- Invitation Status
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Adaptable
- Preferred Character Gender
- Male
- Primarily Prefer Male
Name:
Race: (Human [Normal, Elf-blooded, Pale], Elf, Dark Elf, Dwarf, etc)
Age:
Allegiance: (Nation you owe fealty to)
Position/Role:
Skills: (optional)
Weaknesses: (optional)
Weaponry/Gear:
Appearance:
Personality:
Brief History:
Race: (Human [Normal, Elf-blooded, Pale], Elf, Dark Elf, Dwarf, etc)
Age:
Allegiance: (Nation you owe fealty to)
Position/Role:
Skills: (optional)
Weaknesses: (optional)
Weaponry/Gear:
Appearance:
Personality:
Brief History:
Race: Elf
Age: 62
Allegiance: Shaodor
Position/Role:
Skills: (optional)
Weaknesses: (optional)
Weaponry/Gear:
Appearance:
Personality:
Brief History:
The Maelstrom's primary mission lies with peacekeeping within and exploration beyond the Outer Colonies into uncharted areas. However, with various seemingly unrelated attacks in the Outer Colonies, the Maelstrom and her crew, especially its SPARTAN-V platoon, has been asked to investigate and, if necessary, launch an offensive to subdue any major threats.
The Sojourn's standard crew quarters include basis furniture, a dresser built into the bed, an armor locker and a personal weapons locker, a desk-mounted personal console system with attachments for a personal computer, and an overhead storage rack along, a holoplayer, and various shelves.
Larger than the standard quarters, an officer's quarters consists of a bedroom merged with a den. These quarters also include the same amenities as the standard quarters, but also feature a miniature refrigerator, pantry, and microwave element.
Containing all the amenities of standard officer's quarters, these quarters often contain a full bathroom and a front room/office in addition to the bedroom. Quarters such as these are often afforded to Jedi and guests along with the senior officer staff.
The ship's common areas such the one pictures above contain various means of entertainment as well as a small kitchen and meeting table, the common area itself connecting to a series of quarters and bathrooms to the main ship corridors.
[/fieldbox]
[fieldbox=UNSC Ranks, red, dotted, 8, book antiqua]
[/fieldbox]
[fieldbox=The SPARTAN-Vs, green, solid, 8, book antiqua]
[/fieldbox]
Standard Issue Weaponry
Mission-Specific Weaponry
Armor Abilities
[fieldbox=Rules, grey, solid, 8, book antiqua]
1. Ammo is not infinite, nor are grenades, nor will energy weapons never need to recharge.
2. Death is possible!
3. Romance is at player discretion.
4. Shields don't last forever, nor do Armor Abilities! Shields need time to recharge as do Armor Abilities.
5. Despite the sci-fi setting, attempt to keep to realism in combat.
6. Violation of the rules will result in character death.[/fieldbox]
The Sojourn's standard crew quarters include basis furniture, a dresser built into the bed, an armor locker and a personal weapons locker, a desk-mounted personal console system with attachments for a personal computer, and an overhead storage rack along, a holoplayer, and various shelves.
Larger than the standard quarters, an officer's quarters consists of a bedroom merged with a den. These quarters also include the same amenities as the standard quarters, but also feature a miniature refrigerator, pantry, and microwave element.
Containing all the amenities of standard officer's quarters, these quarters often contain a full bathroom and a front room/office in addition to the bedroom. Quarters such as these are often afforded to Jedi and guests along with the senior officer staff.
The ship's common areas such the one pictures above contain various means of entertainment as well as a small kitchen and meeting table, the common area itself connecting to a series of quarters and bathrooms to the main ship corridors.
Multipurpose in nature, the primary room of the medbay can serve as both a general examination room or a surgical center. It immediately connects to the inpatient rooms.
[fieldbox=UNSC Ranks, red, dotted, 8, book antiqua]
A brief explanation of rates:
Rates are the combination of a rank and job and are used by the Navy exclusively. An example would be that a navigator with a base rank of Petty Officer Second Class would have the rate of "Navigator Second Class." For SPARTANs, the above rule only applies for E-1 through E-3 rates, as SPARTAN petty officers are referred to by rank and not rate.
