- Invitation Status
- Posting Speed
- Multiple posts per day
- 1-3 posts per day
- 1-3 posts per week
- Writing Levels
- Intermediate
- Adept
- Advanced
- Preferred Character Gender
- Male
- Female
- Primarily Prefer Male
- Genres
- Fantasy, Scifi, Modern, Action, Adventure.
The more the merrier, friend!I have been seeking such a thing as this for so long, you don't even know. Since the days of Dark souls, I have searched and journeyed through the maelstrom of the perverse and the horrid that is the internet. And finally, with the coming of the Hunger, I have found my port to lay my head down and sigh in completion.
Anywho, enough of that. You guys mind if I join you in this endeavor? I'm digging what I've seen so far
Yeeeeeeees. I'm really liking how this is all coming together.I like the sound of this a lot, actually, Jageroux. I am completely happy to let that be the basis of our roleplay if everyone else is happy with it. I wrote up a short piece about the city myself, using the information you've worked on as a basis, which might help us with ideas.
I'm currently the GM, but feel free to put your ideas here. We're all here to work together to make this RP come into fruition, so there's no need to go straight to me xD I doubt I'll be doing any 'massive' GM things until we have all the ideas and details ironed out and the RP begins, so fill free to state your suggestions/ideas/etc.Before I say anything on the topic, is there a set GM(or GM's) for this yet? I have a few ideas on the inner workings of this world(based off what you folks have done thus far) and would love to chat with them if the title has already been appointed.
As for the execution for the more mechanical side of things, I say we give the PC's a Souls game esc inventory system (Weapons, Armor sets, held items, spell, the jazz). The "Currency" could be measured through the traditional point system(but I think we should have the lore down solid before venturing there). As for the capabilities of the PC's, we could have it so that there is some form of "training" that they undergo(again, the Lore should be better Ironed out before we get to there), but I don't think that it'll be hard to manage, assuming that everyone acts responsibly and uses common sense. Perhaps a char sheet of sorts?
Also, I forgot to say this earlier, but do you mind if I join in? :V
I'm not 100% sold on an actual inventory system, because that borders somewhat more on 'video game' mechanics. Our characters would undoubtedly acquire new gear and items as it goes on, but an actual IS may not be needed.
As for a CS, I've been working on somewhat of a rough draft for one:
Name:
Age:
Experience: [Rookie, Hunter, Veteran (I think Veteran Hunters would be more suitable for maybe an NPC or something, but a PC could definitely become one if they manage to avoid/resist the corruption)] The ability to choose between Rookie-Hunter or Hunter (one that has slight experience) could add more flavor to the RP in terms of character interactions, as something that's common to a regular Hunter could very well terrify a Rookie.
Shard Integrity: 100% (Rookie), 85% (Hunter) - Decreases by 5 per death
Corruption: 0% (Rookie), 15% (Hunter) - Increases by 5 per death.
(While a Hunter may start off with a slight bit more corruption, they'd be slightly more skilled meaning they'd probably die less, compared to a Rookie.)
Personality:
History:
Weapons: Trick-Weapon, Standard Weapon, Gun, Etc....
I can see that becoming a plot point later on. While our characters arrive at Estoic (love the name, btw) to just Cleanse the city, the gradually discover that the only real way to end the curse is to reassemble the Tear, though that would naturally include exposing themselves to more Corruption.Considering currency served as a way to purchase items and level up in Dark Souls/Bloodborne, systems which don't translate hugely well to roleplaying, I don't think there's any huge need to include something like it. Still, shards of the Goddess's Tear could be useful as plot items, functioning similarly to the Lord Souls found in the first Dark Souls, in that we might have to collect them from powerful bosses in order to reforge the Goddess's Tear and end the curse, perhaps.
I love it.