A Las Barricadas!

Discussion in 'ROLEPLAY GRAVEYARD' started by Bob Ross, Jul 4, 2010.

  1. A Las Barricadas!


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    Welcome to Outer Space; the new frontier, in an era of lawlessness.

    Yes. It’s one of those kinds of tales…. A Spaghetti Western set a few hundred years after humans learn the art of space travel and warp speed and stuff like that.

    Here’s the low down; The idea is that the vast distances of space have formed barriers and difficulties similar to those faced by settlers as they crossed and developed the continent, forcing people to become independent or even insular, without help from whatever central authority is control and immediate protection once again becoming a personal matter. Recently colonies found in the Southern Cross region, located in the moons just past Mars, a group called the Banditos have been raiding stealing women, booze, firearms, money, all other sorts of things.

    In such times, people seek out any kinds of heroes they can find to take on the bad guys. This is where you come in.

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    You are a man with no name, an independent bounty hunter, an intellectual, a liberal, a conservative, a mercenary, a soldier of fortune, and whatever else you can lay claim to. You travel around from colony to colony seeking out adventure, glory, and most importantly rewards.

    Armed with mecha, machine guns, lasers, space ships, and whatever else you could need to face all sorts of shady groups, you are the last line of defense of bringing law and order to a lawless frontier of humanity.

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    Do you have what it takes?
     
  2. House Rules:
    Basic Plot Idea: You are a free lance bounty hunter hired to take on the Banditos . Storyline will be made up as we go along to ensure we can have a fulfilling freeform format.

    RP Style: Expect to encounter many “Western” themes mixed with science fiction and heist films. As well, also expect needless slaughtering of bad guys and other Quentin Tarantino-like weirdness.  

    GM: Rory

    Number of Players Allowed: Five

    Number of Characters: One to Two, please PM if you want more than one. I'm amending this rule for several ideas that have come into being after this post was first made.

    Posts per week: Please aim for one or two.

    Questions?
    Ask my Maid Mandy! But seriously though, you have any questions or there is anything I have left out, just go ahead and ask me (in this thread or PM)

    Character Sheets:

    Well, if you've gotten through my entire badly-lain plot and you still want to RP, here's the sheet. 

    Name: What your character is called... 

    Age: How old they are.

    Gender:

    Appearance: Height, weight, body type, hair color/length, eye color etc. If you post a picture please add a short description as well.

    Who Hired You:

    Weapons option: You can arm your characters with weapons. Nothing that is magical or so powerful that it makes you impossible to stop. It can be anything from a gun to a large hand held weapon. 

    Personality: How your character would react to situations. Are they nice? Arrogant? Rude, etc.

    Past: Add a short past - where they grew up, perhaps how they got to be where they are at the start of the RP. Why they are on the side that they are on. 
     
  3. Name: Rachel “Garnet” Valentinerne

    Age: 24.

    Gender: Female

    Appearance:
    Show Spoiler
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    Rachel has white hair because she dyes to add to her persona. She stands 5’6” tall and weighs 120lbs. Her body size is slim, therefore meaning she is not an overly muscular young lady. While the outfit in this picture isn’t exactly well suited for combat. This is her riding jacket. It is a combination of leather and mesh, allowing for free movement but still keeping her safe from the elements. Her pants are made out of the same material that any modern soldier wears, being both light weight and durable to the elements and high speeds. Her helmet was a gift from her father before he was killed in combat against the Las Vegas Lexicon mafia. This is tattooed up both of her arms.

    Who Hired You: Garnet was hired by the Mayor of the Yorksburg, mostly because of all the regional colonies, Yorkburg is one of the wealthier towns and is willing to pay towards to 400 Space Dollars for each Bandito head Brought In.

    Weapons option: Garnet uses her Motorcycle as her chef means of combat. The bike has 20" front and rear tires, and is powered by a high-performance, water-cooled, single-cylinder engine - geared toward the lower end for faster acceleration and there are no exhaust pipes. The exhaust is routed through the hollow steel/aluminum/magnesium tubing used for the frame of the bike. The rider's body is protected by shields. It is about 10.5 feet (3.2 m) long and her max. speed is Of 0 to 180 mph (290 km/h) in 6.9 seconds. There's a central computer on the tank that supplies an LCD announcement containing additional information for the driver.

    It is armed with two hidden mini Gatling guns on the sides, which gives her a lot of fire power. The draw back is that they cannot be reloaded after all the bullets have been consumed.