Rates are the combination of a rank and job and are used by the Navy exclusively. An example would be that a navigator with a base rank of Petty Officer Second Class would have the rate of "Navigator Second Class." For SPARTANs, the above rule only applies for E-1 through E-3 rates, as SPARTAN petty officers are referred to by rank and not rate.
UNSC naval officers do not have rates listed in the way that enlisted personnel do. Instead, all officers are addressed by rank. Warrant officers, however, as differentiated from regular officers by being treated primarily as enlisted personnel, but are specialists and trainers in their specialization. The exception to this unspoken rule is combat medical personnel, who are regarded as officers.
Examples
-A doctor who is W-1 would be "Medical Officer 1"
-An O-1 would be "Ensign"
Examples
-A doctor who is W-1 would be "Medical Officer 1"
-An O-1 would be "Ensign"
[fieldbox=The SPARTAN-Vs, green, solid, 8, book antiqua]
Spartans, due to the MSP, can now have varying loadouts depending on their combat role. The basic layout is as follows:
-Assault Rifle
-A Second "Primary" Weapon
-Magnum
-Combat Knife
-Energy Weapon
-2 Fragmentation Grenades
-2 Plasma Grenades
-An Armor Ability
Combat Role specific rules for layouts are as follows:
Demolitions: The second "primary" weapon is a Shotgun, the energy weapon is an Energy Hammer, and grenades are replaced with various explosives such as C4.
Infantry: The second "primary" weapon cannot be a Sniper Rifle or ARC.
Heavy Infantry: The primary weapons must be a Shotgun, SAW, ARC or battle rifles.
Marksman/Sniper: The second "primary" weapon is a Sniper Rifle.
Mechanic: The energy weapon and a set of grenades are replaced with various tools and gadgets, which can be used as melee weapons if necessary.
Medic: The second "primary" weapon and one set of grenades are replaced with various medical tools, supplies, and medicines.
Tactical: The energy weapon must be an Energy Sword or Energy Stave, while the second "primary" weapon cannot be a Sniper Rifle or SAW.
-Assault Rifle
-A Second "Primary" Weapon
-Magnum
-Combat Knife
-Energy Weapon
-2 Fragmentation Grenades
-2 Plasma Grenades
-An Armor Ability
Combat Role specific rules for layouts are as follows:
Demolitions: The second "primary" weapon is a Shotgun, the energy weapon is an Energy Hammer, and grenades are replaced with various explosives such as C4.
Infantry: The second "primary" weapon cannot be a Sniper Rifle or ARC.
Heavy Infantry: The primary weapons must be a Shotgun, SAW, ARC or battle rifles.
Marksman/Sniper: The second "primary" weapon is a Sniper Rifle.
Mechanic: The energy weapon and a set of grenades are replaced with various tools and gadgets, which can be used as melee weapons if necessary.
Medic: The second "primary" weapon and one set of grenades are replaced with various medical tools, supplies, and medicines.
Tactical: The energy weapon must be an Energy Sword or Energy Stave, while the second "primary" weapon cannot be a Sniper Rifle or SAW.
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The UNSC Legacy is the seventh and utmost recent addition to the UNSC's fleet of Infinity-class supercarriers. As such, it is an ideal flagship and long-term exploration vessel as the ship itself is self-sustaining in terms of energy as well as food. The ship has a regular crew of roughly 17,200 personnel that can be divided as follows:
-9,000 naval personnel (including SPARTANs)
-6,000 marines
-1,700 intelligence personnel
-500 civilian/paramilitary personnel.
Otherwise, the Maelstrom can safely accommodate roughly 30,000 people including personnel for various rescue missions and troop transport, though the Maelstrom is not designed for this purpose.
Regardless, the other specifcations, except the massive amount of weaponry, is as follows:
-Length: 5,694.2 metres (18,682 feet)
-Width: 833.3 metres (2,734 feet)
-Height: 1,041.2 metres (3,416 feet)
-Hull Thickness: 490 centimetres (190 inches) of Titanium-A3
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The cafeteria seen above is one of many seen throughout the ship. The ship also includes a wide variety of dining facilities, a bar, and various other entertainment and dining options.
