In the land of kings and demons, the people prayed for mercy from the chaos and two gods answered. One a woman with a beauty beyond compare with flowing red hair streaked with golds of the sun and blues of the skies, and the other, a man with strength no one could best. The woman, goddess Mariun, bestowed upon her four chosen individuals objects that appeared unique only to the individual it was destined for but seemed no more than a broken trinket to those not worthy. The man, god Raoul, bestowed upon his four chosen armor that could withstand demonic magic and blades that could cut through the toughest skins. Lead by these merciful gods, they alone restored ordered to the chaos. It was they who founded the Order of the Destined.
The Order of the Destined was founded by two gods, Mariun, goddess of magic and sorcery, the sky, will, and birds, and Raoul, god of earth, metal, politics, and war. Together with their Destined, they brought wonder and hope into a world were there seemed to be none. But once the two gods felt their work was done, they chose two of their destined to lead the order and continue their practise and bestowed upon them their last gift, and perhaps the most precious, knowledge to aid them in their noble quest for order.
A century had passed since the rise of the Order, and since then what started off as a humble organization has turned into one of the greatest forces of this time with branches in every kingdom far and wide. But the Castle-city of Haven was where their story had started, the seaside settlement transforming into the largest city in the kingdom, and perhaps all of the nine great kingdoms. In the center, the castle towering tall and proud over it's people. In honor of Mariun and Raoul, a queen and king with equal power are chosen to lead, and it is to them the Order has sworn their loyalty.
The Order itself resides in a now sprawling construct on the edge of the city. Built right up against the Grand Wall that protects the city of outside invasion and demonic forces at works it houses numerous disciples with new children, whether born or recruited, coming in on a semi-regular basis, and masters that help guide these children into initiates. A work staff aids in the care of the residences and the up keep of the grounds, but are by no means servants. Disciples, initiates, members, and masters alike are expected to clean up after themselves and are in charge of their living spaces. The grounds can house children thirteen and older, keeping the younger disciples, children who are still training to become initiates, in rooms of four with two bunk beds and chests to store items, and the older disciples, those who have seen their fifteenth winter in rooms of two with two beds and chests to store their items. Once inituated, they are given the choice to live off grounds. The younger disciples, children who are still learning about the world, often live in nursery houses off the grounds in clusters of seven with a woman and a man to look after them. Unless one or both of their parents belong to the Order, then they can stay with them until the age of thirteen.
Besides living spaces, the Order also has a large dining room where they serve three meals a day, kitchens where anyone other than kitchen staff is not allowed, training grounds for both martial and magical purposes, classrooms, and study halls. Upon entrance, one can find themselves in the main hall where announcenents are given, disciples are initiated, and members can find missions posted on the message board; however, personally assigned missions, while rare, can be arranged in many other ways. The local bath houses and other establishments such as the forges also serve the Order for recreational and intellectual purposes.
But not all is well. Recently, Destined, a pairing of one warrior of Raoul and one sorceress of Mariun, have been going missing during their missions and the Order is starting to become worried, especially now when they are to initiate their graduating disciples and send them off on their first quest. Murmurings have started amongst the masters of whether or not they should proceed, or delay the initiation until the two missing parties can be found. If they do, it would the first initiation delayed since the Order of the Destined was established.
Destined
A pairing of a Raoul Warrior and a Mariun Sorceress but can also refer to just one or the other. Destined are picked by the Grand Sorceress and the Grand Warrior.
Destined Objects
Objects that appear only to the Sorceress that it chooses. To others it appears as any other mundane object of little value. These objects are what unlocks the sorceress's power and helps focus that power into spells. Without their object, a Sorceress can't cast spells. Objects aren't given to the Sorceress until their initiation into the Order. Until then they make use of dummy objects that allow for the use of magic for training purposes that are class specific but are not allowed to keep for themselves.
Destined Bond
This describes the bond between a Sorceress and her object. Though, there are folk who believe a Sorceress who is paired with her warrior are bonded together for all eternity. This is mostly superstition though and plenty of Sorceresses find partners outside of their destined. Same with warriors.
Disciples
Children who are either born or recruited into the Order at a young age, though most don't become official disciples until they're thirteen. It's rare for a disciple to come to the Order at an older age.
Enchantments
Warriors arm themself with enchanted armor and weapons to aid in their fight against demons. Only the Grand Sorceress can enchant armor and weapons, though most disciples and members inherit their enchanted armor from a parent or is loaned to them by the Order and is fitted to them through magical means. Custome made armor is only given to members who have achieved great feats and are recognised in the eyes of the Order, or can be bought for a high price with the condition you're already a member of the Order.
Initiates
Technically members of the Order and an informal title, initiates are members who are newly initiated into the Order and are seen as such by the eyes of the other members for an unseen amount of time. Normally initiates have to complete a small number of missions before they're seen as members. Inituations happen at least once a year, or when a disciple sees their eighteenth winter.
