Eh

qkYq8vG.png

#242424 DRAEGER ALBERT "GRÄUEL" BAUMANN-JUNG
Nickname: Doctor Baumann, "Doc," "Doctor Drae"
Codename: Abomination
Age: 225 | 18
Gender: Male
Race: "Chimera" (classification that best fits)
Division: Research & Development
Rank: Division Supervisor
Clearance Level: Level 5


APPEARANCE & OTHER FORMS
Draeger's appearance doesn't speak volumes to the position he holds within the Research & Development Division. Standing at a staggering 4'10 and weighing around 100 pounds (minus the extra equipment), most new agents assume he's some sort of low-ranking agent starting out in the same boat as them. It doesn't help matters when Draeger appears too young to hold such a position. These inconsistencies with the scientist continues further once agents put a name to the "face." With a name like Doctor Baumann, most would assume he has some sort of German/Eastern European "look." However, Draeger appears to be Arabic in origin.

There are some things that make the scientist stand out as a person. For one, his left arm is covered in a large sleeve of tattoos of varying designs. There are similar markings on his right arm, however, it differs slightly. From below his elbow down is an advanced artificial hand, able to function as well as the "real deal." The tattoo design is painted against the material to continue the effect. Secondly, the pattern continues below with his left leg covered in a massive tattoo of similar designs while his right leg ends above his knee. His false leg is just as advanced as his arm and painted to continue the design.

Usually, agents assume that Draeger is nothing more than a kooky human. However, his classified race speaks volume. His default (and easiest) form is his "normal self," missing limbs and all. But, when using his abilities, he's able to change his shape, add/remove appendages, and use enhanced physical abilities based on the different cells that are intertwined with his own DNA.


[fieldbox="PERSONALITY, #242424, solid, 10"]
DILIGENT: having or showing care and conscientiousness in one's work or duties.
Draeger takes great pride as a scientist of Invictus. He's able to use one of his biggest strengths in trying to figure out how to accomplish his ideas and put it to good use in aiding deployed field agents. His work even extends after hours in picking up different fields to dabble into for enjoyment.
HUMANITARIAN: a person who seeks to promote human welfare; a philanthropist
Despite being far from human, Draeger has a natural need to protect the well beings of humans and living creatures in general. He'd rather find alternative ways to study and understand them rather than doing any harm to their person. To veterans of the organization, many compare Draeger's innate kindness to a goofy parent making sure his "kids" are okay.
BRILLIANT: exceptionally clever or talented
Despite some of his other personality traits, he carries around one hell of a brilliant mind. Along with being open-minded about new theories overtaking old, Draeger has a knack of looking at different situations from other point of views/flipping the chessboard around. It's through these creative strategies that he's able to find ways to bring his creations to life and advance research for Invictus.
INQUISITIVE: curious or inquiring
Along with his brilliance, Draeger is quite curious when it comes to confronting the unknown. He doesn't fear what he can't understand and will take up the challenge to try to in his own way. Rather, he embraces new concepts and tries to find a way to properly adapt it.This extends to getting to know new agents as well.
FOCUS: an act of concentrating interest or activity on something
Once Draeger has his mind focused on a certain task or interest, there's no way to deter him off that track. This particular part of him can lead to great discoveries, getting to know agents quicker, and/or winding up destroying his health all over again.
CANDID: truthful and straightforward; frank
Draeger has no idea how to charm or manipulate people through words. Rather, he's straightforward and honest to the fault. He's even known in using rather large words in normal conversations without skipping a bit, realizing that others may not understand what he's saying. However, it's his honesty that's sometimes praised… or frowned out. He's not afraid to hide his thoughts and will be pretty clear if you ask him a personal question (albeit too truthful at times). Personal information does come out without him thinking of the consequences of his words.
PACIFIST: a person who believes that war and violence are unjustifiable
As an agent of Invictus, he doesn't believe in the idea that violence is the answer to solving problems. He had to endure the first few years of working as a field agent in using his forced talents to complete tasks. These days, he'll do everything he can to avoid violence, making him an asset during a fight. However, if someone forces his hand, they'll regret pushing the scientist to this point. Even if his opponent isn't around to regret this decision, Draeger will.
WORKAHOLIC: a person who compulsively works hard and long hours
Because a combination of personality traits, Draeger is known by other scientists and agents as a major workaholic with a high rate of burn out due to how little he takes care of himself. It's common for Draeger to push himself too far and wind up hospitalized because of poor health.
ECCENTRIC: unconventional and slightly strange
The wombo combo of his overall personality leaves some with a bad taste in their mouths. Sure, he's friendly enough. But, his personality is a bit strange for an agent. Way too friendly and giving off a rather strange air of "watch out or I'll bite your head off" despite the smile on his face. There's just something off about the humanoid scientist.​
[/fieldbox]
HISTORY TO CURRENT
The doctor's origins is nothing more than a classified file locked tight behind clearance walls and high ranking operatives within Invictus despite how _old_ the case is. To the general populous, he's nothing more than another stray soul that wandered into Invictus. To those that recall reading the case (or one of the unfortunate souls that happened to be a part of his case), they understood that there's more to Draeger than a gentle smile. He is one of the few remaining survivors of the inhumane experiments that were order under the Nazi regime in the 1940's.

