Here are some basic Do's and Don'ts to accomplish the following - Get more players to join your Roleplay - Help players better understand your Roleplay - Create a well-rounded Roleplay HOW TO PRESENT YOUR ADVERTISEMENT DO: - Use bullet points or another list format - Keep each point short DON'T - Write a big wall of text - Be vague or leave all the decisions to the other person/people. When someone looks at an ad or interest check, they want to know quickly if this Roleplay matches what they're looking for. They are at this point totally uninvested in the characters, world, and plot. Hook them with a basic description that's easy to read quickly, then give more details below that. If you don't know exactly what you're looking for, you just have roleplay shakes, try listing some of your favourite genres, or some TV shows or books you like to give other players an idea of what you would enjoy. WHAT TO INCLUDE IN YOUR AD DO - Give the genre and time period - Give a SHORT AND GENERALISED synopsis of the plot - Give the STRICTLY NECESSARY info on the setting - Think about what points would be necessary to create a character - Leave room for creativity and expansion. DON'T - Introduce your character - set up a restricting amount of rules - Limit your Roleplay to only one or two races, places, job choices, sides to be on, etcetera The point is to make everything simple and easy to read; you can give visual descriptions of places as you enter them, and your plot synopsis should shoot for one or two sentences (a group of adventurers take on a dragon; fight zombies in a post-nuclear apocalypse; our characters have superpowers and the government hunts them). Don't introduce your character; they can meet him/her in the Roleplay, and no story should revolve entirely around one person; no one wants to play an accessory. You don't need to provide pages of backstory, either; players need to know as much as their characters would realistically know. If they understand the theme of the world, and what's going on in the area of the Roleplay at the time, you're good! Always remember that you can provide more details as they come up. It can also make for a longer-lasting, more interesting Roleplay to hold out on some info for plot twists later! SAMPLE Genre: Futuristic Mecha Setting: on the planet Zyra, which is being invaded Story: we play members of a squadron of mech pilots on a secret mission to plant a bomb that could end the war; other stuff happens, too! Details: Zyra, once full of life and an interplanetary hub of trade, is now a barren wasteland piled high with broken tanks and armoured vehicles. Thousands of stranded travellers fill refugee camps across all regions. No one remembers when the war started or how, but the invading Triyab forces have decided it's ending, now. On Zyra's side, a squadron of special, giant mechanical fighter drones have been constructed, each with a specially-trained pilot. The mechs can fly, roll, stomp, and are equipped with long range weapons and stealth cloaking technology. Their pilots are part of an sleet force tasked with taking out the Triyab base by any means necessary.