Badger Test

C

CommradeBadger

Guest
Original poster
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#242424 Jet Celeris
Nickname: J, Celery, Little Gem
Codename: Celerity
Age: 23
Gender: Male
Race: Soulsteeped Human
Division: Fieldwork
Rank: Junior Agent
Clearance Level: 2


APPEARANCE & OTHER FORMS
Jet, being of athletic build and standing at a solid 6 feet tall, could be considered among the more of attractive agents, despite his complete cluelessness towards it, and general dismissal of it. His messy hair is so pale that one would only be able to tell it was platinum blonde if they were able to catch it in the right light. His eyes are, usually, a piercing sky blue, giving him an easily distinguishable look. His fashion sense might lead one to believe he has a "edgy" personality, but he just enjoys the color black. The real tell, however, is that he always wears light, breathable clothing, with the exception of his signature leather jacket, giving him both a generic look and a distinct one at the same time. Additionally, Jet has a light facial scar covering the lower right portion of his face, from cheek bone to jawline.
[fieldbox="PERSONALITY, #242424, solid, 10"]

Optimistic: Jet is constantly focused on the positives in any given situation. He will go above and beyond to try and see the bright side, no matter how bad things get. While some might see it as bravado, Jet's sunny disposition has raised group morale more than once on a mission.

Strong-willed: Jet's not the kind of person to give in to goading, as one of the first lessons he learned was that "He who boasts of a coming victory has already lost." So he ensures that he's never the one to lose a battle of wills.

Energetic: Hyperactive is an understatement for Jet. Since his body requires so little, Jet is constantly filled with energy and vigor, which he uses to the maximum possible effect and efficiency.

Social: Jet has a love of people and will always do his best to interact with anyone around him. Sometimes this has gotten him into trouble, but he always believes that the day he stops trying to make friends is the day he dies.

Determined: Once Jet puts his mind to something, few forces in the world can stop him. He will ensure missions are completed and will fight to the last if pushed. On occasion this has been Jet's downfall, but a refusal to give up is a powerful asset to any Agent.

Diligent: If Jet is not otherwise engaged, he is more likely than not to be found in the simulation room. While many people would see Jet as an accomplished fighter already, to him, training never stops, as you can always improve.

Short-sighted: Jet's focus tends to be something that blinds him, as once he begins something one way, he looks no further than the carrot on the end of the stick, totally blind to the rapidly approaching cliff.

Aggressive: Jet is first and foremost, a fighter. He revels in combat, as he claims it is when he feels most alive. Often times he can be found trailing after other powerful agents, pestering them to spar with him.

Simple-minded: In line with his shortsightedness, Jet struggles to see varying solutions to things. Once he starts a plan, he sticks to it, as he genuinely is unsure how else to proceed in most cases.​
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HISTORY TO CURRENT
Jet's history actually goes back to his father, Jenma Celeres, and his mother, Peanut Whisper. Long before Peanut and Jenma had ever met, Peanut worked as an exceptional assassin. Personal, Professional, Political, the type of kill never mattered to her as long as the money was good. Not long after she had begun her career, the underground was abuzz with talk of one Lady Whisper, one of the deadliest assassins of her time. Her famed skill even pulled her to the more secretive world of the supernatural, something she took to without hesitation. Eventually, one mark involved a slight miscalculation on Peanut's part, and she wound up pregnant with her first child, Beryl. While Peanut was a ruthless assassin, she would never allow herself to be called an unfit mother. She took her fortune and retired for a time, opting to raise Beryl in comfort in Morocco. It was there she met Jenma.

Jenma Celeres was something of a legend in the small town near Peanut's home. He was a simple man, living in a quiet shack near the market, but his home was constantly adorned with gifts and letters of thanks. Jenma was, in fact, gifted with incredible healing powers, bordering on the angelic. He had settled in this town because it was once one of the most disease addled place in the country. In but a week, Jenma had all but eliminated disease from the place, taught people how to prevent it, and even served as the town medicine man for injuries and the bit of sickness that managed to find its way in. He was a good man. On the surface.

When Jenma and Peanut met, they fell for each other in an instant. Peanut for the kind heart and good looks Jenma had, and Jenma for the potential Peanut held. Jenma, as it turns out, was not the total altruist he pretended to be. In fact, Jenma was little more than an ill moraled scientist who used the town as a testing bed for his powers. Little by little, Jenma experimented on Peanut and her daughter without their knowledge, testing the extent of his abilities, and seeing what they could do. Eventually, this experimentation took its final turn when Peanut gave birth to her son, Jet.

When Jet was born, Jenma saw his opportunity to fully test the extent of his magic. One night, as an exhausted Peanut settled in for the night, Jenma snuck to Jet's crib and performed his greatest feat yet. Rather than cast his magic on the body of the infant, he poured his magic into the entirety of Jet's being, polluting his pure, infant soul with raw arcanum, essentially steeping the boy's soul in pure magic.

