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Grothnor
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Our party consisted of a druid who had a staff that could transform into a snake, A bard and his twin sister (who I think was a spellsword or something), a mage/wizard/generic magic user, a battlemaster/generic warrior and an ork Berzerker (me). For the life of me, I cannot recall what the original mission of the party was.
Our first encounter was with a group of four orc bards, dressed something like this, standing on top of a stage, playing music so bad, we ended up attacking them (though I may have been the one to initiate the fight). I start trying to attack the biggest one of the orc bards, but I keep missing. Our druid, after perusing his list of spells, chooses to summon a whale. It ends up flattening half their party for considerable damage, but they end up flinging it right back at us. Fortunately it missed. Eventually we took them down, though the one I was fighting turned out to be an unstoppable zombie thing being controlled by one of the other orc bards and kept fighting even after it's master (and the rest of it's friends) was dead. I think the GM wanted us to investigate the corpse for come kind of magical control device, but we just kept hammering away at it until the GM just said 'ok it dies, you win'.
We ended up camping outside a haunted castle by the seashore, planning to go in for the next session. The person playing our GenericWarrior™ had to leave around this point, so when we awoke the next morning, we found the GenericWarrior™ guy was missing, his weapons left behind and strange tracks leading towards the water. It was rather clear the GM wanted us to investigate where he went, but I just called dibs on his sword (which was considerably better than my makeshift axe) and we headed towards the castle.
We entered the castle, got some spoopy voice warning us to turn back, yada yada. Then we fell into some kind of trap that split us up and dropped us into the basement, where we had to solve puzzles and stuff to rescue our teammates and get back to the ground floor in one x one sessions w/ the GM. The two puzzles I remember were the "You have a 5 unit cup and a 3 Unit cup, pour exactly 4 units of liquid into the Macguffin", which I solved in 5 seconds flat (impressing everyone both IC and OOC) and "place 8 Queens on a chessboard so none of them threaten each other", which was a bit harder. The bard and his twin sister (who were being played by the same guy, I think) started doing some plot related thing, again I can't remember for the life of me, though I honestly think the plot was really only there for that guy. We all end up with magic rings that turned us into hybrid classes; I ended up a Berzerker/Firebender.
Somewhere in all this, on our second or third session, someone brought booze and we made a night of it, getting plastered, playing terrible drinking games (the guy with the twins tried drinking every time I tried interrupting the GM, and I think I made him pass out), and getting way too drunk to actually do anything IC. We had an absolute blast, but booze was outlawed from our sessions after that.
We then all regrouped and fought the vampiress who warned us to turn back in the first place. Our GenericMagicUser™ tried to his the Vampiress with some close range fire spell and critically failed his roll; the GM had his spell his the Druid's Staff/Familiar, effectively killing it and leaving our poor Druid weaponless and Familiarless. Despite this setback, we prevailed, only for a bigger, badder Vampire to teleport us out of the castle or something, cut me some slack, this was years ago. The GM I think wanted the Castle to be a bigger encounter, but the school year was winding to a close, so our GM decided to end things with a Bang. We ended up on a coastal cliff somewhere and suddenly Ragnarok. Half of us were possessed by Norse Gods, myself by Loki. The first thing I did was start teleporting back and forth between various pocket dimensions, cackling like a mad-ork. Our Bard started reading from some plot-related book of some kind. Being possessed by Loki (and realizing this was the end for the Campaign), I grabbed the book from his hands and popped off to a pocket dimension before he could do anything about it. Settling down in the nebulous ether of nothingness, I started flipping through the book to see what all the fuss was about, only to come to an amusing realization:
I then rematerialized in the real world, only to find that, without his book to protect him, the Bard had died from the Ragnarok. I left the book on his corpse and flew off to make mischief across the world. And all of a sudden, just as quickly as it started, the Ragnarok ended and everything went back to normal.
For a scenario that was ultimately 'rocks fall everyone dies', it was pretty awesome.
So, here's the more detailed version of my first D&D campaign. My character was 'Big Mek Dakkasmiff', an ork from Warhammer 40k who built a 'tellyporta' that went horribly wrong and teleported him to an entirely different franchise. The first thing he did when he arrived was to go into a frenzied rage and pummel the remains of his teleporter into scrap, which made the nearby party of adventurers rather nervous, if impressed with his strength. He then made a makeshift axe out of said scrap, again impressing the party enough to invite him to come along with them. Dakkasmiff, being smart enough to not attack everything he saw on sight like other 40k orks, agreed.Some highlights from my first D&D game (3.5e):
We fight a band of orc bards (dressed in 'hair metal' attire). Our druid summons a whale. It lands on them and they throw it back at us. I spend the entirety of the fight grappling with one of the orc bards, making awful rolls.
