Shield are either immune or highly resistant.
        • May get overwhelmed by too many thoughts.
        • Unless one is multilingual or has the automatic ability to translate and decrypt, ability may not work if the target is thinking in alternate languages or encrypted codes.
        • The more intense the thought, the louder it sounds to the user.

        [​IMG]

        Physici communication: The power to communicate with one's mind


        Capabilities: The user is able to form a psionic communication line with another being, essentially rendering them capable of having comprehensible conversations with others using their minds. The user is able to open up channels of communications with others who may be incapable of physical speech or communicate if unable to physically speak.


        [Applications]

        • Communicate/converse with others using mental speech.
        • Enhanced Tracking: Open a telepathic channel to track someone down.

        level 1 Communication: Communicate/converse with others using mental speech
        level 2 Communication: Enhanced tracking


        Limitations:
        • May be limited to a certain range to work, including touch only.
        • May be limited to certain number of targets at a time.
        • Some targets, like those with Psychic Shield are immune.
        • Cannot read minds nor execute any action with the normal telepathic ability; only dialogue is possible.
        [​IMG]

        Telepthaic speaking: The power to speak telepathically


        Capabilities: The user can contact target and cause them to hear the mental communication as speech.


        [Applications]

        none

        level 1 Speaking: Can contact up to one person
        level 2 Speaking: Can contact up to two people
        Level 3 Speaking: Can contact up to three people
        Level 4 Speaking: Can contact up to a party of 5

        Limitations:
        • May have no way to choose who hears the message, broadcasting indiscriminately to all in the range.
        • Unless the connection is two-ways, user may not know whether or not the target understands their words.
        • Psychic Shield can block this power.
        • Can be infiltrated by Telepathic Hijacking.



      • Mind linking: The ability to develop a mental link with another living being.


        Capabilities: The power to link minds with other living being, sharing thoughts, memories, emotions or feelings.


        [Applications]

        None

        level 1 Linking: Can link minds with another living being
        level 2 Linking: Can link thoughts and share with another person
        Level 3 Linking: Can link memories with another person
        Level 4 Linking: Can link emotions/feelings with another person

        Limitations:
        • Linked beings may share the damage/death of each other.
        • May be limited to certain number of targets at a time.
        • May be irreversible/permanent.

        [​IMG]

        Knowledge projection: The ability to project knowledge onto another


        Capabilities: User can project knowledge onto another mind, allowing either instant transferal/learning/understanding or slower process where the target integrates the knowledge without a risk of overflow. Some users can transfer either knowledge, experience or both in various degrees.


        [Applications]

        None



        Limitations:
        • May take/use energy, making longer/extensive teaching tiring.
        • May be limited to a certain range to work, including touch only.
        • May be limited to certain number of targets at a time.
        • Overwhelming the target with knowledge may kill or drive them insane.

        [​IMG]

        Pushing: The ability to implant memories, thoughts, and emotions


        Capabilities: User can implant memories, thoughts and emotions into the minds of others in order to manipulate them. They are able to make a person do anything they desire, even commit suicide.


        [Applications]

        • Emotion Inducement
        • Memory Implantation
        • Mental Inducement
        • Subliminal Messaging

        level 1 Pushing: Emotion inducement
        level 2 Pushing: Memory implantation
        Level 3 Pushing: Mental inducement
        Level 4 Pushing: Subliminal messaging

        Limitations:
        • Does not work on mindless beings (corpses, animated objects, robots, etc.).
        • May be limited to a certain range to work, including touch only.
        • May be limited to certain number of targets at a time.
        • May not be able to remove implanted thoughts, emotions, and memories.
        • Users of Psychic Shield are either immune or highly resistant.




      • Mind walking: The ability to enter the mind of another person.


        Capabilities: The user can enter the minds of others, where they can see all the thoughts, memories and subconscious thoughts of that person.


        [Applications]

        none

        level 1 Walking: Can mind walk for 5 minutes
        level 2 Walking: Can mind walk for 20 minutes
        Level 3 Walking: Can mind walk for an hour

        Limitations:
        • Users of Psionic Shield are either immune or highly resistant
        • Some parts of the mind may be unwanted by the user.

        [​IMG]

        Download: The ability to download any sort of energy, data, matter


        Capabilities: The user can download any sort of energy, data, matter, etc. they want from anywhere and nowhere. They can download new materials, new information and even new powers out of nothing.
        If the user possesses powers that take time to reach full strength, this power can help speed up the process. This power can gather the energies and organize them into the form of a process bar to help reach completion.
        This power can even measure exact amounts of energies, substances, materials or other matters to be absorbed by the user (Ex. A hypodermic needle inserting a certain, measured amount of a drug).


        [Applications]

        None

        level 1 Download: User can download energy/matter
        level 2 Download: User can download memories/emotions
        level 3 Download: User can download powers
        level 4 Download: User can download a soul

        Limitations:
        • Others may be able to interrupt the download or the process may be stopped or slowed.
        [​IMG]

        Mind control: The power to control the minds of others.


        Capabilities: User can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.


        [Applications]

        • Attention Manipulation
        • Command Inducement
        • Fanaticism Inducement
        • Hypnosis
        • Pushing
        • Truth Inducement

        level 1 Control: Attention manipulation
        level 2 Control: Command inducement
        level 3 Control: Fanaticism inducement
        level 4 Control: Hypnosis
        level 5 Control: Pushing
        level 6 Control: Truth inducement

        Limitations:
        • May be limited to a certain range to work, including touch only.
        • May be limited to certain number of targets at a time.
        • May be weakened/ineffective against a target which doesn't have a mind or has low intelligence.
        • May not be able to make a person do something against their nature.
        • May wear off over time if not reinforced.
        • Cannot erase implanted information, but can suppress or nullify them by implanting other information.
        • Users of Higher Consciousness and Mass Consciousness may be uncontrollable.
        • Users of Psychic Shield or Indomitable Will are either immune or highly resistant.
        • Can be negated by Control Negation.


      • Remote telepathy: The power to use telepathy from a long range.


        Capabilities: User can use telepathy over vast distances, potentially on global or even cosmic scale.


        [Applications]

        none

        level 1 Remote: User can use telepathy over a block away from where they are
        level 2 Remote: User can use telepathy over a city away from where they are
        Level 3 Remote: User can use telepathy over a state away from where they are

        Limitations:
        • May still have a range limit.
        • May not be able to communicate with multiple minds at the same time.
        • Users of Psychic Shield are either immune or highly resistant

        [​IMG]

        Subconcious manipulation: The power to manipulate the subconscious.


        Capabilities: The user can manipulate everything hidden inside their or others subconscious, including ideas, wishes or desires, traumatic memories, painful emotions, etc. This allows them manipulate the hidden aspects of the mind in various ways, for example arrange memories as one desires, awaken secrets and information hidden deep in the subconscious, and give shape to emotions or thoughts hidden inside the mind.

        If the user is powerful enough they can erase what resides in the subconscious (like their capacity to choose right from wrong) and leave only what they deem "important" making them very strong or very dangerous. Another rare use is the capability to manipulate dreams, able to even create very vivid nightmares.


        [Applications]

        • Consciousness Shattering
        • Indirect Emotion Manipulation
        • Indirect Mental Manipulation
        • Memory World Creation
        • Indirect Thought Manipulation
        • Subliminal Messaging
        • True-Self Recognition

        level 1 Sub: Consciousness shattering
        level 2 Sub: Indirect emotion manipulation
        level 3 Sub: Indirect mental manipulation
        level 4 Sub: Memory world creation
        level 5 Sub: Indirect thought manipulation
        level 6 Sub: Subliminal messaging
        Level 7 Sub: True self recognition


        Limitations:
        • Users of Psionic Shield are either immune or highly resistant.
        • Does not work on users of Cyber Mind, for their mind is not organic.
        • While inside the mind of others, the user is vulnerable to attacks, both in the real world and inside the subconsciousness of others.
        • May become overpowered by other users with the same ability, especially by strong telepaths.

        [​IMG]

        Memory manipulator: The power to control memories


        Capabilities: User can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.


        [Applications]

        none

        level 1 Memory: User can control their memories
        level 2 Memory: User can control their's and another's memory
        Level 3 Memory: User can shift/change/wipe/ and restore their's and another's memory

        Limitations:
        • May lose control in times of stress or if rushed.
        • May get overwhelmed with memories of others.
        • May be an accidental side effect of Life-Force Absorption.
        • May confuse your memories with someone else's.
        • May need to make physical contact with their targets to activate their power.
        • May be difficult in discerning manipulated memories with normal ones.
        • Memories must be well defined or else targets may suspect that it's not their own.
        • Users of Psychic Shield are either resistant or immune.
        • Users of Retrocognition can perceive the difference between history and memory.
        • Panmnesia







      • Card Manipulation: The ability to manipulate cards


        Capabilities: The user can create, shape and manipulate cards of all kinds, includingplaying cards, tarot cards, trading cards, etc., shaping and combining them as needed, or moving them with telekinesis.


        [Applications]

        • Create/generate/multiply cards.
        • Efficacy Manipulation including speed, density, hardness and/or sharpness.
        • Repair cards.
        • Attack Powers using cards.
        • Card Power
        • Constructs Creation using cards, including weapons/missiles, walls,armor or allies/servants.
        • Flight using cards.
        • Matter Surfing by riding cards.

        level 1 Card: Create/generate/multiply
        level 2 Card: Efficacy manipulation; speed/density/hardness/sharpness
        level 3 Card: Repair cards
        level 4 Card: Attack powers using cards
        level 5 Card: Card power
        level 6 Card: Constructs creation using cards
        level 7 Card: Flight using cards
        level 8 Card: Matter surfing by riding cards


        Limitations:
        • May be unable to create cards, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

        [​IMG]

        Enhanced strength: The power to exert great strength from their muscles


        Capabilities: Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.


