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SatanicBamnana

Formerly 'BX' and 'BladeX'
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
  4. 1-3 posts per week
  5. One post per week
Online Availability
HA! I could try and answer this but it depends on the Season.
Writing Levels
  1. Intermediate
  2. Adept
  3. Adaptable
Preferred Character Gender
  1. Female
  2. Primarily Prefer Male




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    The Beginning
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    "The chantry teaches us, that it was the hubris of men that brought the Darkspawn into our world. The mages sought to usurp heaven. But instead, they destroyed it. They were cast out, twisted and cursed by their own corruption. They returned as monsters, the first of the Darkspawn.

    They became a blight upon the land, unstoppable and relentless. The dwarven kingdoms were the first to fall. And from the deep roads, they drove at us again and again, until finally, we neared annihilation. Until the Grey Wardens came.

    Men and women from every race, warriors and mages, barbarians and kings, the Grey Wardens sacrificed everything to stem the tide of darkness, and prevailed. It has been four centuries since that victory, and we have kept our vigil. We have watched and waited for the Darkspawn to return. But those, who once called us heroes, have forgotten. We are few now, and our warnings have been ignored for too long. It may even be too late, for I have seen with my own eyes what lies upon the horizon. Maker help us all."

    It has been years since the last blight fell upon the land, and thought the people are recovering, the blight set off a chain reaction throughout Thedas. Hawke, also known as "Kirkwall's Champion", was a refugee from the village of Lothering who sailed from Ferelden to Kirkwall to escape the blight. The Champion found themselves tangled quite a few complicated political affairs. On of which included the rising feud between Templars and Mages as Knight Commander Meredith uses harsh measure to neutralize apostate mages in kirkwall, often making mages tranquil over petty offenses, even if they passed their harrowing.

    During a deep roads expedition, the Champion and her companions came across an artifact made out of red lyrium, which drove anyone who came into contact with it mad. When the Knight Commander came into contact with this artifact, it drove her over the edge.

    Following the events at Kirkwall, Corypheus first surfaced. A Darkspawn capable of coherent thought, and who could command groups of darkspawn, even when there are now archdemons present. The Champion of Kirkwall and her companions thought Corypheus had been killed, but he had really been imprisoned in a Grey Warden's cell. After which, Hawke has been said to disappear.

    But everything across Thedas had been effected by what happened in Kirkwall, mages all over rebelled, igniting a war between Templars and Mages. A civil war had also began in Orlais as Gaspard sought to kill Celene, his cousin, and take the golden throne for himself. As all this conflict erupts, Divine Justinia thought to have Mages, Templars, and a few influential members who would be concerned, to gather at the conclave. But there was an explosion that created a rip in the veil. A rift opened, a doorway for Demons and spirits to pour from the fade into the world.

    And the Inquisitor, who stumbled from a fade rift, had to help close this rift, and many others that had opened all over Thedas. The Inquisitor had a mark on their hand upon stepping out of the fade, which is known as the Anchor. It allows her to hold sway over the power of the fade rifts. Many gave her the name "The Herald of Andraste." This title was seen as controversial, and when it came to the Chantry, they declared it Heresy, and called for the execution of the one they thought to be the cause of the explosion at the conclave, and the Divine's death. But the rift seemed a small matter to the Chantry as they fought and bickered over who should be the next divine. Meanwhile, the real threat stumbled out of the darkness.

    After the Inquisitor closed the fade rift, Corypheus, a foe long thought dead, had resurfaced. And he wasn't pleased with the Inquisitor's interference in his plans. Haven, the stronghold of the newly born inquisition, was destroyed. It sent refugees and members of the inquisition running for the mountains as the Inquisitor stayed behind to give them a fighting chance. The Inquisitor, thought wounded and confronted by and Archdemon, survived her first meeting with this monster. She stumbled through the snow in the mountains for what seemed like forever before she was found by her companions.

    One of which knew of a new place for the inquisition to make their home. And so started their journey through the Frostbacks to Skyhold, a long forgotten stronghold long since abandoned. The Inquisition rebuilt the fort, and their army, and began to focus on gaining the political standing needed to call on the armies of Thedas to fight against Corypheus, who had been binding grey wardens to demons. Who had also corrupted Templars with red lyrium, turning them into "Red Templars".

    Upon Corypheus's defeat, the Inquisitor had not only saved most of Thedas from the threat Corypheus posed, but had solved the civil war between Celene and Gaspard, had named the next divine, and has allowed for the world to change entirely.

    This is where we begin our story. After everything, there are still threats that lurk in the shadows. No one is safe, not yet.



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    Rules
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    ________________________________________________
    Iwaku Rules and Guidelines still apply!
    Do not assume control of, or bait, anyone's characters.
    Respect GM/Co-GM as well as other players.
    Characters can be powerful, but they are not Gods. They must be able to take damage.
    Goes without saying but just in case, no Mary-sues and all that Jazz.
    Character deaths without the consent of the player and GM will result in the offender being removed from the roleplay.
    This roleplay is 17+ due to gore and possible sexually suggestive material. Any sexually explicit material must be moved to PMs and faded out in the official thread.
    Intermediate to Advanced level roleplay. [More will be said below]
    As GM I can remove a character or player at any moment for any reason.
    There must be at least 2 posts per week. If life comes up, shoot me a PM and we can work something out.
    Listen to the GM/Co-Gm and other players in OOC and planning. Everyone deserves to have their thoughts and ideas heard.
    Make characters realistic to the universe.
    This roleplay is meant to be fun. That means people who haven't played dragon age can also join. If you have any questions about the history in the game, or what is and isn't in the universe, feel free to check out the resources tab. Any other questions can be directed at myself, or another knowledgeable player.

    Posting expectations:
    Intermediate to advanced roleplay level means that players must adhere to standard writing requirements . 2+ paragraphs of coherent content. Punctuation, grammar, etc. must be utilized to the best of your ability. Detail and description are both good to have in a post, but no one wants to read fluff. If it does not add to the post, do not throw it in. If you think an interaction will cause your posts to be short, contact the other players, and a collaboration may be done, or players can shoot me a PM and get the okay for a shorter post.

    This game will only take 5-6 players based on how many characters each player makes. More may be allowed to join should other players want some new RPers to freshen things up. So feel free to shoot a PM on occasion if you're interested in joining, but aren't sure if we are taking more players.


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    World State
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    The Breach

    'Tis said that Corypheus woke after his long slumber and found the world gone awry.
    He fought to bring back those days of magic and shadow, to raise himself as a god, and set things right.
    Now we are left with a scar in the sky to remind us of what almost was.
    It tells us that a great victory against chaos was won, but left the world forever changed

    The Empress and Orlais

    World State: Celene Alive, Both Briala and Gaspard Alive



      • Consider the mighty Empire of Orlais, where Empress Celene remains on her golden throne.
      • The civil war is ended, but a new war rages in the shadows. Gaspard it seems, has learned his lesson well.
      • Even the elves have no rest, with Briala's uprising rocking the empire to its core.
    The Grey Wardens
    World State: Grey Wardens NOT Banished



      • The Grey Wardens of the south slowly rebuild in the months following the events at Adamant.
      • They declare it time for the Order to emerge from the shadows, to join the rest of humanity in fighting their ancient foes.
      • Rumors abound that they severed ties with their leaders at Weisshaupt, and that a bitter war now rages between them.
      • What becomes of Hawke/Loghain/Stroud is unknown - save that all news out of Weisshaupt soon ends.
      • Does the sudden silence indicate a battle within... or something far worse?
    The Chantry and The Divine
    World State: Hardened Leliana as Divine



      • One month after the defeat of Corypheus, the Chantry names Leliana as successor to the Sunburst Throne.
      • Given the name Divine Victoria, she first declares an end to the Circle of Magi; the mages will now govern themselves.
      • She opens the priesthood to other races, declares support for the Inquisition, and rededicates the Chantry to the principle of charity.
      • Divine Victoria is controversial from the start, several new sects arise, resisting her reforms and declaring her rule a threat to the faith.
      • Her response is as swift as it is deadly, unity is maintained, but blood runs through the halls of the Grand Cathedral.
    The Mages

    World State: Leliana as Divine



      • The College, they say will allow mages of the south to gather in peace and seek new solutions to age-old problems.
      • For the moment, it appears to be working - mages are enjoying unprecedented acceptance throughout Thedas.
    The Templars



      • Those Templars of the Inquisition who were recruited at Therinfal Redoubt are left with a choice.
    World State: Leliana as Divine



      • Many follow in the footsteps of Commander Cullen, going through the slow and agonizing process of Lyrium withdrawal.
      • This frees many to join the Seekers of Truth under Cassandra - a renewed order dedicated to justice for all.
    The Inquisition



      • And what of the Inquisition itself?



      • Its web of influence is felt in every hall. Through diplomacy and the trading of favors, it has gathered the power to shake kingdoms.
      • It has eyes and ears in every hall. No secrets are beyond its reach, and that knowledge has become the source of its power.
      • Its military might has grown, now rivaling that of kingdoms. Fear of the Inquisition's army has become the true source of its power.
        I leave Skyhold now, knowing that power will continue to grow.
        The Inquisitor is a symbol to many, a leader of the changing world order.
        To others, she has become a target.
        They linger in the shadows, waiting for their day to come.
        When it does, the Inquisition shall stand ready.
    Flemeth and Solas


      • In the aftermath of the Elder One's defeat, Flemeth is seen sending something magical through an Eluvian. Solas encounters Flemeth, in an unknown location next to the Eluvian in a post-epilogue conversation. She reveals him to be the Dread Wolf Fen'Harel, addressing him as an "old friend", while chastising him for mistakenly allowing Corypheus access to the Orb of Destruction. Solas reveals that he gave the orb to Corypheus seeking to unlock its true power, because he was unable to due to being too weak after awakening from his long slumber. Solas seems remorseful for his actions and recognizing that he deserves punishment, but deeming himself too prominent to be killed, Solas admits that "I should pay the price, but the People, they need me." After their brief exchange, Flemeth expresses disappointment towards Solas before sharing an embrace, only for Flemeth to be effected by Solas in someway. Flemeth collapses in his arms, seemingly petrified while Solas looks up with eyes glowing with power.

