- Posting Speed
- 1-3 posts per day
- Writing Levels
- Intermediate
- Preferred Character Gender
- Male
- Female
- Genres
- Fantasy, Superheroics, Slice-of-Life, Anime, a fair deal of fandom...
You know those old series like your Digimon and your Pokemon and your Neopets and your Miscrits and your Kaijudo and your Miscrits and your Monster Rancher and your Marapets and your Sheen Megoomy Tensay and whatnot.
I've been making Pokeyman RPs for a while and I thought - why not make something a little more original but inspired by other 'get monster raise monster punch monster' series.
I also got a little bit of inspiration from the Monster Girl Encyclopedia Series novel collection saga legend the complete encyclopedia electric boogaloo but the inspiration is kind of loose right now. The Mooks I make will mostly imply this, with most of them having at least Humanoid final stages if they aren't already humanoid, but what you make is up to you.
So yeah, this is basically it.
For the setting, to allow a little freedom, I'm thinking of a Medieval setting as opposed to something too modern.
The monsters in this series will be known as 'Mooks', that is, until I get a better name. I considered 'Crits' or 'Gends'(short for 'Legends' and 'Legs' was too cheesy). They'll be based on and named after mythical beings, and have at least human-level intellect and speech(for the most part, at least. If it has three stages of growth, stage one can be as dumb as your neighbour's cat).
That last part kind of seperates it from a regular "Super duper familiar battle" RP.
So, the people who tame them will be Mook Tamers. Until I get a better name.
Mooks can be any shape you desire. You want it to be humanoid all the way? Yeah, go ahead. You want the lil runt to remain animal-shaped? Go ahead. You want it to look like literally my mom's sword? Sure, I won't stop you.
Yes, there's a very simple element system that I will display - Wind sweeps Earth, Earth crashes Water, Water douses Fire and Fire burns Wind.
Light and Dark blast each other into oblivion.
Before I flesh a plot out, I want you guys to answer the questions below.
1. Should I make the player characters from the 'real world' before they find themselves in this Fantasy world, or should I make them originally from this Fantasy World?
2. Should I implement this thing where Starter Mook and Mook Tamer are played by seperate people, or should I make this optional?
Either way, this action will be possible. So if you're OK with either, go with 'optional'.
3. Should I implement a system akin to Pokeballs or Digivice where the Mooks are encased in a portable thing, or should they be allowed to walk out freely?
4. How many Mooks should a single character be allowed to have at a time?
5. Should Mooks be numbered the same way Pokemon are numbered in the Pokedex?
6. Mooks have the ability to 'grow', which is an equivalent of 'evolution'. Should Mooks retain their 'evolved' states, or should they revert back to their original first stages?
7. Copy this entire thread and PM it to a bluestar pal if you want. Are they interested?
The Mook elemental wheel is as follows: Earth crashes water, Water douses fire, Fire burns wind and Wind wrecks earth.
Light and Darkness conteract each other.
Nonelemental is highly neutral.
Any other elements you have in mind will be classified under these 6 elements. E.g. Lightning goes under wind, nature goes under earth...
The main Mook types are - Beast, Avian, Fae, Geist, Yokai, Creep. A Mook can be one or two of these types.They will be elaborated on once the RP's OoC gets initiated. They are elaborated on below, along with new types not mentioned here.
The Main body types are - Humanoid, Animalistic, Misc.
Humanoid refers to Mooks who act and look human, or at least has a main body type akin to humans.
Animalistic refers to Mooks with fully animalistic traits. Generally moves around like an animal.
Misc refers to other body types. These are generally used for Mooks that take the shape of inanimate objects, such as mimics, Tsukumogami or sentient swords, or mooks with shapes that do not fit the above.
I've been making Pokeyman RPs for a while and I thought - why not make something a little more original but inspired by other 'get monster raise monster punch monster' series.
I also got a little bit of inspiration from the Monster Girl Encyclopedia Series novel collection saga legend the complete encyclopedia electric boogaloo but the inspiration is kind of loose right now. The Mooks I make will mostly imply this, with most of them having at least Humanoid final stages if they aren't already humanoid, but what you make is up to you.
So yeah, this is basically it.
For the setting, to allow a little freedom, I'm thinking of a Medieval setting as opposed to something too modern.
The monsters in this series will be known as 'Mooks', that is, until I get a better name. I considered 'Crits' or 'Gends'(short for 'Legends' and 'Legs' was too cheesy). They'll be based on and named after mythical beings, and have at least human-level intellect and speech(for the most part, at least. If it has three stages of growth, stage one can be as dumb as your neighbour's cat).
That last part kind of seperates it from a regular "Super duper familiar battle" RP.