        [Applications]

        • Peak Human: Possess enough strength to lift over twice one's own body weight to 800lbs-1100lbs.
        • Enhanced: User's strength is augmented, but not to supernatural levels.
        • Supernatural: Gain supernatural strength that come in three levels.
          • Type I: Being able to lift up cars to trucks, buses, and large boulders.
          • Type II: Being able to lift heavier structures from battleships to massive aircrafts.
          • Type III: Ex: Being able to lift skyscraper size structures and being capable of moving mountainous figures at top strength.
        • Absolute: Incalculable strength that allows user to lift astronomical structures such as being capable of lifting entire planets with ease and distorting the very fabric of reality with one's bare hands.



        Limitations:
        • Balance, gravity, and mass still affect the user.
        • Users are still susceptible to Newton's Three Laws of Motion.
        • Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
        • May damage environment/other people without meaning or noticing.
        • There may be a limit to how strong a user can become before it's dangerous for themselves to use. (Ex: Gentle)
        • May be limited to certain limbs.

        [​IMG]

        Enhanced speed: The ability to move at extraordinary physical speed.


        Capabilities: Users can move much faster than the average member of their species, some near or at the speed of sound, or even faster. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including friction, g-force, inertia, etc.


        [Applications]
        • Peak Human Speed
        • Supernatural Speed
        • Absolute Speed


        level 1 Speed: Peak human speed
        level 2 Speed: Supernatural speed
        Level 3 Speed: Absolute speed

        Limitations:
        • Users' physical state affects their speed and endurance.
        • May have effects on the users aging, increasing or decreasing it.
        • May be temporary in effect and limited in continuation depending on the user.
        • May cause burning and extreme heat from the friction of speed.
        • Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.


      • ?

      • ?

      • ?



    Spoiler









      • Creation: The ability to create anything and everything from nothing.


        Capabilities: User can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. They can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as object, user has the power to make it reality.


        [Applications]

        • Big Bang Inducement
        • Create something and/or anything out of nothing:
        • Create anything to an infinite scale.
        • Create energy and matter to an infinite scale.
        • Create life, souls or anything biological/organic.
        • Create living tissue to regenerate.
        • Create tools, weapons, automatons etc.
        • Imagination Manifestation


        What you will learn
        • Spoiler

          • Alternative Dream Universe
          • Chemical Generation
          • Constructs Creation
          • Dimension Creation
          • Elemental Generation
          • Energy Generation
          • Environment Creation
          • Mecha Creation
          • Memory Manifestation
          • Object Creation
          • Portal Creation
          • Recreation
          • Remote Materialization
          • Replicative Sculpting
          • Robot Creation
          • Soul Creation
          • System Creation
          • Weapon Creation



        Limitations:
        • May be limited by raw power and imagination.
        • May need to know how an object works in order to create it fully functional.
        • Process may not be instantaneous, especially when large objects are being created.
        • May require knowledge of chemistry and biology






      • Rare powers are not the same as your typical starter , novice level under a Branch of Nature, or Healing. Rare abilities are born with the user, you do not learn it. Rare abilities take to heavy of a toll to be learn, and requires a lot of stamina along with sacrifices.

        Each user of these rare powers have their own sacrifices and limitations that are separate from basic powers and casting spells. these sacrifices and limitations usually end with death, breaking, memory loss, blood loss, and other fatal injuries that's hard to reverse.

        Rare abilities can be later transformed into Legendary powers.





        Time Control: The ability to manipulate time.


        Capabilities: The user can manipulate the time in general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of the user, with top levels can affect the entire space and time continuum.

        Since "time" exists and flows within "space", the two are interrelated, and by manipulating time, one is basically distorting space proportionally. The effects of this relative distortion can vary, such as controlling time of a mere object or person may not affect the space they reside in, but to twist the time-stream of a region of space can cause the area itself to warp. Due to time existing in one space, manipulating it cannot affect another dimension.


        User: Demara Inu





        [​IMG]

        Hemokineses: The power to manipulate blood, whether it's from oneself, others or free-flowing

        Capabilities: User can create, control and otherwise manipulate blood of oneself, others or from their surroundings, whether it be from blood-banks, hospitals, or battlefields.

        User: Camelot

        @DarkiusHeavenstein


        [​IMG]

        Cosmo Control: The power to manipulate all cosmic forces.

        Capabilities: User can create, shape and manipulate cosmic energies to produce nearly any effect they desire, including the molecular restructuring and transmutation of matter, the manipulation of matter across space and time, the creation of force fields, the creation of inter-dimensional portals and vortexes, telekinesis, and cosmic awareness.

        User can call upon the comets, meteors, asteroids, stars, moons, planets, nebula, quasars, and dark matter. They can generate stellar winds, solar flares, cosmic storms and invoke meteor showers.
        User doesn't usually actually summon a planet/celestial object or control and manipulate its movement (as that would result in it being obliterated), but they can summon and control its energy.

        User: Unknown

        [​IMG]


        Pathokinesis: Pathokinesis is the ability to sense and change the emotions of the those around him.

        Capbilities:

        User: @Justin Charming










      • Paradox Control: The ability to surpass and ignore the laws of reality, logic and common sense

        Capabilities: The user is able to surpass and ignore the laws of reality, logic, common sense, etc, making them able to cause anything to happen or not happen.

        User: Ginta
        [​IMG]

        Geocentrism:

        Capabilities: When activated, the user can control the movements of any opponent that steps into one of their circles and either trap them, or shift their movements. To simulate, The user would be the earth, and the target would be the/a moon orbiting around due to the earth's gravitational pull.


        User:

        [​IMG]

        Heliocentrism:

        Capabilities: When activated, The user is able to swiftly move around their opponent in a circular path, similarly to how a planet revolves around the sun. To simulate, Galileo's target would be like the sun in a solar system, and Galileo would be one of the planets orbiting the sun.

        User:

        [​IMG]

        Necromancy: The power to utilize magic involving the dead, life-force and/or souls.

        Capabilities: The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

        Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die

        User: David










     
    #1 universalbore, Feb 29, 2016
    Last edited: Mar 4, 2016
    • Love Love x 1




      • Communicate: The power to speak with Nature

        [ Applications ]

        • Aerial Communication
        • Botanical Communication
        • Empathetic Weather Manipulation
        • Zoolingualism


        Level 1 Communication : Aerial Communication

        Level 2 Communication: Botanical Communication

        Level 3 Communication: Empathetic Weather Manipulation

        Level 4 Communication: Zoolingualism


        Level 1-4 in further explanation

        Spoiler

        Ariel Communication

        Ability: The ability to communicate with the winds.
        Capabilities: The user can communicate with the winds in the surrounding area. The Abilities make for an excellent tracking mechanisim as the winds can move all throughout an environment and report back to its user with information.
        Limitations:
        • Area devoids of winds cannot be properly set for communication.



        Botanical Communication

        Ability: The power to communicate with plant-life.
        Capabilities: The user can communicate telepathically by speaking verbally, or by touching it physcially, with all forms of plant life, including flowers, trees, fruits , vegetables, pollen,etc.
        Limitations:
        • May only be able to communicate with certain types of plants.
        • The user can not communicate with fungus.


        Empathetic Weather Manipulation:

        Ability: The power to manipulate the weather with one’s emotions
        Capabilities: The weather is tied to the users emotions
        Limitations:
        • User may not be aware of this power * The Dean or a teacher will know if you have this ability.*
        • May be constantly active
        • May be unable to control their feelings.

        Zoolingualism

        Ability: The power to talk to animal life forms and understand their reactions.
        Capabilities: The user is able to understand the speech or emotions of animal life forms.
        Limitations:
        • May be limited to certain kinds of animals.


        [​IMG]

        Animal Morphing: The power to transform into animals.


        Capabilities: The user can transform into animals, whether partially or completely, as well as use the abilities, traits and appearance/physiology of animals by rearranging their own DNA structure. Users may be able to transform into alien animals and/or animals they have never encountered, such as Dinosaurs. Some may have this ability from an empty genetic code, allowing them to accept any form from which they have a DNA sample, others may be able to alter their form mentally and change just by seeing and mimicking animal features.

        [ Applications ]

        • Transforms into animals
        • Possess the special abilities of animals


        Level 1 Morphing: Can transform into one animal of their chossing.

        Level 2 Morphing: Can transform into two animals of their choosing, but can only take on one special ability of one animal out of the two.

        Level 3 Morphing: Can transform into three animals of their choosing, but can only take on two special abilities of two animals out of the three. You are able to mix the ability as well. eg. You choose shark, bear, bird. You can choose the claws of a bear and the wings of a bird.

        Level 4 Morphing: Can transform into four animals of their choosing, but can only take on three special abilities of three animals out of the four. You are able to mix the ability a well.


        Limitations:


        • May have a limited selection of predetermined animal forms to take.
        • May require a visual memory of genetic sample of target animal through touch or assimilation.
        • Incapable to transform into inanimate objects, or anything else other than animals.
        • May take on memories or characteristics of morphed or assimilated animals.
        • May not maintain human mentality.
        • May not be able to speak in a human language.
        • May not be able to combine several animal forms.
        • May not be able to morph directly from one animal to another.

        [​IMG]
        Animal Imitation: The power to mimic the abilities, traits. and behavior of animals.

        Capabilities: The user can use/imitate animal powers, they can run like an ostrich, swing like a monkey, sprint like a cheetah, move like a cat, take the strength of an ant, track like a dog, hide like a turtle, constrict like a snake, etc. They cannot transform into animals, as this power only enables the user to mimic animalistic traits while still in their original form. Some users can mimic multiple animals at once.

        [Applications]

        • Use and imitate animal traits and abilities.
        • Possess any special abilities of animals.

