Eru's Chamber

E

Eru

Guest
yellow helo. this is snek's domayn. pls not 2 watch here.
i hiss

tabel of content
  • refrencesss​
  • codings​
  • charcterss​
  • ?? :c :c :c :c :c :c :c :c :c :c :c :c :c :c :c ??
 
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code referencess
BB Codes | IwakuRoleplay.com
Google Fonts
Ice's BBC Testing Hell
Code:
whitespace: [ ]
[font=Gautami]...[/font]

This is the Story of a Boy who Fights Against Fate.



His Tale will be told for Generations to come.



His Journey will be Difficult for Him and His Friends.



They must Persevere in the Face of Great Evil.



None can say whether this Journey will reach its End.



None dare to Hope.

 
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boring ssample charcter. pls not 2 judeg.
  • Name
  • Gender
  • Age
  • Appearance
  • [optional] Personality
  • [optional] Backstory
  • [unique] Supernatural Trait

Spirits of the Young




"Unknown"

name: u͎ṉ͉̱͈̱͕̗͞k͓̜͢n̪̱̱͎͝o̜̰̫͔͉w̢͓͙̘̥̜͖̭n̜͘ || age: u͎ṉ͉̱͈̱͕̗͞k͓̜͢n̪̱̱͎͝o̜̰̫͔͉w̢͓͙̘̥̜͖̭n̜͘ || gender: u͎ṉ͉̱͈̱͕̗͞k͓̜͢n̪̱̱͎͝o̜̰̫͔͉w̢͓͙̘̥̜͖̭n̜͘


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ıllıllı Miyamoto Ryuuıllıllı




[fieldbox=", white, dashed"]


[/fieldbox]


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Upstart Startups
MIND YOUR BUSINESS!
  • A BRIEF HISTORY
    The year is 2305. Having failed to effectively tackle climate change, the Earth is now a much less hospitable place to live, with much of it covered in urban sprawl. The air is filled with smog and tastes bitter, and the increasing acidity of the rain has eroded away many features that people of the past took for granted.

    As in the past, science offered the solutions - this time, with no other feasible alternative, governments leapt at the technology available. Air scrubbers for urban areas, advanced hydroponics to provide the food required, atmospheric aerosols to neutralise acidic gases in the atmosphere. Though the planet would remain unpleasant, it would at least be habitable.

    However, the major corporations refused to sell to governments, selling instead to individuals. Public trust in the ability of governments around the world to protect their people plummeted while the profit margins of the major corporations rose, and it wasn't long before these megacorps were buying huge swathes of land and patrolling them with their own security forces. The governments of the world, where they still exist, have been thoroughly divested of any meaningful power, lacking the funding, forces and influence to be able to push through their agenda. Humanity is now governed by corporate law, and the megacorps are free of legal constraints on monopolies.

    This freedom of operation has raised the pace of research and development, and technological development has accelerated to the point where neural ports, bionic augmentations and subcutaneous circuitry are common place. Along with these have come new possibilities, as well as new social issues - digital narcotics are rampant, and more insidious is the number of people who hook themselves up to VR experiences of alternate lives and just...stay there.

    Though the relaxation of monopoly rules accelerated technological development, it also gave the megacorps freedom to raise their prices, and so raise their bottom line. The raising of prices made many commodities that were essential to a reasonable life on this new earth unaffordable for many of those on lesser incomes, and so a whole network of small companies sprang up, seeking to undercut prices and sell to a market that currently cannot afford to buy. These startups are fiercely resisted by the megacorps, using both corporation law and private security forces in order to put these upstarts out of business. Precious few survive, but whenever one falls, another takes its place shortly after. Needless to say, the journey to success is littered with pitfalls, swinging axes and fierce opponents. But where there's a market, there's an opportunity!

  • THE WORLD TODAY
    As mentioned before, governments have collapsed and corporations now serve something akin to what the old governments did, with some notable differences. Firstly, no taxes. People who live on company-owned land are those who tend to work for that company, so the services such as infrastructure, security etc. are funded by the profits generated. This includes an education set to a curriculum unanimously agreed by all corporations and largely comprehensive. The rule of law in areas under company control is usually fairly heavy, as if you cannot guarantee the safety of your workers they will likely move to a competitor. However, CorpSec cannot cross onto another company's property without that company's permission, as per agreements made long ago, and so if a criminal escapes across company borders it can be an incredibly complex negotiation - especially if said criminal has information that would be useful to their new company.