He was discovered during a successful raid of one of many underground laboratories in Eastern Europe. However, it seemed that disaster had already befallen the compound far before Invictus agents appeared. The majority of staff and subjects were already dead. Those that remained had succumbed to madness and attacked anything that moved. The only one that didn't seem to be affected by whatever had occurred was none other than Draeger himself.

At the time, he was nothing more than a no-named test subject that seemed way too friendly and sane for being used as a live lab rat. He didn't offer any deals in exchange for his life. But, rather, decided to help them out by aiding them in getting access to the research the compound was in charge of. He even informed the agents of how this fate occurred and a possible hypothesis of how he managed to survive.

He may have been the only "successful" subject despite the flaws in his design.

By the end of the raid, it was clear that there could be some use for the subject rather than waste a few bullets on him. Creating an identity, the nameless subject became no more. He was brought into Invictus to aid in stopping whatever the Nazis planned with their research compounds. Between 1942 and 1945, Draeger was an active field agent using the "gifts" that was spliced into him. After that, he requested to be placed in a different division in order to find "peaceful" use for him rather than a killing machine. It wasn't until the beginning of the Cold War that his request was granted.

The majority of his time at Invictus has been spent indoors and surrounded by lab equipment. He's found peace in trying to solve problems with his mind instead of finding far more deadly alternatives. Draeger has made quite a bit of enemies among some scientists of Invictus due to his stance against live autopsies and nonconsensual experiments on prisoners of the facility, believing that it would lead Invictus down the same path as the Nazi Regime.

As of now, Draeger is celebrating his 20 years of working in the Texas branch of Invictus as the Division Supervisor of the Research & Development Department.


EXTRA INFO
to be filled in

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Draeger refuses to carry his standard sidearm issued to Invictus agents. However, he does have innate weapons such as enhanced bite/jaw, claws, tail, and poison spit.​
[/fieldbox]
ABILITIES
Ability Name: Chimerism
Description: "User either has or can fuse genetically with another species, some users are able to shift between several or any species they want. Exact effects vary by individual and the species they fuse with."

Due to the heinous experiments performed on Draeger, his body has become a vessel of several strands of DNA of supernatural creatures. Alone, his has foreign organs that support his unnatural anatomy. The following is a list of noted "parts"that make up Draeger: Vampire, Wendigo, Arachnoids/Dridor, Wyvern, Sea Monster, & Lizardfolk. To this day, there are other "unspecified parts" that need to be identified, but due to the stresses and potential trauma Draeger may experience, live autopsies are out of the question (currently). Through the fusion of these races into his DNA and anatomy, Draeger is able to perform some characteristic of said creature such as transforming his human jaw structure into that of a creature suited to crush bones.
Strengths: Able to use at least two traits for each raced fused into him:
  • Vampire: Blood Consumption & Wall Crawling
  • Wendigo: Claw Generation & Regenerative Healing Factor
  • Dridor: Appendage Generation (make multiple spider legs) & Seismic Senses
  • Wyvern: Wing Manifestation & Poison Generation
  • Sea Monster: Enhanced Bite & Predator Instinct
  • Lizardfolk: Camouflage & Hibernation
Along with the traits, his body is capable to suppress human limitation when it comes to physical skills.