        Level 1 Imitation: Can only imitate one animal

        Level 2 Imitation: Can only imitate two animals

        Level 3 Imitation: Can only imitate three animals

        Level 4 Imitation: Can only imitate four animals


        Limitations:

        • May be limited to mimicking only the animals they have observed
        • Cannot transform into animals.
        • May take on specific traits of an animal, such as wanting to find rotting things if impersonating a fly, or feeling territorial if impersonating lions.
        • May be limited to mimicking one animal at a time or are limited on how long they can mimic animals.
        • Some abilities may be compromised by size and differences.
        • May experience different weaknesses of animals, such as dogs having to constantly hear ultrasound waves, or having an urge to play with a ball of yarn like a cat.
        [​IMG]

        Animal Telepathy: The power to read the minds and communicate with animals

        Capabilities: The user can telepathically read the minds of animals and communicate with them, they are also able to control the minds of animals to do their bidding.

        Limitations:

        • May be limited to animals of higher intelligence.
        • May be limited to certain types of animals.


        [Applications]

        • Animal Manipulation
        • Zoolingualism


        Level 1 Animal Telepathy: Animal Manipulation

        Level 2 Animal Telepathy: Zoolingualism


        Animal Manipulation

        Abilities: The power to influence animal behavior.
        Capabilities:The user can control animals, they can set stampedes onto attackers, get animals to fetch things. Users may be able to call forth hoards of rats or insects to wipe out a crop, or to encourage bees to replant it.
        Limitations :
        • May be limited to a specific species of animal.
        • May be limited to a particular number of targets at any given time.
        • May cause backlash, where the animals exact revenge on the user after they regain their free will.

        [Applications]

        • Animal Empathy
        • Animal Scrying
        • Taming

        Level 1: Animal Empathy

        Level2: Animal Scrying

        Level 3: Taming


        Animal Empathy

        Abilities: The power to empathize with animals.
        Capability: The user can sense and or understand the emotions of animals.
        Limitations:
        • Is not a form of mind control, so aggressive, dangerous animals may still attack user.
        • User may be limited to specific animal or animal type.
        • If the empathetic's bond is too strong, the user may act like the animal, and become less human.



        Animal Scrying

        Abilities: The ability to perceive through any animal's senses
        Capability: The user can "hitch-hike" animal senses and experience what happens as if they were them. This power grants the user with the ability to taste, feel, smell, see and/or hear from animal senses. It allows the user to experience the world as their target/companion would.
        Limitations:

        • May only be able to sense through the senses of certain kinds of animals, such as mammals, rodents, or even just squirrels.
        • Users own body may be helpless while they are using someone elses senses.
        • Unless user has some ability to control the animal they are using, they have no control where it goes and what it looks.
        • Some animals have so different sensory abilities that they are hard to understand.



        Taming

        Abilities: The power to have an organic , empathic and/or psychic link with a creature.
        Capability: The user can establish an organic, empathic, and/or psychic link with a creature which allows them to mount on top of the creatures even the most dangerous of beasts for battle or even control any sort of pack and use them for tracking or for battle use. They can tame anything that the user is capable of taming and that is capable of speed, of strength, size, flight, and power.
        Limitations:
        • If either one is damaged, the other one may also suffer; this includes death.
        • May require "trust" to have a link.
        • Some animals may need to see you as there alpha first.
        • Some animals can't be mounted, because some animals aren't meant or build to be mounted.






      • Air manipulation


        Capabilities: User can create, shape and manipulate air, the common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.


        [Applications]

        There are multiple applications dealing with Air manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Aerokinetic flight
        • Aerokinetic surfing
        • Air walking
        • Repelling
        • Air attacks
        • Air Negation
        • Vacuum Creation


        level 1 Air Manipulation: Flight, Surfing, Walking (Basic movement and transportation)
        level 2 Air Manipulation: Repelling, Air Negation
        Level 3 Air Manipulation: Air attacks, Vacuum creation


        Limitations

        • May be unable to create air/wind, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Ineffective in a vacuum: atmosphere must be present.
        • Variations in air-pressure may complicate things for beginners.
        • May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
        • Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.

        [​IMG]


        Water Manipulation: The power to manipulate water.

        Capabilities: User can create, shape and manipulate water, inorganic compound with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to another.

        [Applications]

        There are multiple applications dealing with Water manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Flood Creation
        • Water Separation
        • Whirlpool Generation
        • Hydrokinetic Constructs
        • Water Attacks
        • Water Purification
        • Water Walking
        • Healing Water
        • Water Aura
        • Water portal creation


        level 1 Water Manipulation: Water walking, water portal creation, water aura, water attacks
        level 2 Water Manipulation: Whirlpool generation, water separation, hydrokinetic constructs
        Level 3 Water Manipulation: Water purification, flood creation,


        Limitations


        • May be unable to create water, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Controlling and manipulating great bodies of water (ponds, lakes, seas, oceans) over an excessive period of time is exhausting.
        • Susceptible to Electricity Manipulation.
        • Can be opposed by Fire Manipulation, Magma Manipulation, or Ice Manipulation.
        • Those with Sand Manipulation could use silicate particles to absorb the moisture from water.
        • May not be effective against Oil Manipulation since oil is hydrophobic, meaning repelled from water.
        [​IMG]

        Earth Manipulation: The power to manipulate elements derived from earth.


        Capabilities: User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.

        [Applications]

        There are multiple applications dealing with Earth manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Polish
        • Repair
        • Burrowing
        • Earth attacks
        • Limited gravity manipulation
        • Earth constructs


        level 1 Earth Manipulation: Polish, repair, burrowing
        level 2 Earth Manipulation: Earth attacks, earth constructs
        Level 3 Earth Manipulation: Limited gravity manipulation


        Limitations

        • May be unable to create earth, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • May have to be/stay in contact with earth.
        • Glass and artificial solids may be hard or impossible to control.
        • Geokinetic Immunity
        • May not be able to control over extraterrestrial (Alien) elements.
        • May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth

        [​IMG]

        Fire Manipulation: The power to manipulate fire.


        Capabilities: Users can create, shape and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different.


        [Applications]

        There are multiple applications dealing with Fire manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Burning/Melting
        • Incineration
        • Fire attacks
        • Ultimate burning
        • Pyrokinetic construct
        • Pyrokinetic flight

        level 1 Fire Manipulation: Burning, melting, [pyrokinetic flight
        level 2 Fire Manipulation: Pyrokinetic construct, fire attacks
        Level 3 Fire Manipulation: Ultimate burning, Incineration


        Limitations

        • Control is extremely important. Unconscious use of this power can be catastrophic.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Fire Immunity and/or Thermal Resistance isn't always part of the package, so burning yourself is possible.
        • May be limited to controlling/immunity to the fire which they create.
        • May be unable to create fire, being limited to manipulating only from already existing sources.
        • Unless user has Cosmic Fire Manipulation or Hell-Fire Manipulation/Holy Fire Manipulation:
          • The Fire Triangle (Oxygen, Fuel, Heat) applies:
            • Oxygen is needed as fuel.
            • Sufficient lack of heat may complicate things.
            • Something or someone to burn is needed.
        • Users can be overpowered by Water Manipulation, Water Generation, Ice Manipulation and/or Freezing.

        [​IMG]

        Weather Manipulation: The ability to control the weather.


        Capabilities: User can sense, create, shape and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes. This includes the ability to generate various natural phenomena or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.


        [Applications]

        There are multiple applications dealing with Weather manipulation. If you would like to further your research on the selection listed below, you can ask a teacher.

        • Aeiral Adaption
        • Flight
        • Thunder manipulation
        • Blizzard creation
        • Lightning calling
        • Cloud generation

        level 1 Weather Manipulation: Flight, cloud generation
        level 2 Weather Manipulation: Aeiral Adaptoin, blizzard creation
        Level 3 Weather Manipulation: Thunder manipulation, lightning calling


        Limitations:

        • May be emotion-based, and therefore it becomes unstable if user gets emotional.
        • Requires an atmosphere as a medium i.e. air and space.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • May not be able to control the weather after they cause the effects to manifest.
        • May not be able to generate weather effects, having limited control over existing ones.

        Other Manipulations that are available

        • Sand Manipulation
        • Magsma Manipulation
        • Crystal Manipulation
        • Electricty Manipulation
        • Thermal Manipulation




      • Botanical Communication: The power to communicate with plant life.


        Capabilities: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc.


        [Applications]

        None

        level 1 Communication: The user is able to speak verbally.
        level 2 Communication: The user is able to speak by touching.
        Level 3 Communication: The user is able to speak telepathically.


        Limitations:
        • May only be able to communicate with certain kinds of plants.
        • The user cannot communicate with fungus because fungi aren't plants.



        [​IMG]

        Terrain Manipulation: The ability to change any type of terrain to any other type


        Capabilities: User can change any type of terrain to any other type, for example turn a mountain into a sea, desert to jungle, hill into a lake, etc. With bigger the change will take longer time to happen. Any living things that can't adapt to changes you make will die.


        [Applications]

        • Area Raising/Lowering
        • Earth Manipulation
        • Limited Environmental Manipulation
        • Plant Manipulation
        • Planetary Dissociation Travel
        • Sand Manipulation

        level 1 Terrain Manipulation: Area raising/lowering.
        level 2 Terrain Manipulation: Earth Manipulation.
        Level 3 Terrain Manipulation: Limited Environmental Manipulation.
        Level 4 Terrain Manipulation: Plant Manipulation.
        Level 5 Terrain Manipulation: Planetary Dissociation Travel.
        Level 6 Terrain Manipulation: Sand Manipulation.


        Levels 1-6 in further explanation


        Spoiler

        Level 1: Area Raising/Lowering
        Ability: The power to raise or lower targeted area
        Capabilities: User can elevate or lower targeted area to a higher or lower levels.
        Limitations:
        • There may be some minerals that can't be moved or shifted from the earth.
        • May not affect artificial structure on the area.
        • May damage artificial structure on the area.

        Level 2: Earth Manipulation
        Ability: The power to manipulate elements derived from earth.
        Capabilities: User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions regardless of their state (mountain, boulder, sand or dust), dirt, soil, etc.
        Limitations:
        • May be unable to create earth, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • May have to be/stay in contact with earth.
        • Glass and artificial solids may be hard or impossible to control.
        • Geokinetic Immunity
        • May not be able to control over extraterrestrial (Alien) elements.
        • May be weak against Electricity Manipulation as electricity can travel through the ground and break apart the earth.

