It seems we may yet return to the same premise as your earlier attempt(Rival Coffee/Tea Houses) with some alterations. This would allow the option of reusing characters and ideas that didn't get much of a chance last time.
Alternately, I was considering a basic "underground-rebels-against-a-corrupt-emissary-of-the-Emperor" plot stuffed with as many of the related subplots members were interested in playing(best friends/lovers on opposite sides;plotting a palace raid;stop the emissary's enforcer from getting away with a list of the rebel conspirators;infighting over who is best fit to lead the rebels; switching sides; infiltration; etc).
But a lot of the ideas in the latter could be reworked into the former, really.
So sup Coffee, revisiting the wuxia RP. We gonna do this comedy style or drama style or dramedy style?
I propose
mostly the same style as the chat game, but perhaps with room for melodrama.
Though players will only get out of it what they put in, obviously (Can't promise romance to players who aren't trying to play romance), I like the way the original was fairly light-hearted, though the characters took their situations very seriously.
I'd like to preserve that feeling, but still have the "heart string moments" (to be true to genre) where things "get real."
It strikes me as a very pre-2000, Hong Kong style. You can have lots of slapstick moments juxtaposed with serious moments where people worry about their endangered lover, best friend's betrayal, or vengeance for the death of a parent/teacher, and the story does an entertaining balancing act until it culminates in a decidedly serious final battle.
Despite the challenges involved, I think it could be worth it if that's what people really want to do.
I've asked in the c-box, but it isn't always clear. What do the players want? Purely light? Or light with some dramatic moments?
A few other thinks I'd like to put up for consideration/discussion:
-Factions. How many? I propose we at least consider readjusting them so that more players are allied with each other and the teams aren't so skewed.
-Factions. What kinds? I'd like to propose, for consideration, having only two factions. Both sell coffee, tea, and pastries, but one is local, old, and beloved and the other represents the Greedy Foreign Corporate Invader. I don't feel too strongly about it either way, but I do feel it bears mention.
-NPCs. I understand we don't want it turning into "I send my NPCs to kill you while I sit back and stroke my long white beard," but it's kind of a key genre convention that, as the main characters are usually some of the best fighters in the story, there have to be plenty of other, mediocre and worse fighters to give a frame of reference and meaning to boasts and technique. That's all I'm going to say for now in order to avoid reposting my proposal about NPCs from the old OOC thread.
Somebody respond with feedback please. It's hard to feel motivated when no one answers. [/hypocrisy]