Jet grew up fairly normally, but as he reached the hormonally unstable ages, and his emotions began to swell, the results of his mana steeped soul began to manifest. With each emotion, Jet's natural abilities became supernatural, granting him increased power, speed, reactions, and more. Unfortunately, this sudden growth in power did not go unnoticed. In the middle of the night, a group of unknown thugs came, stole Jenma from his bed, and fled into the night, leaving a distraught family behind. Why Jenma was taken over Jet, who had been showing vast growth in power, is still an unanswered question, but thankfully, it was likely to never be answered. Recognizing Jet's supernatural ability, Peanut ran through a series of her old assassin contacts, eventually winding up in contact with an agent of the shadow agency Invictus, who, according to rumor, dealt in the supernatural. In Peanut's mind, it would be better for them to take care of her son, while she took her daughter and fled off the grid, vengeance boiling in her heart as she sought those who had broken her family.
Jet quickly became involved in Invictus, as he felt it was his duty as he, in his words, "had the power to help people, and those with power are tasked to use it." He poured himself into his studies and training, mastering many styles of martial arts thanks to the effects on his body by his Soul, and even pushing to become a full agent. Eventually, through recommendations from his many instructors, he realized that dream, and has been working to protect the world ever since.


EXTRA INFO
=> Jet is well known for his love of combat, and will frequently ask people to spar.
=> Jet owns a pet Turtle named Marie Shelly
=> Said turtle has a variety of tiny turtle costumes for parties and holidays
=> On many occasions, Jet has had his abilities likened to the powers in some kind of television show, but no one will explain to him why the people in it want the little orange balls


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
While Jet relies soley on his martial arts, a combination of Boxing, Kempo, and Iron Body, for defense, as well as attack, he does wear reinforced gauntlets and greaves, giving his already potent strikes extra weight and power, while also protecting his limbs from counter blows.​
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ABILITIES
Ability Name: The Show Must Go On
Description: The Show Must Go On is the collective term for the primary result of Jet's empowered soul. It is the basis for all of Jet's other abilities as it grants him access to his signature "Act" forms based on his emotions. At base, Jet is considered to be in a perpetual state of "Act 1", explaining his superhuman speed and strength, as well as some of his more fantastical abilities. Every Act, excluding Act 1, is accompanied by a colored aura of energy, with each color associating with a different emotional state. Act 1 is roughly twice the performance of a peak performance human being.

Act 2: Act 2 deals in the base emotions (Anger, Joy, Sadness, etc) that a person can feel. By tapping into these emotions, Jet can greatly increase certain abilities based on the emotion in question. For example, Anger makes him vastly stronger, and much more offense focused, while Joy makes him faster and more defensive minded. Act 2 is twice the performance of Act 1. Currently, Jet only has access to Anger, granting him increased power, and Joy, granting him increased speed.

[Because of the severe levels of power, all Acts and Act powers after this point require express permission from mission command to use]

Act 3: Essentially Act 3 combines two Act 2 forms together and boosts them somewhat. Of course, completely incompatible emotions, such as being Angered and Joyful at once, are quite difficult to maintain, and are easily overtaken by one or the other without concentration. This can lead to the dangers of Act 3. If Act 3 is dominated by one emotion, it becomes extremely difficult for Jet to come out of said emotional state. For example, if Jet were to achieve Act 3 in Anger, he would be extremely aggressive and short tempered until meditation brought him to equilibrium once again. Fortunately, Jet will still have all his mental faculties in this state, so he's not a threat to other agents. Act 3 is five times the performance of Act 2

Act 4: Act 4 is a state that Jet has only ever achieved once, and still yet does not know how to re-enter. Instead of being one or two colors, Jet's aura of energy is a vibrant rainbow of color. In this state, Jet experiences all the powers of all his Act forms at a heightened state, granting him immense power and allowing him to challenge foes most Agents would readily flee from. However there are notable downsides to Act 4. For one, the sheer strain on the human body that Act 4 exerts is so immense that Jet can only maintain the form for a maximum of two minutes before his body begins tearing itself apart, causing permanent damage, shown in his facial scarring. Secondly, and more dangerously, if any one emotion should dominate Jet while in Act 4, it is theorized he will become stuck. While if, for example, he were to become stuck in a state of anger, he would enjoy incredible strength and power, he would never again feel any other emotion besides his boiling rage, and he would be forever consumed by it, becoming a threat to everyone around him. Act 4 is ten times the performance of Act 3

Grand Finale: When placed under severe emotional duress, Jet's powers can run wild and out of control, causing him to be unable to maintain an Act form, but by focusing and charging these wild, blazing emotional energies into a single fist, Jet is capable of unleashing a blow so powerful that it registers as a weapon of mass destruction. Documentation on this ability is limited, as Jet has only ever used it once, much like Act 4. The damage it caused him put him out of commission for nearly an entire year, and he was informed his body may not survive a second use of this ability.
Strengths: Grants Jet multiplicative increases in ability, usually in the form of more strength and more speed, though Act 3 has seen low level flight become possible.
Weaknesses: The further into the power Jet goes, the more at risk of faltering he becomes. If used recklessly, it can even destroy him. Additionally, Jet requires significant rest periods (two to three days for Act 2 alone) between uses, as the strain on his body is intense.

