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The Plot: For years, rumors have circulated on the continent of Ka of a priceless gem. It is said that this stone would make any five men wealthy enough to buy their way into nobility and all the land and comfort they could ever need. Though there are maps that supposedly lead to its location-- nestled in the heart of the Swamp of Carnage-- not one adventurer or group has managed to retrieve it. Those who have tried have never returned, and no one knows why.
Rumors of this gem have reached you and other adventurers like you. You've heard tales of a local minstrel who has acquired a map to help you reach the gem and return. The minstrel has agreed to meet with you, if you are up to the task
The Setting: The continent of Ka, on the world of the same name, is a world of superstition and brutality. Currently in a dark age, the inhabitants struggle to survive, while King Hanar and the Court of Nobles eat well. Exploration is frowned upon, and yet a few hearty adventurers hold out hope of finding something extraordinary. The gem of the Swamp of Courage is one such extraordinary treasure.
Rules:
- No magical characters or items.
- Your character is a normal adventurer with little money to his or her name, so this should show in their training and gear.
- Weapons are limited to melee, with the exception of bows, slings, and thrown weapons.
- Characters should be of moderate strength and skill, nothing excessive.
- Anyone who does not post for more than a week is subject to mild GM hijacking until they return. If you have to leave the game, please let me know.
- This is a survival game. Though there won't be much room for diplomacy, you may still have to work together and think things through to survive.
- All new characters. Please don't reuse a character, I want to see new creations!
- Have fun!
Character Sheet:
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