Name: Angela Lanceford
Age: 20
Occupation: Antiquarian
Appearance: A young woman who stands 5'5 and weighs approximately 120 lbs. She has shoulder-length dark brown hair always kept up in a tidy bun and large dark brown eyes. She has fair skin from being indoors so much and is slim.
Personality: Scholar. Bookworm. Quiet as a mouse. Angela keeps to herself rather than mingles and in case of conflicts, does whatever she can to avoid them. She will agree with something to keep the peace and is full of doubt when it comes to dealing with people. She is much more confident when dealing with books and the knowledge they possess.
History: The only daughter of two archaeologists, Angela was born in the United States but raised in England by her grandmother. She returned to the U.S. for school, having developed a love for antiques and the vast history they contained. But an emergency called her back to England; her grandmother is very ill. Unfortunately, now she's stuck in England and has received a strange yet curious letter ...
ATTRIBUTES
STR: 8
CON: 10
POW: 15
DEX: 8
APP: 10
SIZ: 6
INT: 13
EDU: 14
SAN: 75
CHARACTERISTIC ROLLS
Idea: 70
Luck 75
Know 70
Damage Bonus: 6+8=14 -1D4
2 to 12 = -1D6
13 to 16 = -1D4
17 to 24 = 0
25 to 32 = +1D4
33 to 40 = +1D6
41 to 56 = +2D6
57 to 72 = +3D6
73 to 88 = +4D6
For every 16 points over 88 add anther 1D6
Hit Points: 8
Magic Points: 15
Sanity Points 75
SKILLS
Art (Violin, 05%): 35%
Bargain (05%): 35%
Biology (01%): 14%
Chemistry (01%): 14%
Craft (Restore antiques, 05%) 15%
Cthulhu Mythos (00%): 00 (points may not be assigned at the start)
First Aid (30%): 70%
Hide (10%): 24%
History (20%): 50%
Library Use (25%): 55%
Listen (25%): 39%
Locksmith (01%): 14%
Natural History (10%): 23%
Occult (05%) 18%
Other Language (specify) (01%): (Latin, 01%) 16% (Ancient Greek, 01%) 16%
Psychoanalysis (01%) 14%
Sneak (10%): 24%
Spot Hidden (25%): 65%
Firearms
Handgun (20%):
Machine Guns (15%):
Rifle (25%):
Shotgun (30%):
SMG (15%):
Weapons:
Melee
Fist (50%):
Damage: 1d3 + DB (damage dealt to target)
hnd: 1 (hands needed to use weapon)
rng: touch (range)
#att 1 (number of attacks per round)
hp n/a (amount of damage weapon can take before becoming useless)
Grapple (25%):
Damage: special
hnd: 2
rng: touch
#att: 1
hp: n/a
Headbutt (10%):
Damage: 1D4 + DB
hnd: 0
rng: touch
#att: 1
hp: n/a
Kick (10%):
Damage: 1D6 + DB
hnd: 0
rng: touch
#att: 1
hp: n/a
Firearms
Equipment
Locksmith kit
Medical kit
2 books
Leather one-strap slippers
Ankle-length black skirt
Silver pocketwatch
Jacket
Pen and notepad