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DacksonFlux
Guest
Original poster
This would be a roleplay based loosely around the MtG (Magic the Gathering) saga. Being that the multiverse consists of a massive array of different planes/realms, where the rp begins/ends would be entirely up to you guys. Likewise would be what the PC's are regarding race, class, and so on.
Here's a few concepts behind MtG if you're new to it all:
The multiverse is this infinite space connecting a plethora of "planes". It's easiest for me personally to think of planes like planets, and the multiverse like outer space. Each plane is unique and differs from the next in wildlife, residency (who lives there if anyone), political/environmental affairs, and generally the way it looks.
Now instead of scientific space travel, moving from one plane to another is typically called "planeswalking". The general idea is that planeswalkers are the only beings capable of planeswalking (duh? right? lol). What makes a planeswalker is not what race a person is but whether or not they were born with a "spark". This spark thing has something to do with your inner spirit and what-have-you. Anyway, even if a person is born with a spark it must "ignited" before they can planeswalk. This usually happens following some major event in the person's life that changes them forever. Most people born with sparks go their entire lives without igniting them. Apparently a person can have their spark removed which is not necessarily lethal.
The MtG multiverse does have science but it mostly deals with magical workings executed by the infinite list of creature types (race/species). Alchemy is also a thing, along with artifice, etc...
Hmmmm what else?
Oh yes, colors!
The MtG consists of five main categories depicted by the colors blue, red, white, black, and green.
Blue: Think of water magic, mind control, illusions, deception, etc...
Red: Think of fiery wrath, blowing shit up, dragons, speed, hit you before you hit me...
Black: Death and control over the dead, necromancy, plague, do as I say or sacrifice what you love...
White: Protection from EVERYTHING, defensive, life force, healing, stopping the nasties dead in their tracks...
Green: "I am Grut"
lol No but seriously green is the epitome of aggro, either big creatures or high numbers or both, some healing capacity, environmental, home court advantage kind of thing...
Then you have color combinations referred to as guilds (dual colored) or shards (tri-colored), which basically work off the strengths and weaknesses of each color they embrace.
How we go about this is up to all of you.
Sign Ups/OOC
Here's a few concepts behind MtG if you're new to it all:
The multiverse is this infinite space connecting a plethora of "planes". It's easiest for me personally to think of planes like planets, and the multiverse like outer space. Each plane is unique and differs from the next in wildlife, residency (who lives there if anyone), political/environmental affairs, and generally the way it looks.
Now instead of scientific space travel, moving from one plane to another is typically called "planeswalking". The general idea is that planeswalkers are the only beings capable of planeswalking (duh? right? lol). What makes a planeswalker is not what race a person is but whether or not they were born with a "spark". This spark thing has something to do with your inner spirit and what-have-you. Anyway, even if a person is born with a spark it must "ignited" before they can planeswalk. This usually happens following some major event in the person's life that changes them forever. Most people born with sparks go their entire lives without igniting them. Apparently a person can have their spark removed which is not necessarily lethal.
The MtG multiverse does have science but it mostly deals with magical workings executed by the infinite list of creature types (race/species). Alchemy is also a thing, along with artifice, etc...
Hmmmm what else?
Oh yes, colors!
The MtG consists of five main categories depicted by the colors blue, red, white, black, and green.
Blue: Think of water magic, mind control, illusions, deception, etc...
Red: Think of fiery wrath, blowing shit up, dragons, speed, hit you before you hit me...
Black: Death and control over the dead, necromancy, plague, do as I say or sacrifice what you love...
White: Protection from EVERYTHING, defensive, life force, healing, stopping the nasties dead in their tracks...
Green: "I am Grut"
lol No but seriously green is the epitome of aggro, either big creatures or high numbers or both, some healing capacity, environmental, home court advantage kind of thing...
Then you have color combinations referred to as guilds (dual colored) or shards (tri-colored), which basically work off the strengths and weaknesses of each color they embrace.
How we go about this is up to all of you.
Sign Ups/OOC
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