After Tarmon Gai'don | A Wheel of Time Group Roleplay | Accepting!

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The Taleweaver

Wily Vagabond
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After Tarmon Gai'don

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again.
The Dark One, Shai'tan, defeated and sealed once more. The Dragon Reborn, Rand al'Thor, Lews Therin Telamon reincarnated, dead. His funeral pyre burned bright for a night and a day, in remembrance for the sacrifice he made for the world's sake.

Now, those who survived are tasked with rebuilding the world. The borders on the map have been redrawn, nations forging unlikely alliances or being united under the banner of the Seanchan Empire. In addition, the remnants of the White and Black Towers found themselves without their leaders. Both Rand al'Thor, the Dragon, and Egwene al'Vere, the Amyrlin Seat, perished in the final terrible conflict.

This is a group roleplay based upon the universe of Robert Jordan's The Wheel of Time, taking place chronologically after the story of the final book, "A Memory of Light". Knowledge of the story and it's characters are useful, but not necessary. In addition to the info included here, much of the pertinent information can be found here!

If you're seeking an epic fantasy adventure to participate in, read on!




    • map.jpg


    • The vast majority of the coast of the Aryth Ocean has been consolidated under the rule of Fortuona Athaem Devi Paendrag, Empress of the Seanchan Empire, May She Live Forever. The Two Rivers, and Emond's Field, are under the rule of Lord Perrin Goldeneyes, the Wolfbrother. Andor, and her queen, Elayne, are focused on rebuilding the shattered cities ruined by the Last Battle.

      The remaining nations are struggling to come to terms with the Dragon's Peace, a document written by the late Rand al'Thor, forcing them to stop making war with one another, with the remnants of the Aiel to enforce the peace.



  • With the Dragon dead and the Dark One sealed, all that remains is to keep the peace forced upon the world by the Dragon Reborn. Even now, subtle machinations are in play that threaten that peace, as well as remnants of the Dark One's forces, including hideous Trollocs and dreaded Myrdraal.

    The leaders of the world, as well as the White Tower's Amyrlin and the Black Tower's M'hael, have decided that a task must be undertaken to solidify the shaky alliances formed during the Last Battle. All eyes have been turned towards the Borderlands, and the Blight, where Shai'tan's corrupting influence has ruined thousands of leagues of land and turned them into a twisted mockery of life, where one wrong step can mean death.

    With his defeat, the Blight has become far less dangerous, and the monarchs have agreed that reclaiming the Blight would be an appropriate undertaking for the nations on this side of the ocean.

    Each faction has selected a group from their ranks, to be sent to the edge of the Blight. Your character is among them.They travel to meet with representatives from the nations of the world in order to discuss the next step in reclaiming the lost lands buried within the ravaged Borderlands.


  • The One Power is the name granted to a person's ability to manipulate the five basic elements, Fire, Air, Water, Earth, and Spirit, as granted to them by the True Source, a wellspring of power stemming from the Creator of the World itself. Those who use them are called channelers.

    It is divided into two halfs: the male half, saidin, and the female half, saidar. Until recently, saidin had been tainted by the Dark One, causing most male channelers to go insane. More information on it's uses can be found here.



    • "Schemes within schemes. The Great Serpent is a good sign for you Aes Sedai, I think. Someday you may swallow yourselves by accident."

      The largest gathering of female channelers in the world, the members of the White Tower call themselves Aes Sedai, or 'servants of all' in the Old Tongue. They are divided into seven groups, or Ajahs, each dedicated to their own goals and purpose. They are led by one chosen by the group as a whole, the Amyrlin Seat, a first among equals.

      With the death of Egwene al'Vere, Cadsuane Melaidhrin Sedai reluctantly accepted the position as the new Amyrlin Seat. Of all Ajahs and of none, she stands as the new Flame of Tar Valon. It lies on her shoulders to strengthen the freshly healed divides among the Sisters of the White Tower.

      More information on the White Tower's Ajahs can be found here.

    • "An asha'man was a man who defended truth and justice and right for everyone. A guardian who would not yield even when hope was gone."
      Created by Rand al'Thor in order to amass an army of living weapons, the Black Tower has since become a sanctuary for men who can channel. Before, the men were doomed to go mad, due to the taint on the Source. With saidin cleansed, however, the Black Tower is rapidly growing in size and may soon rival the White Tower's numbers.

      Logain Ablar, one of the few remaining full Asha'man after the Last Battle, stands as a bastion of leadership to the members of the Black Tower and is their new M'hael, simply 'leader'. With the former M'hael Mazrim Taim revealed to be a Darkfriend and one of the Forsaken, the Soldiers, Dedicated, and Asha'man look to him for guidance in this tumultuous time.

      More information about the Asha'man and the Black Tower can be found here.​

    • "Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit into Sightblinder's eye on the Last Day."
      Selected by the Dragon Reborn to be the enforcers of his peace, the Aiel serve as an independent police force, a band of warriors who work with nations' rulers to ensure that no one breaks the terms in set forth by Rand al'Thor at the end of the last age. They were once a loose group of tribal warrior clans, raiding each other in the land once known as the Aiel Waste (to them, the Three-Fold Land).