We fight a vampire. Our mage critically fails his fire spell roll and instead of incinerating the vampire, destroys the druid's snake familiar/staff. "Burn, you monster of the ni- OHMYGOD A SNAKE KILL IT WITH FIRE!"
Our Warrior leaves halfway through the campaign. His character is dragged out of our coastal camp in the middle of the night by krakens (presumably). Nobody cares. I get his sword.
Campaign ends abruptly (as the school year ends) with the Ragnarok. My character gets possessed by Loki. Our Bard tries reading from some magical book to try to stop the Apocalypse. I steal it and pop off to some pocket dimension and start to read it, only to realize, as an Orc, I am illiterate. I return to the real world only to find that the Bard is dead from some falling meteor or something. I drop the book on his corpse.
Our party consisted of a druid who had a staff that could transform into a snake, A bard and his twin sister (who I think was a spellsword or something), a mage/wizard/generic magic user, a battlemaster/generic warrior and an ork Berzerker (me). For the life of me, I cannot recall what the original mission of the party was.
Our first encounter was with a group of four orc bards, dressed something like this, standing on top of a stage, playing music so bad, we ended up attacking them (though I may have been the one to initiate the fight). I start trying to attack the biggest one of the orc bards, but I keep missing. Our druid, after perusing his list of spells, chooses to summon a whale. It ends up flattening half their party for considerable damage, but they end up flinging it right back at us. Fortunately it missed. Eventually we took them down, though the one I was fighting turned out to be an unstoppable zombie thing being controlled by one of the other orc bards and kept fighting even after it's master (and the rest of it's friends) was dead. I think the GM wanted us to investigate the corpse for come kind of magical control device, but we just kept hammering away at it until the GM just said 'ok it dies, you win'.
We ended up camping outside a haunted castle by the seashore, planning to go in for the next session. The person playing our GenericWarrior™ had to leave around this point, so when we awoke the next morning, we found the GenericWarrior™ guy was missing, his weapons left behind and strange tracks leading towards the water. It was rather clear the GM wanted us to investigate where he went, but I just called dibs on his sword (which was considerably better than my makeshift axe) and we headed towards the castle.
We entered the castle, got some spoopy voice warning us to turn back, yada yada. Then we fell into some kind of trap that split us up and dropped us into the basement, where we had to solve puzzles and stuff to rescue our teammates and get back to the ground floor in one x one sessions w/ the GM. The two puzzles I remember were the "You have a 5 unit cup and a 3 Unit cup, pour exactly 4 units of liquid into the Macguffin", which I solved in 5 seconds flat (impressing everyone both IC and OOC) and "place 8 Queens on a chessboard so none of them threaten each other", which was a bit harder. The bard and his twin sister (who were being played by the same guy, I think) started doing some plot related thing, again I can't remember for the life of me, though I honestly think the plot was really only there for that guy. We all end up with magic rings that turned us into hybrid classes; I ended up a Berzerker/Firebender.
Somewhere in all this, on our second or third session, someone brought booze and we made a night of it, getting plastered, playing terrible drinking games (the guy with the twins tried drinking every time I tried interrupting the GM, and I think I made him pass out), and getting way too drunk to actually do anything IC. We had an absolute blast, but booze was outlawed from our sessions after that.
We then all regrouped and fought the vampiress who warned us to turn back in the first place. Our GenericMagicUser™ tried to his the Vampiress with some close range fire spell and critically failed his roll; the GM had his spell his the Druid's Staff/Familiar, effectively killing it and leaving our poor Druid weaponless and Familiarless. Despite this setback, we prevailed, only for a bigger, badder Vampire to teleport us out of the castle or something, cut me some slack, this was years ago. The GM I think wanted the Castle to be a bigger encounter, but the school year was winding to a close, so our GM decided to end things with a Bang. We ended up on a coastal cliff somewhere and suddenly Ragnarok. Half of us were possessed by Norse Gods, myself by Loki. The first thing I did was start teleporting back and forth between various pocket dimensions, cackling like a mad-ork. Our Bard started reading from some plot-related book of some kind. Being possessed by Loki (and realizing this was the end for the Campaign), I grabbed the book from his hands and popped off to a pocket dimension before he could do anything about it. Settling down in the nebulous ether of nothingness, I started flipping through the book to see what all the fuss was about, only to come to an amusing realization:
For a scenario that was ultimately 'rocks fall everyone dies', it was pretty awesome.