- Invitation Status
- Look for groups
- Posting Speed
- 1-3 posts per day
- One post per day
- Multiple posts per week
- 1-3 posts per week
- One post per week
- Slow As Molasses
- Online Availability
- 8 AM - 6 PM and 10 PM - 2 AM
- Writing Levels
- Intermediate
- Adept
- Advanced
- Prestige
- Douche
- Adaptable
- Preferred Character Gender
- Male
- Female
- Futanari
- No Preferences
- Genres
- Fantasy (High and Low), Sci-Fi, Modern Fantasy, Modern Realistic, Apocalypse, Drama, Romance... I have lots of interests!
This is an idea I have had for a long time, but I haven't had the variety of people to try it with or the length of time to make it last for. Keep in mind I used to be a chat program RPer, so rounding up the same crew of people at the same time for repeated RP sessions was an unreasonable long-term goal. But now that I'm here, I figure I will try to share it with y'all and see if we can bounce ideas around to make it work!
Setting:
The real world, in modern-day. Plot takes place in various countries throughout the globe.
Plot Premise:
The International Criminal Police Organization (ICPO, or Interpol) has begun developing a team of operatives to serve as their undercover eyes, ears, and hands in countries across the world. These operatives are highly trained in the arts of espionage, intelligence, information gathering, and combat, although each operative of course has his or her own specialty or set of specialties. The team is comprised of operatives who are recruited from among the best at various intelligence agencies worldwide.
These agents operate under Non-Official Cover (NOC), meaning they are to operate without ties to their original government. This allows them to utilize measures more extreme than their government would normally allow, but carries the disadvantage of their government not being able to rescue them or claim responsibility for them in the event of capture.
As agents complete varying tasks in their respective locations, Interpol begins to realize that the events are not as isolated as they originally believed, they are all somehow related. Something much bigger is unfolding; something that would make Al-Qaeda look like a petty gang. Interpol must dispatch its best operatives to thwart this global threat.
Structure of the RP:
The GM will play the role of handler. The first post in the thread will always contain the most up-to-date intel as well as a mission chart. There will always be multiple missions for each character to choose from, and the missions will list out scenario, objective, risk level, and suggested outcome. As operatives complete tasks, new ones will open and existing ones may close depending on the outcome of the mission.
Risk level will help to explain the difficulty of the task. Of course, depending on each individual operative's actions, they may attract more attention or less attention than the risk level indicates.
Suggested outcome will explain how the mission should end. While Interpol is very selective with their operatives and selects only the best, occasionally some missions will end in failure, capture, or worse - death. Again, these outcomes are suggested only and do not have to be followed, but are guidelines for how the scenario should unfold.
There will be no supernatural or superhuman abilities. Strictly realistic, although a bit of action-movie flair is acceptable. Remember, your character may not have special powers, but they are about as good at what they do as any human will probably get.
---
Please let me know if this is something that would interest you. Also, this is just a concept I had, and I am looking to flesh it out a little more before opening signups for it. Please don't post character sheets at this time.
What I WOULD like from all of you is if you can help me with a few things:
Setting:
The real world, in modern-day. Plot takes place in various countries throughout the globe.
Plot Premise:
The International Criminal Police Organization (ICPO, or Interpol) has begun developing a team of operatives to serve as their undercover eyes, ears, and hands in countries across the world. These operatives are highly trained in the arts of espionage, intelligence, information gathering, and combat, although each operative of course has his or her own specialty or set of specialties. The team is comprised of operatives who are recruited from among the best at various intelligence agencies worldwide.
These agents operate under Non-Official Cover (NOC), meaning they are to operate without ties to their original government. This allows them to utilize measures more extreme than their government would normally allow, but carries the disadvantage of their government not being able to rescue them or claim responsibility for them in the event of capture.
As agents complete varying tasks in their respective locations, Interpol begins to realize that the events are not as isolated as they originally believed, they are all somehow related. Something much bigger is unfolding; something that would make Al-Qaeda look like a petty gang. Interpol must dispatch its best operatives to thwart this global threat.
Structure of the RP:
The GM will play the role of handler. The first post in the thread will always contain the most up-to-date intel as well as a mission chart. There will always be multiple missions for each character to choose from, and the missions will list out scenario, objective, risk level, and suggested outcome. As operatives complete tasks, new ones will open and existing ones may close depending on the outcome of the mission.
Risk level will help to explain the difficulty of the task. Of course, depending on each individual operative's actions, they may attract more attention or less attention than the risk level indicates.
Suggested outcome will explain how the mission should end. While Interpol is very selective with their operatives and selects only the best, occasionally some missions will end in failure, capture, or worse - death. Again, these outcomes are suggested only and do not have to be followed, but are guidelines for how the scenario should unfold.
There will be no supernatural or superhuman abilities. Strictly realistic, although a bit of action-movie flair is acceptable. Remember, your character may not have special powers, but they are about as good at what they do as any human will probably get.
---
Please let me know if this is something that would interest you. Also, this is just a concept I had, and I am looking to flesh it out a little more before opening signups for it. Please don't post character sheets at this time.
What I WOULD like from all of you is if you can help me with a few things:
- Would you be interested in this?
- If so, do you have any suggestions on a good way to organize a quest chart?
- What is a good underlying plot that Interpol has to thwart?
- If a mission's suggested outcome was capture or death, would you adhere to that outcome? (Be honest)
- And lastly, answer the poll question! Just so I can get a general idea of the variety of archetypes we'd have.