      They are led by their numerous Wise Ones, who count among them one of the Dragon's lovers, Aviendha. More information on the Aiel can be found here.​

    • "Do you know how to unite the people behind you, Child Carridin? The quickest way? Loose a lion - a rabid lion - in the streets. And when panic grips the people, once it has turned their bowels to water, calmly tell them you will deal with it. Then you kill it, and order them to hang the carcass up where everyone can see. Before they have time to think, you give another order, and it will be obeyed. And if you continue to give orders, they will continue to obey, for you will be the one who saved them, and who better to lead?"
      A military organization that operates independently of any nation's ruler, the Children of the Light have long dedicated themselves to seeking out and eliminating Darkfriends and corruption in the world. Though they refer to themselves as the 'Children', others often call them 'Whitecloaks', after the stark white cloaks they wear. The Children do not appreciate the nickname, and tend to respond to it with hostility.

      They're based out of the country of Amadicia, and their current Lord Captain Commander is Galad Damodred, half-brother of Andor's Queen Elayne Trakand.

      More information can be found here.​




Character Interactions & Combat

The general idea behind After Tarmon Gai'don is to explore the possibilities of the shattered world left behind by the Dragon's conflict with the Dark One. While it is, primarily, a character development and story/plot driven roleplay, there will inevitably be conflict between players, whether due to a general disagreement or a difference in end goals. I want to avoid using any form of randomized dice rolling or ruleset to determine the outcome of combat, and so it operates under two rules.

Rule one: COMMON SENSE. No ordinary individual is going to be able to take on a channeler without some form of surprise or trick up their sleeve. No ordinary individual would be able to take on a Warder one-on-one. Aes Sedai cannot use the One Power as a weapon once they've taken the Three Oaths (info found on the wiki page).

Rule two: THE GMS HAVE FINAL SAY. The GMs of the story (currently myself and Pete) will have the final say on who should win a particular conflict, in according with what they think would be best for the current plotline. This is non-negotiable.

Other than that, the focus is generally going to be on character development and exploration!


General Rules and Guidelines
Every single rule that follows can be boiled down into two lines:
Don't be a dick, and use common sense. We're here to have fun.

First, the obvious. Godmodding, both in- and out-of-combat, is a no. You will receive one warning, followed by expulsion from the roleplay if it continues. Control your own character, or characters if you're the type that likes to submit multiple characters for a single roleplay. Don't try to hijack others.

For posting frequency, I'd like to shoot for at least once every two days. I plan on having anywhere from 7-10 people participating in this, though if interest takes off I might have to work with my co-GM (and maybe add another) to make it manageable for so many people. I'm not sure how many Wheel of Time fans we have on here.

Also, use this OOC thread. Communicate with your fellow roleplayers. Ensure that everyone's on the same page so far as plot progression goes. We don't want a handful of players wandering off on their own thing while the rest of us are wanting to follow a specific plot point. Also, it's a great place to have your questions answered and to discuss with fellow participants where you want to take the story!

While we're discussing communication, please please please pleasepleaseplease let us know if you're going to be busy for a prolonged period of time. I've seen good roleplays die because of a lack of communication from players (I'm so sorry, @Malkuthe Highwind. So sorry. Cannot articulate the sorries.).



And now, finally... The character sheets! Fill them out completely, to the best of your ability, and with your absolute best attempt at correct grammar/spelling.

Name: This should be fairly self explanatory.

Age: Again. Also, note that Aes Sedai and other female channelers are able to be much older than most other characters, due to how long they've been around and socially accepted as opposed to males.

Physical Description: Include height, build, hair and eye color, stance, dress, weapons and gear carried, etc.

Nation of Birth: This can and should tie in with your brief history below!

Faction/Rank: Choose one of the factions listed above, as well as their rank/Ajah!

Skills/Abilities: Feel free to explore all of the different uses/Weaves of the One Power, and list any that they are particularly skilled at. Also, skills such as military training, martial prowess, and weapon use should go here as well!

Personality: Be as detailed as you're willing to be. How do they act? What's their motivation for coming along on the adventure to clear and reclaim the Blight? Are they vying for power? Are they attempting to enforce the Dragon's Peace?

Brief History: Where did your character come from? Where were they born, raised, taught? When did they join whatever faction they're a part of and why?

Family: Does your character have any living family? Where? What are their relations to your character?



Feel free to fill out a character sheet and submit it below! Accepted characters will be notified both in this thread and via PM! Once we have a decent roster, I'll open the IC thread and we can get started![/hr][/hr][/hr][/hr]
 
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News & Updates

12/13/2014 - Updated accepted characters! With four accepted and one partial on the way, I figure we're only one or two more characters away from opening the actual IC thread!
 
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  • Name: Tarek Delarme
    Player: Taleweaver

    Age: 28

    Physical Description:

    Nation of Birth: Cairhien

    Faction/Rank: Asha'man

    Skills/Abilities: Particularly skilled in weaves of spirit and earth, Tarek's shields are unusually effective. He is capable of weaving a shield for all but the strongest in the Power, even if they're already holding the Source. He is weak with fire, though has focused on improving his prowess in air weaves in order to balance that.