        Level 3: Limited Environmental Manipulation.
        Ability: Power to manipulate the Environment and everything in them
        Capabilities: User can create, shape and manipulate the environment and everything in it, including all the aspects of the environment, from the purely physical ones and also mythical/conceptual ones.
        Limitations:
        • User may be unable creating environment, being limited to manipulating already existing one.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.


        Level 4:Planetary Dissociation Travel
        Ability: The ability to dissociate themselves from planetary rotation to travel at high speeds.
        Capabilities: User is able to dissociate themselves from planetary rotation, allowing them to travel across the globe at high speeds. This can be used to get to other areas of the world quickly and easily.
        Limitations:
        • May fly over their intended area of landing.
        • Could end up lost once they land.

        Level 5: Plant Manipulation
        Ability: The power to control plant-life.
        Capabilities:Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.
        They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

        Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.
        User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.
        Limitations:
        • May be unable to create plants, being limited to manipulating only from already existing sources.
        • Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
        • High levels of radiation in a concentrated area may cause defects in the ability.
        • Users may be only able to control certain types of plants.
        • Users may be limited on how many plants or how long they can control them.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
        • Susceptible to lightning strikes.

        Level 6: Sand Manipulation
        Ability: The power to manipulate sand.
        Capabilities: User can create, shape and manipulate sand, a naturally occurring loose, fragmented/granular sedimentary material composed of finely divided rock and mineral particles ranging in diameter from 0.0625 mm (or 1⁄16 mm) to 2 mm.

        The most common sand is composed of particles of quartz (colorless/slightly pink) and feldspar (pink/amber). Black sands, such as those found in Hawaii, are composed of particles of obsidian formed by volcanic activity. Other black sands include materials such as magnetite and homblende. Coral sands are white or gray, and sands composed of broken shell fragments are usually light brown.
        Limitations:
        • May be unable to create sand, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Water and Blood Manipulation can make sand heavier and harder to manipulate.
        • Fire Manipulation can melt sand into glass.
        • Ice Manipulation/Freezing can turn sand solid.
        • Sand can be weighed down when mixed with a powder of higher density, such as iron or gold dust, thus reducing manipulation.






        Limitations
        • Too many permanent changes could shift the climate of the earth or wipe out entire species.
        • If you need a stable planet to live on, you can't make that many permanent changes.
        • Cannot create wildlife to roam free in your world.
        • Some users could only control one type of terrain at a time.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.


        [​IMG]


        Plant enhancement: Power to augment, grow or bring plants back to life and even create them


        Capabilities: User can increase the amount and health of plants, flowers and other produce, heal and otherwise nourish them and influence environment to reach and stay on the ideal range to help plant-life flourish. They can communicate with plants, accelerate their growth and even create them from nothing if needed.


        [Applications]

        • Plant Communication
        • Plant Growth
        • Water Generation
        • Water Form Manipulation

        level 1: Plant Communication
        level 2: plant Growth
        Level 3: Water Generation
        Level 4: Water temperature Manipulation


        Level 1-4 in further explanation

        Spoiler

        Plant Communication

        Level 1
        Ability:
        The power to communicate with plant-life.
        Capabilities: The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc.
        Limitations:
        • May only be able to communicate with certain kinds of plants.
        • The user cannot communicate with fungus because fungi aren't plants.
        [​IMG]
        Plant Growth

        Level 2
        Ability:
        The power to influence the growth of plant life.
        Capabilities: The user can influence and accelerate the growth of plants, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. User can cause plants to grow from seeds to full-grown plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats
        Limitations:
        • User cannot create plants, so they need seeds and maybe fertile soil.
        • May be limited to the user's emotional state.
        • May be unable to manipulate plant-life that isn't native to the area they are.
        • May be unable to manipulate plant-life that isn't native for them.
        [​IMG]


        Water Generation


        Level 3
        Ability:
        The power to generate water.
        Capabilities: User is able to generate water.
        Limitations:
        • May dehydrate user.
        • Unable to control the generated water.
        [​IMG]
        Water Form Manipulation


        Level 4
        Ability:
        The ability to manipulate every property and state of water
        Capabilities: The user can manipulate water in every form possible, the basic three being liquid, solid and gas, as well as transform it from one phase to another. More powerful users can convert water into the fourth phase,plasma.
        The user can also manipulate every property of water, such as viscosity and density of water, changing liquid into thick and adhesive or thin as oil, or condensing vapor particles and liquid enough to be tangible to the point of solid and hardened.

        Because blood cells is 55% blood plasma, which in turn is up to 95% water, advanced user can control blood via that water content, controlling the target by it, and even crystallize or evaporate it. This would take delicate control, as the blood plasma does contain other components.

        Similar to its counterpart, Fire Manipulation, water molecules is a medium for heat exchange in both its high heat capacity and coolant, thus allowing the user to manipulate external thermal energy, and therefore the surrounding area's temperature.


        Limitations:
        • No water renders ability useless, unless one can generate water, ice or vapor.



      • Disease Manipulation: The power to control all diseases, viruses, bacteria and infectious agent


        Capabilities: The user can create, manipulate, shape, transform, cause/heal, etc. all forms of diseases, including their severity, contagiousness, methods of spreading, etc. They can control the organisms that spread diseases, including germs, bacteria, virus or other pathogen on a cellular level, including bacteriophages, microorganisms (microscopic organisms),retroviruses, cells that abnormally grow to make cancerous tumors and cysts, and pathogens that produce genetic mutations.


        [Applications]

        • Curing
        • Death Inducement
        • Disease Detection

        level 1: Curing
        level 2: Death detection
        Level 3: Death inducement

        Levels 1-3 in further explanation

        Spoiler

        Curing

        Level 1
        Ability:
        The power to remove illness, mutation, diseases or any induced conditions.
        Capabilities: The user can remove various conditions from themselves or others, returning to the original, unmodified state and/or gain a pure condition free from all outside conditions. This is a variation of healing that restores their normal condition by removing any form of illness, diseases, mutation, obtained powers or skills or behavioral shifts which are caused by spells, hypnosis and mind control.
        Limitations:
        • The user cannot heal wounds.
        • Might be limited to what they can cure at first.
        [​IMG]
        Death Detection


        Level 2
        Ability:
        The power to sense the coming of death and the actual act of dying.
        Capabilities: The user is capable of sensing the coming of death, able to determine when someone is dead or dying or if others have died in a specific location. At times, this extends to seeing the names and lifespans of those who's faces the user sees.
        Limitations:
        • May have limited range depending on the user's proficiency, innate talent or the nature of the power itself.
        • May be always on.
        • May not work on the user's own death.
        • Only works on beings capable of dying.
        • May only work on beings with a soul.
        • May only be able to see natural death.
        • Deaths may always happen despite the user's actions.
        • They may come out as signs or clues.
        [​IMG]
        Death Inducement


        Level 3
        Ability:
        Power to cause death, either instantly or after certain time.
        Capabilities: User can kill anyone and possibly even anything using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing certain ritual.
        Limitations:
        • Death Negation
        • Immortality voids this power.
        • May have limitations on distance.
        • Those with Resurrection could undo the damage.
        • Users may be limited on how many times they may kill (this also includes the targets they can kill at a time).
        • May require physical contact.



        Limitations
        • Users may not be immune to their own diseases.
        • Users may become carriers to their own fatal illnesses, spreading it unwillingly through the community.
        • Healing can remove diseases.
        • Users of Enhanced Immunity and Omni-Immunity are either immune or highly resistant.
        • Enhanced Regeneration defeats this by simply recovering.

        [​IMG]


        Danger Intuition: The power to detect impending threats.


        Capabilities: The user can sense nearing dangers and sense unwanted or hectic threats to their well-being, acute danger, potential immediate danger, evade danger, and impending danger. The intuition usually regards themselves, but may include their surroundings (a distant car-wreck).

        [Applications]

        None

        level 1: Can sense nearing dangers and sense unwanted or hectic threats.
        level 2: Evade danger
        Level 3: Stop danger


        Limitations
        • May be unable to sense remote dangers.
        • May be unable to divert oneself from assaults.
        • May become paranoid after continuous effects.
        • Reflexes may be hindered to user's normal capabilities.
        • Usually unable to shut off faculty.
        • Could be fooled by someone you trust, (i.e. best friend literally stabs you in the back.)
        • May be hard to decipher the impending danger until it happens.


        [​IMG]


        Gravity Manipulation: The ability to manipulate gravity


        Capabilities: User can create, shape and manipulate gravitation, a natural phenomenon by which all physical bodies attract each other, and gravitation, hypothetical elementary particles that mediate the force of gravitation.
        User can bend gravity to make the environment very “heavy” or “light”, cause objects to “fall” toward another object instead of the earth (“nexus inducing”), flatten objects, and generate miniature black holes to compress objects into oblivion. They can repel and attract matter and energy regardless of its mass or move objects in a manner similar to telekinesis.

        Offensive uses of this power include repulsing people or objects with such force to shatter practically anything, increasing gravity to crush or immobilize opponents, decreasing it to render them defenseless, or surrounding one's body in a gravitational field to amplify physical strength. Defensive uses include creating a gravitational force-field to repel all manner of attacks or anchoring oneself to the ground.