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    Resources
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    ________________________________________________
    Map of Thedas/Geography: Thedas
    Ferelden: Ferelden
    Orlais: Orlais
    Detailed History: Storyline for Dragon Age: Inquisition
    The Chantry: Chantry
    Any and all Lore you could possibly need: Lore





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    Character Sheets
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    When you make you character, please keep information in the following tabs in mind. It will help you make a character that fits into the universe. If you can't copy/paste the format, let me know and I will send it with spaces in the BBCode so you can post with format.Do not post IC until characters are approved. Character sheets can be written any way you like, but must be sure to contain listed information.


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    Name Here
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    [Image for reference can go above or below name.]
    Name:
    Age:
    Sex:
    Race:
    Nationality:
    Place of birth:
    Class:

    [Mages]
    Special abilities:
    Basic mastered:
    Common wear:
    Staff:

    [Warriors]
    Battle Skills:
    Weapon of choice: [sword/shield or 2 handed]
    Common wear:
    Armor:

    [rogues]
    Battle Skills:
    Skills:
    Weapon of choice: [bow or dual-wield]
    Common wear:
    Armor:

    Height:
    Weight:
    Hair:
    Eyes:
    Other Appearance-related items:

    Personality:
    Biography:

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    Races
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    Races can be found all over Thedas. Race does not Equal nationality. [What country in Thedas your character was born.] It won't effect that abilities your character can have, unless they are a dwarf. It does, however, effect the life your character comes from.

    Dwarf
    ___________________________________________________________________________________
    Elf-blooded
    ___________________________________________________________________________________
    Elf
    Dalish
    City elves
    ___________________________________________________________________________________
    Human
    ___________________________________________________________________________________
    Qunari
    Antaam
    Tal-Vashoth

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    Classes
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    In most dragon age games, you can not mix classes. However, in this RP feel free to make a mage/rogue or mage/warrior. Just make sure it's reasonable and keep most of the above information about races in mind.

    Warrior (Inquisition)
    _________________________________________________________________________________
    Rogue (Inquisition)
    _________________________________________________________________________________
    Mage (Inquisition)

  • So, if I forgot to add something, or questions come up that need answered, I will post them here. Otherwise, the Wikia link to the dragon age information in case you want to be able to look at things for yourself.
    Rogue (Inquisition)

  • Dwarves:
    Baidan Kelnenar

    Dalish Elves:
    Revas Ithariel
    Aisha Lavellan


    Humans:
    Roald Franderel
    Aulus Burrus
    Alexei Adair
    Jovar "High-Reach" Deitsen
    Sven Kretschmer

    Qunari:
    Arvim
[tabs][/tabs]
[tabs][/tabs]
 
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Revas Ithariel
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(C.)
Name:
Revas, of Clan Ithariel
Age: 28
Sex: M
Race: Dalish Elf
Nationality: Antiva (Antivan)
Place of birth: Borlderlands, near Serault
Class: Rogue

Battle Skills: Unlike the other Dalish, Clan Ithariel instigated open warfare with hostile human settlements. Revas participated in those raids, and as such has developed the following combat skills:

Small Unit Tactics – Revas has extensive experience with leading and participating in a skirmish force, although he prefers following orders or working on his own. Additionally, he was a constant presence in the scouting groups the Keeper sent into ruins, meaning that he is used to protection detail.
Specialization: Assassin – Truthfully, his particular skillset has less bite when everyone's hacking and slashing at each other out in the open… Which is why he always brings poison. However, years in the wilderness stalking prey as well as trespassing into human territory has honed this particular specialty. When life gives you lemons…
Athleticisim – Parkour and other modes of free movement are second nature to Revas, and he uses these with a relish during combat to disorient his opponents. He relies more on his speed than his strength, although the latter is considerable too.

Skills:
Lockpicking and Thievery - Advanced
Hunting and Tracking – Expert
Poisonmaking – Intermediate
Lore - Advanced

Weapon of choice: Dual-wield, Daggers
Common wear: Just your typical shirt and some pants. Revas would prefer to go around shirtless, but apparently that's not proper and the shems would try to throw you at the nearest Chantry.
Armor: Traditional Dalish light armor

Height: 6'0"
Weight: 195 lbs
Hair: A personal experience taught Revas the importance of keeping his black hair short, so it's definitely never reaching past his jawline.
Eyes: Like so.
Other Appearance-related items: His vallaslin is dedicated to Dirthamen, and the ink used was of a dark blue tint.

Personality:
When approached, Revas prefers to dazzle and entertain, although whether it's by force of habit or genuine altruism is left up to personal interpretation; when asked, he blames the endlessly dour atmosphere of his childhood, where he mostly spent time around the Elders of his clan. He prefers being at the center of attention- it's much easier to see when someone's about to stab you that way, he'll joke- and can often maintain the energy needed to stay like that, although being a Dalish elf can sometimes misunderstand Common cues and come off as horrendously abrasive. Still, Revas does what he can to keep morale up in a group, so long as it does not offend his sensibilities or scar his pride too much.

The Dalish have a reputation for being snobbish and hostile, and given their history it's not entirely unfounded. Revas shares the same distaste for communicating or interacting with humans and thus makes a poor diplomat, though his venom is only limited to that particular race. His life was spent touring the abandoned grounds of his People's history, and the constant reminder of what they had lost was no small thorn in his heart. This passion is perhaps what remains constant in his somewhat mercurial temperament; insult the People, and Revas will take it deeply and hold you liable to the Vir Banal'ras.

Biography:
We are the last of the Elvhenan, and never again shall we submit.

Until now, Clan Ithariel occupied a seat of importance during the Arlathven. After all, it was from within their ranks that stores of long-lost knowledge from ancient Arlathan, and much more besides, were returned into the communal embrace of the Dalish. Unlike Clan Ralaferin, they were Keepers of the lost lore in a different sense of the word; they were scavengers and scholars, not storytellers, who braved cursed Elven ruins and entered human settlements that had somehow ended up 'owning' Dalish artifacts. Though some may disagree with their more aggressive methods, their name still carried a great deal of prominence and a modicum of respect among the Dalish. Thanks to this self-imposed duty to the People, Clan Ithariel is one of the least approachable groups- not strictly in terms of hospitality, but rather because they tended to travel from place to place constantly, ever on the hunt for the next trace of the Elvhenan.

Revas was one of those so-called relic hunters. Well, he wasn't one at first. He thought it was lame, and that the Hahren was blowing smoke out of her ass with those stories. Sure, the Elvhenan stretched across Thedas in an empire far more glorious and resplendent than the Tevinter Imperium had ever been… And here they were, pulling the aravels out of halla dung. Some empire they were. But maybe that was the point? They were something, and now they were nothing… much. As an orphan, Revas could understand wanting to cling on to a memory, so he wanted to help. At first the Keeper was hesitant to attach a young child to the ongoing expeditions, so he was handed over to the scholars, most of whom were far too eager to have another addition to their ranks. It became apparent why; the work was largely boring- ancient Elvhen was a chore to translate, why did they have to be so long-winded- but educational, and it began to open his eyes. Perhaps the real turning point was when the Clan returned near Antiva City to restock and trade for equipment; a rebellious (and just the tiniest bit obnoxious) Revas gave his guardian the slip and snuck into the Alienage, where… Well, that was a whole 'nother story.

At the end of it all, Revas decided he was going to spend the rest of his days bringing Arlathan back to its heirs. He joined the hunters, and soon became one of their most accomplished guides. When the Inquisition established itself, he was one of the Dalish elves who had rolled their eyes- great, another Chantry bonanza- and had warily kept his distance until their soldiers appeared in the Emerald Graves, where Clan Ithariel had kept its camp since the Breach. [/hr]​
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Aisha Lavellan
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Name: Aisha, of Clan Lavellan
Age: 26
Sex: F
Race: Dalish Elf
Nationality: Orlais (Orlesian)
Place of birth: Val Royeaux
Class: Mage

Special abilities:
Specialization – Spirit Healer/Knight-Enchanter: Honestly, she's much more of the former than the latter. Her skills are aimed towards providing maximum support to her allies, and the only reason she took up the mantle of a Knight-Enchanter (or Arcane Warrior) was because it meant she could buy the frontliners some time during a particularly desperate battle. You never know.

Basic mastered:
School of Creation – Advanced
School of Spirit – Intermediate
School of Frost – Basic, she only cared to learn the spells which would protect and/or support her allies.
Herbalism - Advanced

Common wear: Formal Dalish mage robes. Aisha dresses conservatively.
Staff: Aisha could heal with her hands, but she prefers using a staff which Keeper Deshanna had gifted her. It's an ugly, twisted rod made of ironbark and inlaid with a confusing motley of random metals or crystals, but she wouldn't part with it for the world.

Height: 5'5"
Weight: 140 lbs
Hair: Aisha's hair is a very light blonde, almost platinum, and she keeps it braided up most of the time.
Eyes: Like so.
Other Appearance-related items: Aisha's vallaslin is an alternate pattern dedicated to Sylaise, and the ink used was a lavender tint. Her right arm is also marred by a deep scar running from the top of her shoulder to the back of her elbow, from an accident with a Templar back when she was a child.

Personality:
The Vir Atish'an is a harder path to walk. Peace requires much compromise while violence promises the same rewards with just a swing of the blade.