Ability Name: Soul Arts
Description: In tandem with the Acts, Jet can use his empowered soul to access special abilities similar to the ideas of Ki. Essentially this allows Jet to manifest his soul's power in the form of pure energy, most notibly his varied array of energy blasts, such as his signature Bolt 45 attack.
Strengths: While this can increase the power of Jet's strikes, it more aptly supplements his limited range as a martial artist, granting him energy blasts to launch at distant foes.
Weaknesses: Just like the Acts, the Soul Arts put a strain on Jet's body, often leaving him exhausted after a barrage of shots. Additionally, the sheer force of the attacks forces Jet to shout their names as he does theme, heavily telegraphing his attacks.

Ability Name: Soulsteeped

Description: A byproduct of having a soul infused with magic, Jet's body is constantly in peak physical condition. It grants him immense endurance, rapid healing, and beyond Olympic performance in any physical activity. Jet is, for all intents and purposes, enjoying the perfect human body. However, he is still susceptible to all the weakness of the standard human body. While he may not need as much, he still must sleep, drink, and eat, and his healing isn't even close to the level of some other supernatural creatures. It simply maintains his body at the peak of human physicality, for a martial artist at least.
Strengths: Jet has the perfect martial artist grade body, with exceptional healing, strength, and speed, while needing less resources to keep it running.
Weaknesses: While Jet's body is the peak a human can reach, it is still human. It's just as vulnerable as any other human's. Additionally, while Jet's body doesn't need as many nutrients to keep it running, when he does eat, he requires an extensive supply of calories to not drain his body of energy.
 
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#242424 Locke Navaro Llave
Nickname: Lavaboy, Grillby, Lava-y (It's pronounced Yah-Veh pendejos)
Codename: Volcano
Age: 21
Gender: Male
Race: Cherufe
Division: Fieldwork
Rank: New Recruit
Clearance Level: 1


APPEARANCE & OTHER FORMS
This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.

[fieldbox="PERSONALITY, #242424, solid, 10"]
I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
If you need more prompt, then include situations in which your characters would act a certain way.​
[/fieldbox]
HISTORY TO CURRENT
some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.

EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).​
[/fieldbox]
ABILITIES
Ability Name: Body of Magma
Description: Locke's true form is a mass of vaguely humanoid lava, because of this he has such abilities as Magmagenesis, Pyrokinesis, and other similar abilities.
Strengths: Locke can generate and fire streams of lava from his palms at varying pressures. Additionally, he can manipulate flames near him and create vertiable infernos around him.
Weaknesses:

(you can add more abilities using the same structure above)
 
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#242424 CHARACTER FULL NAME HERE
Nickname: any personal nicknames
Codename: an INVICTUS-issued codename
Age: (actual if applicable and appearance age)
Gender: (if applicable)
Race: (even if normal human or human with powers, put something here)
Division:
Rank:
Clearance Level:


APPEARANCE & OTHER FORMS
This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.

[fieldbox="PERSONALITY, #242424, solid, 10"]
I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
If you need more prompt, then include situations in which your characters would act a certain way.​
[/fieldbox]
HISTORY TO CURRENT
some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.

EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).​
[/fieldbox]
ABILITIES
Ability Name: (what the power is)
Description: (what the power can do)
Strengths:
Weaknesses:

(you can add more abilities using the same structure above)
WAITLIST
 
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#242424 01001100 01100001 01100111 01101001 01100001 01100011 01110010 01110101 01110011 00100000 01010110 01100101 01101110 01101001 01100100 01101001 01100101 00100000 01010010 01100101 01101110 01100100 01100101 01110010
Nickname: 01001010 01100101 01110010 01100101 01101101 01101001 01100001 01101000 00100000 01000010 01110010 01101001 01100111 01100111 01110011, 01001101 01100111 01101110 00100111 01100111 01101000 01100110 01110100 01101111 01110010 00100000 01100001 01111010 01100001 01101110 01100001 01101000
Codename: 01010100 01100101 01110010 01110010 01101111 01110010 01101001 01110011 01110100
Age: 00110010 00110011
Gender: 01001101 01100001 01101100 01100101
Race: 01010011 01101000 01110101 01100111 01100111 01101111 01110100 01101000
Division: 01000001 01101000 00100111 01100101 01101000 01111001 01100101 01100001 01100111 01101100
Rank: -
Clearance Level: 0


APPEARANCE & OTHER FORMS
This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.

[fieldbox="PERSONALITY, #242424, solid, 10"]
I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
If you need more prompt, then include situations in which your characters would act a certain way.​
[/fieldbox]
HISTORY TO CURRENT
some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.

EXTRA INFO
lorem ipsum

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).​
[/fieldbox]
ABILITIES
Ability Name: (what the power is)
Description: (what the power can do)
Strengths:
Weaknesses:

(you can add more abilities using the same structure above)
WAITLIST
 
Last edited by a moderator: