After Tarmon Gai'don The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. The Dark One, Shai'tan, defeated and sealed once more. The Dragon Reborn, Rand al'Thor, Lews Therin Telamon reincarnated, dead. His funeral pyre burned bright for a night and a day, in remembrance for the sacrifice he made for the world's sake. Now, those who survived are tasked with rebuilding the world. The borders on the map have been redrawn, nations forging unlikely alliances or being united under the banner of the Seanchan Empire. In addition, the remnants of the White and Black Towers found themselves without their leaders. Both Rand al'Thor, the Dragon, and Egwene al'Vere, the Amyrlin Seat, perished in the final terrible conflict. This is a group roleplay based upon the universe of Robert Jordan's The Wheel of Time, taking place chronologically after the story of the final book, "A Memory of Light". Knowledge of the story and it's characters are useful, but not necessary. In addition to the info included here, much of the pertinent information can be found here! If you're seeking an epic fantasy adventure to participate in, read on! The World The Story The One Power Factions The Map Information The vast majority of the coast of the Aryth Ocean has been consolidated under the rule of Fortuona Athaem Devi Paendrag, Empress of the Seanchan Empire, May She Live Forever. The Two Rivers, and Emond's Field, are under the rule of Lord Perrin Goldeneyes, the Wolfbrother. Andor, and her queen, Elayne, are focused on rebuilding the shattered cities ruined by the Last Battle. The remaining nations are struggling to come to terms with the Dragon's Peace, a document written by the late Rand al'Thor, forcing them to stop making war with one another, with the remnants of the Aiel to enforce the peace. With the Dragon dead and the Dark One sealed, all that remains is to keep the peace forced upon the world by the Dragon Reborn. Even now, subtle machinations are in play that threaten that peace, as well as remnants of the Dark One's forces, including hideous Trollocs and dreaded Myrdraal. The leaders of the world, as well as the White Tower's Amyrlin and the Black Tower's M'hael, have decided that a task must be undertaken to solidify the shaky alliances formed during the Last Battle. All eyes have been turned towards the Borderlands, and the Blight, where Shai'tan's corrupting influence has ruined thousands of leagues of land and turned them into a twisted mockery of life, where one wrong step can mean death. With his defeat, the Blight has become far less dangerous, and the monarchs have agreed that reclaiming the Blight would be an appropriate undertaking for the nations on this side of the ocean. Each faction has selected a group from their ranks, to be sent to the edge of the Blight. Your character is among them.They travel to meet with representatives from the nations of the world in order to discuss the next step in reclaiming the lost lands buried within the ravaged Borderlands. The One Power is the name granted to a person's ability to manipulate the five basic elements, Fire, Air, Water, Earth, and Spirit, as granted to them by the True Source, a wellspring of power stemming from the Creator of the World itself. Those who use them are called channelers. It is divided into two halfs: the male half, saidin, and the female half, saidar. Until recently, saidin had been tainted by the Dark One, causing most male channelers to go insane. More information on it's uses can be found here. The White Tower The Black Tower The Aiel The Children of the Light "Schemes within schemes. The Great Serpent is a good sign for you Aes Sedai, I think. Someday you may swallow yourselves by accident." The largest gathering of female channelers in the world, the members of the White Tower call themselves Aes Sedai, or 'servants of all' in the Old Tongue. They are divided into seven groups, or Ajahs, each dedicated to their own goals and purpose. They are led by one chosen by the group as a whole, the Amyrlin Seat, a first among equals. With the death of Egwene al'Vere, Cadsuane Melaidhrin Sedai reluctantly accepted the position as the new Amyrlin Seat. Of all Ajahs and of none, she stands as the new Flame of Tar Valon. It lies on her shoulders to strengthen the freshly healed divides among the Sisters of the White Tower. More information on the White Tower's Ajahs can be found here. "An asha'man was a man who defended truth and justice and right for everyone. A guardian who would not yield even when hope was gone." Created by Rand al'Thor in order to amass an army of living weapons, the Black Tower has since become a sanctuary for men who can channel. Before, the men were doomed to go mad, due to the taint on the Source. With saidin cleansed, however, the Black Tower is rapidly growing in size and may soon rival the White Tower's numbers. Logain Ablar, one of the few remaining full Asha'man after the Last Battle, stands as a bastion of leadership to the members of the Black Tower and is their new M'hael, simply 'leader'. With the former M'hael Mazrim Taim revealed to be a Darkfriend and one of the Forsaken, the Soldiers, Dedicated, and Asha'man look to him for guidance in this tumultuous time. More information about the Asha'man and the Black Tower can be found here. "Till shade is gone, till water is gone, into the Shadow with teeth bared, screaming defiance with the last breath, to spit into Sightblinder's eye on the Last Day." Selected by the Dragon Reborn to be the enforcers of his peace, the Aiel serve as an independent police force, a band of warriors who work with nations' rulers to ensure that no one breaks the terms in set forth by Rand al'Thor at the end of the last age. They