    At the edges of company controlled zones, the patrols are less frequent, and the housing is of lower quality. However, ambient crime is still lower than in the so-called 'grey zones', leading no small number of 'Upstarts' to choose to locate themselves here, usually in the territory of a company that they pose no threat to. This can often be useful, but precarious, as deals between megacorps could see them all arrested and shut down where the day before they were overlooked... or even supported by their 'host'.

    Some areas are too remote or too low in population to be worth the cost of acquisition. These 'grey zones' are completely lawless, and petty crime, drugs and all other manners of behaviour occur here, due to the lack of CorpSec patrols. These are also where many Runner teams make their home, travelling around on their clandestine business. Sometimes these teams band together to provide some measure of law and stability for their host zones, though often they consider the expense too high. If not the runners, then any stability, if it can be called that, usually stems from the presence of organised criminal groups - elements of the triads and mafia are still prevalent, amongst others.
  • SO WHERE DO I FIT IN THIS WORLD?
    Our characters will be the staff of one of these 'Upstarts', trying to thrash out a market niche for our goods whilst avoiding the attempts to shut us down made by fellow Upstarts and the Megacorps alike. I'm envisaging this as a Firefly-esque situation where everyone, either through past experience or particular skill can bring some unique things to our startup, but at the same time their being there might cause issues.
  • GLOSSARY OF USEFUL TERMS
    CorpSec:
    Common abbreviation of "Corporate Security". Used to describe the law enforcement, security guards, and any other personnel whose role is to enforce company rules and policy.

    Runner:

    The Runners are individuals or groups that take work from many different sources, be it crime bosses, individual clients or even one of the megacorps. The jobs they run range from the legal to the abhorrent, depending solely on the morality of the team. Assassination, smuggling, corporate espionage/sabotage, but also rescue missions and retrieval of stolen goods are just a few examples.

    Upstart:
    A common term used to describe one of the many small companies that has sprung up to profit from undercutting the high prices that the megacorps can charge.

  • The Megacorps
    These tabs describe the existing megacorps in the world today. They may stand in your way as you build your startup corporation, so be wary and know your competition!
  • Atlesia
    Atlesia's sphere of influence covers architecture, mining and infrastructure. Atlesia maintains a large ground force at all of its sites, to dissuade people from illegally acquiring resources. Any 'alternative sites' are usually swiftly put out of operation by said security forces. In doing so, they effectively stifle any competition, as no startup will ever have the finances to defend their site on their own. However, they are somewhat indiscriminate in who they sell to, meaning that other startups can acquire materials. This does occasionally lead to some bandits launching raids with surprisingly advanced equipment, though every other corporation will deny any knowledge of this.
  • Novo Synergistics
    Novo is the major food producer on the planet, being responsible for countless giant aggregated hydroponic farms as well as the cheap, nutritious and foul-tasting nutrient slurry known only as 'slop' to those who can't afford anything better. Novo is noted for its apparently non-confrontational approach to competitors, though it is worth noticing that any that do start up seem to meet with accidents or mass crime sprees.
  • Jianhui Engineering
    Jianhui manufacture and distribute advanced computer equipment including servers, software and implantable datajacks. Whilst all the corporations will have their own private in house computer networks to run R+D and more clandestine transactions and operations, all the public operations are run on Jianhui kit, giving them immense power over the information networks available. Jianhui tend to deal with their opponents 'in house' as it were, launching crippling cyberattacks to shut down any company that tries to infringe on their turf. However their real world defences are less imposing than those of the other megacorps.
  • Vindas Corp
    You want to breathe? You go to Vindas Corp, who sell a wide array of personal and domestic air filters, pollution scrubbers and other devices that prevent you choking on the noxious fumes that fill the air, or the particulate matter that fills the air from clogging up your lungs over the years. Vindas is notoriously defensive of the patents they hold and tend to pursue any perceived infringement vigorously in the courts. Their professional security forces are highly defensive, however, and tend not to be proactive, save where they have a 'legal' warrant from a judge.

  • Approved Characters
    GM Characters:
    @RJS: Elton Nash
    @The_J: Cato McTavish
    @Eru: Jackson Spicer
  • Security
    Elton Nash @RJS
  • Development
    Cato McTavish @The_J
  • Marketing
    Jackson Spicer @Eru


yellow To sign up for "Upstart Startups", please fill out the entirety of the "Employee Application Form" below and post it into this thread (your formatting may differ, but please keep in mind mobile users and an overall simplistic feel, for readability purposes). The GM ("game master") or a co-GM will contact you to approve or discuss your form.