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Bridge Crew (Major NPCs)
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Nick-/Codename:
Designation: N-0AR993652
Age: 52
Gender: Male
Height: 5' 11"
Weight: 160 lbs
Species: Human
Eye Color: Blue
Hair Color: Grey
Branch: UNSC Navy
Rate: Rear Admiral Lower Half (O-7)
Assignment: Captain, UNSC Legacy
Personality: (optional)
Biography: The great-grandson of Captain James Cutter,
Notes of Interest:
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The UNSC
Orbital Drop Shock Troopers
Project PERSEUS
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Depicted Above: the aforementioned armor in its base form and default color with no attachments.
The Mjolnir Mark-VIIIB GEN2 Power Armor is the utmost advanced of its kind. Capable of housing a top-of-the-line AI that will work with the wearer through the same neural link the armor uses. Increasing the wearer's abilities even further than before, the armor's nanomachines can heal the wearer's injuries and repair the armor itself in most cases. The armor itself also has a replenishing shield that helps prevent damage from enemy attacks.
The Microstorage Supply Pack (MSP for short) is a recent invention meant to aid in storage and reduce strain on soldiers. So far it has only been integrated into a variation of the Mark VIII armor known colloquially as the "Mark VIII-B," which has been issued to all combat-active Spartans. The MSP allows for Spartans to store their two primary weapons and additional supplies. Magnums, energy weapons, and grenades still remain on the armor's exterior, however. It takes the appearance of a small, black orb on back of the Mjolnir armor abovewhere the sheath for the combat knife rests on the small of the back. Items are brought out and sent back in using the neural interface in the Mark VIII-B armor, but the weapons and items that can be used with the MSP are special variations of the standard items. This is due to the fact that, in order to store the items, they are converted to data and inserted into the MSP. The MSP also carries some spare ammunition.
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Standard Issue Weaponry
ARC-920 Railgun
Battle Rifle
Assault Rifle
Magnum
Submachine Gun
Shotgun
Designated Marksman Rifle
Light Machine Gun
Sniper Rifle
Combat Knife
Grenades
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Name: Asymmetric Recoilless Carbine-920
Selective Fire: Semiautomatic
Damage Rating: Low to High (charge pending)
Range: Short to Medium
Scope: N/A
Ammo Type: 16 mm x 65 mm
Magazine Size: 1 slug
Weight: 33 pounds
A semi-experimental railgun with a charge factor and the ability to take only one round at a time, this weapon is still in the testing phases and is not currently issued to any personnel, SPARTAN or not, outside of training exercises.
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Name: BR85 Heavy Barrel Service Rifle
Selective Fire: Semiautomatic, 3-Round Burst
Damage Rating: Medium to High
Range: Medium to Long
Scope: 2x
Ammo Type: 9.5x40mm
Magazine Size: 32 rounds
Weight: 17 pounds
With more accuracy and longer range than the assault rifle, the battle rifle is better for calling specific shots.
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Name: MA5D Assault Rifle
Selective Fire: Semiautomatic, 3-Round Burst, Full Auto
Damage Rating: Low to Medium
Range: Short to Medium
Scope: N/A
Ammo Type: 7.62 x 51 mm (FMJ)
Magazine Size: 32 rounds
Weight: 16 pounds
The most iconic weapon of the UNSC armed forces. All members of the UNSC are trained on this model of rifle, and it serves as the standard issue model of rifle.
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Name: M6H Magnum
Selective Fire: Semi-Automatic
Damage Rating: Medium to High
Range: Short to Medium
Scope: 2x
Ammo Type:
Clip Size: 12 rounds
Weight: 3.5 pounds
The best sidearm a soldier could ask for. Reliable both in in a pinch and whenever options run out.
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Name: M7 Submachine Gun
Selective Fire: Full Auto
Damage Rating: Low to Medium
Range: Short to Medium
Scope: N/A
Ammo Type: 5x23mm (FMJ) or .197 caliber
Magazine Size: 60 rounds
Weight: 6.3 pounds
Occasionally dual-wielded by SPARTANs, the M7 features an adjustable stock and various attachments to go silent.