Some traits are innate and doesn't take time to adapt his body to use.
Weaknesses: As well as having "good traits" of these races, Draeger also experiences some of the negative side effects of having these strains. The biggest is maintaining his health through the consumption of blood while consuming it at manageable levels (without experiencing blood lust). However, he tends to "forget" to feed and winds up accidentally shutting his body down from time to time.

Along with negative side effects, there are some limits to the traits. For instance, he is unable to "regrow" large amounts of missing tissue such as an arm or leg. Rather, his body relies on Hibernation for severe wounds while he slowly regenerates. If a limb or a large piece of him is too far away, he cannot reattach it.

His body rejects inorganic materials such as metal plate and integrated cybernetic parts. Because of this, Draeger's missing appendages uses older technology that aren't as durable and can easily be removed.

Draeger doesn't show it, but he's under constant strain and pain from maintaining an unnatural body. He has no idea how long this existence will continue, but he does his best to endure it. However, there are days when he winds up Hibernating when his body can't handle it.
 
Last edited by a moderator:
qkYq8vG.png

#242424 ROLAND LEE CROWLEY
Nickname: Mister Crowley, Crow, Crowley (no one calls him by his first name)
Codename: Eagle Eye
Age: 40
Gender: Male
Race: Human (Magic User)
Division: R&D: Magic & Occult
Rank: Senior Agent
Clearance Level: Level 4


APPEARANCE & OTHER FORMS
Height 5'10
Weight 165lbs
Hair Color: Salt & Pepper
Eye Color: Silver (left eye, however, seems slightly duller than the other)

Keeping up appearances is important for a man like Mister Crowley, especially as time ticks away. A regular exercising regimen helps retain the appearance of a strong and "rugged" older gentleman. Rather than dying his hair, he embraces the "silver fox" appearance. Most of the time, he sports a five o'clock shadow that shares the same color scheme as his hair. Mister Crowley prefers the "low maintenance look," pulling off a suave, casual, and approachable image for everyone to enjoy. There's no hiding the wrinkles around his eyes and forehead and become rather noticeable when he's expressing his emotions.

The full extent of Mister Crowley's body modification is extreme in terms of execution and reason. Just about all of the markings present have to do with magic. Each mark serves its unique purpose for the magician, acting as a catalyst in most of his spellcasting. He has underwent extensive tattooing, scarification, branding, and piercings to achieve the level of protection and quick spellcasting. All the scarification are different forms of protection charms and spells against anyone that wishes evil on him. The tattoos are different types of spells to aid him in self defense. Every pierce jewelry is present to boost his magical prowess in emergency situations. The areas most covered in different marks are the lower and extremities. His feet are especially covered with a particularly elaborate design carved into the bottom of his feet. Every few years (or if the marks are destroyed), he has replaced the worn markings. The following is a general list of piercings Crowley currently has:
  • 2 lobe piercings (1 per ear)
  • 2 rook piercings (1 per ear)
  • 1 tongue piercing
  • 1 tongue webbing piercing
  • ██████████████████
Mister Crowley is somewhat healthy… with his bad habits overshadowing his overall health. Despite his exercising regimen, all it does it give him the illusion of physical strength. In all actuality, he can't throw a punch to save his life and take a hit like a tough guy. Rather, he's the worst person to bring to a fisticuffs match. Worse, is the ever persistent battle with the growing ponch on his lower stomach. When it comes to sickness, he takes the lazy route and make a potion to cure his illnesses, leaving his immune system on the weak side. If there was a contest for the worst sleeper in the world, Mister Crowley would be in the running. His sleeping habits are TERRIBLE and runs the man ragged pretty quickly. The lack of sleep stems from the night terrors Crowley suffers from. They can range from rough tossing and turning, talking/shouting in his sleep, and, to the extreme, harming himself and others in his sleep. He does suffer from cat allergies.