    As a rider, she has a good sense of balance and tends to have better spatial judgment than most. Which allows her to ‘flow’ with her bike with great ease.

    For personal defense, the Company Store gave her a "pocket knife" named Hunter. The blade is roughly a foot long and is hung on her leather belt. She is also armed with standard US Government .45’s.

    Personality:
    Garnet is well read, meaning that by stealing book as a child from the patrons of her father‘s involvement in the Moon uprisings, Garnet learned to read in this fashion. The Company Store, turned a blind eye to this fact. The reasons for this are personal and thusly she never talks about it.

    Garnet cares little for advice of others. As well, the woman will only talk to someone if they interest her. She is paid to do her job well, not listen to the problems of others. Her only loyalty is to money. Although she is in the lower class of society, Garnet is known to horde the little she has for a “rainy day.”

    She knows that life is full of hardships, so she has a fatalist attitude. This means that the only interest she has is her own. Everything is based on self interest for survival and if one fails then death is the only way to go.

    She demands to be addressed as Garnet because it sounds more warrior like than Rachel does.

    Past: Garnet was born on a Martian settlement. Her father was a member of a criminal syndicate called the Company Store, which was in charge of several mining project on Mars, Earth’s Moon, and Earth itself. Her father was also immigrant on run from the British that were stationed in the British sector of Mars. Garnet was raised on the run, so she never had a formal education in an established school. Several years her father was involved with various worker rebellions on the Moon. This forced them to live life on the lamb. That was until they stumbled their way into the casino world of Las Vegas Lexicon. Her father worked for the local Company Store branches for several years. Without a formalized military, her father had her trained in various combats but it was the motorbike that she excelled at. During a coupe against the CS, Garnet decided to abandoned Las Vegas Lexicon altogether and became a hired gun.
     
  4. Name: Aramis Longfellow

    Age: 23

    Gender: Male

    Appearance:
    Show Spoiler

    Height - 5'11"
    Weight - 160
    Hair color: Dark brown
    Eye color: Green
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    Who Hired You: The mayor of Yorkburg's wife. She knows her husband hired someone, but for heaven's sake, it was a woman!

    Weapons option: A pair of dual blades, a matching set that he can wield with striking speed and deadly accuracy. Each blade is often tipped in poison and he carries with him vials of poison to apply, neatly labeled with the desired effect, in a pouch. When more distance is applicable, Aramis utilizes instead his handguns to achieve his means. While he calls his swords, as a unit, Typhoon, Aramis has named each of the handguns individually. The one of dark color is Cinder, the light one Ember. According to what people say, he's unstable enough to talk to his handguns and seems to believe they talk back. His accuracy, though, cannot be argued.

    Personality: Overall, Aramis is unsociable. Not really rude, nor cruel, he simply doesn't seem to enjoy talking much to other people. Secretly, he doesn't think anyone deserves the punishment of dealing with him. When it comes to those he finds unsuitable, he can be indeed sadistic. Most of the time, however, the killing just doesn't bother him and he could care less about others.

    Past: Aramis grew up well-adjusted and loved by his mother and father. Aramis was a teenager when his parents were killed by a bandit raid. Already not being the most settled of individuals, Aramis seemed to crack a little. Mostly guilt, that was the consensus, because he was out in the field smoking cigarettes and lived because he wasn't noticed. Whether or not it was, that was when Aramis began his solitary career as a gun for hire to fend of bandits. Some say that the weapons he acquired were from the bandits who killed his parents that he hunted down. No one is sure though, if he would be motivated enough for that since he tends towards the apathetic end of the spectrum.
     
  5. Huh. Suddenly I am having flashbacks to The Good, The Bad, and The Ugly.

    Which is a good thing. A very good thing.
     
  6. Name: Geoffry Harkson

    Age: 32

    Gender: Male

    Appearance:
    Show Spoiler

    this is emarresing

    162 cm tall and 53 kg, hes of average build, the hours of training offset by hours of inactivity during missions. Rarely with less than 2 days growth on his chin hes not exactly what you'd call presentable but hes cloths are usually clean and generally well kept. The stress of living out in the edge has caused him to look older than what he is.

    Who Hired You: Floaters' Belt, A minor colony and waystation/ communications relay in the asteroid belt.

    Weapons option: You can arm your characters with weapons. Nothing that is magical or so powerful that it makes you impossible to stop. It can be anything from a gun to a large hand held weapon.

    Personality: How your character would react to situations. Are they nice? Arrogant? Rude, etc.