Ever since she was small, Aisha had acted as the caretaker to the other children of Clan Lavellan; she could distinctly remember following after hordes of smaller figures, patiently watching as they ran back to her with skinned knees and bruised fingers. Whenever she hid from the attention, one grubby kid would pop out of nowhere and coax her back into their gathering by the fire. Honestly, she thought they were being nice because her mother was killed before the Keeper found them; the Dalish weren't supposed to be this nice to flat-ears. It took some time to process that the treatment was from genuine affection and not pity. When she found out, Aisha devoted herself fully to the Clan.

She found her niche in caring for the ills of her family, many of whom appreciated her gentle and compassionate demeanor. In time, Keeper Deshanna told her she was well on her way to becoming the First- except she refused. Aisha hated the attention and the pressure it would bring, and was certain that compared to her the other candidates were better suited to lead the Clan. She was already content with her little aravel with its odd smell and shelves stocked full of elfroot and spindleweed.

Asides from her role as the Clan healer, Aisha often assists the hunters in trading for supplies. Her well-mannered approach to negotiations with humans and other races has kept the Clan regarded in good faith, when racial tensions could have exploded and sealed off connections permanently.

Biography:
Aisha's mother was a servant in a relatively minor noble house in Val Royeaux, and they were quite comfortable as can be under an oppressive system and the constant threat of murder from aspiring chevaliers. That was until she showed signs of magic. Fortunately, a murder in the upper echelons of the aristocracy had been trending throughout Val Royeaux, and under the whispers and intrigue nobody noticed when a thin elven woman with her wretch of a child exited the capital.

The plan was simple: find a Dalish clan and beg them to keep Aisha. Evuna wasn't losing her daughter to the Circle, not after what she heard about the Tranquil. If they refused to give them sanctuary, then the two of them will find another clan. The Dalish needed mages, right? Right. She was sure they would be fine. Unfortunately, things didn't go as smoothly as that.

A templar had somehow found them while they were camping in the outskirts of a village. Perhaps it was a kind-hearted man simply wishing to invite the fugitives to the shelter of the Chantry, or they had been careless. The reason didn't matter when considering what happened next. Simply put, he reacted badly when the terrified child threw a fireball at him and it rapidly devolved from there. That's when Clan Lavellan, which had been camped nearby, stepped in.​

Whoopsie. Done! Please tell me if there any comments and criticisms, so that I may adjust. :)

Characters look awesome! <3

I will be posting an NPC and my characters here soon. Would you guys like a discord server to use for the RP OOC?
 
  • Thank You
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I will be posting an NPC and my characters here soon. Would you guys like a discord server to use for the RP OOC?

Sure! :D
 
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Arvim
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Name: Arvim
Age: 29
Sex: Male
Race: Qunari
Nationality: Ferelden
Place of birth: Unknown - Tal-Vashoth Merc. Camp
Class: Warrior

[Warriors]
Battle Skills: One-Handed - Basic | Two-Handed - Advanced | Battlemaster - Intermediate | Vanguard - Advanced
Weapon of choice: Two-Handed
Common wear: Usually pants and a cloak to cover his upper body.
Armor: Vitaar

Height: 7'2"
Weight: 312lbs
Hair: White
Eyes: Brown
Other Appearance-related items: Piercings, right horn is broken

Personality:
Arvim was not born under the Qun or has ever followed the code of the Qun. Being raised among humans, elves and dwarves had shaped Arvim's personality into being more like someone that obviously wasn't from the Qun. Even so, silence has always come easy to him and Arvim isn't much of a talker, especially to strangers. He will grunt and only speak when it is necessary to get the job done or conversation over with. He comes off as someone from the Qun, who has strict training and almost no personal thought process but that simply isn't the case. When he is with closer friends he is able to open up more, laugh and speak about whatever job he had taken. He feels the emotions of anger, happiness, jealousy, envy, etc. Nothing is ever truly logical and straightforward.

Anger sits right underneath the surface. Arvim is easy to anger, to make his blood boil and send him into a rage. It is hard to tame, like trying to control a typhoon that rips through the coast side but like all storms, eventually subsides into nothing.

Biography:
Arvim was born in a Tal-Vashoth Mercenary Camp. His parents had rejected the Qun and moved across the sea to Ferelden for work. Tal-Vashoth, even though they reject the Qun they mostly do not get along with the other races, or ideals and tend to stick to themselves in camps. This was not the case for the young Arvim who was easily influenced by the other children when the camp would be travelling and stop through the villages for provisions, or work.

Once he was old enough to be taught how to use a weapon, he was. He worked as a Mercenary for the Tal-Vashoth for a short period of time until he reached the age of 19 where he decided to go out on his own. He wanted to learn more about the Humans, Elves and Dwarves respectably. Arvim has already learned all he could from fellow Vashoth members, and what he has learned is the Qun was something awful.

A Qunari's blade or muscle seems to be always needed somewhere in the world.
 
Alrighty. I will aim to get a discord up and running soon enough. This character is an NPC meant to be a stand-in for Leliana. She can be interacted with at Skyhold, and even on the field sometimes but she's not meant to be a main. ^-^

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Elizabelle Umbra
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Age:
27
Sex:
Female
Race:
Human
Nationality:
Tevinter
Place of birth:
Minrathus of Tevinter

Class:
Mage/Rogue

[Mages]
Special abilities:
Necromancer [mastered]
Basic mastered:
Mastered in Entropy, and Elemental magic

[rogues]
Battle Skills:
All skills for Dual weild and Assassin acquired.
Stealth[ lost in the shadows and clinging shadows] acquired as well as evasion and
Evade.
Skills:
Pick pocket
Poison making
Persuasion
Weapon of choice:
Dual Wield
Common Wear:
Leather corset/vest with spiked arm band. Leather pants and a belt with matching boots. Coloring is dark brown with red and bronze detailing.
Armor:
Elizabelle's armor

Height:
5'7
Weight:
137
Hair:
Deep, dark red that almost appears black until she stands in the light.
Eyes:
Gold colored eyes
Other Appearance-related items:
Dragon tattoos on her arm/hips. She also has fairly tanned sk, and loves to use black eyeliner to make her eyes appear a brighter gold color than they are. It tends to scare people who come into contact with her, and she likes scaring people.

Personality:
Elizabelle's demeanor is known to be intimidating, and sometimes even seductive. Thought she isn't soft spoken, she tends to listen more than she speaks. And when she does speak, her words are often well thought out and tactical, dancing around certain truths and slowly coaxing secrets from people's lips. She was trained by one of the best known spymasters, and as such, she behaves like someone who has no identity to keep who she is secret unless she trusts the person she is speaking with. She often hides her intentions behind dark, sexual humor and cruel words.
Biography:
Not a lot is known about Astrid by the general public, and she likes to keep it that way. As a young mage, she was bred by two powerful mages to be one of the most talented. She grew to be strong, her willpower amazed even the most experienced of Magister Lords in Tevinter. Around 16 she was engaged to the son of one of these Magister Lords, and everything seemed like it would be fine. He was handsome, and he seemed to treat her well enough, so she agreed. But after they had married, and lived together, things took a change. Her husband had become jealous as she'd been elected as one of the candidates for a seat on the Magistrate. As someone who was raised by a Magister, her husband thought it should be him taking that spot.

Harsh words turned to physical abuse, but Elizabelle often fought back in small ways, spreading rumors about his lack of potency as the reason she wasn't bearing a child, saying he was lazy with his magic and as such he had no control. The domestic battle between them, unfortunately, grew as Elizabelle won the seat, and her husband wouldn't have it. As Tevinter are at war with Qunari on a constant basis, he framed her in a political scandal of his own doing, claiming she'd be providing the Qunari with information vital to Tevinter's success in defeating the Qunari. She had been taken into questioning and tortured while her husband was rewarded. It took nearly a year before Elizabelle broke free, and killed her husband, using a dagger to pin his head to the ceiling above his body which was in a chair.

By the time they found the body, Elizabelle was long gone. She'd relocated to Orlais, where she found herself in need of a new skillset, as Mages weren't allowed to simply roam free in these new lands. She found a woman who showed her how to pick pockets and make poison, how to weild blades and cut down her enemies from the shadows without making a sound. Unfortunately, she slowly found herself falling into tension between a religious sect who opposed the Divine candidate, and the spies the said candidate chose to cut them down. Upon meeting the person in question, she found herself staring into the eyes of none other than Leliana, one of those most feared and respected spymasters in Orlais and Ferelden. Leliana took Elizabelle as her first, and trained her after learning her story. Leliana won Elizabelle's undying admiration and devotion, and as someone who would gladly put her life on the line for the woman, Leliana trusted no one other than her when she became Divine to run her spies while she sat on the sunburst throne.

Elizabelle now resides in Skyhold, keeping in close contact with her mentor, and doing her bidding. The dark haired woman knew of every movement in the shadows, often finding new spies to bring into their ranks to widen the web of information that they collected. Elizabelle was many things to those around her, but no one could ever question where her loyalties lie.

 

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Calista DeLeon
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[spoili]



[/spoili]


Age:
20
Sex:
Female
Race:
Human
Nationality:
Orlesian
Place of birth:
Unknown

Class:
Mage

[Mages]
Abilities:
Necromancy, Spirit magic, Entropy, Blood magic

Common Wear:
General wear
Staff:
Dragon bone staff with a spirit shard placed in the top of it.
Armor:
Blue wool line velvet undershirt, a brown leather vest lined with furs. Brown leather pants with white fur accents. Fur lined leather gloves. A blue velvet cloak lined with fur. A leather belt that holds most of her items, and brown leather boots that come up to mid thigh with fur.

Height:
5'6
Weight:
127
Hair:
Deep, dark red that almost appears black until she stands in the light.
Eyes:
Such a light blue that they appear almost completely white.
Other Appearance-related items:
Scars on her body from torture after being captured by Templars at a young age.