[fieldbox="PERSONALITY, #242424, solid, 10"]
Mister Crowley is a man of few words… few too many to be exact. Charming. Debonair. Sophisticated. Downright fabulous. He is the epitome of a showman, able to entice, entertain, and entrance most that come under his gaze. There's something magical in the way he can slip into any conversation and become the center of attention. All eyes are on him. Enchanted. Hypnotized by the stranger turned friend in less than a few minutes. The man oozes confidence that tends to rub off on other people. Even his ego is impenetrable. Most can't chink the armor and get under his skin. He just shakes it off and continue to deliver his honeyed words. However, for how much of a talkative and smooth charmer he is… there's little that people can say they know about the guy. But, WHO is Mister Crowley? Who is this enigmatic man that came from out of the blue?

For those who become quite familiar with the way the magician operates, they're able to see past the curtains and get a taste of the "other side" of Mister Crowley. The charming showmen has a lazy work ethic outside of his field of interest. He'd prefer to watch movies than complete mission debriefing reports. Work for in Invictus is just so bureaucratic and out of his element. This even extends with his living situation, preferring to use magic to do household chores than do it himself (however, this could be attributed with the way he was raised). Mister Crowley is also known for having a bit of a "spoiled brat" streak when it comes to not getting what he wants. He'd push and push and push in an attempt to get his way in most situations. Most of the time, people seem to give up, but there are a few that won't give in to him. For a long time, Mister Crowley had a hard time coming to terms with a few regrets and mistakes in his life, causing him to not form attachments to anyone and cutting ties with those close to him. However, in the last few years, things have started to get better for the magician.​
[/fieldbox]
HISTORY TO CURRENT
In the case of agent Crowley, the majority of his public record has been redacted for the purpose of international security and the sensitivity of its content. On public file, Mister Crowley was apprehended by the Invictus' Manchester Branch under suspicions of various criminal activities including: the creation of illegal artifacts and potions, the intent to purchase and sell illegal artifacts, potions, and ingredients, interfering with Invictus' investigations, and ██████ █████ ██ ██████. Through the cooperation of his family and himself, the charges were dropped in exchanged for his permanent services with Invictus. Both parties couldn't answer with a "no." On record, Mister Crowley has worked as an agent of Invictus for about 12 years, refusing to take offers of moving up to a supervisor position for the last year. Rather, his current focus has Mister Crowley trying to get a transfer out of Manchester… and, officially, he's making his way to Texas.

EXTRA INFO
Never offer him coffee.
Mister Crowley is known to have at least 12 to 20 cups of tea a day.
In his spare time, he likes to use the R&D Labs to make his own magical creations for personal use (if he can).
He can personally say that he's yet to meet a "self appointed" God that he destroyed.
Mister Crowley knows several dead languages.
He can dance very well… but he can't sing to save his life. Mister Crowley regularly does both.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
He is the weapon. However, it doesn't help to carry around magical artifacts from time to time. The most common items he has are various enchanted pieces of jewelry that acts as a catalyst of magic under emergency situations (such as the runes being destroyed/feet are covered). For each spell used through a piece of jewelry, it shatters. Most of these back ups are various piercings that Mister Crowley has. Artifacts and other magical items vary mission to mission (and will be laid out beforehand).​
[/fieldbox]
ABILITIES
Ability Name: "Conduit of Magic"
Description: Has made himself an arcane conduit of magic, enabling him to use magic without a catalyst like wands, staffs, tomes, or material components.
Strengths: No need for compontents/catalyst to cast most spells.
Weaknesses: With the way he's set up, if he's not "physically grounded" to the ground aka wearing anything that doesn't allow his feet to physically touch the ground, he can't freely cast without a catalyst. Crow can lose his connection if any of the runes are "destroyed." However, it'd take downtime in order to imprint back on Crow.


ABILITIES
Ability Name: "Master of the Basics"
Description: Due to his intense training and focus in the field, he has a grasp of the basics of magic, making mundane tasks easy and comprehending harder spells easier to grasp.
Strengths: Casting magic is easy as pie.
Weaknesses: See first ability's weakness.


