INTRODUCTION AND PLOT Welcome to the roleplay, Ending the Storm! This is a nautical story set during the 17th century, otherwise known as, Age of the Buccaneers. Romance, drama, and action all come into one roleplay as a small group of female heirs are abducted and taken away one night during the full moon by an enemy they’ve known through stories shared by their families- pirates. Fearful of them, each girl must work together to survive and find a way out of hell at sea. One girl believes she may have an idea, and with a clever face, she hopes that her idea may outrun the pirates and help every heir find an easier way towards freedom. It is their only chance at survival, but many days at sea, who knows what may end up occurring? They have no knowledge of what the future may hold, so all they can do is pray. The story begins with a band of appalling pirates, who have a horrendous reputation amongst Britain’s authorities, on the high seas, during the 17th century. After they disappeared 30 years ago, these troublesome and daring pirates, known as the Ocean Shadows, have decided to resurface their appearance with a specific motive. The captain has a strategy in mind; a plan to abduct the many heirs in line for the throne with a simple note of ransom to all royal families. One by one, each heiress within Britain disappears into the night. Each young woman’s clothing, most prized possessions, and everything else is left behind. It is mandatory that each family cooperate and hand over their fortune before the time limit reaches its peak. If they do not comply with the demands, their daughters will be slaughtered and sent back in a neat little package. The Captain of the Dragon’s Cutlass promises to spill much blood if his demanded riches are not handed over in due time, but he also promises a safe return home if he was guaranteed his fortune to help aid him and the crew. Four young girls are captured at the beginning, each from their respective countries in Britain. They are now fighting to survive, but as time passes by, despite the crew’s reputation, every single one of them find themselves in a situation where the must sacrifice their freedom or the conventionality. GUIDELINES All Iwaku roleplaying rules apply to this roleplay! Reenforcing Iwaku rules. Please have decent grammar and spelling! No flawless characters or god-modded characters. DO NOT control or kill other people’s characters without their permission first! If you have a plan to add in a plot twist or subplot, private message me! All sex scenes will be “fade to black” seeing as we have teenagers and adults roleplaying within the roleplay. All posts are expected to be of AT LEAST two paragraphs with five sentences each. Posting speed is not strict here because I am busy myself. I expect you to be able to post at least once a week. Keep the “fluff” in your posts very minimal- everything in your posts should contribute to the scene. Images are all fine and dandy, just keep it to a decent size (i.e. 300 x 500, etc.) and also because this is historical fantasy, I want realistic pictures. Don't use celebrity pictures (i.e. Selena Gomez, Ariana Grande, Justin Bieber, etc.) Personality is optional. If you decide not to have it, put down TBA. Brief history is required. One last thing, DO NOT upload your characters here without my approval through PM first. Put simply, send me the character sheet through PM first before posting it here. CHARACTER SHEET Name: (First and Last) Age: (20-30 years old) Gender: (Self-Explanatory) Occupation: (Their job; i.e. Joshua's job is Cabin Boy) Affiliation: (Who they work with; i.e. Ella is affiliated with the Tudor family) Appearance: (Image must be decent size and no celebrities; Realistic ONLY!) Personality: (Optional; If you want to reveal in the RP, put down TBA.) History: (Brief history required. In-depth history an option.) More: (Anything else you want to share? If not, put down N/A.) PIRATE ROLES Captain- The boss/commander of the ship as a whole Quartermaster (First Mate)- The second-in-command Boatswain- the on-deck supervisor; he's responsible for assigning work, planning, and scheduling Sailing Master (Navigator)- the one who is in charge of navigating the ship. He directs the course, looks after maps and instruments needed for navigation Master Carpenter- repairs battle damage done to masts, yards, hatchets, and the hull Master Gunner- responsible for ship's guns and ammunition; helps maintain accuracy and time amongst the gunners Gunners- any separate group manning the guns; responsible for loading, aiming, firing, and swabbing for the next batch Sail Maker- in charge of maintaining all fabrics and canvases on board Cook- pretty obvious; he cooks for the crew as long as he doesn't make anything that poisons the captain or crew (usually disabled in some way) Surgeon- pretty obvious; deals with sexual diseases, colds, fevers, and tends to wounds, etc. Cooper- a barrel maker Cabin Boy- an apprentice of sorts (to the captain) who delivers messages to the captain, runs errands, and perhaps deliver food to the captain Striker- expert hunters and fishers; has wide local range of knowledge on edible plants and fruits, as well as medicinal herbs and plants Sailors- pretty obvious; the pirates who worked on deck Powder Monkey- usually young pre-teen boys who usually assist the gun crews Musicians- instrument players (i.e. accordions, fiddles, bagpipes, etc.) who provide entertainment through music, be it at dinner time, before warfare, or a simple work tune, etc.