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Dougverse1
Guest
Original poster
In orbit of the Arcturus star system, there is a single habitable planet, arcturus-Omega. It is considered one of the few
potential habitable worlds for humankind, after their long expansion into the stars. Humanity, known for its endless
conquest and insatiable greed and hunger, has destroyed most of the worlds they have attempted colonization of. Arcturus was one of the stars that humanity has long since avoided, which is uncannily mostly due to superstition, and heresay on the parts of the drifter caravans that have passed the world. Or rather, those who hadn't.
Recently, an observation post had been set up in orbit of the habitable world in said system. Soon enough, that post became a bustling center for trade and interstellar commerce, with a newfound bounty of resources. Strangely, however, after a matter of 5 years, every citizen on orbital colony Omega-1 had left, or disappeared. Of course, those who left comitted suicide soon after, the reasons to which are still under observation. Soon enough, the colony was abandoned completely once again. The strange omens surrounding the world once again rose. However, now, after many years, humanity cannot afford to ignore this precious and bountiful world, and is therefore comissioning a major corporation, Vectorcorp, to gather what information they can from the now defunct Omega outpost, in order to find out what exactly caused the strange disappearances, suicides, and other deaths. They have sent out a team to carry out this objective. The team is comprised of 6 members, each of which dedicated VectorCorp staff.
The team is also being ordered to observe what they can on the planets surface before returning, however, that is a secondary objective.
Heading the team is captain Mark Cohen, a taller, lean man. His complexion is somewhat soft, despite his military service, but handsome. (that is, he has a very honest face.) His hair is short and black, always kept clean and proper. He is known for his kind and charismatic personality,caring for the lives of his fellow crew over his own, but willing to lead them into certain death if necessary. He was born into a working class family, and worked his way up through the ranks of VectorCorp to attain the status of captain of his own vessel.
Currently, the vessel is en route towards the old orbital colony.
Main Characters:
Captain Mark Cohen
Player: Dougverse
Age: 31
Role: Captain
appearance:
6'1", slim, short black hair. Very clean cut, and has a soft complexion. His eyes are a soft shade of Hazel, and none of his features come off as particularly intimidating. In fact, he comes off as rather nondescript to many people. He is dressed in the VectorCorp standard white captains uniform.
Personality:
He is a very kind, and charismatic leader. What he lacks in proper tactical knowledge, he makes up for with his gung-ho attitude and outgoing personality.
Strengths:
He is an excellent strategist, as well as a great social motivator. He often times makes up for his lack in skill with his interpersonal strengths and ability to motivate others. He also is extremely booksmart, having an expert knowledge of physics and aeronautics, which gives him an edge on leading a spacecraft crew.
Weaknesses:
It's usually the actual application of his strategies and tactics where he falls short. He's great at planning, but often times finding solutions on the fly is where he falls short.
Character: Vincent Havlicek
Player: Dougverse
Role: Pilot
Age: 23
Appearance:
Vincent stands at roughly 5'8". He has a lean, and well toned body, befitting of a pilot. He has a hard edged, but very handsome face. His sharp blue eyes and short stubble give his complexion a bit of an aggressive vibe, while his wavy, short brown hair gives him a bit of a boyish charm. He usually wears the standard issue olive green pilot jumpsuit, leaving the front zipper of the outfit open, revealing the white t-shirt he wears underneath.
Personality:
Vincent is a nice and very energetic guy, who really tries to be friendly to anyone he meets. He's quite naiive about the way the world works,
only just really discovering more about the inner workings of the corporation as he became a pilot for their exploration missions. However, he has faith in his fellow man, too much sometimes. He is a very faithful friend, but sometimes finds himself easily taken advantage of. He is, however, very confident in his own abilities, and wishes to use his piloting skills to help others. Yet, he often times has found his piloting skills have been used for purposes he often deems less than ethically correct, usually by circumstance. (think being made to pilot a craft used to drop nuclear ordinance on civilians)
Strengths:
Piloting and hand to hand combat.
[/b]Weaknesses:[/b]
Often times thinking for himself is a bit of a problem for him, and it takes him a little push in the right direction to get him working.
Name:
Zoe Kanavos
Age:
30
Role:
Medic
Appearance:
Zoe stands at 5' 7" with a figure that is thin and curvaceous. She has oval shaped eyes with brilliant green irises. Her skin is very pale with freckles stretching across her nose, and some speckled on her arms. The length of her red hair stops at her shoulders and is often times tied into a ponytail. Usual attire is similar to how a lab scientist or doctor might dress. Typically, she wears black pants with a solid coloured blouse and her white coat over that. She even wears a stethoscope around her neck, and she's never without convenient medical supplies in the large pockets. For self-defense, she carries a handgun at her waist at all times. Also, she is seen wearing a pair of glasses more often than not.
Personality:
Zoe is a very compassionate woman. It's her job to keep the crew healthy and mentally stable, so she acts as more than a doctor; she's also a counselor. She does her best to be supportive and understanding of any ally's situation. Sweet as she seems, Zoe can be pretty aggressive. If you refuse a treatment, argue with her or do something idiotic, she shows more of her fiery side. This is not a woman you want to upset.
Strengths:
So that she isn't completely defenseless on duty, she's been trained to an expert level of martial arts. Zoe is also agile and has decent stamina. She's crafty, too. Any object within reach can be made into a weapon, or a complicating contraption for her benefit, such as traps. Plus, she's a doctor. Having her around guarantees good health!
Weaknesses:
Zoe carries a gun, yes, but it's a simple firearm. Anything more complicated or heavy is misplaced in her hands, unless you trust her to figure it out. Additionally, her eyesight is not the greatest. She isn't blind without them, but reading and focusing on an image will become challenging.
(other NPC's will develop as the game goes on!)