CHARACTERS Bringing the Booma (Terra Booma Character Directory)

TerraBooma

Edgesquire
Original poster
FOLKLORE MEMBER
Howdy everyone! Just kinda...putting this to construction for now. I regret to inform everyone that I am abysmal with code, so you're probably not going to see anything particularly fancy from me. That said, I'll try and keep things looking neat!


List of Characters

Daniel Rivergash- Cobalt Merfolk, Factory Worker/Vigilante

Cole Warfiln - Fire Magi, Investigative Journalist and Professional Snoop

Pearl Marianna - Merfolk, Right Hand of the Voice of the Ocean

Chance Van Roldi De Habsburg - Wind Magi, Legitimate Buisinessman and Entrepreneur

Pick - Common Fae, Private Courier​
 
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Go to this thread: INFO - Applying for Citizenship [Introduction Pack]
Scroll down to the list of character types and then click on the text that says "Merfolk Code" and it'll open up to a whole bunch of code that you can copy paste. Then you just fill in the spots where the character details are and paste it all into this thread of yours and bingo, you've got some fancy lookin character sheet!

Code:
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Daniel Rivergash

"Enough is Enough."​

Daniel Rivergash
Cobalt Merfolk
FULL NAME
Daniel Rivergash
NICKNAME(S)
Danny
GENDER
Male
PRONOUNS
Male
AGE
27
BIRTHDAY
May 18th
BIRTHPLACE
Turner City
CURRENT CITY
Turner City

ROMANTIC ORIENTATION
Heteromantic
SEXUALITY
Heterosexual
RELATIONSHIP STATUS
Single

CLASS
Working/Lower Class
OCCUPATION
Welder by day, Vigilante by night
HEALTH NOTES
Medical record notes a concerning amount of concussions on file
Prolonged exposure to toxic waters in his home have warped his skin and caused him to look rather distinctive compared to other merfolk

POWER
Aside from the usual suite of Merfolk abilities, Daniel is able to generate poison as per his identity as a Cobalt Merfolk. His blood is poisonous, and he's able to generate a potent venom in his spit. Daniel is able to spit this poison to hinder his foes. This venom causes pain in the target and leaves burns if not washed off quickly. It's rarely lethal on its own though. Daniel also uses his poisoned blood as an offensive weapon, particularly favoring spiked knuckles to weaken his enemies and target their muscular system to slow them down. Essentially; if he spits on you, it's going to hurt. And if he bleeds on you, it's going to be debilitating.
LIMITATIONS (Regarding their special ability)
Usual Merfolk weaknesses. Additionally, his Venom's potency is pretty dependent on range and duration. The further away his spit flies, or the longer it's exposed to air, the less effective it is. While painful and debilitating, neither are likely to cause lasting damage on their own, and subjects can recover in about twenty minutes or so depending on their constitution and how much he's laid into them. Can also be easily counteracted by corn starch.

HEIGHT
6'4
BODY TYPE
Well built and muscular, especially for a merfolk. Daniel is a well built fishman with oaktrees for arms or...really angry kelp. He's still working on a suitable aquatic analogy for it.
HAIR
N/A
EYES
Dark Blue, piercing orbs like the void of the ocean itself. (Before all the pollution anyway)
SKIN DETAILS
Pale blue, common for most cobalt merfolk. Rough to the touch- like touching a shark's skin.
NOTABLE FEATURES:
Significant scarring/wounds across his body. His face is one you probably won't forget, if only because he's scratched to hell.

PERSONALITY
Danny is a lot of things, but "well reserved of his opinions" is the furthest away from the truth. Born and raised in the slums of Turner City, Daniel learned from a young age that actions always meant more than words. The merfolk prefers to act instead of talk things out, and tends not to dwell long on how that action is supposed to play out. Direct solutions are a favorite of his, and subtly isn't in his vocabulary.
LIKES
Seafood. Cracking Skulls. Miniature Models (anything is good, but he prefers trucks). Trucks. Stand up comedy. Spiders. Comic Books. "Classic" film. Working out. Any kind of physical contest. Cutting loose. Dark Blue.
DISLIKES
Bullshit, getting tricked. Cats. Peanuts. Eggs. The colour orange. Power tripping jerks. People who talk too much. Bowling. Light Blue.
STRENGTHS
Danny is at his best when there's a literal problem that needs a literal solution. His willingness to put his body on the line and get shit done lets him accomplish a variety of challenges with a surprising amount of grace or gazed elbows. Physically adept and mentally resilient, it's hard to stop Danny once he's set to mind something; and it takes less to set his mind to it in the first place. Despite his brutish nature, he has his quiet moments as well, and he's a surprisingly good listener even if he tends to suggest direct solutions to complicated problems. Thanks to his factory work, he's a damn good welder too.
WEAKNESSES
Any problem that requires anything more than a literal application can get out of hand pretty fast. Not to mention that "Solve problem now" leaves a big gap for "new problem later" to creep up on him. Danny's tendency to crack heads and ask questions never also means he can lack in critical intel or foresight; he's muscle, not a long term thinker. He can be outmaneuvered and outthought without too much effort, unless he's quite zoned in on a task.

