The Vesceros Empire The Kingdoms Characters Pairings Character Skeleton Rules Other Information V E S C E R O S The country of Vesceros has long been a divided one; despite being under the rule of a single emperor the land has always been divided into twelve kingdoms, each with their own royalty, cultures and purposes in regards to the economy of the land. Alliances and enemies have been formed between these kingdoms, and wars constantly plague the Empire. Emperor Nathaniel de Verossa, the sixteenth of his generation to rule the entire country, is growing old. Without an heir, he has decided that the eldest heir or heiress of each of the kingdoms in his Empire will be married to that of another kingdom. This will not only eradicate the wars of the country, but will also help the Vescerosian Council determine the new Emperor and Empress; the couple who best rules their kingdom for a year after they are married will rule the entire empire. M O O R V A I N S BIOME: plains Moorvains is the most economically powerful kingdom in the country, besides the Capital. The people are merchants and farmers who occupy the plains with huge trading towns or fields for livestock. People travel all the way across the country to sell their products in Moorvains. Due to the country's close proximity to the Capital, they are very involved in politics. R A S T S T H W H A BIOME: tropical/jungle A kingdom known for its hardworking people, great surplus of food, its sugar and its rum. They're seen as drunkards due to the association with the strong drink, but they actually have a legendary tolerance for the stuff and don't even get fazed by normal amounts. They're not technologically advanced and are scene as a "primitive" nation. R A H ' V I R A BIOME: desert A nation inhabited solely for the sake of its bountiful supply of gold and solver, there isn't much water that's drinkable and most towns gain it from underground. They are next to the ocean and make steady profits mining salts as well. They're known as shrewd traders and have a pessimistic outlook on life. V E L A N C H A BIOME: mountains This kingdom is hidden in a valley, bordered on all sides by huge, treacherous mountains only the citizens know how to properly navigate. Inside the valley is the largest military base in Vesceros; the warmongering Velanchians consider it an honour to die in battle. They are a powerful kingdom due to their impressive military prowess but can occasionally be persuaded to fight for another kingdom, usually for money. They have a rivarly with Cavanaugh. C A V A N A U G H BIOME: mountains Easily the most opulent kingdom, Cavanaugh is renowned for their precious gems and dazzling jewellery. The kingdom is made of several large mining families who make tonnes of gold and silver from the precious stones they find in their mountains, which are slightly smaller than that of Velancha. Cavanaugh has a rivalry with Velancha due to their close proximity. The Cavanaugh royals are the richest. G R E N D E L H E I M BIOME: northlands A country made of hard, frozen men and powerful animals. It always snows and it always teems with life in defiance to that. They're known for their superior breeds of hunting dogs, ice that they export in massive, tonne weighing blocks to keep it from melting quickly, and their legendary prey that's hunt for both necessity and sport. They're seen as incredibly fierce and territorial and absolutely hate hot weather. D E T R O V A S I A BIOME: ocean An island nation off the coast of Rah'vira, it mainly exports fish and pearls. Seen as rather primitive and a jolly folk, they supply the desert country with most of its food through dried fish in exchange for financial backing in matters of political intrigue. S A N C T U A R Y BIOME: semi-desert Simply named 'Sanctuary', this nation is the crime capital of Vesceros and is referred to as 'Paradise for Escapees'. Every year, hundreds of exiled citizens from other kingdoms flee to Sanctuary to start a new life. Crime is abundant there but the harsh guards manage to keep things relatively under control. This nation is very independent, with small farms here and there, but they still need to import from other nations. They offer mercenaries in return. W R A L T H O N BIOME: forest The vasts forest of Wralthon are home to the best archers and hunters in the land. The kingdom is also home to loggers who export large amounts of timber to other kingdoms. Despite wood being their main export they still manage to keep the forests of