    Personality: Tarek, in his youth, was brash, impulsive, and incredibly hot-tempered. Age has mellowed him, but only slightly. He still has a tendency to act first, and question second, something that has landed him in the fire more often than not.

    Brief History: Born to a minor noble house in Cairhien, Tarek is the descendent of one Cetalia Delarme. Decades ago, Cetalia was head of the Blue Ajah's eyes-and-ears network, and so Tarek retains some contacts through her, despite her having passed that position on. He joined the Black Tower as a way to escape his 'noble obligations', with no real intention of fighting. He was quickly disabused of that notion. When it was discovered that he had 'the spark', and was able to channel saidin, he began training as a living weapon, much like the other Soldiers and Dedicated.

    After the Last Battle, Tarek accompanied the new M'hael, Logain Albar, on his return to the Black Tower. There, he was swiftly raised to the rank of full Asha'man, and was selected to accompany other representatives to the Blight in order to attempt to reclaim it.

    Family:
    Cetalia Delarme/Great Aunt - Living in the White Tower
    Tallien Delarme/Grandfather, deceased
    Ringail Delarme/Mother, estranged - Living in Cairhien
    Tarven Delarme/Father, estranged - Living in Cairhien
    Ladriel Delarme/Brother, estranged - Living in Cairhien
    Synvalia Delarme/Sister, estranged - Living in Cairhien

  • Name: Osden Torkadi
    layer: The Butterfly

    Age: 22 or thereabouts

    Physical description: Osden stands at 1 span, 1 foot, and an inch (5'11") and weighs 3 hundredweight and 2 stones (200 lbs). He has dark, glossy hair that is worn in a top knot in similar fashion with other Shienarian soldiers. He has bright golden eyes under a thick brow and above a squat nose that looks like it's been broke once too often, with a large frown finishing it all off. He has a round, bearded face and an equally round head set upon broad laborer's shoulders that seemed to hunch forward slightly, making him appear simpler without intending to. His wide frame and limbs make him appear large and slow, and it is often assumed he is so on first appearance. Since the War of Power, he is more apt to wear weapons on his person in his day to day life and is prone to wearing armor even in casual occasions where it isn't needed.

    Nation of Birth: Shienar

    Faction/Rank: Formerly Shienarian Calvaryman, Presently wandering sell sword/Wolf Brother

    Skills/Abilities: Having been part of the Shienarian Calvary, he is aware of combat and seasoned to boot. He has proficiency with wielding the mace, swords, lance, and bow, as well as being capable on horseback. Additionally, he has some measure of survival skill as a Borderlander native. As a Wolf Brother, his vision, sense of smell, and hearing are all heightened to much greater degrees. As such, he can often see or hear things before others, and can discern some emotions and intentions from scent alone. He is also capable of communicating with wolves, though not control them beyond what they are willing to do themselves. And finally, he may access Tel'aran'rhiod, though he is wary of this and often prefers to stay away, and thus has only minor skill and knowledge of it.

    Personality: Osden enjoys being straight forward and direct. Life has afforded time for little else, so he feels simply stating what he thinks and feels, though he does have a measure of tact and will simply not say anything at all. While he was once brash youth, his time with his wolf brethren has tempered him some and he now will opt to run instead of charge head first into the fray.

    Brief History: Raised in Shienar, Osden naturally was grown to know how to use various weapons in defense against Trolloc raids, as well as survival in both the wilderness and the Blight, should it ever come to it. As a Borderlander and a soldier, Osden refined these skills to a higher degree and was one of the first to defend not only his country, but the world, against the encroaching darkness. Through the will of the Pattern, he was seen fit to survive all manner of creation the Dark could muster and bless, or curse, him with the ability to commune with wolves, a beast only recently shown to be as much a friend against the dark as any brother-in-arms.

    Disillusioned and confused, he left the army and searched for answers, if any, to his questions. Throughout the course of his time away he learned to understand wolves and their ways, to hunt with them. He came across and befriended an old man, who like him, could speak with wolves, but chose to remain in the wild with them, away from men and their problems. It was this older Brother that informed him of another of their kind, a Southland Lord who was as large as he was patient and deliberate.

    Though he learned much, and was even invited to stay, he felt the pull of home and returned to Shienar. Along the way he learned that many of the scattered fists of Trollocs still left alive were attempting to make use of the newly gained grounds in the recent war and needed to be killed. Feeling this to be the sign he needed, he returned home with a sense of purpose in his heart.

    Family: He has a father (Farde), a mother (Milta), and younger sister (Ameni) who live on a Shienar farm growing Tabac.

