Basic Information
Human Name: Ursula Malinowska
Magical Girl Name: Beowulf
Age: 23
Sexuality: Lesbian
Human Appearance:
She likes to style her hair in braids and experiment new styles from times to times. She's on the shorter side and well built with toned muscles. She walk with firm steps and upright posture. For clothes, she prefers function over fashion, and only dress up on her days off; on those occasions, she dons frilly and bright colored dresses.
Magical Girl Appearance:
In her magical form, her hair is significantly shorter. She grows fluffy wolf ears and wears a simple white dress. She also has a pair of earmuffs to cover her human ears, seemingly for aesthetic purpose. Around her wrists are iron bracers.
Backstory:
The Malinowskis are never quite out of their rebellious phase. As byproducts of unrest times in Poland, they were the most tenacious, dangerous and lunatic people originated from Pilica – a tiny town in southwest Poland.
Some joke that the ever-changing authorities had learned to coexist with them, not the other way around. Ursula's great grandfather once took down seven men in a fight to revenge his wounded pride, and then it took five more to carry his lifeless body out of the almost collapsed house. His first son, a colonel, survived fourteen assassination attempts, and only died after an arsenic dose could kill a horse, several stabbing wounds, one gunshot to the head, three to the chest, and being thrown into a river; they then found his body on the shore some days later, the cause of death was discovered to be Hypothermia. The colonel's brother, Ursula's grandfather, refused to surrender his cause and submit to the communist regime, was then murdered by his fellow insurgents. Then to keep the torch he passed down burning, at the age of 16, Ursula's father join the front lines of the most violent strikes against the communist party throughout the 80s.
But not all of their deeds were heroic or war-related.
A long nose Malinowska lived in the 18th century once found a cult so big some rural folks still worship her to the modern-day; a third rate poet, whose first name is three times longer than his family name, once broke into a parliament meeting after being rejected by eleven publishers. And there was that bear-hugger auntie, stories about her never failed to be mentioned every family gathering…
After the fall of the communists in Poland and the end of the Soviet bloc, Ursula's father returned to Pilica and lived a mostly quiet life, albeit not without occasional disputes with local authorities. He married a farmer girl, had six sons and two daughters.
When brought upon a Turkish coffee reader, it caught no one by surprise when the coffee grounds predicted life of conflicts after conflicts for each of his children. And just as was predicted, one after another, the children took arms to fight for their country during WWIII. None of them came back, saved for Ursula, who was only eleven when the war broke out. When she was 15, all eager to participate in the seemingly never-ending war, news came that Pretty had died. The war ended shortly after, and she received a vision that would change her life forever.
In the subsequent years, together with her father, Ursula joined a group of freedom fighters. There were plenty of people like them with eyes on the injustices of the world, but they were one of the few who couldn't stand idle. The group was founded by a local man full of grief for the loss of his daughter who fell prey to the Harvest Co. He rallied dozen of town people to storm the local police station then fled into the woods with stolen weapons, calling themselves in no fancy name but simply as "the Rebels." They denounced the Polish politicians who were no more than lapdogs for The Old World Alliance; swore war upon criminal organizations all around the world. Many Poles rallied to their cause and went on strikes all around the country. But the real rebels cared little for empty words and fruitless demonstrations. With arms and supplies provided by a foreign country, (namely a big brother from the east), they raid multiple labs of the Harvest Co in Poland. They have no real chance fighting head-on with the organization and their many powerful backings, so they played the guerrilla game and attack the labs' water source, planted mines along the roads, and gut any lab member they can ambush.
For seven years, she contributed greatly to the Rebels with her magical abilities. It was a memorable period in her life. In those years in hiding, she learned to use her magical girl powers. She also had a pet bear, a short live love with a baker's daughter, dancing around the campfire every weekend, and received a rifle she still treasured to this day even if she had no real use for it.
As she grew past her teenage years, Ursula also grew tired of the Rebels' underhanded tactics. She had seen the them kidnap innocent families of the lab members to blackmail them, and felt sorry for the citizens who were affected by the prolonged fights. Even though her father decided to stay, Ursula contacted the Pretty Protectors, who she thought had a more worthy cause to fight for.