Sucker for a pretty face or a sympathetic cause. It's burned him before, and it'll burn him again.

HISTORY

Danny's life has always been a hard one. Honest work for honest pay. And in Turner city, honesty doesn't get you very far at all. From a young age, he flitted between different labor gigs trying to find something he could excel at. He's worked just about everything; steel factories, pulp mills. None of it was exactly steady work, especially when you were always replacable by some new spell or automaton out of a magi workshop. When he turned 16, he found a kind of job that paid well and seemed steady enough; underwater welding. A strange job in the relatively landlocked Turner City, but be it massive cauldrons still roiling in a boil or river work, there was always something who wanted something patched up without having to drag it out from its moorings. But it's consistent work and pays enough to get you an apartment and help pay for your parents place. Danny couldn't ask for much more.

He'd always been close with his family. A small clutch since his bio mom died giving birth to him and his dad remarried pretty fast. Some woulds say suspiciously, but Danny never gave it much thought. If being working class wasn't stress enough, Daniel's Dad ended up settling down with a magi; meaning all of Daniel's 3 siblings are hybrids of some form or another. He loves them all dearly, and is was instilled in him by his dad to be a sort of bulwark and protector; to use his natural strength and abilities to keep them safe and support them to be greater than he could ever be. To this day, they're all on better paths. Apprenticeship, University, anything to get them out of Turner City. Daniel sees his scars as a source of pride; all stains on his body that his siblings would never have to inherit.

Or at least it should have been. Recently, Ariel was murdered. It shook his family to the core, and it changed Daniel's outlook on what that protection meant. There were people out there intent on hurting the people he cared about; and if the rumors out of BC were to be believed, it was only the start. With how crooked the cops in Turner were, Daniel decided that he'd just have to take care of it himself, and on Ariel's name, the merfolk has committed to cleaning up the streets beatdown by beatdown.

Quick notes for family-
Triggoth- Dad, a middle aged factory worker himself. Never got into welding, but flits between jobs to pay for his family's way. "Do the right thing" type and stoic as hell. Rarely changes his mind once he's decided it. Trying to be a pillar for his shattered family.

Amalie- Mom number 2. Thinks of Daniel as one of her own, but there's always been an awkward air about them. She's a water magi who makes a living generating power at a hydroplant. Actually where Danny gets the hotheaded side from and has been raising hell about Ariel's currently unsolved murder.

Marianna- Eldest daughter, and second in line after Daniel. Takes more after their mom, but she can hold her breath underwater for a lot longer than most normal magi can, with a natural affinity for water magic. Aiming to make it big as a house magi.

Ariel- Middle Daughter. Murdered not long after graduating. Word was she was getting involved with gang stuff, but Daniel was convinced he had set her straight. Middling magical ability but the smartest person Danny had ever met. Daniel had set a signifigant portion of his savings aside to help her go to university.

James- Youngest Brother. Still in school. Takes more after their dad than their mom, and has always been pretty inept at magic besides some functional hydromancy. Cares a lot about everything; Danny calls him a crybaby but he's got a pure heart.

EXTRA
Tried and failed to start his own business in the past. It didn't last more than a few months.
Holds local Diner's Record for most Hot Dogs in a row.
Has a moon tail
code by wren.
 
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"Trouble in Paradise? Thank God. It was getting boring."

Cole Warfiln
Fire Magi
FULL NAME
Cole Warafiln
NICKNAME(S)
N/A
GENDER
Male
PRONOUNS
He/Him
AGE
28
BIRTHDAY
September 17th
BIRTHPLACE
Aeaea City
CURRENT CITY
Aeaea City

ROMANTIC ORIENTATION
Heteromantic
SEXUALITY
Heterosexual
RELATIONSHIP STATUS
Single
CLASS
Middle Class
OCCUPATION
Independent Journalist
HEALTH NOTES
Smokes, small burns on his fingers from practicing his magic. A nastier looking scar on his left leg from getting just a little too ambitious trying to learn a new spell. Doesn't impact his mobility, but aches in the rain.