  • Name: Richter Kortan

    Age: 20

    Physical Description: Richter is tall, standing just an inch over 1 span (6'1") and broad of shoulder, weighing in at roughly 2 hundredweight (205 pounds). He has dark brown hair that is nearly black, and grey eyes. While he strides with the surety of a Blademaster, his eyes and look give him the clear markers of a youth and commoner. His standard raiment include a bright-steel breastplate and a suit of chainmail, dark leather gloves, matching riding boots, and a brilliant cloak of white with a matching tabard, the symbol of the Children of Light emblazoned brightly on the chest. At his left hip sits a power-wrought, two-handed curved blade of the Blademaster. At his right hip, a simple dagger.

    Nation of Birth: Amadicia

    Faction/Rank: Children of the Light

    Skills/Abilities: Richter is a foot-soldier of the Children of the Light, and most notably, a Blademaster. He fought at Lord Captain Commander Damodred's side in pursuit of Perrin Aybara, before being ushered northward to fight at The Last Battle. There he fought with distinction. Before the battle was over, he would go on to fight a Darkfriend Blademaster, and take his current sword as a trophy.

    Personality: Richter was once a blind soldier of the Children, as many Amadicians were, before The Last Battle. After fighting against the Dark One however, with Asha'men to one side, Aes'Sedai on the other, and Seanchan to his rear, he had something of a shaking in what was once zealous belief. These 'witches', what were supposed to be Dark Friends... were his allies! He now questions these deep-ingrained prejudices. On top of that, Richter is still very much a youth. He knows only soldiering, and has yet to know the touch of a woman.

    Brief History: Richter was born in Mardecin to common folk. His parents were tailers, making enough to make ends meet. They didn't own a shop, instead spinning thread and yarn for local merchants and actual seamsters.

    He escaped this life by esquiring to the Children early in his youth. He was a quick study, and took to soldiering and the sword well. He was made a full-rank Child by 16 years.

    He traveled the land, seeking out Darkfiends within his squad, until the Seanchan attacked. His detachment was at the Fortress of Light during the defeat to the Seanchan under Lord Captain Commander Eamon Valda. When Valda was slain by Galad Damodred, Richter fled north with him.

    Richter's destiny took him, eventually, to The Last Battle. He survived the battle, taking grievous wounds to a Darkfriend Blademaster, and ended up claiming his power-wrought sword before the Battle was over. The Aes Sedai would have claimed this as their own after cleansing it, but Richter was bold enough to challenge them over it. Finally, he and the sword both were sent off with the Sisters for healing and cleansing.

    Now he is a minor celebrity among Aes Sedai, serving as a sort of Ambassador among them. He should be keeping an eye on their activities, but he can't seem to stop staring at...

    Family: A father and mother. Three sisters, two older and one younger. They are all alive and currently residing in Mardecin.

  • Name: Lyndis Noxia

    Age: 21

    Physical Description: Lyn stands to be about 5'9" with a slim figure, though her thighs are slightly bigger do to her excelling in leg strength. Blonde long hair, reaching near middle of her back, blue-grey eyes. The way she presents herself depends on her situation. Most of the time you can find her casually leaning to one leg with her arms crossed over her stomach. Though on the other hand, she may be leaning a bit more forward on one leg with her arms down. This is probably a bad sign. As for her normal wear; she was to bare a simple white and yellow shirt with no sleeves which would hide the small breastplate that was to protect her to an extent, as well as a leather arm guard that covered the entire length of her left arm. Her right wrists does have a bit of decoration due to having multiple bracelets on. As for her bottom half, harem pants and a decorated sash that hung down near her ankle that would match her top. And sandals to complement the look (That she sometimes even just attached to the back of her sash to walk barefoot). Her weapons and gear aren't much. She has a breastplate that simply covers her chest and no more, and a leather guard that covers her entire left arm all the way down to her knuckles. She also seems to carry a broadsword along her backside attached to her sash.

    Nation of Birth: Seanchan

    Faction/Rank: Ex-Damane "Wilder"

    Skills: Extremely proficient in hand to hand combat, as well as knife/sword-play. Also has a small amount of training in archery.

    Publicly Known Abilities:

    -Focus Palm- Lyn condenses air at the base of her palms as well as puts a disruptive spirit weave in her fingertips aiming to inflict physical pain upon the impacted area, as well as a small damper on the targets ability to use One Power that seems to increase every strike. The destructiveness of the attack is dependent on how much power is put into the weave, whether it be a hard shove to a ripping pain.

    -Wind Claws- Lyn weaves the air around her hands to cut anything she would "scratch at" when near her. She is able to cut nearly anything this comes into contact with but has a very short range.

    -Kiss of Death- A compulsion weave, if she where to kiss her target it would cause them to go mad and eventually be willed to end their own life.

    Personality: Lyndis is very much like a switch and "socially adept" is near the exact opposite of her. Due to how she was raised, she is very VERY lacking in knowledge in any type of human interaction. Some people may take it as stupidity in which it is just lack of know how. She isn't fully trusting of anyone she ever meets, but has accepted others before. Lyn does have another side to her thanks to being an ex-Damane. This side is more triggered than anything and it takes either a death or extremely persuasive person to stop her from being a "human weapon" as she was taught to be.

    Brief History: Lyn's upbringing came typically for girls her age in Seanchan. When she was old enough, she was tested with the a'dam and found to have the spark. From there she was cloistered away to be trained as a damane. For most girls, this is the duty of the people, but for a rare few the fire inside never burned out, only low. And for Lyn hers burned steadily. Her Sul'Dam sensed this fire from the beginning and fastidiously put her to task, forging her into a weapon the Ever Victorious Army needed. Through her trial she found that Air and Spirit were particularly strong and was focused toward that end.

    Over the long years, though not too long for a damane, she honed her art to a fine degree. So much so that the Empress, might she live forever, thought her good enough to help reclaim the Westlands as was their right. It was here that she aided in taking Tarabon and then Amadacia, seeing more than the lion's share of battle. Though in one of her confrontations a man named Venn stood before her. The two had a very good fight but in the end it seemed Venn had pulled back without much hurt or reason. That very same night he had somehow found Lyn late at night as everyone was asleep. She was in her own area away from everyone else as she didn't have the room her Sul would normally put her in at home. Out of reaction she aimed to retort against him but he instead held her down to calm her. And from there he built a relationship with here, or attempted to, promising her of freedom and such. From then on he had paid her multiple visits after dark and even as she had been beaten down so many times to suppress the want of a change, not wanting to be a tool for Seanchan, he broke through to her. She wanted to leave with him. They devised a plan to force Lyn's Sul'dam to set her free. All she had to do was wait for a day, and meet him out in their usual spot. After doing as she was told, Lyn came to see both Vann and her Sul'dam at knife point waiting for her. At first Lyn came to panic but Vann quickly assured her that it was alright. The next thing she knew her Sul'dam had released her without much of another option. Vann seemed to have caught her Sul'dam before hand and forced her to follow along with him this night, everything had gone according to plan. Though after the plan was complete and she was set free, something seemed to snap within Lyn as she looked over her former master. Within an instant she had punched her ex-Sul'dam in the stomach and a huge stab wound had appeared shooting through her midsection. Though she didn't stop there. Lyn cut away at her body over and over, ripping her apart as if to her revenge for all the years of torture she put her though. The only reason she ever came to stop was due to Vann pulling her off as she lied in three pieces..

    Time went by after the two had escaped to Illian to get away from everything, Vann trying to teach her how to be a person again as well as learning few new weaves with a much more enjoyable approach on her own. Even after growing up as a weapon Vann seemed to be the only person Lyn seemed actually happy with. Vann seemed to hide away from the White Cloaks for some time to take care of Lyn and help her on her way. She was finally able to relax again. A year or so passed as the two where together and everything seemed to be going well, other than the fact of the forces of "good and evil" building up seemingly for a great war. And as a product of this build up, the place Vann and Lyn where was attacked. Vann feeling a bit of responsibility went out to fight with the others that where to contest the attackers. Not feeling right about it, Lyn followed after Vann without his knowledge. Upon her arrival Lyn came to find Vann and his allies overcome by the enemy and was cut down before her. She immediately went into a blind rage and killed nearly everyone who stood against her and her fallen friend. After her battle was finished, she dropped next to Vann, touching his chest. She could feel sadness building up inside of her though her lack of emotion couldn't put it to a feeling or words. All she knew was she didn't like it. With not much knowledge of burial or customs, Lyn took his sword in a bit of remembrance to the person she was ever happy to be around. The man who saved her life from hell.

    From there she traveled to Murandy which proved extremely difficult for her. Getting lost, nearly ran out of money, couldn't find anything to help her. That is until the Tinkers found her. A seemingly lost girl with no where to go. They would say they could easily tell she was troubled. Without any more options she agreed to tag along with them in their travels and she she learned a bit more accompanying them. After spending a decent time around the group a small incident came to happen. On their way through the lands to Andor, after traveling to Tear and back, they where attacked by a small group of Trollocs. The Tinkers first instinct was to run, but Lyns was to fight. She stood up to the enemies and defeated them all showing her true colors, saving the group. But after that it was never the same. A few of the group really looked down on her for what she had did and in fact made her presence a bit awkward. The person she was predominately staying with was a bit more understanding and grateful, but explained to Lyn how the others felt. She somewhat understood though couldn't make much of it at the time. Lyn eventually came to the decision to leave the Tinkers as they reached Andor feeling it would make them more comfortable. She was slowly learning compassion and human nature which brought her to the decision.

    Which brings us to the current time! Lyn now is wandering about Andor with no real reason or plan on what to do next, other than survive.

    Family: Lyn has very little remembrance of her past, due to her forceful training by her former Sul'Damane. She has a bit of a hazy feeling she might have some family somewhere, but fails to think of it at all.

  • More to come!
 
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Oh gods you're making it difficult to stay out of RP's. xD.
 
Good evening. I'd love to join this RP although I don't know the books. (I'll be sure to thoroughly read the wiki.
I have a question though. I'm a very big fan of mages and have an archmage character I'd like to modify for this RP that's in its own species and everything. Is this allowed?
 