Personality:
Calista was once a naive girl who was curious about everything. As she wasn't raised by a traditional human family, but a spirit, she lacks any and all understanding of the human world. As such she grew up as a hedge mage, only coming out of the frostbacks for small needs when she could trade or afford such things. She's typicall silent and observant when she first meets people, pushing with deeply personal questions to get a good read on the person to see if she can trust them. If she can trust them, she shows her playful, childish side. She's ever curious, wanting to learn anything and everything she can. It drives her to ask questions about anything and everything.

Unfortunately, after an encounter with Templars who captured her and tortured her for weeks, her personality became less pleasant to most. She deals with people with a demeanor often so cold an detached that most assumed she was a spirit that had manifest into a solid form.

Biography:
Calista is called "Spirit walker" among the Dwarven kingdoms and the human villages that are located near the mountains. Cali was raised by spirits since she was 3 days old, after she was abandoned in the Frostbacks during a harsh winter in Orlais. As a babe, Calista already had a strong attachment to the fade, and as such she had very small things she could do, basic abilities that had spooked many. But it was this anomaly that drew the spirit, Aslog DeLeon to her.
Aslog had raise Cali the best she could, protecting the young child from malicious spirits in the fade until Cali could learn who to trust for herself. Cali showed a large amount of intelligence by the time she was able to speak, her mind able to absorb any small bit of information quickly. Calista could look at something, then turn away from it and draw it exactly as she saw it. Aslog used this to teach her spirit magic and Entropy. But as Cali's teen years approached, she became more reckless in the fade. And because of that recklessness, Cali was no longer allowed to walk the fade without Aslog or a trusted spirit with her.
When cali turned 16, Aslog allowed her her freedom again, and Cali found herself growing bored, wanting to learn more and more. So she began to sneak into camps while the people in it were asleep and stole any and all grimoires she could find. That was how she stumbled upon Blood magic and necromancy. But her need to find new things to learn was what nearly put her into her grave.
At 18, Cali was captured by templars who were looking for a group of bloodmages who threatened the divine. Despite Calista's cooperation and willingness to reveal the truth, it meant nothing to the templars, and she spent weeks being tortured until one day, she broke and killed as many templars as it took to escape, where she found Aslog was waiting for her.
Since then, she'd become cold to the human world. She could never understand what she'd done to warrant the level of cruelty she'd experienced from the humans who had captured her. As such, she held a large some of hatred for her own race, but it didn't stop her from helping those that she saw as good. She would come into villages on rare occaisions, and the villagers would leave small notes in a general location and the villager would bring a sick or injured loved one to the base of the mountains and leave for the night. By the time they returned, she'd healed the villager to the best of her ability, and disappeared yet again. This earned her the title "Spirit Walker".
Cali now resides in the frostbacks, overlooking Skyhold. She keeps an eye on the place, wondering just what would be next for those who lived in the stronghold.
 
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Roald the Red
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NAME
Roald Franderel
AGE
32
SEX
Male
RACE
Human
NATIONALITY
Ferelden
PLACE OF BIRTH
West Hills
CLASS
None
Warrior

BATTLE SKILLS
Sword and Shield | Battlemaster | Champion
WEAPON OF CHOICE
Sword & Shield
Actually uses a mace and wields a very heavy shield
COMMON WEAR
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ARMOR
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Unlike his common wear, Roald actually has a fine suit of armor. It's from the days in which he was a noble, and he could afford such niceties. He keeps it cleaned and well oiled, but it's chipped in some places from battle. It's also quite obvious that a family crest has been hewn away, and that was not from the wear and tear of the fight.

HEIGHT
6'0"
WEIGHT
252lbs
HAIR
Black
EYES
Shit Brown
OTHER
Has a red tattoo on his face. There's a story there, but it keeps changing.

APPEARANCE
To put Roald's appearance into one word, it'd have to be "stout." The man is broad shouldered, barrel chested, with thick muscular arms, and a paunch from years of drinking more than he should. He's tan from enduring the elements, and there are a smattering of scars across his body, though he lacks any on his face. Yet, his nose is crooked from it being broken far too many times. Which is a shame considering it has a light dusting of freckles on it, proving to be one of his few "cute" features. The other is his ability to over-express. He can't tell lies, and his face almost always gives away what he's saying and how he feels.

PERSONALITY
Roald is the sort of man that stream-of-consciousness is how he lives his life. Everything out of his mouth is uninhibited, and his actions need no explaining because they almost always come from what he's said. If he says that he will punch you in the face, he's going to. He's a heavy drinker and prone to almost never being sober. He likes to boast about his ability, and while he can follow through, it almost always ends with him being thrown out a door or a window. His vocabulary is vile at best, which is quite sad given his noble upbringing. There are manners in there, somewhere, deep down underneath all the years of dust and filth he's had to endure.

BIOGRAPHY
Roald was the son of Bann Franderel, nobility over the West Hills in Ferelden. Though, if one was to ask Bann Franderel how many children he had, he'd respond with "one, my son Oren." Roald's childhood wasn't anything spectacular. He was raised like most nobility, taught to be better than the best of people. He learned to read and write, he learned laws and practices, and he was trained in combat. He took to the fighting with a much better grace than the others. He was constantly challenging his elder brother, Oren, to a match, and Oren always lost.

Unfortunately, not being the favored child that Oren was, Roald wasn't kept on a very tight leash. This led to him getting the reputation of being quite the lecher. And while his parents ignored it for a while, they eventually threatened the Chantry at him. And so was the story of how he became an exiled noble. To put it quite briefly: he punched a sister of the Chantry, square in the face, which sent her into the mud where her robes managed to slide over her head. The situation was only made worse by Roald laughing. The Chantry, rightfully angry, wanted to have Roald's head on a pike. The only way to appease them, that didn't end with him in a dungeon or dead, was for him to be exiled from his family. And so he was. Yet, to this day, no one knows why he punched that sister. He states various different reasons, though his eyes are always sad.

In the years that followed, Roald leaned heavily on the one skill that he was quite talented at, fighting. He became a sword-for-hire, well mace given his preferred weapon. Most jobs ended with him being a bodyguard to those of ill repute, slavers and the like. Inevitably, he was able to drag his name out of the mud, unlike that sister that he punched, and get some reputable work. Of course, it didn't stop him from practically living in a tavern or attempting to drown his liver in alcohol.

Currently, if one needs something done and done well, they visit Roald the Red.

 
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AULUS GRAVIAL BUURUS

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Age: 31
Sex: Male
Race: Human
Nationality: Anders
Place of Birth: Wandering Hills
Class: Warrior

latest

Battle Skills: WEAPON & SHIELD/VANGUARD/REAVER
More of the latter two than the former, Aulus uses his stature and weight on the battlefield to lure enemies toward him and grant his fellow mates a chance to either get on their feet or counterattack with a spell or two. When enemies take the bait, Aulus rips them apart with brutal precision using intense attacks such as Terrifying Fury and Dragon-Rage.
Weapon of Choice: Sword/Shield, a long, estranged sword is what Aulus rides into battle with along with a wooden/steel shield that has definitely seen better days.
Common Wear: Cured hide and leather bound chest piece with matching belt and a pair of dark colored slacks. His gauntlets are black with royal blue detailing that matches the design on his shoulder pads. The outer hide that he wears over his chest piece is made from what was once a grey wolf, which keeps him toasty when traveling through the cold climates.

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Armor: A medium/heavy set of armor made out of veridium and lined with steel. A thick leather belt adorns his waist, which is where he stores coins and other items he may need in battle. His thick, quilt-like tunic is a royal blue color that matches the feather upon his helmet. He has reinforced his armor with dark patches of leather around his shoulders and elbows so it is easier to maneuver his weapons.

Height: 6'4"
Weight: 250lbs.
Hair: Red/Ginger
Eyes: Ice-cold Blue
Other Appearance-Related items: Aulus has grown out his beard rather nicely and tends to trim and style it nearly every day. He wears an odd amber-colored shard attached to black beads around his neck, but it is usually hidden beneath his common wear. The scar that covers almost the entirety of the left-side of his face is from his people in the Anderfels. The Orth practice facial scarification on every member, even young ones that are barely coming into puberty.

Personality: Aulus is a big, brooding individual that carries a soft demeanor off the battlefield, but becomes very serious when he takes out his sword and shield. He has a short-temper, sometimes being set off by someone who questions his authority outside of the Anderfels or by someone who just intends to push his buttons. This temper gets him into trouble at times and he cannot find peace until he has been placed on the battlefield to let out his anguish. Once a stoic, hardened individual, in his older age Aulus has become what some have said "a little less professional". He is a more talkative individual, especially after a few drinks, and sometimes can't filter his words when he is conversing with others. Back at home, Aulus is tight-lipped and professional, but since he has started his travels he has found it easier to interact with others and let loose a little bit. He has spent the majority of his life fighting, sprawling, and being kicked around by his fellow Grey Wardens in order to toughen him up. Now, Aulus is letting his more relaxed side come out to meet the world and is finding that in his later years he deserves to lay off the battlefield for awhile.
Biography: Aulus was born in the Wandering Hills and grew up within the Orth tribe. Every since he could hold a sword and shield, Aulus was taught to fight against the darkspawn on a regular basis since they appear anytime and anywhere. The constant fear that the darkspawn brought with them drove Aulus mad and drove him to work hard and learn as much as he possibly could in order to protect himself and his people. He became a hardened warrior, fighting grimly against opponents that he could not defeat outright. The failure from each fight made him stronger until he had finally accomplished enough achievements to be well-known. Even as a youngster, people sought him out when darkspawn emerged and when Aulus first met the Grey Wardens he considered traveling to the First Warden in Weisshaupt to become one himself.