        [Applications]

        • Create/generate, absorb, shape and manipulate gravity
        • Increase gravity
        • Crushing things by enveloping them with a gravity field.
        • Immobility by using gravity to adhere oneself to the ground.Weight Manipulation
        • Reduce/Remove gravity
        • Gravity Attacks
        • Gravity Constructs
        • Gravity Defiance


        level 1 Gravity: Create/generate,absorb, shape and manipulate gravity
        level 2 Gravity: Increase Gravity
        Level 3 Gravity: Crushing things by enveloping them with a gravity field
        Level 4 Gravity: Immobility by using gravity to adhere oneself to the ground (Weight manipulation)
        Level 5 Gravity: Reduce/remove gravity
        Level 6 Gravity: Gravity attacks
        Level 7 Gravity: Gravity constructs
        Level 8 Gravity: Gravity Defiance



        Limitations
        • May be unable to create gravity, being limited to manipulating only from already existing sources.
        • May be useless in areas with no gravity (not much of an issue though since technically anywhere even space has gravity).
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user, and their power's natural limits.
        • Gravity is the weakest of the fundamental forces, so this power may lose out against manipulations of the other forces.
        • As gravity is the result of warped space-time, users of Chronolock or Space-Time Manipulation may affect/be unaffected.
        • Users of Gravity Negation or Physical Force Immunity can ignore gravity.

        [​IMG]

        Nature Infusion: The power to infuse power of nature into objects (usually a weapon), beings or powers.


        Capabilities: The user can infuse objects (usually a weapon), users or powers with power of nature, empowering and energizing them and allowing the user to manipulate their qualities and efficiency, allowing a vast variety of effects to be used through the object. E.g infuse a sword with the of power nature to create and manipulate natural disasters.


        [Applications]

        • Absorb and/or generate natural energy.
        • Amplify the strength, energy and power of weapons.
        • Charged Attacks/Energy Wave Emission
        • Efficacy Manipulation including speed, density, hardness and/or sharpness.
        • Nature Aura to manifest infusing power/energy/matter outside the target.
        • Nature Constructs to shape the power into various forms.
        • Naturakinetic Combat
        • Nature Enhancement



        level 1 Infusion: Absorb and/or generate natural energy
        level 2 Infusion: Amplify the strength, energy and power of weapons
        level 3 Infusion: Charged attacks/energy wave emission
        level 4 Infusion: Efficacy manipulation including speed, density, hardness and or/sharpness
        level 5 Infusion: Nature aura to manifest infusing power.energy.matter outside the target
        level 6 Infusion: Nature constructs to shape the power into various forms
        Level 7 Infusion: Naturakinetic combat
        Level 8 Infusion: Nature enhancement

      Spoiler
      Spoiler





      • Note that the levels refer to what kind of damage user can heal, not the rate/speed the healing process happens.

        Level 1: User can do anything that normal healing would do, simply accelerated.
        • Can heal minor wounds such as cuts, bruises and light burns.
        • Recovering from minor to moderate blood loss.
        • Critical wounds such as lost of limbs or damaged nerves and internal organs cannot be healed, but wounds can be closed.
        • Cells that are fatally damaged, such as by burning, cannot be healed, resulting in permanent scarring.


        Level 2: User can do anything that normal healing and modern medical knowledge could achieve.
        • Can heal external wounds, including fractured bones and deeper burns, disregarding of severity.
        • Lost limbs can be reattached.
        • Minor damaged internal organs may healed, but more severity may be beyond repair and may take more time to heal.
        • Nerves may remain damaged.



        Limitations
        • May be limited to healing either oneself or others.
        • May only be able to heal non-fatal wounds.
        • May have limited range, including touch only.
          • May need direct body-to-body contact (possibly naked "for better skin contact"), various kinds of blood or power transfers through kissing/licking, a Magic Kiss with healing properties, and so forth or even sexual activities.
        • May be limited to healing only certain types of wounds or diseases.
        • May not work on permanent injuries or abnormal injuries that cannot be treated.
        • May not occur automatically, thus preventing the users from healing injuries by reflex.
        • May be painful for the recipient of the healing.
        • Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
        • Useless against Irreversible Destruction.
        • Certain methods may require delicate control when healing, otherwise it may cause cellular damage.
        • May cause the healer's body to deteriorate.



      • Solar Healing: The ability to heal by using solar elements.


        Capabilities: The user can heal themselves or others by using solar elements.


        [Applications]

        • Healing
        • Regenerative Healing Factor
        • Solar Energy Generation

        level 1 Solar: Healing
        level 2 Solar: Regenerative Healing Factor
        level 3 Solar: Solar energy generation


        Limitations

        • Eclipse Manipulation
        • Sun Blocking
        [​IMG]

        Healing Blood: The power to have blood with healing properties.


        Capabilities: User has blood that is heavily enriched with regenerative properties, which can keep themselves constantly healed and in optimal health as long as the blood keeps flowing within.
        By transfusing the blood to another, it can help boost the recipient's healing process. If given at large amounts, it can permanently infuse the recipient with the power of regeneration.


        [Applications]

        None

        level 1 Blood: Can only heal one person
        level 2 Blood: Can heal two people
        Level 3 Blood: Can heal three people


        Limitations
        • May only work on one who has the same blood type as the user.
        • In some cases need a blood transfusion through medical equipment.
        • Over-limit transfusion may weaken the user.
        • Recipients' regeneration may have a diluted effect compared to that of the progenitor's.
        • Users of other special types of blood may nullify/negate this power (ex. users of Cursed Blood may be immune).

        [​IMG]

        Spiritual Healing: The power to heal using spiritual energy.


        Capabilities: Users can heal oneself and others using spiritual energy

        [Applications]

        None

        level 1 Spiritual: Can only heal one person
        level 2 Spiritual: Can heal two people
        Level 3 Spiritual: Can heal three people


        Limitations
        • Extensive use may weaken or even damage user physically, mentally and/or spiritually.



      • Flawless Restoration: The ability to heal all kinds of damage, including mental, emotional and physical.


        Capabilities: The user is capable of healing another of all inflictions, such as mental, spiritual and physical damage. They can even restore and repair abilities, as well as resurrecting the recently deceased.


        [Applications]

        • Empathic Healing
        • Healing
        • Memory Restoration
        • Mental Healing
        • Power Restoration
        • Soul Healing


        level 1 Restoration: Healing

        level 2 Restoration: Empathic Healing

        Level 3 Restoration: Mental Healing

        Level 4 Restoration: Memory Restoration

        Level 5 Restoration: Power Restoration

        Level 6 Restoration: Soul Healing


        Levels 1-6 in further explanation

        Spoiler

        Healing

        Level 1:
        Ability:
        The power to restore biotic organisms to their optimal health.
        Capabilities:User can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.
        Limitations:
        • May be limited to healing either oneself or others.
        • May only be able to heal non-fatal wounds.
        • May have limited range, including touch only.
        • May need direct body-to-body contact (possibly naked "for better skin contact"), various kinds of blood or power transfers through kissing/licking, a Magic Kiss with healing properties, and so forth or even sexual activities.
        • May be limited to healing only certain types of wounds or diseases.
        • May not work on permanent injuries or abnormal injuries that cannot be treated.
        • May not occur automatically, thus preventing the users from healing injuries by reflex.
        • May be painful for the recipient of the healing.
        • Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
        • Useless against Irreversible Destruction.
        • Certain methods may require delicate control when healing, otherwise it may cause cellular damage.
        • May cause the healer's body to deteriorate.

        Empathic Healing

        Level 2:
        Ability:
        The power to heal others' emotional wounds and/or burdens.
        Capabilities: The user can heal others' emotional wounds and/or burdens, but the pain of the injury will also carry over to the user in terms of psychic pain. This power offers a comfortable touch and a healing means that is otherwise beyond the ones that heal physical injuries, since they lack the power to heal emotional traumas.
        Limitations:
        • When taking someone's pain, the user takes on the pain into himself.
        • May be activated without the user actively wishing to use it.
        • Heals emotional wounds, but not actual physical injuries.

        Mental Healing

        Level 3:
        Ability:
        The power to heal mental shifts and illness.
        Capabilities: The user can heal mental illnesses, disorders and other forms of mental trauma, to their healthy state and reverse the effects of mental tampering, such as mind control or memory loss.
        Limitations:
        • May require physical contact.
        • Only heals the mind.
        • Users of Psychic Shield, if their power is subconsciously activated.
        • Emotional problems aren't the same as mental.


        Memory Restoration

        Level 4:
        Ability:
        The power to heal memories that have been altered or deleted.
        Capabilities: The user can heal others memories which have been altered or even deleted. Those suffering from amnesia will fully regain their lost memories, Victims of Memory Manipulation and Mental Manipulation can go to the user to get them back/unaltered.
        Limitations:
        • The more damage means it may take more time to heal/restore.
        • May require physical contact.
        • Might be difficult if outside forces are involved.


        Power Restoration

        Level 5:
        Ability:
        The ability to restore lost powers.
        Capabilities: The user is able to restore the powers of others. This allows them to restore the powers they lost due to abilities such as Power Erasureand/or Power Absorption.
        Limitations:
        • May require physical contact.
        • Powers may not be restored 100%.
        • May take some time to get their powers fully controlled.
        • May restore powers that the person currently has.
        • May only restore original powers they once have and/or lost.
        • Superpower Manipulation may be able to disrupt the process.


        Soul Healing

        Level 6:
        Ability:
        The power to heal damage done to the soul.
        Capabilities: The user can heal and repair any damage done to the soul of oneself or others. They can repair damage done by soul-affecting abilities such as Soul Mutilation and even rejoin soul fragments done by Soul Splitting.
        Limitations:
        • May be limited to the extent of damage done to the soul, possibly not healing all of the damage done to it.
        • Cannot repair damage if caused by Irreversible Destruction.
        • May be tiring.
        • May have to transfer energy from one's own soul to heal the other.







        Limitations
        • May require physical contact with the victim









      • Invisibility: The power to render oneself unseen to the naked eye.


        Capabilities: Users can render themselves unseen by the naked eye and become invisible in visible spectrum. The user can move about an environment unseen by others and act without being observed. Some users can choose to let certain people see them, while staying invisible to others.