    Past: Growing up 'round here it was either become a pirate, become a victim of a pirate, or hunt pirates, or any combination of the three. I tried for the navy, didn't make it, tried for the army, didn't like it, so I took my first job, wasted a ganger that had raped a young girl, took another and mined a landing pad. Before long people were calling me a vigilante, a mercenary, a hero. I am one of those things as was told to me a long time ago always let people think of you what they will otherwise they'll think worse of you. The law regards people like me as a necessary evil, they're hardly anywhere and where they are they're spread to thin. We will the gaps for those who can afford our fees. One of those is the asteroid town of Floaters' Belt, so named for as early colony ship that broke apart there, the second expedition spent years finding the bodies. The entire town pooled their funds to hire themselves protection. Its not the best paying job available but its work.
     
  7. Looks good Vay, though I'm pretty sure the pic you are using is a girl not a guy...
     
  8. *cues up "dude looks like a lady"*

    Name:Theresa Shaw (Tessa)
    Age:25
    Gender:Female
    Appearance:Tessa
    Tessa has three ropy scars across her back running in parallel, as though she has been clawed by some monster.
    She wears a silver ring with a inset ruby on her right ring finger.
    Who Hired You:The Royal Hearts Gang, which is part of a gang war in and around Yorksburg.
    Also the Scaribazi family, which is the other side on said gang war.
    Business is boomin'.
    Weapons option: For personal combat, Theresa carries two revolvers, which she can use with great skill.

    Her major weapon, and the reason why people are willing to pay her a lot of money to work for them, is Yojimbo.

    Yojimbo is a mecha. It's a good head shorter than most combat models built on-world, and the larger units start to dwarf it. The thing is, Yojimbo is not of this world. It was built with some of the most advanced technology space has to offer, with the express goal of law enforcement on frontier planets for extended periods of time. Unlike the clunkier models built with frontier tech, it is a sleek humanoid shape, with faintly pulsing "veins" beneath it's armor. It can repair itself between fights, and teleports in from a hidden storage facility whenever Tessa summons it.

    Sadly, due to the circumstances involved with Tessa acquiring the mecha, it is not able to perform to it's full potential nor is fully armed. In-combat teleporting is currently impossible, and the only weapons it has are it's heat saber and the various back-up knives. Yojimbo is capable of creating energy shields from each forearm, the only one of the "higher-level" functions that Tessa can currently use reliably.

    Personality: Tessa's a friendly sort, and takes a light-hearted, optimistic approach to life. She is motivated primarily by greed, but tends to do some good along the way.

    Past:Tessa's town was raided and almost completely annihilated by bandits "Land Pirates" when she was around 17. The death of her family, friends, and teenage sweetheart was not very fun, and the time spent in the custody of the bandits was similarly disappointing. Eventually she escaped from her town, which had since been repurposed as a bandit "Land Pirate" safehaven, only to nearly die in the desert.

    A kindly old man and his entourage rescued her, and brought her in on their plan to unite the world and prevent such tragedies. They had started digging up older tech all over the place, and were planning on using it to aid them. Tessa became a mecha test pilot, and underwent the rather risky surgery to interface with their thought-control systems. It was only after more time passed that she began to think they might be more evil overlords than protecting the peace. Stuff happened, a man died, she stole one of the more lightly-guarded mecha, and became the wanderer she is today.
     
  9. ... Wait a minute, how did Vay get his hands on that pic?
     
  10. Gibs gave him a cool picture, and it looks like he copy-pasted the wrong link! XD
     
  11. *Forces Diana to join since she posted in this thread.* >: D

    Looks good Archy, so thus far we have a bitch bad ass, a flamboyant assassin, a cowgirl, and Vay being Gender Confused. Just need one more person and we're set to go.
     
  12. TEMPTING BUT NO.... D: too much roleplay on my plate!
     
  13. Don't make me use the baby Orca on you.
     
  14. Oops coppiesd the wrong link.. Fixing.
     
  15. Also don't forget to add a personality.
     
  16. AHAHAHA.... Vay that made my night.
    Ohmygoodness.
    **already joined so Rory can't lecture**
     
  17. ....You are safe. For now.
     
  18. a shame, I would have liked girl-jeff.
    "sorry ma'am, you need to-"
    "I AM A MAN!"
    "..whatever you say"
     
  19. I can tell Tessa and Garnet are going to be such good friends right from the bat then~ lol.
     
  20. Oohh, this looks right up my alley. You need one more, right? Hopefully I'll manage to get a bio up before someone else does.