When he was 15, Aulus was finally able to go through what the Orth tribe considered a person's right of passage. It was going to be Aulus' first attempt at facial scarification upon himself. He had never truly understood why his people did such a horrendous thing to themselves, but he was taught that it was something their tribe had always religiously followed and it was a big step in his life to accomplish such a feat. Aulus was nervous when taking the blade to his skin. He was meant to create a sort of helmet opening across each cheek so when he wore his armor it would almost look like an imprint upon his face. The pain was unimaginable and it took several tribesmen to hold him down and finish one cheek. Aulus nearly blacked out from the pain and when the first side was said and done he decided that there was no way he could finish the other and destroy the face that could one day be the new First Warden. He fought against his own people and ultimately won. As one of the strongest warriors, Aulus fled his home in the Wandering Hills and trekked towards Weisshaupt to fulfill his dreams.

It took a few years of traveling outside of the city before Aulus finally became a Warden-Recruit. Not long after he was thrown into the ritual known as the Joining. It was basically a 50/50 chance of Aulus surviving, but miraculously he did. He came out the other side as a Warden-Ensign and it gave him incredible power to know he had survived such a plight. He traveled far and wide through Anderfels, saving villages from darkspawn and interacting with elves, dwarves, and qunari than he has seen as a youngster. He had left his tribe to be a part of something much more grand and the warrior had never regretted this decision. When he was closing in on 26, after already being a Constable of the Grey for 3 years, Aulus was granted the ability to rank up to become Warden-Commander and govern his own branch. Since then, he has traveled farther than the Anderfels and has come to Thedas to explore more of it's land. There is no other real danger to take his time away from exploration so Aulus has left his own Constable of the Grey to watch over the branch as he finds himself in Skyhold for the time being.
 
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Alexei Adair
NAME: Alexei Adair
AGE: 28
RACE: Human
SEX: Female
NATIONALITY: Nevarran
PLACE OF BIRTH: Cumberland, Nevarra
CLASS: Rogue

BATTLE SKILLS: Dual-Wield -- Expert / Bard -- Primary / Duelist -- Secondary
WEAPON OF CHOICE: Dual Wield—performs just as well using daggers at range as she is in melee.
COMMON WEAR: As shown in the picture, Alexei lounges and performs in a loose and revealing orange garment.
ARMOR: Alexei's armor

HEIGHT: 5'7
WEIGHT: 148lb
HAIR: Dark brown,
EYES: As a result of her Heterochromia, Alexei has two different colored eyes. One a bright amber and one blue.
OTHER: Various tattoos from various places as a result of her gypsy lifestyle.

PERSONALITY:
Alexei is a woman who is undeniably strong-willed, independent and morally dubious. Her voice in a group setting tends to stand out as she isn't exactly the one to consider feelings when it comes to speaking her mind. She's worldly and adventurous, just as open to a tavern brawl as she is to a quick meaningless shag. While Alexei has done her fair share of thievery and… well, murder, she does have her limits. The dancer can never fully turn her back on being a good person.

BIOGRAPHY:
Alexei has no noble blood or ties to royalty. Born the daughter to a tavern owner in Cumberland and his homemaker wife, she had an ultimately decent upbringing. From very early on however, Alexei found herself taken by an insatiable wanderlust. She wanted to explore the world and while the first few years were not nearly as glamorous as she imagined, that's what the woman did.

Alexei ran away from home to join a band of travelling minstrels and performers, apprenticing under an accomplished dancer who introduced to her more about the world than just how to move her hips. With each year came new experiences and new skills. In short, she became a bard but not one concerned with secrets or spywork... indeed the only thing that she was concerned about was putting on a good show and having something to eat after.

For a year now she has broken away from that diverse group who first introduced her to the world, becoming a wanderer who earns her bed and meal by performing at a different tavern each night.​
 
Jovar "High-Reach" Deitsen
"Nothing lasts in the mountains. Nothing lasts anywhere. You Lowlanders and your concepts of permanence are adorable."
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[spoili]
Age: 26
Sex: Male
Race: Human
Nationality: Avvar
Place of birth: Falcon-Eye Hold
Class: Rogue

Battle Skills:
Double Daggers (Intermediate) Archery (Advanced) Sabotage (Basic) Subterfuge (Intermediate)
Specialization: Spirit Archer - Much like the Spirit Warrior, Jovar offers gifts to the friendlier spirits that inhabit the Fade and has his abilities augmented beyond what should be possible for a non-mage because of it. He can imbue his arrows and his daggers with either ice or spirit effects and harness energies of the Fade to temporarily increase his stealth abilities.
Skills:
Coercion Hunting/Tracking Herbalism Combat Tactics Rock climbing
Weapon of choice: Longbow
Common wear: An assorted set of furs at best, and alarmingly little at worst. Best of luck convincing him to cover up, however.
Armor: Avvar War paint, in white and green

Height: 6'7"
Weight: 229 lbs
Hair: Dark brown and kept cut short enough to stay out of his eyes, often messy as he doesn't bother styling it
Eyes: Dark blue
Other Appearance-related items:
Built tall and skinny, all long limbs and a rangy frame that makes it easy to underestimate his strength Tattoos in the patterns of his people inked across his shoulders, chest, and upper arms, all in a dark shade of green

Personality:
First impressions of Jovar are...diverse, to say the least. The positive ones are more frequent and tend to be quite positive, the general impression being that he's an honest individual who's good at keeping up a conversation and easy to talk to, respectful with his questions but undeniably curious about everything and anything relating to cultures not his own. The negative ones are more rare but tend to be extremely negative, as he tends to get on the Chantry's bad side far too easily and answers badly-phrased questions about himself or his people with sarcasm, witty responses, or absurd lies, all too willing to argue his points or defend something he agrees with. The truth is somewhere in between. He's charismatic and enjoys the company of people, but he puts a high value on solitude and isolation. He's open and blunt with his thoughts and his interests in others (friendly or flirtatious) and yet a good liar whose true emotions are difficult to gauge. He's an endless reservoir of questions about other people and other cultures, combined with a good sense of when and how to ask these questions and a surprisingly objective outlook on the answers he receives. However, asking him such questions in return gets an assortment of responses, no small number of them being hypocritical. He's awkward about sharing information about himself (unless it's a good story worth sharing) and hesitant about sharing information about his people due to how badly its been received in the past.
Keywords:
Clever Inquisitive Determined Likable Moody Skeptical Reserved Vulgar

Biography:
Born in a settlement called Falcon-Eye Hold, Jovar is a member of the proud, nomadic, and mysterious Avvar peoples. Wresting honest details of his early life or his people from Jovar himself is a monumental task, especially for Chantry folk, but it's possible. Barely.

Falcon-Eye Hold is located in a small river valley far to the south of Haven. The valley is a pretty one, thriving with life and necessities for survival, but the tough, craggy peaks of the Frostback Mountains that surround it are steep and unforgiving. The lack of space for proper buildings forced the tribe Jovar hails from to build their homes and walking paths in unconventional ways, with the mountains instead of despite them, utilizing bridges made of wood and the rock faces themselves to get around. Rock climbing was as much of a necessity for Jovar to learn growing up as stair climbing is for the average lowlander child. His father taught him to hunt at a young age, and he grew into a fine archer and an excellent tracker, taking to the steep cliff faces of his hold as well as a fish takes to water. His legend mark, High-Reach, was earned when he scaled one of the valley's tallest peaks at only thirteen years of age...then was unable to climb down again. Despite the embarrassing nature of the legend mark, Jovar bore it with pride and lived as well as any Avvar could. He honored the spirit gods he people revered as well as any other, though he was particularly dedicated to the Lady of the Skies. He hunted and he tracked and provided for the hold and proved his aim and skills with a blade.

None of it felt quite right, however. There was a restlessness in Jovar's bones, something that was discontent with this simple life.

His chance to leave the valley of his birth was finally granted when Sky Watcher joined the Inquisition; the news even reached as far as Falcon-Eye Hold and Jovar saw it as an opportunity to explore the Lowlands he's heard so much of but never seen. With his bow on his back and a few members of his clan at his side, Jovar set out to find Skyhold and the Inquisition and joined it as an agent. He proved himself an asset up until the Breach was sealed, even if he had frequent issues with the Chantry or the Templars he interacted with, then went home once he was released from service. The time spent back in the hold of his birth was decent. He ended up getting married to a young woman from another hold, had a daughter...then watched the both of them return to his wife's hold after the two year marriage was over. A few months after that, he left home once more, this time without company or a cause to rally behind, and hasn't been officially seen since...though there are unconfirmed reports of an Avvar matching his description wandering the Frostbacks.

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Name:
Ethan Urbain Rose

Sex:

Male

Age:

28 Years of Age

Race:

Human

Nationality:

Orlais

Class:
Warrior

Battle Skills: One Handed - Expert | Tactician - Advanced | Champion
Ethan focuses on combating with only a sword in hand and his off-hand free. He is a duelist and excels in combat that is focused on one on one and not several people attacking him at once, though he can hold himself against multiple attackers.
Weapon of Choice: Orlesian Longsword
Common Wear: What he wears in the picture
Armor: Something Similar to Michel de Chevin

Appearance:

Ethan sports an athletic build, his body taut with muscle and chiseled features. He has sparkling blue eyes, sharp nose and square jaw. The sides of his head and back of the head are shaved clean of hair, leaving only short stubs and a short haircut ontop. He keeps his face clean shaven, only going a day or two without the razor before the stubble begins to break in. Just standing and without word, one can see the strong Orlesian blood running through his veins in appearance and stature.

Biography: Growing up as Nobility in Orlais was viewed upon many foreigners and commoners a life of easy upbringing, that the Children never had any harsh upbringings in their lives. It is an honor for a Noble to join the Infamous Knighthood of the Chevaliers, and from a young age Ethan was pushed towards the Order without second thought or consent from the young Ethan. Thrust into the dangerous life of a Chevalier, he was taken in at the Academie des Chevaliers in the Capital of Orlais, Val Royeaux. His young mind was molded into becoming an honorable Knight, learning about the Chevaliers histories before taking to the sword.