        [Applications]

        • Cloaking

        level 1 Invisibility: Cloaking

        Level 1 in further explanation

        Spoiler

        Cloaking


        Level 1
        Ability:
        The power to hide objects/subjects from optical sight
        Capabilities: User with this ability turns the object/subject imperceptible, hiding it from even clairvoyant sight.
        Limitations:
        • Psychic Navigation can sense objects/person hindered from vision by cloaking effects.
        • May have a time limit.
        • Things are only invisible to sight. They can still be heard or smelled, even touched.
        • May be limited to a certain range to work, including touch only.
        • Users of Invisibility Cancellation can undo the magic.




        Limitations
        • Invisibility Cancellation and Invisibility Awareness are direct counters to this power.
        • May be limited on how much mass in addition of themselves/others they can affect.
        • May be limited to how far of the body the mass can be to become invisible.
        • May be not be able to revert back to a visible state without meeting certain conditions.
        • May be limited on how long they may remain invisible.
        • May require great concentration to stay invisible.
        • Users of several vision powers can detect the user.
        • May be always on, limiting the user's interactions with others.
        • User can be detected by senses that don't depend on vision, such as smell, hearing, touch, etc.
        • Rain and other liquids, solids, fire, etc. may show the user's shape while invisible.
        • May be rendered blind on account of their eyes not absorbing any light.


        [​IMG]

        Telekinisis: The power to manipulate objects/matter with the mind.


        Capabilities: User can influence/manipulate/move objects/matter with their mind. Telekinesis is one of the basis of many superpowers that are based on "controlling/manipulating", and may evolve to the point that a Telekinetic can control anything at a subatomic level.


        [Applications]


        • Telekinetic Bullet Projection: To project telekinetic energy or objects as bullets.
        • Telekinetic Choking: To strangle others.
        • Telekinetic Grip: To grasp an object firmly in place, e.g. keeping the tides from washing a friend away.
        • Telekinetic Maneuver: To alter an object's directional course, e.g. changing what number a dice lands on ordeflect an opponent attack.

        level 1: Telekinetic bullet projection
        level 2: Telekinetic chocking
        Level 3: Telekinetic grip
        Level 4: Telekinetic Maneuver


        Limitations
        • Telekinesis Immunity
        • May only be capable of moving objects they could physically move.
        • May not be able to manipulate magic-based matters/energies.
        • Psychic strength may be proportional to user's capacity, meaning an opponent with physical strength stronger than the user's mental strength may break free, or even be immune to the ability altogether.
        • May be able to move only the objects that they can see.
        • May be unable to move certain objects, or move only certain objects.
        • Psychic Energy Absorption can negate this power.
        • Could be ineffective against those who control themselves at fundamental levels.
        [​IMG]

        Binding: Power to bind, imprison or otherwise stop targets.


        Capabilities: User is able to bind, imprison, paralyze and/or otherwise stop targets moving normally and possibly completely freezing them where they were. Can be achieved using various means including energy-based or physical restrains or mental effects.


        [Applications]

        None

        level 1 Binding: User can bind one person using mental effects
        level 2 Binding: User can bind one person using physical effects
        Level 3 Binding: User can paralyze one person
        Level 4 Binding: User can bind mental/physical two people


        Limitations
        • Depending on the way used to bind the victim, they may be able to overpower/break their bindings.
        • May be unable to generate the ways to bind and be limited to existing material.
        • May have to stay close to the victim or the binding may break.
        [​IMG]

        Push/Pull: The power to push and/or pull objects


        Capabilities: he user can use various means (mental strength, magnetic force, etc.) to either pull objects towards them or push them away.


        [Applications]

        • Attraction Field
        • Repulsion Field

        level 1 Push/pull: Attraction Field
        level 2 Push/pull: Repulsion Field



        Limitations
        • May be limited to only attraction or repulsion.




      • Levitation: The ability to cause oneself/subjects/objects to hover in the air.


        Capabilities: User can cause oneself/subjects/objects to hover/float in the air unassisted, allowing the user to carelessly float in the air and prevent their bodies from making contact with the ground below.


        [Applications]

        • Air Dashing
        • Inaudibility

        level 1 Levitation: Air dashing
        level 2 Levitation: Inaudibility



        Limitations
        • May float uncontrollably.
        • Difficult to stabilize at times.
        • May be difficult to maneuver, one could hover in one direction but turning on a dime, pitch, yaw, barrel rolls, and other acrobatic feats are difficult to learn.
        • May only be able to stay up for a short time.
        [​IMG]

        Astral Projection: The power to separate one's spirit from one's body.


        Capabilities: User can separate their spirit from the body by entering a trance, gaining access of travel to the Astral Plane. Experienced individuals may control both the Astral and Corporeal presences.


        [Applications]

        • Project your consciousness/soul/astral form outside your body, gaining Spirit Physiology.
        • Travel to Hell, Heaven, or another spiritual realm.

        level 1 Astral: Project your consciousness from outside your body
        level 2 Astral: Project your soul from outside your body
        level 3 Astral: Project your astral from outside your body.
        level 4 Astral: Gain spirit physiology
        level 5 Astral: Travel to a spiritual realm


        Limitations:
        • User's body is essentially dead/in a coma and thus very vulnerable during astral projection:
        • May become possessed while on the Astral Plane.
        • May be killed trapping the User in astral form.
        • May be unable to control Corporeal and Astral presences.
        • May require user to be asleep or be in a meditative state while riding the astral plane
        • Some users may not be immune from those with Astral Manipulation while in spirit form.
        • May be unable to use any other abilities they possess while in astral form.
        • Most users are completely incapable to affect physical world.
        • Prolonged separation may prove harmful to the user's body or soul.

        [​IMG]
        Conscious Spatial Awareness: The ability to have awareness for which places are safe to teleport to


        Capabilities: The user possesses an instinctual extrasensory ability that prevents them from materializing all or part of their body within a solid object. They are able to teleport into any place within their teleportational range, whether they have seen it or not, without danger of harming themselves.


        [Applications]

        None






      • Wound inducement: The power to inflict both physical and mental wounds.


        Capabilities: The user can inflict wounds, both mental and physical, on other people at will. This ability extends not only to physical wounds, but to mental wounds as well, allowing the user to leave their victims in a state of mental breakdown even at a great distance.

        It can also be used to open the wounds of non-living objects such as metal or concrete, which can cause roofs and walls to crumble and collapse due to "wounds" caused in construction.


        [Applications]

        none



        Limitations:
        • Ability may be limited to physical contact.
        • Can be nullified with Regenerative Healing Factor.

        [​IMG]

        Unarmed weapon wielding: The ability to use weapons without touching them


        Capabilities: The user can use/wield weapons without touching them, whether via telekinesis, levitation, magic, etc. and remotely guide them how ever the user wishes.


        [Applications]

        None

        level 1 Wielding: User can use any weapon via telekinesis
        level 2 Wielding: User can use any weapon via levitation
        Level 3 Wielding: User can use any weapon via magic casting
        Level 4 Wielding: User can can create their own weapon
        level 5 Wielding: User can use either telekinesis, levitation, magic, to move their created weapon.


        Limitations
        • Learning how to fight well may take problem, as user lacks the normal indications where weapon is.
        • May be clumsier than when wielding normally.
        • May have a limit to how far they can reach with their weapons with their powers.
        • May have a limit to the weight/size of weapon they can move.
        • May have a limit to the number of weapons they can move/use at once.



      • Dimensional travel: The power to travel between different dimensions.


        Capabilities: The user can travel between different dimensions and universes and cross over different planes of existence or travel across various forms of reality.


        [Applications]

        None

        level 1 Travel: User can travel to one place once a day.
        level 2 Travel: User can travel to two places once every two days.
        Level 3 Travel: User can travel to three places once every three days.


        Limitations
        • May not have control over when they travel between worlds.
        • Initiating the transportation may take time or have other specific recommendations.
        • May only able to travel to a specific dimension.

        [​IMG]

        Age shifting: The ability to alter the physical ages of oneself or others.


        Capabilities: The user can either accelerate or reverse the aging process in themselves or others.


        [Applications]

        • Age Acceleration
        • Age Negation
        • Age Reversal
        • Youth Inducement

        level 1 Shifting: Age acceleration
        level 2 Shifting: Age negation
        Level 3 Shifting: Age reversal
        Level 4 Shifting: Youth Inducement


        Limitations
        • Aging too far in either direction may have a bad effect on the victim.
        • Aging too far back could lead the user too mentally regressed, their brains being too underdeveloped to remember who they were or at least how to undo it.
        • Aging too far forward could lead to death from old age and other natural causes.

        [​IMG]

        Vibration Emission: The power to generate destructive shock-waves


        Capabilities: The user can generate shock-waves that can push targets over, repulsed them away, shatter them, even cause earthquakes by shaking the ground or dislodging underground tectonic plates, thus causing earthquakes.


        [Applications]

        • Burrowing by vibrating fast enough to move through soil, displacing minerals.
        • Burst by emitting vibrations.
        • Disintegration by shaking matter to pieces.
        • Earthquake Generation
        • Ground Pound
        • Lateral Repulsion to repel objects away.
        • Sharpness Manipulation by vibrating objects.
        • Shockwave Clap
        • Shockwave Stomp

        level 1 Emission: Burrowing
        level 2 Emission: Burst by emitting vibrations
        Level 3 Emission: Disintegration by shaking matter to pieces
        Level 4 Emission: Earthquake generation
        Level 5 Emission: Ground pound
        Level 6 Emission: Lateral repulsion
        Level 7 Emission: Sharpness manipulation
        Level 8 Emission: Shockwave clap
        Level 9 Emission: Shockwave stomp


        Limitations
        • Vibrations must have something to vibrate and travel through, whether gas, liquid or solid matter.







      • Empathy: The power to fully interpret and replicate the emotions, moods, and temperaments of others.


        Capabilities: The user can fully interpret and replicate the emotions, moods, and temperaments of others without reading apparent symptoms, allowing them to understand introverts or discover one emotion is actually hiding another. They can attack someone in a personal and emotional way since they know exactly what emotion is flowing through themselves and can use this knowledge to play against them. Some users may learn to read emotional imprints left into environment or objects.