Good evening. I'd love to join this RP although I don't know the books. (I'll be sure to thoroughly read the wiki.
I have a question though. I'm a very big fan of mages and have an archmage character I'd like to modify for this RP that's in its own species and everything. Is this allowed?
Since this is a preexisting universe, we're only going to allow the species that already exist within it. :)
 
I think this RP qualifies as a fandom RP though, Ash. *nods*
 
You're likely right. I spaced on that. Are you able to move it, or do I need to pester someone else?
 
I will get on that.
 
Thanks Malk!
 
Obviously I am interested. Just giving a friendly bump.

Name: Osden Torkadi

Age: 22 or thereabouts

Physical description: Osden stands at 1 span, 1 foot, and an inch (5'11") and weighs 3 hundredweight and 2 stones (200 lbs). He has dark, glossy hair that is worn in a top knot in similar fashion with other Shienarian soldiers. He has bright golden eyes under a thick brow and above a squat nose that looks like it's been broke once too often, with a large frown finishing it all off. He has a round, bearded face and an equally round head set upon broad laborer's shoulders that seemed to hunch forward slightly, making him appear simpler without intending to. His wide frame and limbs make him appear large and slow, and it is often assumed he is so on first appearance. Since the War of Power, he is more apt to wear weapons on his person in his day to day life and is prone to wearing armor even in casual occasions where it isn't needed.

Nation of Birth: Shienar

Faction/Rank: Formerly Shienarian Calvaryman, Presently wandering sell sword/Wolf Brother

Skills/Abilities: Having been part of the Shienarian Calvary, he is aware of combat and seasoned to boot. He has proficiency with wielding the mace, swords, lance, and bow, as well as being capable on horseback. Additionally, he has some measure of survival skill as a Borderlander native.
As a Wolf Brother, his vision, sense of smell, and hearing are all heightened to much greater degrees. As such, he can often see or hear things before others, and can discern some emotions and intentions from scent alone. He is also capable of communicating with wolves, though not control them beyond what they are willing to do themselves. And finally, he may access Tel'aran'rhiod, though he is wary of this and often prefers to stay away, and thus has only minor skill and knowledge of it.

Personality: Osden enjoys being straight forward and direct. Life has afforded time for little else, so he feels simply stating what he thinks and feels, though he does have a measure of tact and will simply not say anything at all. He While he was once brash youth, his time with his wolf brethren has tempered him some and he now will opt to run instead of charge head first into the fray.

Brief History: Raised in Shienar, Osden naturally was grown to know how to use various weapons in defense against Trolloc raids, as well as survival in both the wilderness and the Blight, should it ever come to it. As a Borderlander and a soldier, Osden refined these skills to a higher degree and was one of the first to defend not only his country, but the world, against the encroaching darkness. Through the will of the Pattern, he was seen fit to survive all manner of creation the Dark could muster and bless, or curse, him with the ability to commune with wolves, a beast only recently shown to be as much a friend against the dark as any brother-in-arms. Disillusioned and confused, he left the army and searched for answers, if any, to his questions. Throughout the course of his time away he learned to understand wolves and their ways, to hunt with them. He came across and befriended an old man, who like him, could speak with wolves, but chose to remain in the wild with them, away from men and their problems. It was this older Brother that informed him of another of their kind, a South land Lord who was as large as he was patient and deliberate. Though he learned much, and was even invited to stay, he felt the pull of home and returned to Shienar. Along the way he learned that many of the scattered fists of Trollocs still left alive were attempting to make use of the newly gained grounds in the recent war and needed to be killed. Feeling this to be the sign he needed, he returned home with a sense of purpose in his heart.

Family: He has a father (Farde), a mother (Milta), and younger sister (Ameni) who live on a Shienar farm growing Tabac.
 
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I'll be making myself a character soon! Just let me finish my Philosophy final on Wednesday.

On the other hand, we're still looking for players in this one! Have you put in a request for a banner, @Commissar Ashlynn?
 
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Color me interested. If there's room, I'll start making a char Monday
 
Name: Richter Kortan

Age: 20

Physical Description: Richter is tall, standing just an inch over 1 span (6'1") and broad of shoulder, weighing in at roughly 2 hundredweight (205 pounds). He has dark brown hair that is nearly black, and grey eyes. While he strides with the surety of a Blademaster, his eyes and look give him the clear markers of a youth and commoner.

His standard raiment include a bright-steel breastplate and a suit of chainmail, dark leather gloves, matching riding boots, and a brilliant cloak of white with a matching tabard, the symbol of the Children of Light emblazoned brightly on the chest. At his left hip sits a power-wrought, two-handed curved blade of the Blademaster. At his right hip, a simple dagger.

Nation of Birth: Amadicia

Faction/Rank: Children of the Light

Skills/Abilities: Richter is a foot-soldier of the Children of the Light, and most notably, a Blademaster. He fought at Lord Captain Commander Damodred's side in pursuit of Perrin Aybara, before being ushered northward to fight at The Last Battle. There he fought with distinction. Before the battle was over, he would go on to fight a Darkfriend Blademaster, and take his current sword as a trophy.