[warning=#ff5050]The GM for this roleplay is @RJS.
His co-GMs are @The_J and @Eru.
Please heed all communications by these members![/warning]
[question=cyan]If you have any questions about the requirements for this roleplay, please feel free to ask away! A GM will attend to your question when they are available.[/question]

EMPLOYEE APPLICATION FORM
BIOLOGICAL
• Surname:
• First Name(s):
• Age:
• Ethnicity:
• Gender:
PROFESSIONAL
• Position Applied For:
(The available options here, or divisions, are "Marketing", "Security", and "Development", each of which will be overseen by a GM or co-GM character.)

• Self-Photo
(Images should be in a professional style, showing head and shoulders.)
BIOGRAPHICAL
• Personality: (at least one paragraph)

• Backstory: (at least two paragraphs)

List 3 of your strengths below:
(1)
(2)
(3)

List 3 of your weaknesses below:
(1)
(2)
(3)
Coded by @Eru
 
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Max

Name: Maximilian (Max) Fisher
Age: 29
Appearance: https://i.imgur.com/KNJVyyn.jpg
Gender: male
Ethnicity: Caucasian
Country of Origin: US

Quick to speak his mind, whether or not it is wise at the time. A proponent of honesty, brutal or soft. Time has not tempered his unquiet mind, for better or worse.

Likes his coffee black, and his nights blacker. Patrols were a comfortable rhythm for Max once he got used to them. Nothing much to see, nothing much to think about.

Dislikes change in routine. Completely hates it, will do anything to avoid it.
Hailing from a fractured family, Max struck out on his own path as soon as he was able. Prior to the emergence of the obsidian tower, Max was a police officer, assigned to the night patrol. He'd been operating for a few years in relative peace, though the odd criminal from time to time did show a bit of foolish bravado in the face of justice. Nonetheless, all was well, for some time.

A certain officer Amanda Jennings, Max's supervisor, had been working with him on several larger cases of embezzlement and counterfeiting for the past months. She is a military veteran, having served in a recent deployment and returned a grittier human.
Lately, Max's police squadron has been assigned for patrol and observation on numerous small outfits scattered throughout the city. They appear to be linked in nothing but method, and yet the sinister undertones associated with each new division discovered sends a chill down one's spine. Abductions, coercive force, and even rumors of ritualistic human sacrifice are all among the police reports. If not for concern for personal safety, these outfits could have been flushed out long ago. But without the aid of national troops to round up these outfits all simultaneously, the chance of success was scarce, and so nothing continued to happen except observation, recording, and red tape.

It was for these reasons that Max now found himself clambering into a light recon chopper, equipped with cameras and spotlights and stripped of any identifying markings but for a toggleable police dome light. Officer Jennings stood nearby on the rooftop landing pad, watching the controls light up.

"Remember Max. Same patrol as always. Don't go looking for trouble again, I don't want to have to bail you out of the lake like last week." Jennings smirked in spite of herself. The image of Max furiously dripping and spitting up water while wrapped in a 'Finding Nemo' blanket to get dry was just too much.

Grunting, Max strapped himself into the chopper's cockpit and engaged the engine. "You know perfectly well that was a completely avoidable incident," he called over the rising whine of the rotors. "Tell officer chum-for-brains not to get lost in a car wash this time!"
"I'm sure Officer Chamberlain will appreciate the advice!" Shaking her head now, Jennings waved and stepped off the landing pad as Max closed the cockpit windows. Max may be a bit mad, but he was one of the most dependable officers on the force. Spinning up the rotors, Max fully engaged the engines and lifted the chopper off the pad, into the air. He spun it around once for show, as Jennings made a shooing gesture at the vehicle, and then took off into the dimming night sky.

From the pad, Amanda Jennings was about to head back inside the police station, but she paused to watch Max navigate the chopper through the narrow opening between two tall buildings. Chum-for-brains, she thought. Has a nice ring to it. And then, Max's chopper nearly imploded.

Horror-stricken, Amanda watched in obliviousness to the rest of the world as the helicopter's rotors simply flew off of their connections. The chopped immediately and irrevocably nosedived, and struck the side of one tall building in its fiery descent. Aghast, Amanda grabbed her pocket radio, but there was nothing, not even static. She looked around in a panic, but there were no lights, no electricity, no power at all.