ABILITIES
Ability Name: "Curses & Anti-Curses"
Description: His main field of expertise is in removal of complex curses. In order to have a proper understanding on how to undo them, he knows the breakdown of how a curse works and is able to use this ability to curse people through touch, range, or through magical items called Artifacts.
Strengths: Got problems with curses? Call him.
Weaknesses: See first ability for weakness.


ABILITIES
Ability Name: █████ ███
Description: redacted
Strengths: redacted
Weaknesses: redacted


ABILITIES
Ability Name: "Curse/Possession Protection"
Description: Along with making himself a conduit of magic, Crow has various protective seals to prevent curses or attempts to posses, charm, and take over his mind.
Strengths: He always protected from magical & supernatural problems.
Weaknesses: For each attempt, a seal is destroyed. Once all the seals are gone, he comes vulnerable and must get them reapplied.
 
Last edited by a moderator:
qkYq8vG.png

#242424 YEONG-MIN PARK
Nickname: Parker
Codename: Nemesis
Age: Twenty-Eight
Gender: Male
Race: Metahuman (Mutant)
Division: Recon
Rank: Junior Agent
Clearance Level: Level 3


APPEARANCE & OTHER FORMS
Height: 5'10"0
Weight: 160lbs
Eye Color: Dark Brown
Hair Color: Black

From a single glance, there is very little that stands out with Parker. He's prim and proper with not a single hair out of place. It's clear that he takes a lot of time to make sure he keeps to his professional image. There isn't a single tattoo or piercing on him, refusing to purposely blemish his skin with something so crude and look like a criminal. However, when he rolls up his sleeves or changes clothes, it's clear that Parker comes from a history of violence.

The majority of the scars is due to Parker's powers. Knicks, missing patches of skin, and lacerations of varying sizes occupy most of his skin. The most severe are located down his forearms and hands. The rest of the scars are quite old and are hard to distinguish these days. On the back of both hands are old circular hypertrophic scars from being burned. Similar scar patterns appear on his chest and thighs. Across the left part of his lower back is another hypertrophic scar from being burned with a long, thin item.

Along with the scars on Parker's hands, there is clear evidence of skin damage from other sources. Both hands are red, dry, cracked, and scarring from Parker's frequent handwashing and wearing gloves. The need to keep his hands clean and disinfected had left the area ruined with little chances of healing properly (at the rate Parker is going).

There is nothing casual about Parker's usual attire. He's always dressed in proper work attire. Slacks. Plain dress shirts. Vests. Ties. Oxford shoes. The most leeway he gives himself if rolling his gloves up when he needs to "loosen up" while at work. Parker ALWAYS sports a pair of black leather gloves to hide his hands and keep himself from touching anything dirty (with his bare hands). He refuses to take them off in public and only sheds them when he is ordered to.

For work, he HAS had to change up his attire to fit the appropriate place and time. There is one outfit he refuses to acknowledge he has worn. Besides, who would believe that the strict, straight-laced agent had dressed up like a nun?

It may not seem like it, but Parker does have contacts he uses when his glasses are broken or he's in disguise.

Relatively speaking, Parker is relatively in good health. He tries to keep to a healthy diet (most of the time) and keeps up a strict workout regiment. Besides the frequent hand washing, he has no other bad habit that affects his overall health. Due to his very low tolerance to alcohol, Parker refrains from drinking regularly. When he does drink, the after effects hit Parker hard, leaving the agent spending the rest of the day nursing a hangover.

Parker has Anemia due to the lack of certain vitamins and minerals in his diet. He tries to make up for the iron deficiency in daily vitamin pills, but the routine is frequently interrupted because of work and recon missions. Another common problem for Parker is his low blood pressure. Waking up in the morning is chore due to the symptoms associated with low blood pressure. Anemia problems and low blood pressure goes hand in hand with the agent with unsteadiness, fatigue, dizziness, grumpiness, headaches, and fainting are common problems that could be either or both causing the symptom(s).

As far as Parker can remember, he always had his nearsighted vision.


