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- Douche
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- High Fantasy, Modern Fantasy, Epic Fantasy, Yaoi, Political Intrigue, Supernatural, Post-Apocalyptic
I'm not sure how many of you people follow D&D news very closely, but, given that Iwaku is a community of writers with a handful of people that are dedicated to homebrewing content for tabletop RPGs like D&D, I thought it only pertinent to bring this to the attention of most people.
I'm probably not the most qualified person to speak on the matter, but basically, this is a godsend for the creative minds that love D&D.
The nitty-gritty is that you are now, basically, able to create, distribute, and profit off of content constructed for and compatible with the 5th Edition d20 system, provided you adhere to the conditions of the 5th edition Open Game License(OGL). Furthermore, Wizards has provided the System Reference Document(SRD) to help facilitate this. So, basically, if you want to publish and sell your own campaigns, worlds, and basically anything homebrew, you are now able to---within certain limitations, of course.
However, the most unprecedented thing to come from all this is the creation and launch of the Dungeon Masters' Guild, which is basically an online marketplace for homebrew material. What makes the DMGuild so special is that it opens up the distribution of and profit from original work set in the Forgotten Realms. Basically, if you distribute through DMGuild, you are able to use Wizard of the Coast's IP in a way that you simply were not able to before.
What do you guys think of this development? Will there be any of you looking into participating in the DMGuild? I know I want to try. It might be worth the shot, right?
I'm probably not the most qualified person to speak on the matter, but basically, this is a godsend for the creative minds that love D&D.
The nitty-gritty is that you are now, basically, able to create, distribute, and profit off of content constructed for and compatible with the 5th Edition d20 system, provided you adhere to the conditions of the 5th edition Open Game License(OGL). Furthermore, Wizards has provided the System Reference Document(SRD) to help facilitate this. So, basically, if you want to publish and sell your own campaigns, worlds, and basically anything homebrew, you are now able to---within certain limitations, of course.
However, the most unprecedented thing to come from all this is the creation and launch of the Dungeon Masters' Guild, which is basically an online marketplace for homebrew material. What makes the DMGuild so special is that it opens up the distribution of and profit from original work set in the Forgotten Realms. Basically, if you distribute through DMGuild, you are able to use Wizard of the Coast's IP in a way that you simply were not able to before.
What do you guys think of this development? Will there be any of you looking into participating in the DMGuild? I know I want to try. It might be worth the shot, right?