Grand Sorceress
The female power that leads the Order. She doesn't seem to have the same restrictions as other sorceresses and some claim she is the descendant of the Goddess Mariun herself.
Grand Warrior
The male power that leads the Order. He is believed to own the strongest armor and best blade of the entire kingdom, or the entire nine kingdoms depending on who you ask. Some claim he wears the armor of Raoul and wield his godly blade.
Masters
Often retired warriors or sorceresses who now spend their days teaching the new generation. To become a master, a member must first serve the Order for twenty winters, complete one-missions, and best five current masters of the Order.
Members
Disciples who have been initiated into the Order and are able to complete missions in the name of the Order. Most have spent all of their lives in the Order and no nothing else.
Sorceresses
Magic users for the Order. To activate the full potential of their magic they must first be in contact with their Destine Object, and undergo a magical transformation. They are most commonly female but it's not unheard of for them to be male. The male equivalent of a Sorceress is a Sorcerer.
Warriors
The swords and shields of the Order. They fight alongside their sorceresses using enchantment to best demons. They are most commonly male but have been known to be female as well.
- All Iwaku rules apply. Even more so since I'm one of the people who has to upkeep them.
- No Godmodding, Powerplaying, or Metagaming. I expect my players to know what these mean and how not to do them.
- Please, no Mary Sues or Gary Stues. We aren't here to be perfect and powerful and anime badasses who can take on an entire army, we are here to tell a story and work through problems and climb obstacles and feel threatened by aforementioned army and overcome our short comings through out the game.
- With that said, be
apart if the solution, not
the solution. There will be times your characters' individual unique abilities will come in handy, but there will also be times your characters' unique abilities will only be useful when combined.
- Only one character per player. Unless you've proven you can handle your one character and we need a spot filled. Otherwise focus on building up your character's role in the game.
- Speaking of characters, please play attention to how many of one gender we have. If we already have several of one gender please do not make another character of that gender. The character limit is eight so if there's five girls and two guys, please make a guy. I won't make genders even but I don't plan on this being a harem roleplay or an all of one gender roleplay.
- While genders won't be even I do expect roles to be. There will be a max of four warriors and four sorcer(ers)esses.
- Character diversity is always a plus! Before creating a character take a look at the other characters. Too many shy people, loners, angry people, social butters can throw off the balance of the social dynamic.
- You have three tries to edit your sheet if I ask you to. If your sheet still isn't acceptable by the third try I'll deny you.
- Please don't try to get around the previous rule by pming me your sheet and ask me to look over it while you're working on it. I'll just point you back to the OOC thread.
- You can format your sheet however you like, but please also include a plain text version. This does not mean post raw code, this means post the information without the code (this mainly applies to people using div codes, most aren't exactly mobile friendly).
- One image per sheet please, and please don't make them super big. If it's over 500 on either dimension link it instead. Have more than one image? Link them instead. Thank you.
- Please remove all parentheses and non-applicable parameters from the sheet, thank you.
- Ask questions if you don't understand something. I won't eat you or anything, I swear!
- I'm always forgetting something so if I need to add a rule I reserve the right to, especially if you include something in your sheet that calls for a rule against it.
When making a reservation...
- DO NOT post "reserved" or any variant. I will soft delete it with out warning and point you back to the rules.
- If you want to make a reservation, post a WIP with name, gender, role, and basic personality out line (example: +happy, quirky, loving -naive, gallable, sensitive).
- DO NOT post an empty sheet and call it a WIP. I'll soft delete it without warning and point you back to the rules.
- DO NOT delete your WIP and repost it when you're done. Just ping me or quote it to tell me you're finish. Deleting you're sheet just to repost it defeats the purpose of a reservation.
- After posting your WIP you have a week to finish it. If you need more time, I'll give you another week. If you still need more time I'll issue a formal apology and open your spot. But if you complete your sheet before someone can claim your spot, post it up!
The Special Snowflakes Clause...
- Special Snowflakes Clauses don't stack, meaning one per character, per player. This is to help keep things diverse.
- The Magical Warrior Clause: A warrior can use magic but he won't have as well as a grasp on it as his sorceress counterpart and he won't have a Destined Object either. He'll have to use a dummy object leant to him by the Order.
- The Warrior Sorceress Clause: A sorceress can use an enchanted weapon outside of the typical scepters, staffs, wands, magic balls, ext. but she won't be as effective with it as her warrior counterpart.
- The Orphan Clause: There's going to be that one player who wants no parents for their character so one orphan is acceptable.
- The Bad Past Clause: I know life in the Order isn't going to be all sunshines and rainbows, but they're not straight up assholes. Being bullied by your peers for being something outside of the gender norms? Acceptable (and can apply to anyone doing this but just not all of them, okay?). Growing up in an abusive environment? Please no.