were once a loose group of tribal warrior clans, raiding each other in the land once known as the Aiel Waste (to them, the Three-Fold Land). They are led by their numerous Wise Ones, who count among them one of the Dragon's lovers, Aviendha. More information on the Aiel can be found here. "Do you know how to unite the people behind you, Child Carridin? The quickest way? Loose a lion - a rabid lion - in the streets. And when panic grips the people, once it has turned their bowels to water, calmly tell them you will deal with it. Then you kill it, and order them to hang the carcass up where everyone can see. Before they have time to think, you give another order, and it will be obeyed. And if you continue to give orders, they will continue to obey, for you will be the one who saved them, and who better to lead?" A military organization that operates independently of any nation's ruler, the Children of the Light have long dedicated themselves to seeking out and eliminating Darkfriends and corruption in the world. Though they refer to themselves as the 'Children', others often call them 'Whitecloaks', after the stark white cloaks they wear. The Children do not appreciate the nickname, and tend to respond to it with hostility. They're based out of the country of Amadicia, and their current Lord Captain Commander is Galad Damodred, half-brother of Andor's Queen Elayne Trakand. More information can be found here. Character Interactions & Combat The general idea behind After Tarmon Gai'don is to explore the possibilities of the shattered world left behind by the Dragon's conflict with the Dark One. While it is, primarily, a character development and story/plot driven roleplay, there will inevitably be conflict between players, whether due to a general disagreement or a difference in end goals. I want to avoid using any form of randomized dice rolling or ruleset to determine the outcome of combat, and so it operates under two rules. Rule one: COMMON SENSE. No ordinary individual is going to be able to take on a channeler without some form of surprise or trick up their sleeve. No ordinary individual would be able to take on a Warder one-on-one. Aes Sedai cannot use the One Power as a weapon once they've taken the Three Oaths (info found on the wiki page). Rule two: THE GMS HAVE FINAL SAY. The GMs of the story (currently myself and Pete) will have the final say on who should win a particular conflict, in according with what they think would be best for the current plotline. This is non-negotiable. Other than that, the focus is generally going to be on character development and exploration! General Rules and Guidelines Every single rule that follows can be boiled down into two lines: Don't be a dick, and use common sense. We're here to have fun. First, the obvious. Godmodding, both in- and out-of-combat, is a no. You will receive one warning, followed by expulsion from the roleplay if it continues. Control your own character, or characters if you're the type that likes to submit multiple characters for a single roleplay. Don't try to hijack others. For posting frequency, I'd like to shoot for at least once every two days. I plan on having anywhere from 7-10 people participating in this, though if interest takes off I might have to work with my co-GM (and maybe add another) to make it manageable for so many people. I'm not sure how many Wheel of Time fans we have on here. Also, use this OOC thread. Communicate with your fellow roleplayers. Ensure that everyone's on the same page so far as plot progression goes. We don't want a handful of players wandering off on their own thing while the rest of us are wanting to follow a specific plot point. Also, it's a great place to have your questions answered and to discuss with fellow participants where you want to take the story! While we're discussing communication, please please please pleasepleaseplease let us know if you're going to be busy for a prolonged period of time. I've seen good roleplays die because of a lack of communication from players (I'm so sorry, @Malkuthe Highwind. So sorry. Cannot articulate the sorries.). And now, finally... The character sheets! Fill them out completely, to the best of your ability, and with your absolute best attempt at correct grammar/spelling. Name: This should be fairly self explanatory. Age: Again. Also, note that Aes Sedai and other female channelers are able to be much older than most other characters, due to how long they've been around and socially accepted as opposed to males. Physical Description: Include height, build, hair and eye color, stance, dress, weapons and gear carried, etc. Nation of Birth: This can and should tie in with your brief history below! Faction/Rank: Choose one of the factions listed above, as well as their rank/Ajah! Skills/Abilities: Feel free to explore all of the different uses/Weaves of the One Power, and list any that they are particularly skilled at. Also, skills such as military training, martial prowess, and weapon use should go here as well! Personality: Be as detailed as you're willing to be. How do they act? What's their motivation for coming along on the adventure to clear and reclaim the Blight? Are they vying for power? Are they attempting to enforce the Dragon's Peace? Brief History: Where did your character come from? Where were they born, raised, taught? When did they join whatever faction they're a part of and why? Family: Does your character have any living family? Where? What are their relations to your character? Feel free to fill out a character sheet and submit it below! Accepted characters will be notified both in this thread and via PM! Once we have a decent roster, I'll open the IC thread and we can get started!