Full Name:
Marshal Jakob Junco
Nickname(s):
"Jak" ("But don't call me that!!")
Gender:
Male
Age:
30
Race:
Human
Sexuality:
Demiheterosexual
Allegiance:
Eredien
Appearance:
Jakob stands at 5'6" in height, slightly smaller than most human men of this world. His body is a self-described "lean, green, disconcerting machine". What Jakob may lack in build and stature, he assuredly contests with his boundless energy for assignments from the Crown Princess. There is a somewhat wild look ever-present upon Jakob's face, but those who know him are aware that underneath superficialities lies one of the bravest hearts among them, if not the wisest, by far.
A mock of windswept raven hair covers Jakob's head, covering the tops of his ears, one of which is pierced by a small gold earring. His face is clean-shaven, though stubbled when afield, and one of his eyebrows is oft-raised in an appearance of surprise.
Preferring to wear clothes of an adventurous air, Jakob will not forego fashion for function, and as such, his styles are a mixture of both. Typically, this manifests as a custom-made and color-coordinated combination of a vest, overcoat, breeches, and tall boots. Since Jakob's combat techniques rely not on heavy armor, the functional aspect is more for comfort, freedom of movement, and when required, climate.
Jakob has only one arm. His right arm was, at birth, found to have simply never grown. Upon magical probing later in life, it was also found that Jakob is missing a kidney. In spite of these birth defects, Jakob has pursued a life he found worthy of himself, that being to serve in the Rose Company of Crown Princess Artemis. As for practicality, he has adapted quite well to the loss of limb in both daily life and battle. While perhaps not as dexterous for the mundanities of sewing or alchemy, Jakob is able to substitute the elemental powers at his control in place of a limb.
Personality:
Jakob has a reputation for being brash, even to the point of foolhardiness, and all for the sake of thrill. This is only one side of the coin of his leadership qualities, however; he didn't make the rank of Hellhounds Marshal for no reason. Though far from warmongering, Jakob is eager to take on any mission the Crown Princess has at hand. The quiet life of a citizen held no interest for him.
He has a wandering gaze, especially if he holds no interest in the topic at hand. Always aware of the whole situation, at the cost of missing what's right in front of him sometimes, Jakob is more likely to charge into battle with no plan apart from "hack & slash". Even so, such a frontal assault is not brutal, but drifting and powerful as a carriage under control of a drunkard. His movement unpredictable for lack of common sense makes it difficult for enemies to keep track.
The Hellhounds thought Jakob was a bit insane, but trusted the judgment of the Commander for his advancement. The Rose Company understands him only slightly better. He has completed all his missions dependably, successfully, and with a certain je ne sais quoi. Perhaps it is the flair of the ever-burning spirit deep within, forever longing for something more exciting.
Backstory:
Born and raised in Eredien, Jakob spent his years in relative comfort as the son of a middle-class artisan. Nothing eventful to him occurred until his eleventh year of age. Jakob was kept overlong at school, and that night, fate saw fit to send a pack of roving giants on a rampage near the city walls. Terror erupted, and poor young Jakob was caught up in turmoil. He managed to find safety away from the monsters while they were subdued, but by the time he returned to his home, he found it had become nothing more than a pile of ash and bones. Traumatized by that night, Jakob found resolve in the strength of the knights who defeated the giants, and thereafter aspired to become like them.
Jakob had a natural aptitude for the school of Elementa, and powers that had begun to spark before the fateful night now burst into being. He was placed into a combined orphanage and school for gifted children using what remained of his family's bank savings, and taught control over the elements, as well as finishing his basic education. After graduation from this school, he became a butcher's apprentice, though he loved not the toil. Jakob practiced ever more and more with his powers, becoming stronger and more attuned to the ones he knew. Sometimes, at night, seeking even more power, he would venture outside of the city with a dagger and staff.
At least, until another giant arrived. As before, it attacked a city patrol at night, this time hunting alone, approaching dangerously close to the city. This time, Jakob thought he had the power to fight such a monster, and harnessed the power of wind to soar over the city walls, ignoring the lamentations of his mentor. Plunging nearly 100 feet, Jakob thrust his dagger into the monster's neck and rode down its side to carve a gory slit from the head to the feet. He landed safely, turned around, and was immediately knocked aside by a monstrous leg. Bleeding and with a broken leg, Jakob wove a spell of terrifying power -- coalescing from nearby rocks a meteor to crush the giant from above. He smiled weakly as he saw the fruits of his labor, and collapsed.
He awoke two days later in forced transport, in a carriage on the way to the Hellhounds. Apparently furious at his foolhardy attempt at protecting the city, his mentor had paid for his full healing, and then signed him over as a nomination to the Hellhounds. "If nothing else, you'll come to see you're nothing special, and let the rigor of the Hellhounds beat that into your empty skull." So read the butcher's last letter to him. Jakob stared at it, and then with a strange sensation of both terror and freedom, let it be whisked away by the winds of the world.
And yet, for some reason, Jakob took well to this rigor. The Hellhounds accepted him quickly when hearing of the circumstances of his arrival. He took the usual training, and passed the evaluation, but just barely. This, at the age of 20; now, 10 years later, he has become a trusted member of even the Rose Company. Presumably, the butcher, if he still lives, would be staggered.
Strengths:
Deft: aiding himself via wind and earth magic, Jakob can dodge easily the blows of many standard attacks.
Stamina: as long as he doesn't blow all his concentration on an enormous spell, Jakob can easily stay in the midst of battle.
Unpredictable: in single combat, Jakob is hardly matched, due to the unique battle style he's developed due to lacking his right arm.
Weaknesses:
- Two hands are better than one, undeniably. There are certain situations where another limb would help out, but Jakob makes do with what he can.
- Comparatively weaker to the other Rose Company members in raw physical strength.
- Foolhardy. More likely to rush into battle before a strategy has been developed.
Magic:
Elementa: Air, Earth, and Water. Jakob has extensive practice with each of these elements, though feels most comfortable with a combination of Air and Earth.
If he is not careful, Jakob is likely to blow his stamina on huge, reckless attacks at the beginning of battle, not pacing himself in the slightest. He must strive harder to keep himself in check, and not lose control. Nothing major has yet come of this, and none of his men ever fell in battle, but there were several close calls over the years.
Weapon of Choice:
Dagger
Gear:
[Runic] Silver Dagger - one edge is serrated, the other is straight. A rune is inscribed to each side of the blade, and a third to its pommel.
Light Armor - Though he prefers to wear no armor at all for battle, Jakob possesses a set of thin yet tough metal armor.
https://darksouls3.wiki.fextralife.com/file/Dark-Souls-3/wolf_knight_armor.png
Water flask
3 vials
Coin pouch: 10 gold pieces, 10 silver pieces