Personality: Richter was once a blind soldier of the Children, as many Amadicians were, before The Last Battle. After fighting against the Dark One however, with Asha'men to one side, Aes'Sedai on the other, and Seanchan to his rear, he had something of a shaking in what was once zealous belief.

These 'witches', what were supposed to be Dark Friends... were his allies! He now questions these deep-ingrained prejudices. On top of that, Richter is still very much a youth. He knows only soldiering, and has yet to know the touch of a woman.

Brief History: Richter was born in Mardecin to common folk. His parents were tailers, making enough to make ends meet. They didn't own a shop, instead spinning thread and yarn for local merchants and actual seamsters.

He escaped this life by esquiring to the Children early in his youth. He was a quick study, and took to soldiering and the sword well. He was made a full-rank Child by 16 years.

He traveled the land, seeking out Darkfiends within his squad, until the Seanchan attacked. His detachment was at the Fortress of Light during the defeat to the Seanchan under Lord Captain Commander Eamon Valda. When Valda was slain by Galad Damodred, Richter fled north with him.

Richter's destiny took him, eventually, to The Last Battle. He survived the battle, taking grievous wounds to a Darkfriend Blademaster, and ended up claiming his power-wrought sword before the Battle was over. The Aes Sedai would have claimed this as their own after cleansing it, but Richter was bold enough to challenge them over it. Finally, he and the sword both were sent off with the Sisters for healing and cleansing.

Now he is a minor celebrity among Aes Sedai, serving as a sort of Ambassador among them. He should be keeping an eye on their activities, but he can't seem to stop staring at...

Family: A father and mother. Three sisters, two older and one younger. They are all alive and currently residing in Mardecin.
 
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Name: Lyndis Noxia

Age: 21

Physical Description: Lyn stands to be about 5'9" with a slim figure, though her thighs are slightly bigger do to her excelling in leg strength. Blonde long hair, reaching near middle of her back, blue-grey eyes.
The way she presents herself depends on her situation. Most of the time you can find her casually leaning to one leg with her arms crossed over her stomach. Though on the other hand, she may be leaning a bit more forward on one leg with her arms down. This is probably a bad sign.
As for her normal wear; she was to bare a simple white and yellow shirt with no sleeves which would hide the small breastplate that was to protect her to an extent, as well as a leather arm guard that covered the entire length of her left arm. Her right wrists does have a bit of decoration due to having multiple bracelets on. As for her bottom half, harem pants and a decorated sash that hung down near her ankle that would match her top. And sandals to complement the look (That she sometimes even just attached to the back of her sash to walk barefoot).
Her weapons and gear aren't much. She has a breastplate that simply covers her chest and no more, and a leather guard that covers her entire left arm all the way down to her knuckles. She also seems to carry a broadsword along her backside attached to her sash.


Nation of Birth: Seanchan

Faction/Rank: Ex-Damane "Wilder"

Skills:
Extremely proficient in hand to hand combat, as well as knife/sword-play. Also has a small amount of training in archery.

Publicly Known Abilities:
-Focus Palm- Lyn condenses air at the base of her palms as well as puts a disruptive spirit weave in her fingertips aiming to inflict physical pain upon the impacted area, as well as a small damper on the targets ability to use One Power that seems to increase every strike. The destructiveness of the attack is dependent on how much power is put into the weave, whether it be a hard shove to a ripping pain.

-Wind Claws- Lyn weaves the air around her hands to cut anything she would "scratch at" when near her. She is able to cut nearly anything this comes into contact with but has a very short range.

-Kiss of Death- A compulsion weave, if she where to kiss her target it would cause them to go mad and eventually be willed to end their own life.

Personality: Lyndis is very much like a switch and "socially adept" is near the exact opposite of her. Due to how she was raised, she is very VERY lacking in knowledge in any type of human interaction. Some people may take it as stupidity in which it is just lack of know how. She isn't fully trusting of anyone she ever meets, but has accepted others before. Lyn does have another side to her thanks to being an ex-Damane. This side is more triggered than anything and it takes either a death or extremely persuasive person to stop her from being a "human weapon" as she was taught to be.

Brief History: Lyn's upbringing came typically for girls her age in Seanchan. When she was old enough, she was tested with the a'dam and found to have the spark. From there she was cloistered away to be trained as a damane. For most girls, this is the duty of the people, but for a rare few the fire inside never burned out, only low. And for Lyn hers burned steadily. Her Sul'Dam sensed this fire from the beginning and fastidiously put her to task, forging her into a weapon the Ever Victorious Army needed. Through her trial she found that Air and Spirit were particularly strong and was focused toward that end.

