Ok, I'm just making this thread to clean up the intro for the rp, as well as to get some basic information down for the rp. List of Species *This will be updated throughout the rp. Human- you know what this is. Demon- capable of taking many forms, though most look like humans with bat wings and long pointed tails. Elf- they look like the perfect human, essentially. Long hair, pointed ears, usually with an uppity attitude to match. Elemental Drake- a dragon with a human form capable of wielding one element. Frost drakes control ice, fire drakes control fire, water drakes control water, forest drakes control plants, thunder drakes control electricity, dark drakes control darkness, and light drakes control light. Neko- looks like a human covered in a thin layer of fur, with cat ears and a cat tail. Daemon- looks like a human with bat wings and a cat tail, and slightly pointed ears. Hellhound- massive dog capable of breathing fire and eating just about anything/anyone, and are incredibly difficult to kill. Skinwalker- human-like creature capable of transforming into a single animal. Golem- clay creation which only obeys the will of its creator, although they often do go on wild rampages. Ursa- giant bear imbued with celestial powers, usually more in the brawns department than the brains department. Magic Styles and Uses *This will be will be updated throughout the rp. Arcane Magic- magic based on saying spells and using strange ingredients in potions to gain strength or place curses upon others. It is channeled through some sort of magically imbued object. Obviously, this type of magic is very unreliable as there are many factors that could cause it to backfire onto the caster. The results can be comedic, and sometimes deadly. Black Magic- an extremely powerful type of magic only made accessible through sacrifice. Due to the major personality shift that occurs upon using the magic, as well as the sacrifice itself, many of these casters are insane. Combat Magic- magic that enhances combat. Making armor lighter, Support Magic- magic designed for the cause of aiding and strengthening allies so they can excel in combat. Examples of support magic include things such as general healing of wounds, to boosting an allies' reflexes and strength greatly, to turning their skin hard and shining like metal so they're resistant to attacks, to simply shielding them with force and mental will.