Sounds of a scuffle broke out in the station below, and Amanda snapped back to reality. She threw herself downstairs, and her commanding yet cracking voice could be heard even on the roof. "Pollock! Hastings! With me, and grab your medkits and one of the other nurses. Comms, find out what on God's green earth just happened to our power!!"

Jennings and her officers ran through the streets on foot, skirting crashed cars and downed power lines. But they were already too late; by the time they arrived, the inferno had consumed the chopper and burned itself out, twisting the vehicle into a sad heap of charred metal and melted wires. Amanda nearly threw up at the sight. For within, the body of Max Fisher lied mangled and crushed, bloody and burnt.

Reality struck again, and Amanda was stirred from the nightmare image. "... It's no use. He's dead." She looked up into the night sky, and then around at the chaos that was already beginning to unfold. "We've got work to do."

power
Lightning Manipulation
  • The shocking tendrils emerge from mysterious geometric symbols in the palm of his hand, suggesting a connection with otherworldly strength, though whether holy or unholy is unknown.
  • In a practical sense, lightning sparks from his fingertips, enough to inflict minor wounds via direct contact with another being. The lightning's intensity will increase as Max begins to rage.
  • This can also be used as a contained source of light in the dark.
attributes
Skills:
Max possesses a photographic memory, training in martial combat and weapon handling.

Weaknesses:
The inability to stay calm under pressure has always been one of Max's key flaws. This may manifest in the form of interrupting a conversation to make a point, or slamming a tire iron onto some unfortunate soul's skull in the hopes of knocking some sense around. Largely his lashing-outs are vocal, not physical, in nature.
Also, Max is afraid of Things That Should Not Be. The concept of un-death is something totally new, foreign, and terrifying, and will take time to come to grips with. Max is scared of death.
 
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Jakob Junco

General Information

Full Name:
Marshal Jakob Junco​

Nickname(s):
"Jak" ("But don't call me that!!")​

Gender:
Male​

Age:
30​

Race:
Human​

Sexuality:
Demiheterosexual​

Allegiance:
Eredien​

Appearance:
Jakob stands at 5'6" in height, slightly smaller than most human men of this world. His body is a self-described "lean, green, disconcerting machine". What Jakob may lack in build and stature, he assuredly contests with his boundless energy for assignments from the Crown Princess. There is a somewhat wild look ever-present upon Jakob's face, but those who know him are aware that underneath superficialities lies one of the bravest hearts among them, if not the wisest, by far.

A mock of windswept raven hair covers Jakob's head, covering the tops of his ears, one of which is pierced by a small gold earring. His face is clean-shaven, though stubbled when afield, and one of his eyebrows is oft-raised in an appearance of surprise.

Preferring to wear clothes of an adventurous air, Jakob will not forego fashion for function, and as such, his styles are a mixture of both. Typically, this manifests as a custom-made and color-coordinated combination of a vest, overcoat, breeches, and tall boots. Since Jakob's combat techniques rely not on heavy armor, the functional aspect is more for comfort, freedom of movement, and when required, climate.

Jakob has only one arm. His right arm was, at birth, found to have simply never grown. Upon magical probing later in life, it was also found that Jakob is missing a kidney. In spite of these birth defects, Jakob has pursued a life he found worthy of himself, that being to serve in the Rose Company of Crown Princess Artemis. As for practicality, he has adapted quite well to the loss of limb in both daily life and battle. While perhaps not as dexterous for the mundanities of sewing or alchemy, Jakob is able to substitute the elemental powers at his control in place of a limb.​

Personal Attributes

Personality:
Jakob has a reputation for being brash, even to the point of foolhardiness, and all for the sake of thrill. This is only one side of the coin of his leadership qualities, however; he didn't make the rank of Hellhounds Marshal for no reason. Though far from warmongering, Jakob is eager to take on any mission the Crown Princess has at hand. The quiet life of a citizen held no interest for him.

He has a wandering gaze, especially if he holds no interest in the topic at hand. Always aware of the whole situation, at the cost of missing what's right in front of him sometimes, Jakob is more likely to charge into battle with no plan apart from "hack & slash". Even so, such a frontal assault is not brutal, but drifting and powerful as a carriage under control of a drunkard. His movement unpredictable for lack of common sense makes it difficult for enemies to keep track.

The Hellhounds thought Jakob was a bit insane, but trusted the judgment of the Commander for his advancement. The Rose Company understands him only slightly better. He has completed all his missions dependably, successfully, and with a certain je ne sais quoi. Perhaps it is the flair of the ever-burning spirit deep within, forever longing for something more exciting.​

Backstory:
Born and raised in Eredien, Jakob spent his years in relative comfort as the son of a middle-class artisan. Nothing eventful to him occurred until his eleventh year of age. Jakob was kept overlong at school, and that night, fate saw fit to send a pack of roving giants on a rampage near the city walls. Terror erupted, and poor young Jakob was caught up in turmoil. He managed to find safety away from the monsters while they were subdued, but by the time he returned to his home, he found it had become nothing more than a pile of ash and bones. Traumatized by that night, Jakob found resolve in the strength of the knights who defeated the giants, and thereafter aspired to become like them.

Jakob had a natural aptitude for the school of Elementa, and powers that had begun to spark before the fateful night now burst into being. He was placed into a combined orphanage and school for gifted children using what remained of his family's bank savings, and taught control over the elements, as well as finishing his basic education. After graduation from this school, he became a butcher's apprentice, though he loved not the toil. Jakob practiced ever more and more with his powers, becoming stronger and more attuned to the ones he knew. Sometimes, at night, seeking even more power, he would venture outside of the city with a dagger and staff.

At least, until another giant arrived. As before, it attacked a city patrol at night, this time hunting alone, approaching dangerously close to the city. This time, Jakob thought he had the power to fight such a monster, and harnessed the power of wind to soar over the city walls, ignoring the lamentations of his mentor. Plunging nearly 100 feet, Jakob thrust his dagger into the monster's neck and rode down its side to carve a gory slit from the head to the feet. He landed safely, turned around, and was immediately knocked aside by a monstrous leg. Bleeding and with a broken leg, Jakob wove a spell of terrifying power -- coalescing from nearby rocks a meteor to crush the giant from above. He smiled weakly as he saw the fruits of his labor, and collapsed.

He awoke two days later in forced transport, in a carriage on the way to the Hellhounds. Apparently furious at his foolhardy attempt at protecting the city, his mentor had paid for his full healing, and then signed him over as a nomination to the Hellhounds. "If nothing else, you'll come to see you're nothing special, and let the rigor of the Hellhounds beat that into your empty skull." So read the butcher's last letter to him. Jakob stared at it, and then with a strange sensation of both terror and freedom, let it be whisked away by the winds of the world.

And yet, for some reason, Jakob took well to this rigor. The Hellhounds accepted him quickly when hearing of the circumstances of his arrival. He took the usual training, and passed the evaluation, but just barely. This, at the age of 20; now, 10 years later, he has become a trusted member of even the Rose Company. Presumably, the butcher, if he still lives, would be staggered.​

Strengths:
Deft: aiding himself via wind and earth magic, Jakob can dodge easily the blows of many standard attacks.
Stamina: as long as he doesn't blow all his concentration on an enormous spell, Jakob can easily stay in the midst of battle.
Unpredictable: in single combat, Jakob is hardly matched, due to the unique battle style he's developed due to lacking his right arm.​

Weaknesses:
- Two hands are better than one, undeniably. There are certain situations where another limb would help out, but Jakob makes do with what he can.
- Comparatively weaker to the other Rose Company members in raw physical strength.
- Foolhardy. More likely to rush into battle before a strategy has been developed.​

Magic & Equipment

Magic:
Elementa: Air, Earth, and Water. Jakob has extensive practice with each of these elements, though feels most comfortable with a combination of Air and Earth.

If he is not careful, Jakob is likely to blow his stamina on huge, reckless attacks at the beginning of battle, not pacing himself in the slightest. He must strive harder to keep himself in check, and not lose control. Nothing major has yet come of this, and none of his men ever fell in battle, but there were several close calls over the years.​

Weapon of Choice:
Dagger​

Gear:
[Runic] Silver Dagger - one edge is serrated, the other is straight. A rune is inscribed to each side of the blade, and a third to its pommel.
Light Armor - Though he prefers to wear no armor at all for battle, Jakob possesses a set of thin yet tough metal armor. https://darksouls3.wiki.fextralife.com/file/Dark-Souls-3/wolf_knight_armor.png
Water flask
3 vials
Coin pouch: 10 gold pieces, 10 silver pieces​
 
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