HOUSE
House of Igni
SKILL LEVEL]
Intermediate.
FAMILIAR
A crow named Smoke. Cole established the bond when he was a kid back when he started trading it for shinies.
FAMILIAR POWER
Smoke is capable of detecting heat signatures- and can pass this information on to Cole when he scries through his senses.

HEIGHT
5'7
BODY TYPE
Pretty average all around. He stays athletic enough on his job to not be chubby, but he's also a bit of a couch potato.
HAIR
Blonde
EYES
Hazel
SKIN DETAILS
Caucasian
NOTABLE FEATURES:
Always wears his sunglasses, even indoors.

PERSONALITY
With a nose like a bloodhound and the mind of a particularly curious cat, it's no wonder that Cole has a reputation for being that one bastard who doesn't know when to stop sticking his buisiness into everything. The 7th son of a particularly middling family in the grand scheme of things have left him to his own devices, and with a passion for the truth and a love of unburying secrets, Cole is stumbling through the world of independant journalism, trying to offer all the best scoops and photos he can muster with the power of one particularly helpful crow and an enchanted camera.

Cole himself is easygoing, happy to quip and shoot the shit even when literal dogs are on his tale. He's the coolest headed fire mage you'll ever meet, and seems to never take anything seriously. His anger can sneak up on people; like a boiling pot of water. And when he gets pissed off, he laser focused on the target of his ire like nobody's business.
LIKES
Sticking his nose where it doesn't belong. Learning secrets. Uncovering Puzzles. The "aha" moment. Pizza. A do nothing day on the couch. Gossiping about thing he's definitely not supposed to. Getting away from a particularly risky situation. Fast Cars. Pretty ladies. Paradise and all the trouble it tries to hide away.
DISLIKES
Tyrants. People who are cruel. Anyone who tells him he can't snoop around his latest lead.
STRENGTHS
Cole's strength is in his magic, but not necessarily in the ways one might think for a fire magi. Be it flash burning images onto wood or sniffing people out via their internal warmth, most of Cole's strength when it comes to magic is related to his day job of finding out things he isn't supposed to. His favorite party trick is being exceptionally good at knowing when someone's lying by telling when their body starts to heat up- and where. Beyond that, Cole's magical strength is a handful of small mobility spells (namely some flame empowered jumping). Or minor cantrips like using a mote of flame to light cigarettes.
WEAKNESSES
When it comes to direct combat Cole is...less than prepared. He never was much of one for harnessing the power of destruction and reckoning fire over his enemies, so besides some party tricks and a couple escape techniques, he's not got much that can help him out in a direct pinch. He can flick fire at someone, but it's more of a deterrent than a threat, and it fizzles out after a few feet. Beyond that, his curiosity and hunches can land him in hot water as often as it gets him out of it- he finds it hard to stop when he thinks he's on to something big, and it's pretty easy to convince him he's onto something in the first place.
EXTRA

Loves getting into all kinds of shinanigans for a scoop. Loves saving other people from shinanigans for scoops even more.
In a small amount of crippling debt. He's not very phased by this.

code by wren.
 
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"I'll give anything for our voice. She need only utter the word."
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Pearl Marianna
Type of Merfolk
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code by wren.
 
"C'mon there friend. Don't you want to get ahead? How's about a little means of evening up the playing field?"

Chance Hapsburg
Wind Magi
FULL NAME
Dalton Milton
NICKNAME(S)
Lord Hapsburg, Chance De Hapsburg, Sir Hapsburg
GENDER
Male
PRONOUNS
He/Him
AGE
28
BIRTHDAY
April 1st
BIRTHPLACE
Black City
CURRENT CITY
Berwyn Harbor

ROMANTIC ORIENTATION
Heteromantic
SEXUALITY
Heteromantic
RELATIONSHIP STATUS
Single

CLASS
Lower Class
OCCUPATION
A fine purveyor of artifacts of various uses (Cursed Item Salesmen)
HEALTH NOTES
No known health records on file.

ROGUE FAMILY or HOUSE (Where the character originates. Ex: House of Viridi)
House of Wind
SKILL LEVEL [Beginner, Intermediate, Advanced, Master. (Remember that age and practice matter.)]
Master, though only when he has access to his cursed artifacts (and he pays their cost) Intermediate on his own. (Specifics to be detailed below)
FAMILIAR
Rat. A thin and sick looking rat that moves far too quickly for its scragged apperance. Named Diamond.

FAMILIAR POWER
Perhaps fittingly, Chance's rat is able to detect curses on items. It's rare for him to be blindsided by one as a result, though he isnt' able to tell exactly what a cursed item will reap nor sew until he finds a willing test subject.