So, the people who tame them will be Mook Tamers. Until I get a better name.
Mooks can be any shape you desire. You want it to be humanoid all the way? Yeah, go ahead. You want the lil runt to remain animal-shaped? Go ahead. You want it to look like literally my mom's sword? Sure, I won't stop you.
Yes, there's a very simple element system that I will display - Wind sweeps Earth, Earth crashes Water, Water douses Fire and Fire burns Wind.
Light and Dark blast each other into oblivion.
Before I flesh a plot out, I want you guys to answer the questions below.
1. Should I make the player characters from the 'real world' before they find themselves in this Fantasy world, or should I make them originally from this Fantasy World?
2. Should I implement this thing where Starter Mook and Mook Tamer are played by seperate people, or should I make this optional?
Either way, this action will be possible. So if you're OK with either, go with 'optional'.
3. Should I implement a system akin to Pokeballs or Digivice where the Mooks are encased in a portable thing, or should they be allowed to walk out freely?
4. How many Mooks should a single character be allowed to have at a time?
5. Should Mooks be numbered the same way Pokemon are numbered in the Pokedex?
6. Mooks have the ability to 'grow', which is an equivalent of 'evolution'. Should Mooks retain their 'evolved' states, or should they revert back to their original first stages?
7. Copy this entire thread and PM it to a bluestar pal if you want. Are they interested?
The Mook elemental wheel is as follows: Earth crashes water, Water douses fire, Fire burns wind and Wind wrecks earth.
Light and Darkness conteract each other.
Nonelemental is highly neutral.
Any other elements you have in mind will be classified under these 6 elements. E.g. Lightning goes under wind, nature goes under earth...
The main Mook types are - Beast, Avian, Fae, Geist, Yokai, Creep. A Mook can be one or two of these types.
The Main body types are - Humanoid, Animalistic, Misc.
Humanoid refers to Mooks who act and look human, or at least has a main body type akin to humans.
Animalistic refers to Mooks with fully animalistic traits. Generally moves around like an animal.
Misc refers to other body types. These are generally used for Mooks that take the shape of inanimate objects, such as mimics, Tsukumogami or sentient swords, or mooks with shapes that do not fit the above.
A Mook can have one or two types. These come into play only during the activation of certain abilities, and to some extent, story.
Beast
Land-based beasts, and a few sea-based ones as well. Applies to Mooks such as beastfolk, lizardfolk, and so on.
Avian
Self-explanatory. Applies to bird-based mooks.
Demon
Applies to Mooks based on Demons, such as vampires, hellhounds and such. Cannot have 'Fae' or 'Yokai' as other type.
Fae
Applies to Mooks based on Fae, such as Dullahan, Elves, Goblin or Shellycoat. Will include elementals and Fae-like beings. Cannot have 'Demon' or 'Yokai' as other type.
Yokai
Applies to mooks based on Yokai. Cannot have 'Demon' or 'Fae' as other type.
Geist
Applies to Mooks with links to inanimate objects such as Tsukumogami, Mimics or Sword Spirits. However, ghost-themed mooks that cannot be classified in any other part of this are applicable.
Creep
Mostly refers to insectoid or arthropod-based Mooks, and a select few other mooks than can be considered 'Creepy Crawlies', such as the Snail Bride or Arachne.
Dragon
They're goddamn dragons. It's reccommended that these would be used for Stage-3 Mooks or... certain special Mooks that are equated to Legendary Pokemon only, as this Mook type is supposed to be rare.
Beast
Land-based beasts, and a few sea-based ones as well. Applies to Mooks such as beastfolk, lizardfolk, and so on.
Avian
Self-explanatory. Applies to bird-based mooks.
Demon
Applies to Mooks based on Demons, such as vampires, hellhounds and such. Cannot have 'Fae' or 'Yokai' as other type.
Fae
Applies to Mooks based on Fae, such as Dullahan, Elves, Goblin or Shellycoat. Will include elementals and Fae-like beings. Cannot have 'Demon' or 'Yokai' as other type.
Yokai
Applies to mooks based on Yokai. Cannot have 'Demon' or 'Fae' as other type.
Geist
Applies to Mooks with links to inanimate objects such as Tsukumogami, Mimics or Sword Spirits. However, ghost-themed mooks that cannot be classified in any other part of this are applicable.
Creep
Mostly refers to insectoid or arthropod-based Mooks, and a select few other mooks than can be considered 'Creepy Crawlies', such as the Snail Bride or Arachne.
Dragon
They're goddamn dragons. It's reccommended that these would be used for Stage-3 Mooks or... certain special Mooks that are equated to Legendary Pokemon only, as this Mook type is supposed to be rare.
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