Personality:
Their unyielding and tenacious nature aren't what make the Malinowskis dangerous, no, they would just be common thugs then. They are a force to be reckoned with because they are always fighting for a cause, an ideal. No matter if it's family, beauty, pride, the country, a special someone, or religious belief at least one Malinowski had defended it to the bitter end. They are idealists, romanticists and extremists – a source of inspiration for people around them. Willpower is their most formidable strength, which carries them beyond physical limitations.
Ursula was no exception. She longs to do good and to serve a good cause. She believes in an ideal world everyone should work towards. To her, it's either denying the reality as it is and striving to creare your own ideal world or die trying. There is no point living in a less than ideal world. Fate is just something she couldn't submit to.
But other than the idiotic blood running in her veins, Ursula also has things that separate her from her family.
Above all, she's emotional.
Ursula's always been able to resonate with others. She can sense other people's emotions and feelings as if her own. She is often seen crying in the middle of wildlife documentaries, or after an encounter with an incredibly adorable puppy.
And she relies on her instinct and base feelings rather than her reasonings.
She lives in the moment. Decides on a whim, changes abruptly, stops talking mid-sentence. People with less energy may feel drained around her.
Certainly not the sharpest tool in the shed, she prefers to act upon her feelings and whatever feels right instead of pondering deeper questions. Consequently, she is easily manipulated and provoked.
While unbearable at times, her personality is still charming enough to compensate for her fickleness. As said, she is kind-hearted and atruistic. You can rest assured she will come to get you out of a pinch without a second delay. Problem is she puts others over herself too often, so much so she had a serious issue with being alone. It can be fixed easily, however, with an animal friend, any kind of animal (she used to keep a pet bear). She could be one moment in the middle of a crowd, then the next wander in the park, feeding birds, which is one of her favorite hobbies.
Underneath she had a deep fear of being rejected. She knows she's different, as a magical girl, and as a person, there aren't many heads operating like hers.
Trivia:
- She can't hold her liquor very well for a Slavic girl, which is to say she can still out-drink any European guy, just isn't able to empty barrels in one sitting.
- She has a knack for drawing, but only when she feels like it, and prefer embroidery instead.
- Her voice is neutral normally but turns deep when she sings.
Likes: animals, bear cubs, feeding birds in the park, nature, embroidery, braiding hair, singing, folk dances.
Dislikes: cruelness, negative feelings, becoming a bad person, being feared.
Powers and Abilities
Human Skills & Talents: knife fighting, shooting moving targets, drawing, folk dancing and singing.
Magical Girl Power(s):
After transformed, her emotions are intensified. Her fright, anger, sorrow and all other emotions will feel worse than in her human form.
Silver tongue: Her words have the power to manipulate the feelings of people listen to them. She can inspire her comrade or strike fear into the heart of her enemies. Can be resisted with enough willpower.
Materialize Feelings: She can draw the collective emotions around her and call forte a spirit of the strongest feeling: Sadness can tank, Anger can do massive damage, Fear has boosted senses and reflexes, Surprise can do one-time massive damage, Stress can inflict lingering damage over time…
Immaterialize attachment objects: She can transform an object she's emotionally attached with into a talisman and undo the transformation at will, it's like a child's favorite blanket or toys, but Ursula's most attached item is a rifle her father gave her on her 21st birthday.
Hyper instinct: a passive ability. After transformed, her instinct, sense of danger and reflexes are boosted. She will be fully aware of her surroundings through five senses. She can also read other's emotions and feelings even better than in her human form.
Human Weapons and Equipment:
- A Heckler and & Koch HK416C ultra-compact variant
- A combat knife
Magical Girl Weapons and Equipment:
Jurata and Wanda: two sets of chains could move on their own or controlled by Ursula. Act independently, they are simply blunt weapons, their abilities only activate when Ursula holds one end of them in her hand.
Jurata: when struck by it, her enemies will lose their sense of reason and revert back to their animal state with only their instinct to rely on. Its effectiveness is based on its target's willpower, strong-willed individuals will only be enraged, or turn berserk if they're on the verge of breaking.
Wanda: take control of an unintelligent creatures when this chain wraps around one of its body parts. Its effectiveness is based on the creature's intelligence level or how much Jurata has managed to break it.
Corruption Level and Mutations: 2%