I got myself a die calculator, and I've been playing with it some. While doing so, I thought up a way to handle stats. There are two categories: Die type and Die amount. The die types are: d4; d6; d8; d12; d20 The die amounts are: 1;2;3;4;5 You combine the two into one die roll. Ex. You can have a 5d20, but no other die can have 5 or be a d20. You'd only be able to use d4,6,8 or 12 and 1 to 4 die for the other stats. Correct 5d20;4d12;3d8;2d6;d4 Incorrect 5d20;4d20;5d12 Numbers already taken, must pick another. As for stats, I found this system from another RPG that is genius, and I forgot what it was called. Anyways, I took it, and expanded it. Fighty Guy: how warrior-ish you are. Rogue-Like: how much of a rogue you are. Sparkles: How Mage-like you are. Holey Moley: How (un)holy you are. Boy Scout:How much of a Ranger you are. Technologic: how Steampunky you are. Yes, there are six stats. You are entirely incapable of using something of that stat if you have no die in that stat, and trying to do something of those lines always ends horribly or humiliatingly. 0 in magic:Wands explode 0 in holy:gods are insulted by your prayers 0 in rogue: you fart while sneaking 0 in warrior: you can't even lift that sword for hobbits 0 in ranger: you get splinters while holding an elven bow and 0 in Technology: dwarven guns blow up in your hands So, anyways, what do you think?