Chevalier training is brutal and effective, and involves relentless training and honing of one's strength and skill. In addition to the history of the order, students learn proper form and breath control, and how to exercise their muscles to keep them limber as well as ascertain strength in a wounded limb, keep limbs from going numb from being bound, and even fight off the effects of magic or drugs. Chevaliers are also taught to identify different types of pain, by way of determining life-threatening injuries. It was a rough life, one that was perilous but once he passed all the training and tests, he had honor in knowing that and joining the Order of the Chevaliers. He had been trained in many fields of combat, horsemanship, tree-climbing, etc.


The Inquisition was a step in the right direction in protecting the world, and Ethan had joined to help at Skyhold whenever he had the choice and was not tied up with his duties. Has a Dalish Daughter somewhere in Thedas, her whereabouts are currently unknown to him. He is also a very skilled Duelist as it is a passing in Orlais.

Personality: Ethan is very judgmental of those that do not hail from Orlais. He can keep civil with most but can give quick jabs at those that he cannot stand. Deep down he has a heart of gold underneath all the layers of Orlesian blood and lifestyle, but that was a rare side to see.

 
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Knight-Lieutenant Laisa Sahren
"Difficult to say how much I gave up or passed over to be here. Difficult to say if it was worth it."
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[spoili]
Age: 31
Sex: Female
Race: City Elf
Nationality: Marcher
Place of birth: Kirkwall
Class: Warrior

Battle Skills:
Weapon and Shield (Basic) Two-Handed (Advanced) Battlemaster (Advanced) Vanguard (Intermediate)
Specialization: Templar - Years of training and lyrium usage have honed Laisa into a fine warrior and templar, specializing in fighting demons and mages. Her abilities center around disrupting magic, removing effects, and bolstering allies. It's unknown how deeply the lyrium withdrawal affects her or her combat abilities, though she makes no complaints about it.
Weapon of choice: Greatsword
Common wear: A simple gambeson and breeches, usually with a longsword or knife stuck in her belt for defense
Armor: Templar armor, battle scarred but well-kept

Height: 5'3"
Weight: 136 lbs
Hair: Long and fiercely red, curly texture, always pulled out of her eyes and away from her face
Eyes: Bright green
Other Appearance-related items: Burn scars on the backs of her hands A short but deep scar near her right armpit A series of scars from claws on her chest, from her left shoulder down past her clavicle Other scars from other battles, but the rest are minor

Personality:
Intimidating is easily the best word to describe Laisa, despite her small stature. It isn't merely her ferociousness in battle - though her fiery nature and her strength of will do combine with marvelous results when she draws her greatsword - and it isn't merely her fine armor with its Templar insignia on the chestplate. She's an intimidating individual. There's earned confidence and steel will written into her taut body language, a warrior's perceptiveness in her pretty eyes, a strength to her bearing that speaks to exactly how much work it took to get her as far as she's come. She's got a glare that can melt ice in the dead of winter and has a fearsome temper to match. She's a capable leader, strict but good at pushing her people to perform to the best of their abilities, though she's got an awful habit of operating off instinct and gut reaction rather than proper planning. In social situations, she tends to be quiet and speak when spoken to or when she has something to say, more out of an unwillingness to waste words than any kind of awkwardness. She's also a forthright individual down to her very bones; her expressions are easy to read, her motives tend to be simple, and she's thorough and direct but polite when answering questions.
Keywords:
Assertive Resolute Playful Well-mannered Irritable Daredevil Taciturn Authoritarian

Biography:
Questions about her past tend to be received with pursed lips and an irritated expression, but Laisa will still answer most questions from most any source. She can't very well hide her ears, after all, and given how rare elves are amongst the Templars, she lacks the luxury of hiding her history. No matter how much she may wish to.

Laisa was born and raised in Kirkwall, a city elf raised in the the city-state's notorious Alienage. Between the crime, the racism, and the confining gate that shut the lot in at night, it was far from a pleasant place to grow up. Her family was a large one, as Laisa was the younger of two girls amongst four brothers, but they were as close as they could be when she was little and drifted apart over time. She was little enough to pass as a boy from a young age so she grew up as her brothers did; she wrestled with the other kids of the alienage and sparred with sticks and picked pockets and got into all manner of trouble, with the guards as much as with her parents. At age seven, she watched one of her brothers use magic for the first time. At age eight, she watched that same brother wake up screaming and sat in shock while a demon of despair took over his body, then she watched the abomination tear through four people before a group of templars brought it down. At age eleven, another mage was forcibly dragged from the alienage, this one before she could become possessed or do any real damage besides singeing someone's hair.

It was a week after that Laisa decided she would become a templar.

A simple goal, but deceptively hard to obtain for a poor elf girl born and raised in the alienage. What few family members she told of her plan called her a traitor to their family for even considering it - given her brother's magic - and pushed her away. The Order itself hadn't forgotten her mage-blood brother, either, or the mess he caused as an abomination. That isn't to mention her sister dying of a wasting disease when she was fifteen, or her father dying of the same thing less than six months later. That isn't to mention her complete lack of martial training, either, which put her at a hefty disadvantage against some of the other recruits. None of it was enough to deter her, however. She was finally allowed to train with the Order as a recruit at the age of nineteen, the Templar who allowed her in too impressed with her faith and her fire and her determination to shut her out simply because of her ear shape. But the struggle didn't stop there. Earning the title of Knight and earning rank past that was the same fight to prove herself and her abilities and her faith and her commitment to the Chantry. Others in her situation would have quit. Some might even have died. Laisa? She thrived under that kind of challenge, using it to prove her strength to herself as much as to her superiors.

The title of Knight-Corporal was only handed to her after the events in Kirkwall that kicked off the mage rebellion; she was there in person, fought the abominations and the rogue mages then bore witness to the battle that ended with Meredith's death. The fact that she didn't abandon the Chantry after it all went to the Void perhaps helped a bit. Then came the Temple of Sacred Ashes, peace talks ending in an explosion that turned the world upside down once again, just like the events at Kirkwall years prior. She had been outside Haven when the explosion happened, nowhere near important enough to be near the temple itself, and she was amongst the troops gathered to fight the demons pouring out of the rifts torn in the Veil. The Commander offered her a promotion and a position with the Inquisition after she recovered from her injuries. The Inquisition has been her home since, and she's as loyal to it as she was to the Chantry.

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Nihumer Askhit
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NAME
Nihumer Askhit
AGE
26
SEX
Female
RACE
Qunari
NATIONALITY
Rivaini
PLACE OF BIRTH
Kont-Aar
CLASS
Rogue

BATTLE SKILLS
Archer | Sabotage| Artificer
SKILLS
Traps | Sniping | Basic Tactics | Good with Animals
WEAPON OF CHOICE
Qunari Longbow
COMMON WEAR
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Basic Qun clothing.
ARMOR
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While it is impossible to entirely hide her qunari ethnicity, she does try to blend into the humans with this garb, sliding the cloth over her head and long horns--though they do poke out. Yet, given her size, it is not a flawless outfit. It does perform in functionality, though.

HEIGHT
7'0"
WEIGHT
289lbs
HAIR
White
EYES
Black
OTHER
Her horns are massive and tipped with gold caps. She has a nose piercing, a lip piercing, and her vitaar is in the shape of the Intense Poison Spider. THe side of her face has a nasty burn scar, but it isn't so bad that she can't move her jaw, the skin is just shinier than usual.

APPEARANCE
Nihumer is tall, muscular, and has a near perpetual look of boredom on her face. Her skin is gray, and her hair a bolt of white. She wears it braided back, as it's quite long. Her horns are the most predominant feature on her body, curving away from her head and making a very nice perch for birds. Her eyes are curved downwards, her nose is strong, but her lips are full. While she usually stands with her feet shoulder length apart and her arms tense at her side, she's always taking in her surroundings. Nihumer is an intimidating woman but definitely not off-putting. She's missing a few fingers on her drawing string hand, but it doesn't stop her. There are actually burn scars up that side of her body. Her ears are pointed, but upon further inspection, one might notice that there's a lot of scar tissue around one of them. Nihumer is almost deaf, not being able to hear out of one ear and being able to hear out the other but making out specific sounds. She relies on lip reading and hand language to communicate, but hears well enough to know when someone is around her or something is coming. She can speak well, having not been deaf her entire life, but will respond heavily in grunts and body motions.

PERSONALITY
Nihumer is a woman that gets things done. She's on a path, and she will not deviate from it. The Qun has taught her many things, but mostly that there is a place for people and the people have their place. And she knows her place, as a hunter of those that attempt to do wrong against her people. She will defend those that decide to defend her, but she will shoot those that decide to shoot her. It's a very basic moral code. She doesn't speak much due to her deafness and is prone to pointing and gesturing more than she should. She has a sound voice, but sometimes it gets a bit muffled since she thinks she's too loud. She has a fondness for animals, and is usually a lot more warm than her upbringing and looks purvey. Still, she's quite terrifying in battle.

BIOGRAPHY
Nihumer was born into the Qun in Rivain. Given that Rivain has a good relationship with the Qunari, she never knew much aggression. Instead, she got to know much of the other species well. She was given a role within the Qun as a trap maker and a sniper, it was not the job that she loved but she was good at it. But she was quick with her fingers and even quicker with her mind. A smart qunari capable of agile motions.

