- Invitation Status
- Looking for partners
- Posting Speed
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- No Preferences
- Genres
- Urban Fantasy, High Fantasy, Epic Quest, Sci-Fi, Time Travel and World Hopping, Steampunk, Action/Adventure, Modern Drama, Mystery, Slice of Life, Romance, and many more.
In a Roleplay where there's going to be a lot of fighting (like a martial arts school or zombie apocalypse), you can do your players/partners a solid by giving them interesting places to fight in! Fights become much more interesting, fun, and unpredictable when they're not fought in a vacuum.
Try adding obstacles for players to climb on, hide behind, bounce off and slam against, like boulders, trees, pillars, piles of stuff, chains, vines, trucks, cars, dumpsters, wagons, fences, etc.
You can also add hazards like a swampy, sticky ground, stuff on the floor that could be tripped over/stepped on, or, if stealth is a thing, sleeping dogs, hanging bells, or alarms that must not be set off.
Giving your players tools can mix up a fight even if they already have weapons (you can also use the environment to disable these, like if there's heavy fog, or an EMP has disabled electronics) try adding sand, gravel, rocks, nails, forks, pillows, scarves, CDs, and cables lying around and seeing what happens.
Of course, none of these are any good if the players don't know about them. So make sure to mention them not just in an initial description of an area, but also to bring them up as characters move around that area.
For example if you said there was an inflatable kiddy pool set up in the back yard by the east fence, and then a character moves to stand by that fence, you may note that that character was now by the pool. If you bring something up once and never mention it again, odds are people will forget it, so keep your environments relevant!
You get to choose your homework for this exercise. You can either fill out the form describing an area that fighting could/will probably happen in, using the ideas discussed above, or you can apply this lesson in an actual Roleplay scene, and link to it
Doing both is cool, too
Form:
Basic area type: (eg: pool, living room, forest, lumber yard, warehouse)
Obstacles present:
Can any of these obstacles be moved (pushed aside, knocked over, etc) easily?
Trip/fall hazards:
Environmental hazards:
Potential tools:
Other:
Try adding obstacles for players to climb on, hide behind, bounce off and slam against, like boulders, trees, pillars, piles of stuff, chains, vines, trucks, cars, dumpsters, wagons, fences, etc.
You can also add hazards like a swampy, sticky ground, stuff on the floor that could be tripped over/stepped on, or, if stealth is a thing, sleeping dogs, hanging bells, or alarms that must not be set off.
Giving your players tools can mix up a fight even if they already have weapons (you can also use the environment to disable these, like if there's heavy fog, or an EMP has disabled electronics) try adding sand, gravel, rocks, nails, forks, pillows, scarves, CDs, and cables lying around and seeing what happens.
Of course, none of these are any good if the players don't know about them. So make sure to mention them not just in an initial description of an area, but also to bring them up as characters move around that area.
For example if you said there was an inflatable kiddy pool set up in the back yard by the east fence, and then a character moves to stand by that fence, you may note that that character was now by the pool. If you bring something up once and never mention it again, odds are people will forget it, so keep your environments relevant!
You get to choose your homework for this exercise. You can either fill out the form describing an area that fighting could/will probably happen in, using the ideas discussed above, or you can apply this lesson in an actual Roleplay scene, and link to it
Doing both is cool, too
Form:
Basic area type: (eg: pool, living room, forest, lumber yard, warehouse)
Obstacles present:
Can any of these obstacles be moved (pushed aside, knocked over, etc) easily?
Trip/fall hazards:
Environmental hazards:
Potential tools:
Other:
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