- The Late Protagonist: This roleplay is going to be centered around people who practically grew up with one another. With that said, if you want to have your character join the Order when they're older than fifteen and be the odd one out, which is quite rare as children are usually recruited at a younger age (10-13 usually), give me a good reason.
- The Unique Appearance Clause: You can have a unique appearance for your sorceresses transformation, but say you want natural purple eyes, or green hair? Try not to go too wild with this though.
Hex Code: (If you use colored speech, the code you use would go here; switch to raw code if you don't know the hex code by heart. Also check and see if the color is viewable on all back grounds. There's only four or five and switching between them is as easy as clicking the name of it at the bottom of the screen).
Name:
Gender:
Age: 18 [You're initiated into the Order at eighteen, but if you want to be older, provide a good reason like being unable to complete a course or came into the Order late.]
Personality: (list and describe three positive traits and three negative traits).
Role:
(If Sorcer(er)ess - remove if this does apply to you)
Destined Object: (how your object looks to you. This can be anything as long as it's inanimate).
Trinket?: (how it appears to other people. Remember, not even other sorceresses know what your DO looks like other than the Grand Sorceress)
Magic Source: (Elemental? If so which element? Anything else you can think of? You only have one magic source).
Transformation Appearance: (picture, link to picture, or description)
Everyday Appearance: : (picture, link to picture, or description)
Spells: (you can start off with five max but don't make them super powerful. Imagine each spell has it's one mini skill tree. Start from the bottom and work your way up).
(Rating one out of ten how well you can preform in these areas out of ten. Try to keep them balance. More power means less control etc. Your total should not be more than 35 and no more than should be completely filled out. Of course, if you fill one out I expect you to leave one empty.)
■■■■■■■■■■ Power
■■■■■■■■■■ Control
■■■■■■■■■■ Speed (how fast you can cast)
■■■■■■■■■■ Offensive
■■■■■■■■■■ Defensive
■■■■■■■■■■ Healing
(If Warrior - remove if this does apply to you)
Weapon: (The thing you attack with, include enchantments. Enchantments include anything that you've seen in fantasy games but don't make them ridiculously strong or resilient. Right now one enchantment per equipment.)
Sheild?: (not applicable is welding a two-handed weapon)
Armor Appearance: (picture, link to picture, or description - no individual enchantments to individual pieces of armor)
Everyday Appearance: : (picture, link to picture, or description)
Attacks: (you can start off with five max but don't make them super powerful. Imagine each skill has it's one mini skill tree. Start from the bottom and work your way up).
(Rating one out of ten how well you can preform in these areas out of ten. Try to keep them balance. More power means less control etc. Your total should not be more than 35 and no more than should be completely filled out. Of course, if you fill one out I expect you to leave one empty.)
■■■■■■■■■■ Strength (needed to carry heavy armor and weapons effectively)
■■■■■■■■■■ Perception (How well you notice things, like a sword aiming at your head from behind - sixth sense)
■■■■■■■■■■ Enderance (How well you take a hit and how long you can travel without tiring)
■■■■■■■■■■ Speed (How fast you can get out of the way)
■■■■■■■■■■ Agility (How much fancy foot work you can squeeze in on your getaway, your grace, balance etc.)
■■■■■■■■■■ Intelligence (strategizing mostly)
Biography:
• This should be listed put in bullet points with each having a short describtion.
• Like a timeline.
• Minimum of at least five and a maximum of fifteen. Thank you!
Relationships: (Your characters practically grew up together so chances are they know each other in someway. You don't have to have this filled out to be accepted, but I would like everyone to start plotting basic dynamics.)
Initiation Ceremony
(This shouldn't be any longer than 500 words. Ideally less since I have from anywhere between three to seven others to look over. You can reword this however you like, but the main concept should be the same, how you were called up one by one to collect your Destined Object or you weapons and armor.)
Life in the Order of the Destined started as early as the sunrise, with disciples and members alike being awoken by the sound of pots being beaten with wooden spoons by the help who had to get up even earlier. Unlike most days however, this particular morning was filled with a sense of anticipation, nervous excitement, and even a bit of dread for what was to come. What if they did decided to delay the Initiation Ceremony? But even with the question resting on every other initiates minds, everyone still dresses for the day and meanders on towards breakfast. It wouldn't be until afterwards when they would stand in the main hall, with masters and staff lining the edges on the room as Grand Sorceress Elenor and the Grand Warrior Cider looked over the crowd of gathering disciples. The eight to be initiated standing in the front towards the slightly raised stage and their peers standing in neat rows behind them. Some of them barely keeping themselves from fidgeting.
Finally, Grand Sorceress Elenor and Grand Warrior Cide both smile and raise their hands as four Destined Objects, shrouded so no young Sorceress could them apart, and four sets of armor on stands appear in a neat line. "When we call your name please step forward and claim what is rightfully yours."