She didn't know her parents, as it was in the Qun, but she would dream of them. She'd dream of a lot of things that the other races had, and still she loved the Qun. It was a conflicted nature. That confliction came to bear when she was hunting Tal Vashoth in Seheron, when something went wrong with her regiment. A storage of gatlock was prematurely ignited, killing many and giving a grave injury to Nihumer. She was able to escape, but never managed to make it back to the other qunari. They had pulled back momentarily, leaving her stranded. She managed to find a boat off of Seheron but at much cost. She wished to head back to Rivain and meet up with her fellow qunari there, but the ship headed, instead, towards Ferelden. She ended up at a dock there.

Realizing she was no good to anyone in this condition, she rested up and retaught herself out to shoot with missing fingers. By the time she felt that she could serve the Qun again, she found herself in bed with the Inquisition. Craving some form of order, and a little scared of the reaction that she would get if she submitted herself back to the Qun--she joined them. That being said, she's still loyal to the qunari.
 
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Amelie de Chevin
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[spoili]
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Age:
22
Sex:
Female
Race:
Technically Elf, even if she thinks she is Human
Nationality:
Orlesian
Place of birth:
Val Royeux
Class:
Rogue



Battle Skills:
Duel Weild [Mastered] Bard [Mastered] Subterfuge [Advanced]
Skills:
Amelie's skills are many. Due to her upbringing, she is good at dancing, entertaining, singing, and playing the Violin. As a Bard, all of the above come in handy. But her greatest skill is Persuasion, using her charm and looks to coax information out of those who lips are easily loosened with a few brushes of a gloved fingertip.
Weapon of choice:
Ornate Duel Wield Daggers
Common wear:
Her Common Wear, much like her general armor, is quite revealing. She has short ruffled shorts with boots that go to her thighs and a corset top. Though she often wears different color variations of the same common wear. She does, once in a while, change up what she wears just to keep her style from becoming monotonous, generally adding jewels and rather expensive adornments to her common wear before she gets to that point as a show of wealth.
Armor:
Her armor is a white silk undershirt that hangs off her shoulders and a thick leather corset, adorned the pure gold metal embedded in the leather, and a thin iron plate beneath it for excess protection. She also has leather pants in the same color, With thin iron plates covered in gold, and a few jewels to cover key areas. She wears boots that match the corset and come to just above the knee, and always has her large, flowered hat somewhere near by if not on her head. She wears brown gloves, and has a belt that has multiple pouches along with sheathes for her daggers.

Height:
5'5
Weight:
117 lbs
Hair:
Deep Auburn red, to brighter red depending on how much she is in the sun.
Eyes:
Bright Green Eyes
Other Appearance-related items:
Other than a Ornate hip to chest tattoo, if examined closely, Amelie's ears have scars from being mutilated.

Personality/Biography:
As a baby, Amelie was born an Elf, bastard of a nobleman and one of his servants he was obsessed with. The noble had been trying to conceive with his wife, but no no avail. when the elf ended up falling pregnant, the two nobles, though ashamed to do so, were desperate for an Heir. The wife hid away for the months needed, and let the elf stay long enough to nurse, before the babe was taken from her. The nobles brought in a trusted mage to help them clip the long points off of Amelie's ears. If not for a cellar with thick walls, her screams could have been heard all over Val Royeux.
The mage healed her ears as best he could to help hide scarring, and left. Since then, the girl was raised as their own. Amelie, at a young age, was a curious child. She wanted to know everything about everyone, and even fix problems most had. It landed her in enough trouble that, at some point, her parents began to throw tutors at her, not to mention endless dance lessons, along with etiquette and other things nobles considered to be necessary yo live among the nobility.
If asked about her life, Amelie would say she never really wanted for anything. Though her parents were a bit distant, she assumed they loved her. At least, her mother seemed to love her. As much of an issue as elves and humans were, Amelie's adoptive mother was never able to have a child, and became grateful to have Amelie, even if she wasn't a human. When she became a young woman, she blossomed into a young, red haired beauty that had many suitors. This brought enough pride to her parents, that it seemed as if their efforts had paid off.
At some point, however, after meeting an Elven servant, she found herself growing curious about the world outside of the Imperial court.
Against he parent's wishes, she began to learn to wield daggers. Once they realized she'd set her mind on going out into the world, they gave up on convincing her otherwise, only asking that she not ruin her face, or die. After all, she was all they had to succeed them.
After setting out into the world she learned to be a Bard. after which she found herself at Skyhold, where she got to meet with the Inquisitor, and the advisers before they all began to go their separate ways, or tend to business in other areas. She lingered at Skyhold for a while before traveling to Narvarra where she found herself growing fond of a young noble there. But it was not her desire to be married, and it wasn't an issue was the noble ended up dying during a battle.
She is now back at Skyhold, and has every intention of settling there for a while. At least, since she'd been told her services were needed.

[/spoili]​
 
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Augustus Flavius IV
"Yes...yes, I fucked up my face quite well. Oh go on ahead and stare--i know you want to."
NAME: Augustus Flavius IV
AGE: 34
RACE: Human
SEX: Male
NATIONALITY: He's a Vint
PLACE OF BIRTH: Teraevyn, Tevinter
CLASS: Augustus is a mage but call him anything aside from an ALCHEMIST and he'll conk you.

BATTLE SKILLS: / Bloodmage / Arcane Magic / ALCHEMY
WEAPON OF CHOICE: He carries a horribly unremarkable wooden staff and a small blade.
COMMON WEAR AND ARMOR: [spoili]
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HEIGHT: 5'10
WEIGHT: 188lb
HAIR: Blonde,
EYES: Hazel
OTHER: Various ear piercings and blood mage's scars.

PERSONALITY:
Relentlessly whimsical, evasive, and sardonic. That's Augustus. He's a man of many experiences and a seasoned traveler of Thedas. He loves the art of creation and innovation above all else and isn't afraid to speak with great passion about his craft. He's a talented mage but he could care less about that. Augustus approaches every situation with an inappropriate amount of levity but its a defense mechanism.

BIOGRAPHY:
Augustus is a man who's upbringing has made him incredibly familiar with aristocracy and over the top flamboyance. He was born as a backup heir to the 47th generation of the Altus level house Flavius. Though his brother never died and he never had to take control of his house's name, Augustus was expected to excel in magical ventures and for the most part that's what he did. In fact, his magic came long before his brother and Augustus managed to keep up with his fellows all throughout his younger years, despite lacking any interest in being some godlike spell caster.

As early as his twenty first year Augustus found himself enamored in the not often pursued craft of Alchemy. It was an uncommon school of study but on that Augustus poured himself entirely into. It was a bit of a scandal, an Altus boy forgoing proper magical advancement in favor of creating concoctions and potions, but Augustus could care less.

By the time he was twenty four he abandoned his household and left Tevinter. A proper alchemist would aim to use ingredients from across the continent and his homeland no longer had anything new to offer. He traveled for years, learning about the world and learning about it's natural elements all the while using his magic to keep him safe.

At some point Augustus resorted to using his own blood to try and create a solution that would cure the Blight but failed, ultimately becoming a blood mage despite his disinterest in demons or growing magically stronger. Just two years ago an alchemy project gone wrong scarred his face and portions of his chest, he has since altered their appearance with magic so they aren't nearly as jarring.
 

LANAYA VASILI

Name: Lanaya M. Vasili

Age: 26

Sex: Female

Race: City Elf

Nationality: Ferelden

Place of birth: Denerim

Class: Rouge/Mage

Height: 5'8"

Weight: 147lbs

Hair: Dark brown, curly, mid-back in length

Eyes: Dark hazel green



Battle Skills:
  • Dual Wield -- Expert
  • Shapeshifter -- Proficient
  • Ice Mage -- Basic
Skills:
  • Stealing
  • Coercion
  • Herbalism
Other Appearance-related items: Scarves, bandannas, nondescript necklaces, leather bands to tie her hair back.

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Personality: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur sollicitudin odio eget mi hendrerit, ut auctor turpis tempor. Integer et risus dui. Quisque euismod libero sit amet mi eleifend pharetra. Mauris quis vehicula purus, ullamcorper scelerisque ex. Curabitur dignissim arcu sed dui placerat, ut tristique quam rutrum. Sed arcu massa, interdum ac condimentum at, convallis ornare nulla. Donec magna orci, faucibus in tincidunt tincidunt, vestibulum ac sem. Phasellus quis ante pretium, mattis risus sit amet, pretium nulla. Integer consectetur nulla est, ac consequat nisl condimentum ac. Nullam sed magna tortor. Etiam posuere sollicitudin justo, quis iaculis arcu tempus in. Cras convallis libero nibh, ut sagittis mi lacinia nec. Ut eu lectus fermentum, varius magna in, dignissim purus. Nulla mattis, sapien gravida commodo tincidunt, ex dui facilisis arcu, sit amet posuere tellus lectus ut tellus.

Biography: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur sollicitudin odio eget mi hendrerit, ut auctor turpis tempor. Integer et risus dui. Quisque euismod libero sit amet mi eleifend pharetra. Mauris quis vehicula purus, ullamcorper scelerisque ex. Curabitur dignissim arcu sed dui placerat, ut tristique quam rutrum. Sed arcu massa, interdum ac condimentum at, convallis ornare nulla. Donec magna orci, faucibus in tincidunt tincidunt, vestibulum ac sem. Phasellus quis ante pretium, mattis risus sit amet, pretium nulla. Integer consectetur nulla est, ac consequat nisl condimentum ac. Nullam sed magna tortor. Etiam posuere sollicitudin justo, quis iaculis arcu tempus in. Cras convallis libero nibh, ut sagittis mi lacinia nec. Ut eu lectus fermentum, varius magna in, dignissim purus. Nulla mattis, sapien gravida commodo tincidunt, ex dui facilisis arcu, sit amet posuere tellus lectus ut tellus.