        Usually over time, an Empath's power grows to the point that they can manipulate emotions on others, and possibly use them to empower themselves. User may learn to extend their power over/on vast number of sentient beings or reach extreme distances, even other levels of existence but this may be possible only if the user has emotional link to those they search already in effect.


        [Applications]

        • Animal Empathy
        • Combat Perception - Predict foe's movements by reading their emotional pulses.
        • Ecological Empathy
        • Emotion Detection
        • Emotion Manipulation
        • Emotion Negation - Make the user or others feel no emotions.
        • Emotional Energy Manipulation
        • Empathic Echoes
        • Empathic Conversion
        • Empathic Creation
        • Empathic Inundation - Overloading one's foes with vast amounts of emotions.
        • Plant Empathy
        • Psychic Navigation - Can sense the presence of others by sensing their emotions.
        • Sensorial Link - Through emotions.

        level 1 Empathy: Animal empathy
        level 2 Empathy: Combat perception
        Level 3 Empathy: Ecological empathy
        Level 4 Empathy:Emotion detection
        Level 5 Empathy: Emotion manipulation
        Level 6 Empathy: Emotion negation
        Level 7 Empathy: Emotional energy manipulation
        Level 8 Empathy: Empathic echoes
        Level 9 Empathy: Empathic conversion
        Level 10 Empathy: Empathic creation
        Level 11 Empathy: Emathic inudation
        Level 12 Empathy: Plant empathy
        Level 13 Empathy : Psychic navigation
        Level 14 Empathy: Sensorial link


        Limitations
        • May only be able to receive emotions.
        • Might get taken over and act on those emotions.
        • Inexperienced Empaths may find their powers completely useless in a fight.
        • May experience headaches.
        • May not be able handle large amounts of emotions at once.
        • Defenseless against beings that have no emotions, such as robots or users of Apathy.
        • May be easily possessed by Spirits and Ghosts, as they are beings bound with emotions.
        • This does not have to be an actual power, but can be a skill/ability that can be developed, though it rarely reaches the same level as the actual power.

        [​IMG]

        Mind reading: The power to sense the thoughts of people.


        Capabilities: The user can sense the thoughts of other people, usually hearing them like ordinary speech, but possibly by other senses such as sight. Usually they sense the surface thoughts (including other mental communications), but they can also learn to push farther into subconscious and memories.


        [Applications]

        • Lie Detection
        • Telepathic Prediction

        level 1 Reading: Lie detection
        level 2 Reading: Telepathic prediction


        Limitations:
        • Does not work on mindless beings (corpses, animated objects, robots, etc.).
        • May be limited to a certain range to work, including touch only.
        • May be limited to one target at a time.
        • May be unable to "turn off" their power and have to constantly hear thoughts.
        • Since the user constantly hears thoughts, this limitation makes mind reading ineffective in large crowds.
        • May not be able to read impulsive actions.
        • Users of Psychic Shield are either immune or highly resistant.
        • May get overwhelmed by too many thoughts.
        • Unless one is multilingual or has the automatic ability to translate and decrypt, ability may not work if the target is thinking in alternate languages or encrypted codes.
        • The more intense the thought, the louder it sounds to the user.

        [​IMG]

        Physici communication: The power to communicate with one's mind


        Capabilities: The user is able to form a psionic communication line with another being, essentially rendering them capable of having comprehensible conversations with others using their minds. The user is able to open up channels of communications with others who may be incapable of physical speech or communicate if unable to physically speak.


        [Applications]

        • Communicate/converse with others using mental speech.
        • Enhanced Tracking: Open a telepathic channel to track someone down.

        level 1 Communication: Communicate/converse with others using mental speech
        level 2 Communication: Enhanced tracking


        Limitations:
        • May be limited to a certain range to work, including touch only.
        • May be limited to certain number of targets at a time.
        • Some targets, like those with Psychic Shield are immune.
        • Cannot read minds nor execute any action with the normal telepathic ability; only dialogue is possible.
        [​IMG]

        Telepthaic speaking: The power to speak telepathically


        Capabilities: The user can contact target and cause them to hear the mental communication as speech.


        [Applications]

        none

        level 1 Speaking: Can contact up to one person
        level 2 Speaking: Can contact up to two people
        Level 3 Speaking: Can contact up to three people
        Level 4 Speaking: Can contact up to a party of 5

        Limitations:
        • May have no way to choose who hears the message, broadcasting indiscriminately to all in the range.
        • Unless the connection is two-ways, user may not know whether or not the target understands their words.
        • Psychic Shield can block this power.
        • Can be infiltrated by Telepathic Hijacking.



      • Mind linking: The ability to develop a mental link with another living being.


        Capabilities: The power to link minds with other living being, sharing thoughts, memories, emotions or feelings.


        [Applications]

        None

        level 1 Linking: Can link minds with another living being
        level 2 Linking: Can link thoughts and share with another person
        Level 3 Linking: Can link memories with another person
        Level 4 Linking: Can link emotions/feelings with another person

        Limitations:
        • Linked beings may share the damage/death of each other.
        • May be limited to certain number of targets at a time.
        • May be irreversible/permanent.

        [​IMG]

        Knowledge projection: The ability to project knowledge onto another


        Capabilities: User can project knowledge onto another mind, allowing either instant transferal/learning/understanding or slower process where the target integrates the knowledge without a risk of overflow. Some users can transfer either knowledge, experience or both in various degrees.


        [Applications]

        None



        Limitations:
        • May take/use energy, making longer/extensive teaching tiring.
        • May be limited to a certain range to work, including touch only.
        • May be limited to certain number of targets at a time.
        • Overwhelming the target with knowledge may kill or drive them insane.

        [​IMG]

        Pushing: The ability to implant memories, thoughts, and emotions


        Capabilities: User can implant memories, thoughts and emotions into the minds of others in order to manipulate them. They are able to make a person do anything they desire, even commit suicide.


        [Applications]

        • Emotion Inducement
        • Memory Implantation
        • Mental Inducement
        • Subliminal Messaging

        level 1 Pushing: Emotion inducement
        level 2 Pushing: Memory implantation
        Level 3 Pushing: Mental inducement
        Level 4 Pushing: Subliminal messaging

        Limitations:
        • Does not work on mindless beings (corpses, animated objects, robots, etc.).
        • May be limited to a certain range to work, including touch only.
        • May be limited to certain number of targets at a time.
        • May not be able to remove implanted thoughts, emotions, and memories.
        • Users of Psychic Shield are either immune or highly resistant.




      • Mind walking: The ability to enter the mind of another person.


        Capabilities: The user can enter the minds of others, where they can see all the thoughts, memories and subconscious thoughts of that person.


        [Applications]

        none

        level 1 Walking: Can mind walk for 5 minutes
        level 2 Walking: Can mind walk for 20 minutes
        Level 3 Walking: Can mind walk for an hour

        Limitations:
        • Users of Psionic Shield are either immune or highly resistant
        • Some parts of the mind may be unwanted by the user.

        [​IMG]

        Download: The ability to download any sort of energy, data, matter


        Capabilities: The user can download any sort of energy, data, matter, etc. they want from anywhere and nowhere. They can download new materials, new information and even new powers out of nothing.
        If the user possesses powers that take time to reach full strength, this power can help speed up the process. This power can gather the energies and organize them into the form of a process bar to help reach completion.
        This power can even measure exact amounts of energies, substances, materials or other matters to be absorbed by the user (Ex. A hypodermic needle inserting a certain, measured amount of a drug).


        [Applications]

        None

        level 1 Download: User can download energy/matter
        level 2 Download: User can download memories/emotions
        level 3 Download: User can download powers
        level 4 Download: User can download a soul

        Limitations:
        • Others may be able to interrupt the download or the process may be stopped or slowed.
        [​IMG]

        Mind control: The power to control the minds of others.


        Capabilities: User can control the minds of others with targets being completely subject to their mental control. If the victims were placed into a semi-conscious state, they may not have any recollection of the previous actions that they performed while under its effect.


        [Applications]

        • Attention Manipulation
        • Command Inducement
        • Fanaticism Inducement
        • Hypnosis
        • Pushing
        • Truth Inducement

        level 1 Control: Attention manipulation
        level 2 Control: Command inducement
        level 3 Control: Fanaticism inducement
        level 4 Control: Hypnosis
        level 5 Control: Pushing
        level 6 Control: Truth inducement

        Limitations:
        • May be limited to a certain range to work, including touch only.
        • May be limited to certain number of targets at a time.
        • May be weakened/ineffective against a target which doesn't have a mind or has low intelligence.
        • May not be able to make a person do something against their nature.
        • May wear off over time if not reinforced.
        • Cannot erase implanted information, but can suppress or nullify them by implanting other information.
        • Users of Higher Consciousness and Mass Consciousness may be uncontrollable.
        • Users of Psychic Shield or Indomitable Will are either immune or highly resistant.
        • Can be negated by Control Negation.


      • Remote telepathy: The power to use telepathy from a long range.


        Capabilities: User can use telepathy over vast distances, potentially on global or even cosmic scale.


        [Applications]

        none

        level 1 Remote: User can use telepathy over a block away from where they are
        level 2 Remote: User can use telepathy over a city away from where they are
        Level 3 Remote: User can use telepathy over a state away from where they are

        Limitations:
        • May still have a range limit.
        • May not be able to communicate with multiple minds at the same time.
        • Users of Psychic Shield are either immune or highly resistant

        [​IMG]

        Subconcious manipulation: The power to manipulate the subconscious.


        Capabilities: The user can manipulate everything hidden inside their or others subconscious, including ideas, wishes or desires, traumatic memories, painful emotions, etc. This allows them manipulate the hidden aspects of the mind in various ways, for example arrange memories as one desires, awaken secrets and information hidden deep in the subconscious, and give shape to emotions or thoughts hidden inside the mind.