Over the long years, though not too long for a damane, she honed her art to a fine degree. So much so that the Empress, might she live forever, thought her good enough to help reclaim the Westlands as was their right. It was here that she aided in taking Tarabon and then Amadacia, seeing more than the lion's share of battle. Though in one of her confrontations a man named Venn stood before her. The two had a very good fight but in the end it seemed Venn had pulled back without much hurt or reason. That very same night he had somehow found Lyn late at night as everyone was asleep. She was in her own area away from everyone else as she didn't have the room her Sul would normally put her in at home. Out of reaction she aimed to retort against him but he instead held her down to calm her. And from there he built a relationship with here, or attempted to, promising her of freedom and such. From then on he had paid her multiple visits after dark and even as she had been beaten down so many times to suppress the want of a change, not wanting to be a tool for Seanchan, he broke through to her. She wanted to leave with him. They devised a plan to force Lyns Sul to set her free. All she had to do was wait for a day, and meet him out in their usual spot. After doing as she was told, Lyn came to see both Vann and her Sul at knife point waiting for her. At first Lyn came to panic but Vann quickly assured her that it was alright. The next thing she knew her Sul had released her without much of another option. Vann seemed to have caught her Sul before hand and forced her to follow along with him this night, everything had gone according to plan. Though after the plan was complete and she was set free, something seemed to snap within Lyn as she looked over her former master. Within an instant she had punched her ex-Sul in the stomach and a huge stab wound had appeared shooting through her midsection. Though she did't stop there. Lyn cut away at her body over and over, ripping her apart as if to her revenge for all the years of torture she put her though. The only reason she ever came to stop was due to Vann pulling her off as she lied in three pieces..

Time went by after the two had escaped to Illian to get away from everything, Vann trying to teach her how to be a person again as well as learning few new weaves with a much more enjoyable approach on her own. Even after growing up as a weapon Vann seemed to be the only person Lyn seemed actually happy with. Vann seemed to hide away from the White Cloaks for some time to take care of Lyn and help her on her way. She was finally able to relax again. A year or so passed as the two where together and everything seemed to be going well, other than the fact of the forces of "good and evil" building up seemingly for a great war. And as a product of this build up, the place Vann and Lyn where was attacked. Vann feeling a bit of responsibility went out to fight with the others that where to contest the attackers. Not feeling right about it, Lyn followed after Vann without his knowledge. Upon her arrival Lyn came to find Vann and his allies overcome by the enemy and was cut down before her. She immediately went into a blind rage and killed nearly everyone who stood against her and her fallen friend. After her battle was finished, she dropped next to Vann, touching his chest. She could feel sadness building up inside of her though her lack of emotion couldn't put it to a feeling or words. All she knew was she didn't like it. With not much knowledge of burial or customs, Lyn took his sword in a bit of remembrance to the person she was ever happy to be around. The man who saved her life from hell.

From there she traveled to Murandy which proved extremely difficult for her. Getting lost, nearly ran out of money, couldn't find anything to help her. That is until the Tinkers found her. A seemingly lost girl with no where to go. They would say they could easily tell she was troubled. Without any more options she agreed to tag along with them in their travels and she she learned a bit more accompanying them.

After spending a decent time around the group a small incident came to happen. On their way through the lands to Andor, after traveling to Tear and back, they where attacked by a small group of Trollocs. The Tinkers first instinct was to run, but Lyns was to fight. She stood up to the enemies and defeated them all showing her true colors, saving the group. But after that it was never the same. A few of the group really looked down on her for what she had did and in fact made her presence a bit awkward. The person she was predominately staying with was a bit more understanding and grateful, but explained to Lyn how the others felt. She somewhat understood though couldn't make much of it at the time. Lyn eventually came to the decision to leave the Tinkers as they reached Andor feeling it would make them more comfortable. She was slowly learning compassion and human nature which brought her to the decision.

Which brings us to the current time! Lyn now is wandering about Andor with no real reason or plan on what to do next, other than survive.

Family: Lyn has very little remembrance of her past, due to her forceful training by her former Sul'Damane. She has a bit of a hazy feeling she might have some family somewhere, but fails to think of it at all.
 
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WIP!

Name: S'aendrin "Sen" Dagonred
Age: 37

Physical Description:
Standing at the height of 5'11", Sen is a handsome man by many a standard. Surprisingly enough, the Cairhienin standard of beauty is not one of them. Sen is lean, not muscular, but is defined enough that 'chiseled' is a rather appropriate term to describe his build.

Sen's eyes are stormy gray, and they have a piercing, discerning quality about them imparted by years of observing Daes Dae'mar. His Asha'man training has turned his once slumped posture to a strong, aggressive one. Where he once wilted away from lack of self-confidence, he now bears an air of sureness about him.

He is dressed after the typical Asha'man fashion, and in fact, his most precious possessions are his pins, because they symbolize, for Sen, a group of people that welcomed him into a big new family.

Having eschewed his familial ties with his House, Sen does not wear his hair in the fashion of Cairhienin men. He wears his hear short, often ending up with a shaggy mop with parts sticking up all over the place. Similarly, he does not wear just one sword. He wears two, wielding both at the same time.

While the Asha'man are trained to use the Power in all aspects of their lives, Sen has found that having the swords helps him focus his weaves.
Nation of Birth: Cairhien
Faction/Rank: The Black Tower/Asha'man
Skills/Abilities:
Personality:
Brief History:
Family:
 
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Oh my gosh!! This is my FAVORITE series!!! I am sooo going to try and make a character if you're still accepting :)
 
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