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Name: M90 Shotgun
Selective Fire: Semiautomatic
Damage Rating: Low to Medium (medium range), High (short range)
Range: Short to Medium
Scope: N/A
Ammo Type: Soellkraft 8 Gauge Shell
Magazine Size: 12 shells
Weight: 12.8 pounds
Calling Dr. Sarge, MD! Diagnosis: death. Prescription: SHOTGUN!
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Name: M395 Designated Marshman Rifle, 3-Round Burst
Selective Fire: Semiautomatic
Damage Rating: High
Range: Medium to Long
Scope: 2x, 4x
Ammo Type: 7.62x51mm
Magazine Size: 15 rounds
Weight: 19 pounds
The almost unholy and highly accurate combination of a battle rifle and a sniper rifle designed for picking off closer targets with a three-round burst installed for closer combat or when in a pinch.
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Name: M739 Light Machine Gun SAW (Squad Automatic Weapon)
Selective Fire: Full Auto
Damage Rating: High
Range: Short
Scope: N/A
Ammo Type: 7.62x51mm (FMJ-AP)
Magazine Size: 72 rounds (standard, can vary from 64-128 for certain missions)
Weight: 21 pounds
Primarily designed for supressing fire, this rifle is also amazing for tearing one's enemies into confetti.
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Name: Sniper Rifle System 99 Series-5 Anti-Matériel
Selective Fire: Semiautomatic
Damage Rating: High to Lethal
Range: Long to Very Long
Scope: 2x, 4x, 8x
Ammo Type: 14.5x114mm
Magazine Size: 4 rounds
Weight: 34 pounds
BOOM, HEADSHOT!
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View attachment 156440
Name: UNSC Combat Knife
Damage Rating: Medium to Lethal
Range: Close Quarters Combat, Short (Throwing Distance)
Weight: 3 pounds
That's not a knife, THIS is a knife.
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Damage Rating: High to Lethal (primary target), Medium (splash damage)
Detonation Method: Automatic
Range: Short (Throwing Distance)
Weight: .4 & .8 pounds
Whether you prefer to go with a raw explosives or let it stick, a grenade is always useful when it's time to clear a room.
Mission-Specific Weaponry
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Name: M6/E Grindell/Galilean Nonlinear Rifle
Selective Fire: Semiautomatic
Damage Rating: Lethal
Range: Long
Scope: N/A
Ammo Type: Series 6971 Battery cell
Magazine Size: 6 rounds
Weight: 45 pounds
Charge it up, then vaporize a massive column of your foes.
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Name: M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon
Selective Fire: Semiautomatic
Damage Rating: Lethal
Range: Short to Long
Scope: 2x
Ammo Type: 102mm High-Explosive Anti-Tank Shaped Charge
Magazine Size: 2 rockets
Weight: 60 pounds
An iconic weapon with devastating killing power.
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Name: M247H Heavy Machine Gun
Selective Fire: Automatic
Damage Rating: Medium (High when mounted)
Range: Medium to Long
Scope: N/A
Ammo Type: 12.7x99mm
Magazine Size: 200 round belt
Weight: 34 pounds
Working with an attachable mount, the heavy machine gun is typically used when one needs to mow down their enemies, especially when outnumbered.
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Name: M319 Individual Grenade Launcher
Selective Fire: Semiautomatic
Detonation Method: Automatic or Manual
Damage Rating: High to Lethal
Range: Close to Long
Scope: N/A
Ammo Type: 40mm grenades (frag, incidiary, EMP)
Magazine Size: 1 grenade
Weight: 34 pounds
With many options of explosives, this weapon is issued when the need arises, typically when dealing with large forces or calvary.
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Name: M7057/Defoliant Projector
Selective Fire: Semiautomatic
Damage Rating: Low to High (range pending)
Range: Short to Medium
Scope: N/A
Ammo Type: Pyrosene-V
Magazine Size: 1 fuel canister
Weight: 55.5 pounds
Useful for cooking both barbeque and wiping out the Flood, the flamethrower delivers on what the name implies.