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big ole WIP. Most of it should be mobile friendly, but just in case, I'll post a mobile friendly version once I'm accepted. :3
 
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Name: 'Humility'
Age: 27
Sex: F
Race: Human
Nationality: Kirkwall, the Free Marches
Place of Birth: As above.
Class: Mage/Rogue

[Mage]
Specialization: Shapeshifter [Mastery]
Basic Magic: Primal Spells - Fire and Earth [Rudimentary]
[Rogue]
Specialization: Ranger [Moderate]
Basic Skills: Archery [Exceptional]
Weapon of Choice: Crossbow
Common Wear: Earthen robes.
Armor: Leather Jerkin.

Appearance: A hard woman, more handsome than pretty, square jawed and rigidly composed. Her skin is tanned, perhaps hinting towards Orlesian blood. Her stature is upright and formidable, being of moderately impressive height, and a stride that hints towards a callous confidence.
Height: 5'7"
Weight: 145lbs
Hair: Brown
Eyes: Hazel
Other: A Ranger, Humility is flanked by the rather poorly named 'Cold Sore', an impressively sized white wolf.

Personality: Humility is defined, in toto, by self-gratification through any means necessary. The world, life itself, are a collection of resources and pleasures, and in Humility's mind, a well-led life requires acquiring such things. And so Humility is a terrifying juxtaposition; a woman who looks upon the treasures of life with childlike exuberance, and one who would do heinous things to have them for herself. Such a dichotomy is exemplified by her demeanor; as jolly and amicable as she is treacherous and depraved.

Her personable nature likely stems from her almost 'game'-like perception of the world, and she is all too eager to share in the revelry with those she considers allies. Still, her friendship is a curse, a promise of a bolt in the back.

Biography: Humility was born of two hedge mages from the Free Marches, and inherited all that such a fact entailed; a brilliance that was crude, cunning that was low, scorn by those with developed sensibilities, and a healthy appreciation for freedom. Like many others, they wanted for much. Unlike the others, however, they had the drive, the will, and the moral flexibility to take what they desired. Humility's parents were two free, vile souls, who'd terrorize travellers with all their various magics with their baby darling still in their arms. Eventually, their lowly aspirations took them to Kirkwall, which was a shame: Kirkwall, after all, proved a poor home for mages.

Humility herself came to grow and acquire the same moral fiber her parents had: which was to say, none at all. Her parents given her the gift of various hedge-magics, particularly the ability to shapeshift. Kirkwall, then, had given her the gift of savagery - a cruel, killing instinct in a city-state that would become bereft with conflict and tragedy, shaping her into the most detestable breed of contract killer. Humility's life became a cycle of cravings and satiation. When she was hungry, she'd rob another Lowtowner, and when she was bored, she'd find a Darktowner to torment. When she had acquired a taste for killing Qunari during their debacle in Kirkwall, she found that the phantom taste of blood would run upon her tongue every time she saw one.

And thus continues the story of Humility, as cyclic as callous humanity itself.
 
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Character sign-ups are re-opened!
 
Arron Martell
"Blood magic, any magic, is only as evil as the cause it serves. Me? I just want to work the forge and get the fucking demons to leave me be."
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[spoili]
Age: 32
Sex: Male
Race: Elf-Blooded Human
Nationality: Fereldan
Place of birth: Highever
Class: Mage

Special abilities:
Specialization: Somniari - As a somniari, a Dreamer, Arron has a unique connection with the Fade. He can change or shape the Fade like a demon or spirit can, though to a much more limited extent, and could eventually learn to enter the Fade at will. These abilities also make him attractive to demons of all kinds, however, and he is quite sensitive to their presence.
Basic mastered:
Inferno - Expert Spirit - Advanced Winter - Intermediate Blood Magic - Intermediate
Common wear: Usually dressed in a simple white tunic with a slit at the collar, its sleeves always rolled down to his wrists, and dark leather trousers. Accessorized with his blacksmith's apron and gloves while he's working, or a sword belt if he's headed for a fight. Traditionally wears a dagger on his left hip regardless of the situation.
Weapon of Choice: A silverite longsword in the Fereldan style. Dislikes staffs, even though the lack means his spells are more difficult to cast precisely.

Height: 5'8"
Weight: 167 lbs
Hair: Ginger in color, soft in texture, short-cropped and frequently smeared with the grime of his work
Eyes: Hazel gold
Other Appearance-related items:
Freckles spattered across his face, neck, and upper body Two distinctive scars on his face, one across the bridge of his nose and one slashing up towards his forehead Random scars dotting his hands and far more precise scars from cuts up his arms all the way to his shoulders Short but brawny build

Personality:
People tend to think well of Arron. He's polite - well, polite by Fereldan standards - and very capable, good at his work and as useful in a fight of the verbal sort as he is in a fight of the physical sort. He's surprisingly cunning and generally well read, despite his humble origins, but he lacks the superior attitude typically attributed to the scholarly. He is a bit of an ass, as well, the kind of person who will insert himself in a conversation between complete strangers only so he can make a smart remark then leave and the kind of person who intentionally gets himself wrapped up in the nastiest sorts of trouble. His general competency and usefulness mean that he's typically forgiven by the higher ups for causing trouble, though the people he works with may not share the sentiment. It's difficult to determine if he really cares what they think, however, and it's difficult for most to determine his motives because he can count on one hand the list of people who really know him. His outward personality is just bits and pieces of himself he leaves on display to keep himself from being marked "bland". Much of what defines him as a person is deeper. These core elements are things like his deep sense of loyalty to his country and his causes and the rare individuals who have proven worthy of such a thing, or how enthusiastic he gets over the simple stuff he genuinely enjoys yet rarely has a chance to talk about, or things like his intense self-discipline, or his forgiving nature, or his fatalistic attitude towards the present and the future.
Keywords:
Loyal Passionate Sagacious Emotionally balanced Feisty Subtle Pigheaded Fatalistic

Biography:
At first glance, Arron's history is simple. Brief. He is a blacksmith, his father is a blacksmith, his grandfather was a blacksmith, his great-grandmother was a blacksmith, and so on and so forth. His lineage is an unremarkable line of smiths and their shopkeeper spouses dating back to the Black Age, if anyone actually cared enough about his extraordinarily boring family to trace the line back so far. The family has been in and around Highever for generations. They've proudly plied their humble craft for all the Teyrns and Teyrnas that have come and gone since. Arron, coming from such a line, is a capable smith and skilled enough to work in Skyhold's Undercroft without too many questions asked. It'd take a real investigation to find anything deeper or less plain than that. The family, or at least its more recent generations, are awfully good at hiding their more interesting secrets, but with persistence, one could dig up things that are quite remarkable indeed.

Beginning with his grandmother, the Martells have been a family with magic in their blood. That grandmother, you see, was an Altus from the Tevinter Imperium. Her bid for power in the country of her birth ended with no small number of magisters seeking her head. She was eventually forced to fake her death and very reluctantly took refuge in Ferelden. Once there, she claimed to be a Nevarran who tired of her homeland and ended up marrying Highever's humble blacksmith, and no one ever poked enough at her false history for it to fall apart. Her eldest son was a mage, as she was, and she taught him magic in secret while her husband taught him the family trade. The boy grew up and became a strong mage in his own right, capable of the blood magic his mother learned from her own parents, then took over the family trade when his father passed.

Another interesting secret is that Arron himself was an accidental consequence of his father's tryst with an elven serving girl. His father was still just a young man, unready for the stress of being a father, but when the girl insisted that living as a blacksmith's bastard was better than whatever fate he'd have in the Alienage, Arron's father hesitantly took the baby. Lucky for Arron that he did, as strange as that sounds. His father was no stellar parent but he did his best to keep Arron safe through all of it, from the discovery of the boy's magic to the first times he tapped into the power he had as a Dreamer and even to the demons that tried to get into his head and take Arron's uncommon abilities for themselves. He taught Arron to control his magic and, more importantly, taught Arron to hide it. He taught Arron of the most sinister of magical schools, blood magic, so Arron could protect himself with it. He taught Arron the blacksmith's trade, as well. Even with the Fifth Blight and the Mage-Templar War, their life as father and son, as master and apprentice, was decent enough.

The Breach is what eventually motivated Arron to leave Highever. He wasn't there for the explosion, wasn't anywhere close to it, but he still felt the Veil tear open courtesy of his connection to the Fade. Even with as terrifying as that experience was, it was months before he left for Skyhold. The catalyst for his sudden change of heart, change of pace, change of lifestyle ended up being a particularly traumatic encounter with a rift, though he left home far too late to help much with the war against the Elder One. The threat was mostly done with by the time he arrived at Skyhold. Still, he refused to let the journey he made be for naught and joined the Inquisition anyway.

He's been quite blunt with Inquisition leadership about who he is, where he comes from, and what he can do, and he started that pattern of honesty right at the start. That honesty is why said leadership was uncertain of what to do with him to begin with, but Arron was eventually allowed to join the Inquisition. As a regular blacksmith, of all things. He had too much potential to just kill him and not enough knowledge of his own capabilities to become an asset as a mage, but he wanted to help every bit as sincerely as he wanted the protection the Inquisition could offer him. So, they stuck him in the Undercroft and gave him a few stipulations, things such as: no blood magic, no demon summoning, no strange spells, no starting shit with the templars...et cetera. He was on thin ice, to begin with, but he's been well behaved over the years - where magic is concerned, at least - and he's earned firmer footing. That said, most agents are entirely unaware that he's a mage and very few outside of Inquisition leadership know he is both a somniari and a maleficar.

[/spoili]
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Image Source
Savvy, the Faithful Hound
Savvy is Arron's mabari hound, nearly two years old and smoky gray in color. She imprinted on the mage when she was but a puppy and they've been partners since. As loyal as any mabari should be and as fierce as the human she's imprinted to, Savvy is a familiar sight around Skyhold's grounds. She's quite friendly and approachable on her own, tends to be protective of her human, and can usually be bribed with baked treats.