Wralthon vast and lush. Wralthon has an alliance with Grendelheim as they trade wood for hunting dogs. D U V A R I A N BIOME: wasteland A dry wasteland with little rain and no prospects, Duvarian is occupied by industries and factories that import raw materials from other kingdoms and turn them into completed products. Most people who work in Duvarian are middle-class or poor; only the royal family are well off. Many Duvarians travel to Moorvains to sell the products they are unable to sell to other kingdoms. M O O N S A G E BIOME: forest Moonsage is the religious capital of Vesceros. They take the religion of Saatham, the most commonly practiced religion in Vesceros, very seriously and are incredibly faithful. They also experiment with natural herbal remedies and reject the concept of modern medicine. Moonsage is the weakest kingdom economically but the people and royals are content with their way of life. T A L O R BIOME: tundra The most intellectual scholars and wisest teachers in the land come from Talor. Scientists, inventors, scholars, academics and writers make up the population of Talor. The kingdom is filled with the largest and best known schools, universities and libraries in all of Vesceros. Those from Talor look down upon those from Moonsage as they refuse to accept the advances of science. HEIR OF MOORVAINS ___: reserved by ___ HEIR OF RASTSTHWA male ___: reserved by @Lurcolm HEIR OF RAH'VIRA ___: reserved by ___ HEIR OF VELANCHA male ___: reserved by @Ulysses HEIR OF CAVANAUGH ___: reserved by ___ HEIR OF GRENDELHEIM ___: reserved by ___ HEIR OF DETROVASIA ___: reserved by ___ HEIR OF SANCTUARY ___: reserved by ___ HEIR OF WRALTHON ___: reserved by ___ HEIR OF DUVARIAN ___: reserved by ___ HEIR OF MOONSAGE female ___: reserved by @lxngdon HEIR OF TALOR ___: reserved by ___ Current male to female count: 2:1 1. ___ x ___ 2. ___ x ___ 3. ___ x ___ 4. ___ x ___ 5. ___ x ___ 7. ___ x ___ (The pairings will be determined by lxngdon and Lurcolm, and will be announced when all places have been taken. NAME PRONUNCIATION NICKNAME/S AGE (between 16 and 26) BIRTHDAY KINGDOM HAIR EYES HEIGHT WEIGHT SKIN DRESS PIERCINGS MARKS PERSONALITY LIKES DISLIKES HOBBIES HABITS SECRETS FAMILY FRIENDS OTHER RELATIONS PERSONAL HISTORY (optional) OTHER INFORMATIOM 1. Unless this is changed by myself or the co-GM, only one character is allowed per player, and only one character per kingdom. 2. The pairings will ultimately be decided by lxngdon and Lurcolm. If you have a major issue with the character yours has been paired with, please let us know, but otherwise, our decision is final. 3. Only heterosexual pairings will be made. I have no issues with the LGBT community (being bisexual myself) but for the sake of the medieval setting, these pairings will be straight. However, you can make a gay character if you think that would be good. 4. Please respect one another OOC. 5. Put "long live the king" at the end of your CS in a bright colour to prove you have read the rules. 6. Please stick to the CS I have provided. If you want to add additional information, that is fine, but please stick to the template. 7. Only realistic face claims are allowed. 8. THIS ROLEPLAY IS BEST COME, BEST DRESSED! You need to get in first in order to secure the kingdom you want. 9. Please, have fun! This is the most important part! 10. NO SEXUAL SCENES: fade to black only. I don't mind if you go into explicit detail in PMs. - The roleplay will start with a Grand Ball in the Capital, which is where the Emperor lives, where all the characters will meet and interact with one another for the first time. - The roleplay will stretch a little into the ruling of each individual kingdom. The pairings will go to the kingdom of the man; the female's kingdom will be ruled by their parents and inherited by their younger siblings. So, if you're playing a female, make sure they have a younger sibling. - The main religion of the country is Saatham, which is predominately practiced in Moonsage. It follows the same idea as Christianity; they follow one deity, Vellha, and practices in the ideals of peace, prosperity and selflessness. There are no dietary restrictions but it does forbid sexual interactions before marriage. They have priests and churches. GMs: @lxngdon and @Lurcolm Tagging people who showed interest: @Shayla @Pasi @DelilahSparks @-Vesper- @Vio @MaryGoldRound @Ulysses @Alexstrasza @Mysty @derelict_lilyflower @Darru @DANAsaur @LostInWonderLand @Nightwing95 We may actually need to open up more spaces.