Armor Abilities
ODST HUD
SPARTAN HUD
Personal Radio
Active Camouflage
Adaptive Camouflage
Armorlock
Autosentry
Bio-Upgrades
Bubble Shield
Hardlight Shield
Hologram
Jetpack
Overshield
Portable Seeker Drone
Regeneration Field
Tactical Vision
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Name: BIOS Heads-Up Display System
Issue Type: Standard
Available To: ODST personnel
The BIOS HUD System features a variable magnification system, an ammunition counter (bottom left for grenades and misc equipment, bottom right for primary andsecondary weaponry), a compass with objective markers (top middle), and a clock (top right). It also features a low-light mode.
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Name: Mjolnir Heads-Up Display System
Issue Type: Standard
Available To: SPARTAN personnel
More advanced than its ODST cousin, the Mjolnir HUD System features a motion tracker with a range of roughly 300 yards, a set of ammunition counters (top left for grenades and miscellaneous items, top right for primary weapons), altitude displays, a toggleable information display, a togglable clock, a togglable compass (top center), and a toggleable charge meter for shields and armor ability. It also features a low-light mode.
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Name: M3 Helmet Radio
Issue Type: Standard
Available To: All personnel
Installed in all compatible helmets, the personal radio functions on a wide variety of open and private channels in order to allow for optimal communication.
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Name: Type-3 Refraction Dissonance Modifier/Camouflage
Issue Type: By Request
Available To: SPARTAN and ODST personnel
Active camoflauge allows the user to turn completely invisible for a short amount of time, after which it needs to recharge before being used again. It jams enemy radar when active.
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Name: Type-4 Refraction Dissonance Modifier/Camouflage
Issue Type: By Request
Available To: ODST personnel
Adaptive camouflage allows for one to mimic enemy armor and chage some visual aspects of their own in order to achieve espionage and recon.
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Name: Type-III Armor Lock Enhancement
Issued Type: By Request
Available To: SPARTAN personnel
This technology creates a temporary shield around the player, making them invincible but immobile. It releases an EMP blast when deactivated.
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Name: Z-2500 Automated Protection Drone
Issued Type: By Request
Available To: Engineering personnel
An automated drone with some limited AI capacity, it is typically used to protect personnel busy repairing materials in the field. It is heavily armored and carried heavy ordinance. It can also serve as a valuable alarm or distraction. It is about the length of a human forearm.
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Name: B12 Bioenhancement Chip
Issued Type: By request
Available To: SPARTAN personnel
Do you want to be harder, better, faster, stronger? This is one way to achieve that goal. Using the Mjolnir system, it can increase the user's strength, speed, and stamina for short periods of time with little to no damage to the user.
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Name: Mark-IV Domed Energy Shield
Issued Type: By request
Available To: SPARTAN personnel
The bubble shield prevents anything travelling above a certain velocity from entering or exiting it, allowing people and vehicles to pass through safely while live ordinance ricochets or explodes on impact. The shield operates on a timer and has a long charging period, but can be manipulated by an AI unit.
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Name: Z-90 Photonic Coalescence Emitter/Aegis
Issued Type: By request
Available To: SPARTAN personnel
When used, this ability forms a person-sized shield that can deflect all projectiles. How long it can last on a single charge depends on the damage it takes.
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Name: Type-27 Responsive Holographic Form Emulator
Issued Type: By request
Available To: SPARTAN personnel
This ability creates a lifelike hologram that can fool some sensors. The hologram can either mimic the user's actions, be commanded from afar, or enact preprogrammed demands to act as a diversion and confuse the enemy.
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Name: Series 12 Single Operator Lift Apparatus
Issued Type: By request
Available To: All personnel
Powered by rechargable fuel cells, the user can fly to various heights in just about any direction. However, fail to keep an eye on fuel gauge and the user can suffer a heavy fall.
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Name: Type-7 Enchanced Shielding
Issued Type: By request
Available To: All personnel
Tripling the energy shielding of the user, the overshield also gransts some resistance to EMP blasts.
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Name: Z-2500B Advanced Reconnaissance Drone
Issued Type: By Request
Available To: All personnel
Much smaller and faster than its autosentry cousin, this drone has a limited AI and light weaponry. It can function autonomously or be controlled manually. It can even be programmed to act as a spotter in long-range combat.