        If the user is powerful enough they can erase what resides in the subconscious (like their capacity to choose right from wrong) and leave only what they deem "important" making them very strong or very dangerous. Another rare use is the capability to manipulate dreams, able to even create very vivid nightmares.


        [Applications]

        • Consciousness Shattering
        • Indirect Emotion Manipulation
        • Indirect Mental Manipulation
        • Memory World Creation
        • Indirect Thought Manipulation
        • Subliminal Messaging
        • True-Self Recognition

        level 1 Sub: Consciousness shattering
        level 2 Sub: Indirect emotion manipulation
        level 3 Sub: Indirect mental manipulation
        level 4 Sub: Memory world creation
        level 5 Sub: Indirect thought manipulation
        level 6 Sub: Subliminal messaging
        Level 7 Sub: True self recognition


        Limitations:
        • Users of Psionic Shield are either immune or highly resistant.
        • Does not work on users of Cyber Mind, for their mind is not organic.
        • While inside the mind of others, the user is vulnerable to attacks, both in the real world and inside the subconsciousness of others.
        • May become overpowered by other users with the same ability, especially by strong telepaths.

        [​IMG]

        Memory manipulator: The power to control memories


        Capabilities: User can control memories of oneself and others, allowing them to modify, fabricate, suppress, influence, repair, restore, erase, detect, and view them. They can change memories to confuse, wipe away certain memories to cause amnesia, discern and provoke nostalgia, and enter the victim into a psychic vision, replaying their memory.


        [Applications]

        none

        level 1 Memory: User can control their memories
        level 2 Memory: User can control their's and another's memory
        Level 3 Memory: User can shift/change/wipe/ and restore their's and another's memory

        Limitations:
        • May lose control in times of stress or if rushed.
        • May get overwhelmed with memories of others.
        • May be an accidental side effect of Life-Force Absorption.
        • May confuse your memories with someone else's.
        • May need to make physical contact with their targets to activate their power.
        • May be difficult in discerning manipulated memories with normal ones.
        • Memories must be well defined or else targets may suspect that it's not their own.
        • Users of Psychic Shield are either resistant or immune.
        • Users of Retrocognition can perceive the difference between history and memory.
        • Panmnesia







      • Card Manipulation: The ability to manipulate cards


        Capabilities: The user can create, shape and manipulate cards of all kinds, includingplaying cards, tarot cards, trading cards, etc., shaping and combining them as needed, or moving them with telekinesis.


        [Applications]

        • Create/generate/multiply cards.
        • Efficacy Manipulation including speed, density, hardness and/or sharpness.
        • Repair cards.
        • Attack Powers using cards.
        • Card Power
        • Constructs Creation using cards, including weapons/missiles, walls,armor or allies/servants.
        • Flight using cards.
        • Matter Surfing by riding cards.

        level 1 Card: Create/generate/multiply
        level 2 Card: Efficacy manipulation; speed/density/hardness/sharpness
        level 3 Card: Repair cards
        level 4 Card: Attack powers using cards
        level 5 Card: Card power
        level 6 Card: Constructs creation using cards
        level 7 Card: Flight using cards
        level 8 Card: Matter surfing by riding cards


        Limitations:
        • May be unable to create cards, being limited to manipulating only from already existing sources.
        • Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.

        [​IMG]

        Enhanced strength: The power to exert great strength from their muscles


        Capabilities: Users have incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. Users can crush, lift, throw, or catch items of great weight.


        [Applications]

        • Peak Human: Possess enough strength to lift over twice one's own body weight to 800lbs-1100lbs.
        • Enhanced: User's strength is augmented, but not to supernatural levels.
        • Supernatural: Gain supernatural strength that come in three levels.
          • Type I: Being able to lift up cars to trucks, buses, and large boulders.
          • Type II: Being able to lift heavier structures from battleships to massive aircrafts.
          • Type III: Ex: Being able to lift skyscraper size structures and being capable of moving mountainous figures at top strength.
        • Absolute: Incalculable strength that allows user to lift astronomical structures such as being capable of lifting entire planets with ease and distorting the very fabric of reality with one's bare hands.



        Limitations:
        • Balance, gravity, and mass still affect the user.
        • Users are still susceptible to Newton's Three Laws of Motion.
        • Strength does not equal durability. If a user were to attempt to lift something extremely heavy over their head, their bones and joints could snap.
        • May damage environment/other people without meaning or noticing.
        • There may be a limit to how strong a user can become before it's dangerous for themselves to use. (Ex: Gentle)
        • May be limited to certain limbs.

        [​IMG]

        Enhanced speed: The ability to move at extraordinary physical speed.


        Capabilities: Users can move much faster than the average member of their species, some near or at the speed of sound, or even faster. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including friction, g-force, inertia, etc.


        [Applications]
        • Peak Human Speed
        • Supernatural Speed
        • Absolute Speed


        level 1 Speed: Peak human speed
        level 2 Speed: Supernatural speed
        Level 3 Speed: Absolute speed

        Limitations:
        • Users' physical state affects their speed and endurance.
        • May have effects on the users aging, increasing or decreasing it.
        • May be temporary in effect and limited in continuation depending on the user.
        • May cause burning and extreme heat from the friction of speed.
        • Speed doesn't necessarily mean maneuverability, some users may have problems with inertia and tight corners.


      • ?

      • ?

      • ?



    Spoiler











      • Creation: The ability to create anything and everything from nothing.


        Capabilities: User can create organic or inorganic matter from nothing either as finished objects or simply unfinished elements. They can create energy, souls and life of any complexity, dimensions or realities, stars, etc. As long as it can be defined as object, user has the power to make it reality.


        [Applications]

        • Big Bang Inducement
        • Create something and/or anything out of nothing:
        • Create anything to an infinite scale.
        • Create energy and matter to an infinite scale.
        • Create life, souls or anything biological/organic.
        • Create living tissue to regenerate.
        • Create tools, weapons, automatons etc.
        • Imagination Manifestation


        What you will learn

        Show Spoiler

        • Alternative Dream Universe
        • Chemical Generation
        • Constructs Creation
        • Dimension Creation
        • Elemental Generation
        • Energy Generation
        • Environment Creation
        • Mecha Creation
        • Memory Manifestation
        • Object Creation
        • Portal Creation
        • Recreation
        • Remote Materialization
        • Replicative Sculpting
        • Robot Creation
        • Soul Creation
        • System Creation
        • Weapon Creation



        Limitations:
        • May be limited by raw power and imagination.
        • May need to know how an object works in order to create it fully functional.
        • Process may not be instantaneous, especially when large objects are being created.
        • May require knowledge of chemistry and biology






      • Rare powers are not the same as your typical starter , novice level under a Branch of Nature, or Healing. Rare abilities are born with the user, you do not learn it. Rare abilities take to heavy of a toll to be learn, and requires a lot of stamina along with sacrifices.

        Each user of these rare powers have their own sacrifices and limitations that are separate from basic powers and casting spells. these sacrifices and limitations usually end with death, breaking, memory loss, blood loss, and other fatal injuries that's hard to reverse.

        Rare abilities can be later transformed into Legendary powers.





        Time Control: The ability to manipulate time.


        Capabilities: The user can manipulate the time in general area or a specific target in various manners, the basics revolving around accelerating, slowing, stopping and even rewinding or looping. The range of area affected is proportional to the mastery of the user, with top levels can affect the entire space and time continuum.

        Since "time" exists and flows within "space", the two are interrelated, and by manipulating time, one is basically distorting space proportionally. The effects of this relative distortion can vary, such as controlling time of a mere object or person may not affect the space they reside in, but to twist the time-stream of a region of space can cause the area itself to warp. Due to time existing in one space, manipulating it cannot affect another dimension.


        User: Demara Inu





        [​IMG]

        Hemokineses: The power to manipulate blood, whether it's from oneself, others or free-flowing

        Capabilities: User can create, control and otherwise manipulate blood of oneself, others or from their surroundings, whether it be from blood-banks, hospitals, or battlefields.

        User: Camelot

        @DarkiusHeavenstein


        [​IMG]

        Cosmo Control: The power to manipulate all cosmic forces.

        Capabilities: User can create, shape and manipulate cosmic energies to produce nearly any effect they desire, including the molecular restructuring and transmutation of matter, the manipulation of matter across space and time, the creation of force fields, the creation of inter-dimensional portals and vortexes, telekinesis, and cosmic awareness.

        User can call upon the comets, meteors, asteroids, stars, moons, planets, nebula, quasars, and dark matter. They can generate stellar winds, solar flares, cosmic storms and invoke meteor showers.
        User doesn't usually actually summon a planet/celestial object or control and manipulate its movement (as that would result in it being obliterated), but they can summon and control its energy.

        User: Unknown

        [​IMG]


        Pathokinesis: Pathokinesis is the ability to sense and change the emotions of the those around him.

        Capbilities:

        User: @Justin Charming










      • Paradox Control: The ability to surpass and ignore the laws of reality, logic and common sense

        Capabilities: The user is able to surpass and ignore the laws of reality, logic, common sense, etc, making them able to cause anything to happen or not happen.

        User: Ginta
        [​IMG]

        Geocentrism:

        Capabilities: When activated, the user can control the movements of any opponent that steps into one of their circles and either trap them, or shift their movements. To simulate, The user would be the earth, and the target would be the/a moon orbiting around due to the earth's gravitational pull.


        User:

        [​IMG]

        Heliocentrism:

        Capabilities: When activated, The user is able to swiftly move around their opponent in a circular path, similarly to how a planet revolves around the sun. To simulate, Galileo's target would be like the sun in a solar system, and Galileo would be one of the planets orbiting the sun.

        User:

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        Necromancy: The power to utilize magic involving the dead, life-force and/or souls.

        Capabilities: The user's magical abilities revolve around manipulating the dead, death, the life-force and/or souls for good (i.e., resurrecting the dead), evil (in various ways) or neither. Users can also use communicate with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge.

        Many practitioners find a way to cheat death one way or another, whether by becoming some form of undead creature or by bypassing their own ability to die

        User: David