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Dooley

The Hermit
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Nothlodar
The Holy Kingdom of Nothlodar is one of the most powerful independent nations in the present age. Originally an Arch-Duchy of the Galhoth Empire, Nothlodar gained it's autonomy some four centuries ago. It's ruler at the time Arch-Duke Wilhelm Yrcing was one of many in the Empire undergoing a sort of spiritual revolution. Since it's founding the Weeping Sisters had been the primary deities worshiped in Galhoth. However, in the late ninth century missionaries of the Pale Lord managed to raise a significant following among both paupers and nobility. Arch-Duke Wilhelm was especially taken to the message offered by the priests. Fearing this shift would destabilize his nation the Emperor outlawed open worship of the Pale Lord in all his lands. A year later in 873 SE Arch-Duke established the Church of the Pale Lord in Nothlodar, and declared war on the Empire. The fighting would last for over a decade, and in the end Nothlodar won it's independence.
Geography:
Nothlodar borders the ocean to the east, the Galhoth Empire to the west, the Maztuvan Marches to the south, and Caeldeth to the north. The bulk of Nothlodar is comprised of lowlands in the north and plains in the south. It is known to have a calm coastline which is lined with many port cities. Nearing Caeldeth the terrain slowly shifts into rolling hills and highlands.

Economy:
The bulk of Nothlodar's wealth is attributed to it's maritime trade. It maintains good relations with many overseas powers that pay well for local commodities. In the north there is a large focus on farming due to the fertile nature of the lowlands. While in the south focus is evenly divided between the timber trade and mining.

Government:
Nothlodar is ruled by a king who passes his title on in hereditary succession. There is also a High Council of twelve elected representatives, mostly nobles, that debate and vote upon various issues regarding the nation. The king himself always holds a seat in the council but usually only casts a vote to break a tie. The Archbishop is also guaranteed a seat, should ever he wish to join the proceedings.

Religion:
The Pale Lord is the sole deity recognized by Nothlodar. Officially private worship of other gods is permitted to it's citizens, however; many claim the Church arrests such people for heresy all the same. That aside, the bulk of the population are content in their worship of the Pale Lord. The Church itself conducts many programs to aid the citizenry, from medical treatment to monetary stipends.
Caeldeth
As a kingdom Caeldeth is very young. Roughly a century ago, during the first Nothlodar invasion, Caeldeth elected it's first king. When the war had ended instead of relinquishing the title, Olrik Kerwyn declared himself king for now and always. Since that time his line has retained the throne. Before that however, Caeldeth was a loose federation of clans led by no single individual. The Clan Heads would gather once a year and discuss terms and the like going forward. For the people of Caeldeth this provided freedom and a degree of upward mobility. However, when the forces of Nothlodar came to bear the disorganization of such nearly ended them. It was decided that during times of war a single leader would be chosen from among the Clan Heads to rally their combined forces. Olrik Kerwyn was chosen, and against all odds beat back Nothlodar. In the end, when he refused to step down and restore Caeldeth's old way of governing, few opposed him.
Geography:
Caeldeth borders the ocean to the east, the Frost Peak Mountains to the north, Nothlodar to the south, and the Thousand Forest to the west. Caeldeth is mainly hills to the south and highlands in the north. It's coastline is known to be harsh and rocky. Central Caeldeth is home to the majority of it's lowlands, and there are many valleys north near the mountains.

Economy:
Caeldeth generates the bulk of it's wealth from mining. They have rich ore deposits in the mountains to the north. Central Caeldeth is primarily farming. The lush forests to the west provide a good timber and hunting industry. Caeldeth only has one port city along it's coast, due to this most trade is done overland. Caeldeth's presence is barely felt on the global economy.

Government:
Caeldeth is an Elective Hereditary Monarchy. In the event of the king's death the Clan Heads come together and vote on who will be the next king. The person elected must be related by blood to the former king. Usually it is the king's eldest son, however; it is possible to be someone further removed from the former king. Such as a cousin, or an uncle.

Religion:
A pantheon of gods are worshiped in Caeldeth. All are tied very closely to nature. There is also no hierarchy to speak of, though some gods are worshiped more commonly than others. Spiritual leaders are called Druids, and the bulk of Caeldeth believe they have the ability to converse with the gods. Some even claim they can see the future, and command the very forces of nature.
 
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Dooley

The Hermit
Original poster
Roleplay Invitations
Group Roleplays
Posting Speed
Speed of Light, Several Posts a Day, A Few Posts A Day
Writing Levels
Intermediate, Adept, Advanced
Genders You Prefer Playing
Male, Female

Tybalt
One of the few cities in Caeldeth that can rival it's capital Caelrida, Tybalt is a testament of the nation's progress. It served as a hub for trade and socialization in the southern reaches of Caeldeth following Nothlodar's failed first invasion. A fact that attributed to it's quick and steady growth. Tybalt was one of the few areas that resumed trade with Nothlodar and welcomed dignitaries within it's walls. In recent years it served as a sort of port of entry to foreigners, nearly always their first stop when entering Caeldeth. Unlike most other territories within Caeldeth that are led in a more traditional way by either a chief or elder, Tybalt's lands are ruled by a Duke. The first of which being the current leader Duke Ulliam Vass who claimed power in 1230 SE. During Nothlodar's recent invasion Duke Ulliam did not mobilize his forces, instead closing off the city and waiting there. After Caelrida fell he negotiated the surrender of Tybalt without bloodshed. The terms of said talks being that he be granted a position among the new leadership of the city.

Government
Most cities in Caeldeth are part of a clan's territory and generally ruled over by the chief or elder of said clan, and more directly lorded over by a Headman. Tybalt is however, the rare exception to this rule. Initially an elected Headman, Ulliam Vass amassed much wealth and influence while presiding over Tybalt and the areas around it. Believing Ulliam was rising in power too fast, Chief Karth of Clan Murdokk called an election for Headman. Ulliam lost by a significant majority officially losing his position as Headman of Tybalt in the late summer months. However, Chief Karth did not foresee Ulliam's defiance. As his procession arrive with the new Headman to replace Ulliam, Karth found himself barred from the city. Somehow Ulliam had managed to secure the loyalty of the Tybalt's garrisoned forces turning them against Karth. Karth and Clan Murdokk began a lengthy siege on a city that was rightfully theirs to begin with, prompting great unrest among the other ruling clans. Fearing others would see this and do the same in their lands, the appealed the King to end the conflict. However; to all their outrage, he sided with Ulliam. Just under a year later Ulliam Vass declared himself Duke and lord of all Tybalt.

Locale
Tybalt is very large and densely populated. This was the primary reason Nothlodar did not attempt a siege during the war, the manpower needed to hold it far more than it could spare. It is laid out in the motte-and-bailey style as most cities in Caeldeth are. An elevated fort rests in the middle of the city surrounded by walls. Closest to the walls are the more prestigious businesses and home; artisans, merchants, religious establishments. Following thereafter are the middle-class residents and works, and then finally the poorer districts before being encircled by the secondary wall. While a technically a part of Tybalt, the outlying farmlands around the city are typically autonomous and as such vary from one to the next.