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Name: M2705 Regenerative Kinetic Dispersal Field
Issued Type: By request
Available To: Medical Personnel
When activated, this ability produces a green field that restores minor injuries and increases the recharge rate of armor shielding. It is most commonly used for stabilizing patients in the field.
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Name: Z-5080 Short-Range Spectrum Augmenter/Vision
Issued Type: By request
Available To: All personnel
This ability increases the capability of an individual's HUD by enhancing the motion tracking technology used (incorporating one into the HUD for an ODST) as well as adding thermal scanning and bio-scanneing modes.
[fieldbox=Rules, grey, solid, 8, book antiqua]
1. Ammo is not infinite, nor are grenades, nor will energy weapons never need to recharge.
2. Death is possible!
3. Romance is at player discretion.
4. Shields don't last forever, nor do Armor Abilities! Shields need time to recharge as do Armor Abilities.
5. Despite the sci-fi setting, attempt to keep to realism in combat.
6. Violation of the rules will result in character death.[/fieldbox]
Name:
Nick-/Codename:
Designation: (The designation is a unique letter-serial number combination used to identify military and paramilitary civilian personnel. For Spartans the template is S###, with the numbers being the three-digit numerical designation that replaces a last name [ex. John-117 is designated S117, use 700-999]. "N" is used as a preface for all other Navy personnel, while "M" is used for Marines, "O" for the Office of Naval Intelligence, and "P" for paramilitary/civilian personnel.)
Age: (20-22 for SPARTAN-Vs, 18+ for everyone else.)
Gender:
Height: ( SPARTAN Males are typically 190-210 cm/6'3"- 7'3" without armor, while females are between 175-200 cm/5'7"-6'7" tall. Add 10 cm/4" for when in armor.)
Weight: (SPARTAN male average ranges from 120-140 kg, while females range from 110-130 kg. Add 320 kgs for when in armor.)
Species:
Eye Color:
Hair Color:
Branch: (UNSC Navy, UNSC Marines, Office of Naval Intelligence, Civillian, or Faithful)
Rate/Rank: ("Rate" is UNSC Navy, "Rank" if Marine or Naval Intel. Put pay grade in parenthesis)
Assignment: (What position [Platoon Commander, Spartan Commando, Infantry, etc] and unit is your character assigned to?)
Combat Role: (Demolitions, Infantry, Marksman/Sniper, Mechanic/Engineerring, Medic, or Tactical)
Weapons Loadout:
Appearance: (image optional)
Personality: (optional)
Biography: (At least one paragraph)
Notes of Interest:
Nick-/Codename:
Designation: (The designation is a unique letter-serial number combination used to identify military and paramilitary civilian personnel. For Spartans the template is S###, with the numbers being the three-digit numerical designation that replaces a last name [ex. John-117 is designated S117, use 700-999]. "N" is used as a preface for all other Navy personnel, while "M" is used for Marines, "O" for the Office of Naval Intelligence, and "P" for paramilitary/civilian personnel.)
Age: (20-22 for SPARTAN-Vs, 18+ for everyone else.)
Gender:
Height: ( SPARTAN Males are typically 190-210 cm/6'3"- 7'3" without armor, while females are between 175-200 cm/5'7"-6'7" tall. Add 10 cm/4" for when in armor.)
Weight: (SPARTAN male average ranges from 120-140 kg, while females range from 110-130 kg. Add 320 kgs for when in armor.)
Species:
Eye Color:
Hair Color:
Branch: (UNSC Navy, UNSC Marines, Office of Naval Intelligence, Civillian, or Faithful)
Rate/Rank: ("Rate" is UNSC Navy, "Rank" if Marine or Naval Intel. Put pay grade in parenthesis)
Assignment: (What position [Platoon Commander, Spartan Commando, Infantry, etc] and unit is your character assigned to?)
Combat Role: (Demolitions, Infantry, Marksman/Sniper, Mechanic/Engineerring, Medic, or Tactical)
Weapons Loadout:
Appearance: (image optional)
Personality: (optional)
Biography: (At least one paragraph)
Notes of Interest:
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