RULE 001. Follow all IWAKU Terms of Service
We use Iwaku to host this roleplay, so be sure to know the terms of service.
RULE 002. No Powerplay, God Mod, ETC
The GM has total power over the story, however each player controls the characters they create. Unless otherwise discussed with another player, you may not take control of a character that you did not create.
RULE 003. Respect Fellow Players
Open and Honest communication between the GM and Players allows the story to flow easily and last a lifetime. Please be courteous to your playermates and leave real life drama offline.
RULE 004. Posting Length: Moderate
I don't expect a novella every post, but please try to include a moderate amount of substance within your replies to the IC Thread.
RULE 005. Posting Speed: Twice a Week
This is not a hard rule, and can be edited for flow and player circumstances. Life can be unpredictable, please just let me know if you're activity will stop so I can appropriately write the scene.
RULE 006. HAVE FUN WITH EXPLORING!
Last rule for all players wanting to join The Eventyde Festival is to have fun and delve into the setting!
GUIDELINE 001. Pick an Archetype
Choose what Archetype your Character will have;
Guest,
Vendor, or
Family Member. This selection determines how the plot moves forward and gives your character a reason to be at the festival.
GUIDELINE 002. Character Classes
Once you know what Archetype you will pick, the next step is choosing their Character Class. This class will guide them and grant them certain traits when partaking in the festival activities.
GUIDELINE 003. Arcane Powers & Practical Abilities
Depending on your Character Archetype and Class, they will be able to act out amazing feats in the festival. The combination of Archetype and Class builds grants unique powers and rules for the in-character game state.
GUIDELINE 004. Time is Weird
The Time and Atmosphere around the entire Estate is warped by ancient magics that conceal, ward, and create an artificial ambience in the various zones. The Eventyde Festival is an eternal revelry dimension where the distortion of time, perception, and appearance happens often.
GUIDELINE 005. Festival Perks
The Festival Perks are additional mechanics that your character can access and interact with while roleplaying. The idea of the setting is a giant, carnival circus with miles of space and magic to boot. Mixing perks can bring unexpected surprises!
GUIDELINE 006. Game Currencies & Treasure Troves
Tied with the Festival Perks are the Overall Game Currencies that are at play in the IC: Like any good faire there are
Tickets,
Tokens, and
Coins. Coins are all encompassing and can buy tickets and certain types of tokens. Coins are for paying for personal services, bribery, and access. Tickets are used to entertain yourself on the grounds, think of games, rides, and concessions. They can be exchanged for certain tokens, but not coins. Tokens are intriguing items that can be found along the way and do mysterious things to the characters and plot. Most vendors will give you coins for tokens.
The setting is expansive and has many facets that are interconnected with eachother, an inventory system called
Treasure Troves is used to keep track of character's rations.
GUIDELINE 007. Character Movement & Actions
There are several ways to get around the festival, your character can
traverse the paths, purchase a
mount from the stables, or pay for a
magical carriage to transport you to a waypoint. Every action is important, and some choices can't be undone once acted upon. The
Player Report Page* logs the most important arcs and goals that may pass or be attained in the story.
GUIDELINE 008. Knowledge is Locked
To keep some things a mystery, certain locations, objects, and npc's are locked behind story beats that must be expressed before they can be unlocked for the player. The story beats are secret melodies that arise in moments pass. The web of
The Eventyde Festival spirals deep and sinister forces play in the shadows.
GUIDELINE 009. Discovery of the Unknown
With uncovering the unknown information throughout playing the game, you will earn discovery points for the
Collector's Emporium. These points accrue while player's are participating and are measured by successful completions of events. There is a discovery points pool for each player with at least one approved character in the roleplay.
GUIDELINE 010. Collector's Emporium
The
Discovery Points are spent at the Collector's Emporium. The
Emporium is filled with art, literature, artifacts, and much more. Items bought from the Emporium can be transferred to the IC for use; like
Companions,
Weapons,
Costumes, etc.