HEIGHT
5'9
BODY TYPE
Thin and slightly boney. Not a muscle on him. Despite this, he can offer some considerable strength when demanded.
HAIR
Short and scraggly, black.
EYES
Always changing colours, he has no control over this. A minor curse from back when he was discovering his craft. Usually hazel.
SKIN DETAILS
Not a single blemish
NOTABLE FEATURES:
No matter how dour things go, he's got an easy going smile or a shit eating grin. Always Clean.

PERSONALITY
Charming and one hell of a smooth talker. Chance could talk a statue to life if it didnt' get sick of him first. Despite something of a raggedy and suspicious apperance, his way with words mean that he can close just about any deal with a quick wit and a cunning plan. Some might call him smoozy however, especially given his less than respectable buisiness of choice.
LIKES
Winning. Money. A mutually beneficial agreement. Ice Cream. Pretty people. Being buttered up. Sweet sweet revenge.
DISLIKES
Losing. Being poor. Being looked down on or underestimated. Being out-swindled. College Football. Spicy food. Airplanes (heights)
STRENGTHS
Adaptable. Flexible. Engaging. Friendly. Disarming. Intrigued by the unknown. Intelligent.
WEAKNESSES
Chance's biggest weakness is his willing to bet it all on black. When he sees a big chance, he practically can't help himself from taking it. He has very few morals, though there are a few lines he won't cross. Short of this however, he's always willing to go for the big prize. He's also dependant on his magical items- his actual power is far weaker without his small arsenal of cursed artifacts. Not to mention, those artifacts carry a pretty heft price when he does want to make some movements happen.


EXTRA
Chance runs a cursed item shop out of a dingy powered by a magical sail. It's able to project him along any waterway that he can conceviably connect by map first. It can be a pain in the ass to 'calibrate' and is notoriously finicky.
code by wren.
 
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Prince Caine Blacke
Red Vampire
FULL NAME
Caine Adam Blacke
NICKNAME(S)
Absolutely Not
Unofficially, "The Iron Prince"
GENDER
Male
PRONOUNS
He/Him
AGE
56
BIRTHDAY
June 1st
BIRTHPLACE
Black City
CURRENT CITY
Black City

ROMANTIC ORIENTATION
Biromantic
SEXUALITY
Bisexual
RELATIONSHIP STATUS
Single

CLASS
Royalty
OCCUPATION
Prince, Soldier and Commander
HEALTH NOTES
None of Note

POWER (only for Redbloods)
Ferromancy: Caine is capable of manipulating metals with an extreme precision. His favored application of this is to manipulate dozens of blades at the same time (though he only carries two in polite company). In a multi-blade waltz of death. He can "fly" by manipulating knives under his boots or some other disc, though it requires enough proximity to the ground that its more of a hover.
LIMITATIONS (only for Redbloods)
-His power is localized to about a block. The more thing he manipulates, the less the range.
-His specialty is finesse, not brute force. Lifting heavier chunks of metal takes considerable effort and focus.
-He cannot use it during the day, even with a ring to protect him from the sun.


HEIGHT
6'1
BODY TYPE
Slim, Muscular. Elegant and intentionally honed.
HAIR
Black
EYES
Green and striking. A field before the blood.
SKIN DETAILS
Pale but unblemished. Not a single scar adorns him.
NOTABLE FEATURES:
None to note

PERSONALITY
Cain has always been a stickler for the rules, and he expects those around him to follow them as well. He has no patience for those who disregard his position, though he gives those who do the respect they earn. Far from the warmest Prince in the castle, the man can always be trusted to hold to his word, and while cold he is usually only harsh to those who deserve a proper scorning. Inwardly, he yearns for some kind of mass approval and is easily susceptible to being strung along in romantic affairs. For all his bravado and cold demeanor what he truly longs for is attention.

LIKES
Sword-fighting, Being put to use. A pale moon sky. Shadows falling over twilight. The scent of blood. Sour things. Darkling Blood.
DISLIKES
Faerie Blood. Those who ignore court proceedings and precedents. Those who reject his family's rule. His family (sometimes). The fucking sun (most of the time)
STRENGTHS
Direct problems. Combat (Mass and Dueling) Most problems that can be solved with a direct approach or brute force. Wielding his status like a cudgel when its needed. Being one of the more tolerable Blackes for servants.
WEAKNESSES
Breaches of decorum. When things are left unattended to. Unnecessary Drama. Court Politics. Pretty faces. Kind of a slut.

EXTRA
Attended to by his Courtier Alistair

 
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