[fieldbox="PERSONALITY, #242424, solid, 10"]
For the most part, Parker is known as a "gold star" agent in terms of his overall behavior, loyalty, and professionalism in Invictus. Since he was brought in as a child, he has worked hard to reach this point in his life. Through setting short-term goals and taking his time to understand the material and this world, he has set himself apart from the rest of the agents. His life is dedicated to working for Invictus until the day he dies due to their part in saving his life. In a sense, all of his hard work has been his way of paying back Invictus for giving him a chance. He rarely goes off the beaten path of the straight and narrow-minded, refusing to get himself into any trouble.

Outside of work, there is little known about Parker due to his introverted nature. It's clear that he lacks interest in trying to form a bond with the rest of the agents and puts a clear distance between him and the opposite sex. Expressing himself is something that he rarely does due to the effects of his mental state and his power. Rather, he keeps a cold, stoic disposition. When it comes to dangerous situations, it doesn't seem to phase him/bother him as much as other agents. His lack of "sense" to danger may be tied in to his "issues" he has. When it comes to certain subjects, Parker has no experience or knowledge, leaving him quite "innocent" and blindly ignorant.

Parker is one of the few victims of his situation to have some sort of "happy resolution" thanks to the intervention of Invictus. Over the years, he has been treated for several mental health issues/disorders due to the environment he grew up in and the connections of his mental health to his powers. As of now, he has most of his "issues" controlled by constant routines, positive reinforcement, weekly scheduled visits to his assigned counselor, and an implant placed against his skull (below his skin). There are still some issues he does his best to try to overcome on the daily basis.

One of his greatest hurdles has always been the opposite sex. Due to his environment, he has had trouble with maintaining positive relationships with female agents. For the most part, Parker tends to keep his distance when he has no business with them. When he's forced into an interaction, he does his best to keep things brief and to the point. As of late, he has been able to control his impulse to ritually wash his hands if he accidentally makes physical contact with female agents.

The chip implanted in his head is the "final safeguard" if any and all techniques have failed Parker when he's "triggered." He can suffer from a total psychotic breakdown, resulting in collateral damage and self harm. However, due Parker's strict regiment, the chip has only gone off once since being implanted.

Because of his baggage and short-term goals, he doesn't maintain social connections outside of work. Preferring his solitude and hobbies, he tends to drift from social circles and disappear altogether.​
[/fieldbox]
HISTORY TO CURRENT
To Parker, he didn't truly exist until he was arrested after the "incident." Before, it's been nothing more than a void. No light. Only pain. He had no voice and constantly kept his head low in order to do everything he could to be "good." In the end, he had reached his breaking point along with the fact that he wasn't so "human" to begin with. In the end, he wound up being a headlines news article for quite some time. His real name and face blacked out, but a title branded into him.

Child Mass Murderer.

During the 24-hour long interrogation, he wasn't allowed to sleep, eat, or drink anything. The police kept things quiet when it came to protocol in order to figure out what exactly Parker did to his aunt, grandmother, and two older cousins. The uncle's murder was shut and closed case of smothering, but everyone else… there was no sign of the actual murder weapon on the scene. The victims were shredded to bits. But, for the whole duration, Parker wasn't responsive. He was in a catatonic state, his right hand constantly moving as if to play a song.

Invictus soon intervened before the police could further torture Parker. How they came to figure out that the circumstances of the murders were beyond human understanding was a miracle to Parker (to this day). He was taken away under the guise of government business and was never seen again. News outlets soon went quiet about the case.

Throughout the years in Invictus, he was given opportunities that weren't presented to him in the home. A chance to grow and prove that he was a "good boy." Within a year of being taken in, Parker began to talk. By the time he reached seventeen, he adapted into a routine and found ways to cope with the stresses and trauma of his past through positive means. To this day, he's proven to be a success story of Invictus.


