The Fae'hathel Fae'hathel Breeds The Al'ras Aeliatora: Cities Character Sheet Rules From the birth of the world, infants were born of the elements. The Fae’hathel. Ancient beings of unimaginable power, these beings clung to the essence of life within the world, their solitary purpose being to ensure life would always flourish. However, the winds of fate were most cruel, sending quakes of fear through the Fae’hathel. The rise of the Al’ras was coming closer, ancient beings of dark energy who were only pleased when all around them was shrouded in darkness and destruction. But the Fae’hathel could not combat the Al’ras alone. In order to combat the threat, they agreed with Havenshire, the blacksmith of legendary repute, to have their souls formed into weaponry for the champions of the world’s races to use in combat against the Al’ras threat. Inferno- Fae’hathel who can manipulate flames in various different manners. Tide- Fae’hathel who can manipulate water in various different manners. Thunder- Fae’hathel who can manipulate lightning in various manners. Terrain- Fae’hathel who can manipulate the soil, earth and ground in various ways. Ascension- Fae’hathel who can levitate and manipulate the world’s gravity. Aesthesis: Fae’hathel who can manipulate the sound waves around them. Obscura: Fae’hathel who can manipulate the shadows around them. Illumi: Fae’hathel who can manipulate the light around them. Vapoth: Fae’hathel who can manipulate the air itself. The Al'ras. Beings beyond comprehension, their oozing, shadowy forms taking the visage of the darkness itself. These beings are lead under the banner of a single name. Vastitas. Their patriarch, monarch and leader, Vastitas is a name to be feared, to be whispered in the darkened alleys and hallways of Aeliatora, a name that brings with it curses as the ever growing darkness of night threatens to blot out the sun more with each day. These beings are destruction incarnate. Midai'la (Move your mouse to reveal the content) Midai'la (open) Midai'la (close) Mal'mia (Move your mouse to reveal the content) Mal'mia (open) Mal'mia (close) Mal'mia. The city of religion, of peace and of purity. Mal'mia is a city regarded highly for the peace their guard forces bring, the guard itself known as the Stained Angel Choir due to their stained glass wings, which propel them into battle. Mal'mia is a city that trades in it's stain glass, importing valuables from it's neighbors, and exporting the holiest of items back across the Aelitorian globe. Ahslago (Move your mouse to reveal the content) Ahslago (open) Ahslago (close) Ahslago, the city of political democracy. A place of justice, lawfulness, where good men become greater, and those of evil are justly punished. However, their is more beneath the surface. Gangs of thieves abuse, murder and steal from who they want, making the night-time alleyway stroll an impossible event for citygoers. In the top-tier of the Ahslago food chain lies corruption and mass deceit, but no one knows exactly who controls who in this city. Fallshore (Move your mouse to reveal the content) Fallshore (open) Fallshore (close) Fallshore is the port city that supplies Midai'la with offshore trade with islands that are many years travel away from Aeliatora. It is also, in it's underground a place prevalent for it's slaving rings, it's fighting pits and it's undeniable hatred from Phasrielian citizens. Infiolith: The Capital (Move your mouse to reveal the content) Infiolith: The Capital (open) Infiolith: The Capital (close) The capital of Midai'la, Infiolith is the shining example of democracy, their leader believing in balancing the matters of politics and religion, letting neither dominate her choices when it comes to making official decisions. Once at war with Phasriel, they have been written off as the victors, and with very few, albeit visible scars to show for it. Fiosalroth (Move your mouse to reveal the content) Fiosalroth (open) Fiosalroth (close) A city in the trees that makes its economy through it's iron-like lumber, Fiosalroth is at one with nature, many of the citizens residing in the city archers, trappers, hunters or druid shamans in profession. However, they face the threat of the forest most heavily. As of recent, the darkness of the forest has grown...and with it, a maddening rage has filled the once calm wildlife. Maldretchor (Move your mouse to reveal the content) Maldretchor (open) Maldretchor (close) Maldretchor, city of snow and icy hearts. Those in Maldretchor hunt for themselves, supply for themselves and are self-sufficient. They do not believe in political debate, but rather fights to determine who is stronger. Phasriel (Move your mouse to reveal the content) Phasriel (open) Phasriel (close) Than're (Move your mouse to reveal the content) Than're (open) Than're (close) The sanctuary of Phasrielian soldiers, inquisitors of religion who wish to purify the world of anything that seems otherwordly, whether it be beneficial or adverse to Phasriel's citizens. Alashi (Move your mouse to reveal the content) Alashi (open) Alashi (close) Phasriel's merchant city, Alashi deals in exotic spices, exotic weaponry, and anything others crave most in the world, whether it be pleasure and vices, or weapons and equipment. Casias (Move your mouse to reveal the content) Casias (open) Casias (close) Second to Chiesiamoth, Casias is Phasriel's most populated city, second only to the capital. Casias is a city of subterfuge, where the shadiest of mercenaries lay in wait for even shadier employers to hire them. Lochros (Move your mouse to reveal the content) Lochros (open) Lochros (close) Lochros is the centre of religion for Phasriel, where it's citizens worship a conqueror god who will cleanse the world in holy fire, burning the heathens so the meek may rule Aeliatora. Chiesiamoth (Move your mouse to reveal the content) Chiesiamoth (open) Chiesiamoth (close) The fortress capital of Phasriel, most would say Chiesiamoth is completely impenetrable, a fortress of impregnable and domineering magnitude. However, some say they know how to breach it's walls. Name: Age: Gender: Race: Personality: Fae'hathel Breed: Weapon Type: Abilities: Inabilities: Fears: Rules: 1)Every player gets one individual spirit weapon and one individual Fae'hathel. No one may have the same weapon, for example, 2 sword wielders, 2 mace wielders etc. 2)No NSFW character images. 3)No metagaming, godmodding, powerplaying etc etc. 4) Don't be a dick. 5) The GM word is law. 6) You can play a Fae'hathel, but you must clear it with another player as to being their partner.