EXTRA INFO
He cannot cook to save his life.
His favorite cocktail is the Feng Shui.
Parker is gaga for eggs. The types of egg preparation he prefers leaves the yolks runny such as soft-boiled eggs and poached eggs.
Some of his hobbies include: gardening (taking care of his potted plants) and interior decorating.
He is somewhat skilled at playing the piano. However, there are some songs he refuses to play.
Parker's power makes it easy to tell what he's feeling today, causing him to do everything in his power to keep his emotions in check.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Along with carrying a standard side arm, Parker carries around a pouch of glass. His glasses are also a back up weapon.​
[/fieldbox]
ABILITIES
Ability Name: Hyalokinesis
Description: Hyalokinesis is the ability to manipulate items with the property of glass. This means that if an object contains/is a non-crystalline amorphous solid and exhibits a glass transition, it is more than likely that Parker's power can use it. On a broad spectrum, the agent has most influences over fused quartzes, soda-lime glass, pyrex, crystal glass, oxide glass, ballistic glass, and aluminosilicate glass. The rare moldavite is also affected by Parker's ability.
Strengths: With a piece of glass, Parker is able to change its property (i.e. color, opacity, and flexibility) and move it with his mind. Putting the basics of the power, the agent has a vast selection of applications and different types of arsenal at his disposal. Some of the more common uses is reinforcing its brittle composition, changing its sharpness, and affecting the velocity allows him to create a deadly piece of shrapnel. A small piece of glass can be just as effective as firing a side arm into an opponent. Along with using glass for offensive means, Parker can erect strong, defensive shields of glass. They can usually hold up to a barrage of gunfire before fracturing completely.
Weaknesses: Parker's power is limited based around the agent's imagination. For the most part, his training removed more of the "fluidity" and "whimsical" side to manipulating glass. Using the glass to create weapons rather than using them as a part of physical combat leaves him open in close and (sometimes) mid-range combat. Parker CANNOT create glass but use any existing material around him for any purpose. The biggest problem the agent has is being able to "turn off" his power. The power is affected by his current mental state. If he's feeling a strong emotion, the surrounding glass in the area is affected. The most influential emotions, however, leaves anyone in the vicinity in danger. With Parker's fragile psyche and triggers, he can enter a state of a complete psychotic breakdown. All control is lost and goes completely haywire.

Ability Name: Catoptric Replication
Description: In layman's term, Parker has the ability to create a glass clone of himself using the reflective surface of glass as a medium. They are by no means an illusion ability but a physical copy of the agent made out of glass. The clones appear "shiny" with a "reflective" exterior instead of appearing solid in terms of coloration.These clones also lack the visual appearance of eyes, appearing as a clear and reflective surface.
Strengths: These clones reflect the training Parker has endured, using his fighting techniques and tactics instead of mindlessly attacking. Any clone created mirrors the psyche of Parker. If the agent is in a stable mindset, they are able to "think" and make rational decisions during a fight. If they were created during a psychotic breakdown, they become mindless killing machines with distorted appearances. The clones can't manipulate glass outside of their physical form. The most they can do is creating constructs out of their body.
Weaknesses: Clones cannot be created on any other surface except for glass. It takes a large amount of glass to create a single clone (the equivalent of a windshield on a car). They aren't indestructible. What it takes is creating weak points in their form quick enough to cause the entire being to fracture into pieces aka punch/kick/shoot/hit certain parts of the body until a centered blow can shatter the being into pieces. Once they are broken, they can't reform back into a clone unless a pane of glass is created beforehand. At most, Parker can create three clones at one time (if his mind is stable). If he's suffering from a psychotic break, it is possible for clones to continuously be created until Parker runs out of glass.
 
Last edited by a moderator:
qkYq8vG.png

#242424 CHARACTER FULL NAME HERE
Nickname: any personal nicknames
Codename: an INVICTUS-issued codename
Age: (actual if applicable and appearance age)
Gender: (if applicable)
Race: (even if normal human or human with powers, put something here)
Division:
Rank:
Clearance Level:


APPEARANCE & OTHER FORMS
This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.

[fieldbox="PERSONALITY, #242424, solid, 10"]
I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
If you need more prompt, then include situations in which your characters would act a certain way.​
[/fieldbox]
HISTORY TO CURRENT
some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.

EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).​
[/fieldbox]
ABILITIES
Ability Name: (what the power is)
Description: (what the power can do)
Strengths:
Weaknesses:

(you can add more abilities using the same structure above)
 
Last edited by a moderator: