TWEL∇E WITNESSES

T

Tyrannosaurus Rekt

Guest
Original poster
▉▉: / / FILE ON SUBJECT ENTER DIALOGUE HEX CODE !
ALSO KNOWN AS: INSERT ROLE HERE


NAME: CHARACTER'S FULL NAME
D.O.B.: DATE / MONTH / AGE
SEX: TREAT IT LIKE GENDER
HEIGHT: XX FT XX IN
WEIGHT: XXX LBS
RACE: RACE
OCCUPATION: HOW YOU MAKE DEM MONIES



PSYCHOLOGICAL PROFILE ▸ / TYPE: XXXX

Please take this TEST and put the type up there ^ Remember to answer as your
character NOT as you.


List out, at a minimum, three positive and three negative personality traits. Then
write a few sentences about it. Consider everything you write here to be known by
an officer of SPARRO, because they've watched you. So, no surprise personality
traits that pop up at a later time.


Also, please self-bound the length of your lines. You may use the very first line as
a guide for line length. Thank you!

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SKILL ANALYSIS

PRIMARY : RACIAL POWER IF APPLICABLE SECONDARY : A SKILL THAT PERTAINS TO YOUR ROLE


ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

██████████ ▃▃▃ STRENGTH
██████████ ▃▃▃ ENDURANCE
██████████ ▃▃▃ AGILITY
██████████ ▃▃▃ CHARISMA
██████████ ▃▃▃ INTELLIGENCE


ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

██████████ ▃▃▃ CONTROL
██████████ ▃▃▃ POWER
██████████ ▃▃▃ CREATIVITY
██████████ ▃▃▃ DEFENSE

ABILITY PROFILE ▸ / SERVICE FILE:


ᴘ ᴏ ᴡ ᴇ ʀ s
Power: Explanation of power
Weakness: Explanation of weakness

ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
Ability: Explanation of power
Weakness: Explanation of weakness


You have five powers/abilities to share between the two categories. Please make
sure they make sense within your character creation. Also, in regards of power,
you are listing the APPLICATIONS of your power. You should only have one power.

Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!

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HISTORY RECORDS : CLASSIFIED
RESIDENT OF AUTUMN: # OF YRS

■ Bullet point events / details about your character's past
■ Things you might want to consider mentioning:
■ Where they were originally from
■ What is their family situation (e.g. divorced parents, etc)
■ Any complications during their childhood?
■ Did they ever have any run-in with the laws (if yes, what?)
■ How did they get into their current occupation?
■ Previous relationships or current relationships?
■ Use as many bullet points as you like, but try to keep it reasonable.
■ So, I don't want to see, like, 30 bullet points, you know?
■ Please don't write a paragraph for each of these bullet points. Just state critical events in
your character's life.
■Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!


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AN INTERVIEW WITH SUBJECT ENTER DIALOGUE HEXCODE HERE

QUESTION #001
LET'S START EASY: WHY ARE YOU WEARING THOSE SOCKS?

You will want to answer these questions in first person POV. Use your character's
voice; the things you write here don't have to be truths, but it should give a reader
a better understanding of your character's personality.

Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!

QUESTION #002
WHAT WOULD YOU DO IF YOU FOUND A GENIE?

Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!

QUESTION #003
YOUR LIFE IS NOW A MOVIE. WHAT IS THE TITLE AND WHAT ARE THE REVIEWS?

Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!

QUESTION #004
THERE IS A HOUSE FIRE. WHAT/WHO DO YOU SAVE?

Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!

QUESTION #005
YOU GET STOOD UP FOR A DATE. WHAT IS YOUR REACTION?

Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!

/ / ☆★ ⋮ —
 
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▉▉: / / FILE ON SUBJECT #A5697C !
ALSO KNOWN AS: CHANGED WEREFOLK


NAME: ROOK KASTEN
D.O.B.: 03 / AUGUST / 30 YRS. OLD
SEX: BISEXUAL MALE
HEIGHT: 06 FT 00 IN
WEIGHT: 200 LBS
RACE: WEREWOLF
OCCUPATION: SPARRO DETECTIVE



PSYCHOLOGICAL PROFILE ▸ / TYPE: ESTP


Relentless: Rook is the last one to give up on a fight, and probably the first one
to start it. He won't rest until whatever he's set his mind out to do is done, whether
this is work related or on a more personal level.
Loyal: While Rook is as cranky as the day is long, those he cares for are looked
after for the rest of their life. He's also loyal to his work and to his family.
Passionate: This passion is not the romantic sort. It's the sort falls more into
frothing-at-the-mouth anger. He's very passionate about being very angry.


Rude: The way that he wields mind numbing rudeness, it is more a weapon
than an actual personality trait.
Sarcastic: Sarcasm is the language that Rook speaks, and he is very fluent in
it. He's polite to a small handful of people, but everyone else gets a nice dose of
continuous eye rolling and vitriol.
Blunt: Some people like to call it honest, but usually honesty is a bit more vanilla
in its approach. Rook is the furthest thing from vanilla. He will tell you that your dress
makes you look fat, and he gives no fucks about it.
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SKILL ANALYSIS

PRIMARY : SHAPE-SHIFTING SECONDARY : INVESTIGATION


ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

█████████▃▃▃ STRENGTH
██████████ ▃▃▃ ENDURANCE
██████████ ▃▃▃ DEXTERITY
█████████ ▃▃▃ CHARISMA
██████████ ▃▃▃ INTELLIGENCE


ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

██████████ ▃▃▃ CONTROL
█████████▃▃▃ POWER
██████████ ▃▃▃ CREATIVITY
█████████▃▃▃ DEFENSE

ABILITY PROFILE ▸ / SERVICE FILE:


ᴘ ᴏ ᴡ ᴇ ʀ s
Wolf Form: As it says, Rook turns into a fluffy cream and black wolf
that is larger than the ones in the wild (as it takes up the same amount
of mass he is), and is a lot more ferocious and intelligent.

Weakness: While Rook doesn't lose any intelligence by taking this form,
he is a slave to his instincts and may act on them instead of common sense.
Also, he can't speak in his form and it's fair to say that most assume the
worst when a giant wolf is around.

Heightened Senses: In human form, Rook's senses are akin to that of a wolf's.
In wolf form, they're a lot stronger than normal. It makes him an alpha predator.

Weakness: In both forms, these senses can be easily overwhelmed. Anything
to the extreme can shut him down.

Supernatural Intimidation: Rook was an intimidating little shit before he
became a werewolf, and things have only gotten worst. People may not realize it,
but they can sense that he's inhuman and a nasty predator underneath his
human facade. Also doesn't help that he has the same elongated canines as most
werefolk do in human form.

Weakness: This doesn't work on other predatory species (i.e. revenants, trolls,
goblins), and may make him more enemies than friends.

ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
Peak Physical Condition: Rook is in good shape. Which is extremely helpful
with his job. He's usually the half of his partnership that runs down criminals and
helps take down those that want to fight back.

Weakness: He's spent a lot of time exercising his body instead of his brain.

Lie Detector: Even without his supernatural senses, Rook can tell when someone
is lying. It is a trick he learned in the police academy and then honed during his time as
a detective.

Weakness: The skill is imperfect and he doesn't trust anything. If he's unsure if it's a
truth or a lie, he'll go with lie. Which can get him in a lot of trouble.

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HISTORY RECORDS : CLASSIFIED
RESIDENT OF AUTUMN: 30 YRS

Rook was born to poverty. He grew up in a house with two other siblings, both girls and
more-or-less had to endure that torment.
He got into a lot of trouble in school. He scored low academically, but he did well in sports.
By luck, or maybe hard work, he managed to get a football scholarship to Autumn University.
He figured out pretty quickly that he enjoyed Law more than anything. He managed to get a
degree in Criminal Justice.
Attended police academy after that.
He was a cop for a long while before he got involved in a shootout. He was shot seven times
in the chest.
In the hospital, he was accidentally transfused with werewolf blood.
Rook's life changed after that. He had to learn to adapt the various changes that his body
and psyche were going through.
In a moment of weakness, he gave into his weakness and slept with a transient werewolf
named Juniper.
Nine months later, he had a son. Juniper left shortly thereafter.
After that, he tried to make the best of himself. He passed his detective exam and got a
promotion and pay raise.
Since then, Rook has dedicated his time and effort to his job and his son, Zak.

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AN INTERVIEW WITH SUBJECT #A5697C

QUESTION #001
LET'S START EASY: WHY ARE YOU WEARING THOSE SOCKS?


"I don't know, they were the first socks I grabbed this morning. Do you know how
fucking hard it is to dress yourself while you have some needy child permanently
attached to your leg? No. You don't. So shut the fuck up."

QUESTION #002
WHAT WOULD YOU DO IF YOU FOUND A GENIE?

"Wish for money and shit. Yeah, I know. Not that creative. But money answers most
problems."

QUESTION #003
YOUR LIFE IS NOW A MOVIE. WHAT IS THE TITLE AND WHAT ARE THE REVIEWS?

" 'A Super Boring Movie that Only Hippies would Like.' I mean, I have a few more
exciting moments in my life, but it is far from what people consider movie-worthy.
Oh. He grew up poor. Oh. He got a scholarship. Oh. He became a policeman. Oh.
He got shot. Oh. He got turned into a werefolk. Oh. Now he has a kid and is working
a 9 to 5 job. Oooooh. I'm sure the reviews would rate it highly. As it rates anything
piece of shit about 'real life' highly."


QUESTION #004
THERE IS A HOUSE FIRE. WHAT/WHO DO YOU SAVE?


"Are the firemen supposed to do that? I mean... how is that my job? Of course, if
it's Zak... well... that's an entirely different story."

QUESTION #005
YOU GET STOOD UP FOR A DATE. WHAT IS YOUR REACTION?


"The last time I went on a date I was a teenager. Look, I don't have time to date
and I don't care about it. If I get stood up, it's probably because I forgot to invite
the other person to begin with."

/ / ☆★ ⋮ —
 
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▉▉: / / FILE ON SUBJECT #008080 !
ALSO KNOWN AS: BORN MAGE
NAME: REMINGTON ALFRED CARMICHAEL
D.O.B.: 17 / JUNE / 1994, 21 YEARS OLD
SEX: DEMISEXUAL MALE
HEIGHT: 6 FT 5 IN
WEIGHT: 176 LBS
RACE: NECROMANCER
OCCUPATION: FORENSIC PATHOLOGIST, TRAINEE


PSYCHOLOGICAL PROFILE / TYPE: ENFP


Tolerant: Remy is a very patient young man, and harbors almost a saint like kindness
and gentleness like a Freckled Jesus, and does not seem to have a single bad bone in his
body. He accepts people as they come, and not getting along with him would mean to put
an actual effort into it. He isn't the type to lose his temper very easily, and acts very
mature for his young age.
Empathetic: Remy tends to be the type who puts someone else's needs before his, and
is known to help his friends without question in the times of need. Sometimes getting into
trouble for it, and often taking the the blame from others. Due to his altruistic personality,
Remy may appear naive, but he is a good judge of character and does not let himself be
played by others easily. Yes, he may be tall like a skyscraper, but the elevator goes all the
way to the top floor. Remy is in fact very smart with a top notch intuition, and he is good
at reading the social situation and the people around him, and contributing to a conversation
or reacting right to the mood.
Creative: He has a very vivid imagination that he uses in a more practical than artistic approach.
His job sometimes needs creative solutions, and Remy is good at offering them when some cases
require some detective work.

Bashful: He is not the type that would enjoy being in the center of the attention. Remy
has a little withdrawn nature that makes him shy, and he isn't good at bringing up his own
needs which sometimes requires the people around him to read into him to actually understand
what he wants for a change.
Self-conscious: Sometimes being able to read others can be too much. Remy constantly
worries he says something that hurts someone's feelings, and he has the tendency to over-analyze
which can keep him up at night. If he steps on someone else toes with his words, they both feel it.
Easily stressed: It's good to be altruistic and help others. It's bad to not knowing where to stop,
where your own limits lie and when to remember to also help yourself. Remy would love to help the
whole world, but it pains him how he can't say to yes to every request. People often come to him for
advice and emotional support, and when there's too many at a time, this can overwhelm him. Not to
mention how this kind of behavior nearly begs someone to try and use him.

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SKILL ANALYSIS

PRIMARY : NECROKINESIS SECONDARY : MEDICAL

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

██████████ ▃▃▃ STRENGTH
██████████ ▃▃▃ ENDURANCE
██████████ ▃▃▃ AGILITY
██████████ ▃▃▃ CHARISMA
██████████ ▃▃▃ INTELLIGENCE

ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

██████████ ▃▃▃ CONTROL
██████████ ▃▃▃ POWER
██████████ ▃▃▃ CREATIVITY
██████████ ▃▃▃ DEFENSE

ABILITY PROFILE / SERVICE FILE:

ᴘ ᴏ ᴡ ᴇ ʀ s

The Sixth Sense: The reality as we know it has layers to it. And only few people can
see to another layer with a naked eye. Remy is one of these people as a Necromancer, and
can sense the ghosts of the deceased around the clock. He can see and hear the dead, and
even communicate with them as this goes both ways. With this, he can gain information
from a source another would have thought as impossible before. They say 'dead men tell
no tales' but Remy can assure you, they really like to talk a lot.
Weakness: He is unable to shut this down unless he goes blind and deaf. Remy will be
always aware of the dead and they will be always aware of him, and neither can do nothing
about it. And since the dead tend to have too much time in their hands, they have the tendency
to come to Remy with different kind of motives. Sometimes for help, sometimes with malicious
intent, and sometimes just to seek company. Unfortunately, the dead do not really have any
sense of time, and more than often the Necromancer has woken up in the middle of the night in
his dark bedroom by someone watching watching him sleep. It also doesn't really help the creepy
factor that the wandering souls that have experienced violent deaths have the tendency to look
rather grotesque.

Resurrection: Like in the legends and stories, the Necromancers rise hoards of the dead to
serve them and do their bidding. Except they aren't just legends and stories anymore. Remy can
do that, too. He can use a spirit's energy by drawing them into a dead vessel and infuse the
energy into it, and thus reanimate the corpse. However, since the vessels are dead, the dead will
never rise as they could have been before they experienced their death. The brain is too damaged,
the tissue that has been damaged can never heal, the heart can't ever start again. The corpses
might be walking, but they're definitely dead. And they're driven with the basic urges and often
very violent without their respectable Necromancer's control.
Weakness: Resurrecting the dead is very exhausting to the Necrokinetic's body and mind.
The more dead they have reanimated, the more sapping it is for their strength. It may not look
like much, but the way Remy would describe having a horde reanimated feels to him like carrying
something very heavy on him. His control is pretty poor in his powers, and Remy is known to
sometimes reanimate the corpses by accidents at work. He tries to avoid cemeteries, because
nothing is more awkward than being the reason why there is dozen unearthed graves where
the dead have crawled out and then having someone re-fill them and putting the corpses back
to their coffins.

Healer's Hands: Necrokinesis isn't just about manipulating the dead. That is a very closed
minded way of thinking. All you need is a bit of creativity. Necrokinesis is about manipulating
the life force in all living, dead and spirits alike. The most power the Necromancer can knowingly
draw from the spirits and the dead vessels, and it works the weakest within a living person.
A necromancer can't control the living and manipulate them the same way as they can the dead.
However, as a medical student Remy was always interested in controlling the life force in a
living vessel, and helping other people through it. He isn't exactly the overlord of death.
Instead, he has a healer's soul which is quite anti-stereotype and he knew there must be a
way for his powers to be also used for something truly good. So he found a way; he realized
that by using the life force of his own or the others around him by touch, he is able to perform
healing magic on himself and on other people. He can relieve pain and quicken the healing
process of even serious wounds, rid infections and make bleeding stop.
Weakness: To use this power, it literally means using his or someone else's life force. The
way Remy sees it, it works like alchemy; you must offer an equivalent exchange to gain in return.
He rather uses his own life force than anyone else's, because this exchange truly weakens him.
Healing causes him fatigue and headaches, and if he overexerts himself, he may pass out...
or even die of exhaustion. What he has noticed while testing this, is that it affects mostly two
of his organs; the brain and the heart. His heart especially gets stressed over this, and lowers
its rate and sometimes gets arrhythmia if he continues for too long. This has left Remy wonder
if his heart might actually fail under too much pressure. He has also noticed that after healing
sessions he is more prone to catch a flu or other typical fever sicknesses. And that the best
way to recover after healing is to sleep long periods of time... like the dead.

ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s

Medical Knowledge: Well, he is a medical student, despite choosing to work on the
"already lost causes" instead with a living, breathing patients. Remy has studied the medical
and science for years now, and he is very aware how a human body works and what makes it tick,
and why. He has good with anatomy and physiology, and even without using his Necrokinetic
powers, he can easily find out how someone died by simply studying the body for few minutes.
With the correct laboratory equipment he may be able to get further details, if one has the patience
to wait around for the results for few hours to days to weeks, depending on the project.
Weakness: Working with the dead corpses for few years has left Remy a bit numb in reaction
around the other human bodies around him. He tends to see others like a doctor, which really kills
the romance. Because when someone else sees sexy hip bones, Remy sees os innominatum with
a possible future Arthritis with that slight tilt to the left. And especially working with the bodies
after Rigor Mortis makes Remy actually sometimes surprised that when he touches another living
person, they are actually warm to the touch. Remy has acknowledged that this may or may not be
the reason why he doesn't really get interested romantically in other people often.

Calming Charisma: Despite his insecurities, Remy is usually the one in the group with the
calmest aura surrounding him. He is a stable existence, like a promise that he will always be
there for you, and has his feet firmly planted on the ground despite his occasional idealistic
approaches. There is just something special about Remington Carmichael; maybe it's the
calm manner of speaking in almost every situation, the softness in his voice or that he will
always take others seriously and listens well whatever problems the other has. It's hard
to pinpoint what exactly it is that makes him so easy to be around and rely on, but Remy
has his way with people. He wields a more silent, humble kind of charisma around him
that makes people listen to him and hang onto his words. He is no leader type, god no,
but rather that member in the group who sticks everyone together like glue in the form of
reassuring smiles and the warmth of accepting brown eyes. He has the uncanny ability to
encourage others and make them feel more sure about themselves, calm down the angry
person and settle down fights with just few words alone. The resonant, good humored laugh
is like a welcome home that simply calms people around him and makes them feel more at ease.
This also works on animals, which is why Remy did consider becoming a veterinarian at first.
Weakness: Sometimes he can end up sending mixed signals to other people, who think
he is romantically interested in them by focusing his attention at them. Blame it on the
charisma or whatever, this has caused few problems for him in the past in the form of
two ex-girlfriends. (Both long, awkward stories and the second one like history repeating
itself -- you would think the boy would have learned the first time.) To an outside observer
who doesn't know Remy personally, it might almost seem like he is leading people on with
his behavior that he is too dense to pick up on himself. This has the potential to create
some drama and cause a stir within the group.

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HISTORY RECORDS : CLASSIFIED
RESIDENT OF AUTUMN: # OF 21 YRS


Remy was born in the suburbs of Autumn and has never been outside the city borders in
his entire life.
Both of his parents are happily married and growing old together... if not for Remy's
massive student debt that has given grey hairs to both Mr. and Mrs. Carmichael.
Remy's mother is an elemental mage and his father is a human, and the mage gene
transferred to him. He was born mage, and the first time they found out about Remy's
necromancy was when their dog died when he was seven... And Remy brought it back
by accident.
Remy's and his family's criminal record is completely clean. They're in fact, quite the
model citizens.
Remy is still a student, but he is graduating soon as a forensic pathologist. He is
currently in training at the local hospital morgue. How he ended up choosing this
profession is, in fact, an interesting story about silent bravery. The truth is, Remy
fears the dead he sees and can control. But he thinks this is his calling and his way to
help. Why else would he have been given this power, if not to help?
No past relationship really worth mentioning. Couple of girlfriends in high school that
didn't last long. He is the type to not really seek for romance on purpose, and many
would guess he is still a virgin with how shy he acts around the subject of sex.
It may also be because despite being rather good with people, Remy appears
romantically dense. With him, you need to be upfront and not drop hints.
Otherwise he will pick up the dropped hint, dust it off and hand it back to
you without even realizing it was meant for him in the first place.

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AN INTERVIEW WITH SUBJECT #008080

QUESTION #001
LET'S START EASY: WHY ARE YOU WEARING THOSE SOCKS?


"Eh? My socks? I don't know, they were the first pair that I picked up in the morning...
Except they aren't a pair. And are completely different color and design. I know, that's
kinda embarrassing. I was hoping nobody would notice..."
*Awkward chuckle*

QUESTION #002
WHAT WOULD YOU DO IF YOU FOUND A GENIE?


"I would... I would probably ask for the removal of my powers, to be completely honest.
And if I get three wishes, I would ask something like world peace and then free the
poor fellow. Just like they did in Aladdin!"


QUESTION #003
YOUR LIFE IS NOW A MOVIE. WHAT IS THE TITLE AND WHAT ARE THE REVIEWS?


"The Tragically Boring Story of a Necrokinetic Coroner Trainee. Two stars. The reviews would be
probably mostly from students in my age range. And mostly about how they cried because they
could relate so well to the parts where I keep bringing up my student loan debt. Then probably some
horror movie critics complaining how the effects didn't seem real enough, and how they screamed
more in the parts where they saw the numbers on my bills than the parts with the undead."


QUESTION #004
THERE IS A HOUSE FIRE. WHAT/WHO DO YOU SAVE?


"The people inside, of course! It's sad for the material belongings, but there are priorities.
And they can always replace them, but they can't replace a life. Take it from a guy who
works with the dead and can bring back the dead. They're... they never come back
quite the same."


QUESTION #005
YOU GET STOOD UP FOR A DATE. WHAT IS YOUR REACTION?


"I, eh... I don't really go out for dates much. I don't think I've ever been to a proper
date before either, now that I think about it. I'd probably be very sad, though. I mean,
if I went to a date with someone, then that must be a very special person to me, right?
I'm sure they would have a good reason for not showing up."


/ / ☆★ ⋮ —
 
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▉▉: / / FILE ON SUBJECT #XXX0001
ALSO KNOWN AS: Hextech Knight

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Evangeline Faye Murray
20th​/ June/ --/ Gemini ♊ | Female ♀
5'6 in. | 144 lbs
❀ Human ❀
Athletic Trainer


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PSYCHOLOGICAL PROFILE / TYPE: ENFP-T The Campaigner

Curious & Adventurous: [blurb]

Energetic & Enthusiastic: [blurb]

Self-less: [blurb]

Overthinker: [blurb]

Easily Distracted: [blurb]

Sensitive: [blurb]





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SKILL ANALYSIS

PRIMARY : RACIAL IMMUNITY SECONDARY : ENERGY WEAVER

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ

██████████ ▃▃▃ STRENGTH
██████████ ▃▃▃ ENDURANCE
██████████ ▃▃▃ AGILITY
██████████ ▃▃▃ CHARISMA
██████████ ▃▃▃ INTELLIGENCE

ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s & ᴘ ᴏ ᴡ ᴇ ʀ s

██████████ ▃▃▃ CONTROL
██████████ ▃▃▃ POWER
██████████ ▃▃▃ CREATIVITY
██████████ ▃▃▃ DEFENSE

ABILITY PROFILE / SERVICE FILE:

ᴘ ᴏ ᴡ ᴇ ʀ s
Power: Explanation of power
Weakness: Explanation of weakness

ᴀ ʙ ɪ ʟ ɪ ᴛ ɪ ᴇ s
Ability: Explanation of power
Weakness: Explanation of weakness


You have five powers/abilities to share between the two categories. Please make
sure they make sense within your character creation. Also, in regards of power,
you are listing the APPLICATIONS of your power. You should only have one power.

Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!


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HISTORY RECORDS : CLASSIFIED
RESIDENT OF AUTUMN
: # OF YRS

■ Bullet point events / details about your character's past
■ Things you might want to consider mentioning:
■ Where they were originally from
■ What is their family situation (e.g. divorced parents, etc)
■ Any complications during their childhood?
■ Did they ever have any run-in with the laws (if yes, what?)
■ How did they get into their current occupation?
■ Previous relationships or current relationships?
■ Use as many bullet points as you like, but try to keep it reasonable.
■ So, I don't want to see, like, 30 bullet points, you know?
■ Please don't write a paragraph for each of these bullet points. Just state critical events in
your character's life.
■Also, please self-bound the length of your lines; you may use the very first line as
a guide for line length. Thank you!


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AN INTERVIEW WITH SUBJECT ENTER DIALOGUE HEXCODE HERE

QUESTION #001
LET'S START EASY: WHY ARE YOU WEARING THOSE SOCKS?


Once the question had been asked I quickly snapped my eyes downwards towards my feet, despite me knowing fully well that I wasn't wearing any socks. A familiar heat presented itself on my cheeks as I looked back towards the interviewer. 'And you call yourself the lucky one, ha!' Mallory's monotoned voice echoed in my brain. "Shut up," I muttered. "Excuse me?" The interviewer asked, which was when I realized I had spoken out loud. 'Good job, idiot'. My blush deepened as I waved my hands, "S-Sorry!" I stuttered, "Erm, was I supposed to wear socks?"



QUESTION #002
WHAT WOULD YOU DO IF YOU FOUND A GENIE?


"Make wishes of course!" I answered with a snort. What else was I supposed to do when I found a genie anyway? A groan echoed in my head, 'Ugh, what a simpleton,' which caused my facial expression to set in a pout.


QUESTION #003
YOUR LIFE IS NOW A MOVIE. WHAT IS THE TITLE AND WHAT ARE THE REVIEWS?


'Something about having no friends' Mallory quipped, seeming to be annoyingly talkative today. "Yeah well you don't have any friends either..." I snapped back. "Is everything alright?" The interviewer asked, causing me to jump in surprise. Once again I responded out loud. 'You really need to stop doing that' Mallory said in a matter-of-fact tone like I didn't already know. "Um...the title would be...Reflection and it would have positive reviews because it would be an uplifting dramatic film. Hehe, the film would be so good it would receive Oscars!" I said with a giggle. 'Heh, in your dreams'


QUESTION #004
THERE IS A HOUSE FIRE. WHAT/WHO DO YOU SAVE?


"Everyone, obviously. I couldn't just choose who get's to die" I answered stubbornly, crossing my arms as my body language read 'defiance' all over it. 'I think you missed the point of the question sunshine,' Even though she was using nice words her tone was so demeaning, Mallory was such a piece of work.

QUESTION #005
YOU GET STOOD UP FOR A DATE. WHAT IS YOUR REACTION?


'Kill and or cut the bitch. Preferably kill. No one stands up Evie' Mallory immediately answers causing me to giggle a bit. "Hmm, I don't know...part of me wants to beat the guy into a bloody pulp but I also know I won't. I'll probably just be depressed grab a bowl of ice cream and binge watch some anime by myself."


/ / ☆★ ⋮ —


[5/17/16 : 3:06am] -________- When you have to redo everything because your codes fuck up. Misa is not happy right now >.>
 
Well you know, Rekt made that skeleton for the very idea in mind that you don't have to code. So why the fuck are you guys doing it anyway? It kinda defeats the whole purpose.
 
Well you know, Rekt made that skeleton for the very idea in mind that you don't have to code. So why the fuck are you guys doing it anyway? It kinda defeats the whole purpose.
I'm pretty sure we had this discussion already. ._. But like I said before. I appreciate Rekt making the skeleton for us but I wanna practice too. Literally the only thing I did was add a fucking circle and pictures on the side. The rest of the codes belong to Rekt. So I don't understand the problem of me tweaking with my own skeleton. I finally wanna work? Lol sue me XDDD At least I'm not doing it from scratch. (I wouldn't do that anyway. That's too much work)
 
I'm pretty sure we had this discussion already. ._. But like I said before. I appreciate Rekt making the skeleton for us but I wanna practice too. Literally the only thing I did was add a fucking circle and pictures on the side. The rest of the codes belong to Rekt. So I don't understand the problem of me tweaking with my own skeleton. I finally wanna work? Lol sue me XDDD At least I'm not doing it from scratch. (I wouldn't do that anyway. That's too much work)
Before getting a pre-coded skeleton, the both of you:

"I hate coding! I don't like doing it so I rather just not!"

After getting the pre-coded skeleton, the both of you:

"Oh coding's okay I need practice anyway."

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And then both of you cry when your codes spazz out on you and you lose hours of work and you need to start all over again.

I can't decided if you're either idiots of masochists. So I made a compromise that you're bit of both.
 
Before getting a pre-coded skeleton, the both of you:

"I hate coding! I don't like doing it so I rather just not!"

After getting the pre-coded skeleton, the both of you:

"Oh coding's okay I need practice anyway."

59792296.jpg


And then both of you cry when your codes spazz out on you and you lose hours of work and you need to start all over again.

I can't decided if you're either idiots of masochists. So I made a compromise that you're bit of both.
It's the same reason when I'm told I don't have to write a bio I do so anyway but when I'm required to do so I hate it. //Shrugs Can't explain it other than I want to do what I want to do when I want to do it.
 
HISTORY

During the great War of Currents in the 1880s, in an alternate timeline, the ARC (Aerth Recycling Current) won out against electricity. It was touted to draw power, not from this world but, from another world entirely. This world was nothing but pure energy, and it was cautioned that the energy might have side effects. The investors and financial backers of the ARC didn't believe in such a thing. Instead, they were more interested in the profit it would give them. The ARC required no power of its own to function and was so easy to construct that the budget for it was minuscule. How easily it was incorporated into everyday use should have been a warning sign. Especially when the inventor, Alistair Dove, disappeared shortly after its launch.

While history should have changed drastically by such an invention, it barely budged. Certain events, certain people, and certain disasters were always fated to happen. Timelines can only be altered by so much.

Twenty years after the ARC became the main source of power for the entire Earth, did the effects of its power come to light. Ghosts, spirits, poltergeist, whatever you care to call the undead, bled into this reality. It was subtle at first. Maybe one would see grandmama's shadow along the hallway she liked to lurk down, or Ole Johny's visage standing on the rails where he died. Yet, it became more and more impossible to ignore. Most ghosts just faded in and out like sunlight on fish scales, but a few enjoyed making themselves known. Paranoia and panic ensued as it seemed impossible to handle these apparitions. Unfortunately, the ARC was far from through.

Ten years after the rise of ghosts, many people noticed that children were being born a bit different than they should have been. Maybe they had curious eyes, pale skin, or pointed ears. Maybe sometimes they shot sparks from their fingers, crushed toys far sturdier than themselves, or their teeth grew in fast and sharp. At first, there was alarm and wild speculation, and everyone held their breath that these children would become normal with age. They, of course, didn't.

Shortly thereafter, grown men and women changed as well. They would go to bed completely normal and awake the next morning to their loved ones screaming about newly developed horns, a tail, or maybe the fact they were levitating in bed. What had begun as subtle changes in the human physique quickly escalated into something far more. People were turning into monsters. It was such a drastic change that violence erupted. The Riots of 1930 forced legislation to enact laws to protect the non-humans. Other laws were also created at that time, ones that paved the way for a special branch of the government to regulate this new world.

The NHC (Non-Humans Committee) was formed in the late 1930s. With its implementation came several ways to curb the violence towards non-humans (and later, by non-humans.) One of its most well-known creations was SPARRO (Supernatural Paranormal Reconnaissance and Reclamation Organization). Humans and nonhumans, both, were teamed together to help with various threats that the ARC had placed upon this world. While they are treated like another branch of law enforcement, they are actually part of the government that is privately funded by various sources. Throughout the years, they have developed ways to deal with and regulate the supernatural power that the ARC has drug into this world. And even to this day they are the one thing that brings order to the chaos. Hell, that's even their slogan.

SETTING
Yes, there is a lot more world building to our world, but we didn't want to throw it at you all at once. There's already a lot of information here. So, here's the basics:
- Autumn is the capital city of ARC.
- They are completely reliant on the ARC for all the world's power.
- Autumn flourished greatly after ARC was found.
- Because of the great influence ARC has in the city, the distortion of the world is here clearer than in the rest of the world.
- As such it isn't an uncommon sight to see other beings living peacefully with (unaffected) humans.
- Though a slight prejudice still exists against them, like in the rest of the world, they have a lot more rights inside of the city than anywhere else on Earth.
- The technology is remiscient of our modern day, but there are a few more technological advantages. The most noticable are the Hextech Knights and the iPersona. Feel free to add your own tweaks to the technology but nothing too scientific or scifi.

RACES

Humans: Good ole humans. You know what they look like with their two legs, two arms, and a head to go along with it. Well, maybe they don't always have the legs and arms, but they definitely have the head. They are the largest population in this world and are represented well in both the government and the military. They are not viewed with disdain or reverence. Opinions are usually based on the individual. Humans do not have any abilities or powers, but that doesn't mean they aren't capable of handling both the supernatural and paranormal. Unlike the other nonhuman species, they are not held back by constraints.

Supernatural

Mages: Beyond eyes that are brighter than sin, mages are extremely human looking. Depending on how powerful they are, their veins may have the same hue as their eyes. Their power is closer to psychic energy than magic. They excite molecules to light fires, slow them to freeze them, disrupt them to make electricity, move them to cause objects to float, rejuvenate them to cause things to come back to life etc. Mages can only use one "school" (i.e. fire, necromancy, gravity, energy, flora, etc.) Trying to learn more than one usually ends up with a brain dead mage. And there are limits to their power. Their powers are tied to their mental fortitude and they risk mental exhaustion, disease, or becoming brain dead if the overuse them. Also, if their powers exceed the believable they are instantly dead. Many mages have tried it and many mages have failed.
Born Mages: Self-explanatory, these are born into their ability and usually are more versatile and have more control.
Catalyst Mages: The world is full of things that can propel evolution forward. There are certain stones in the world called "mage stones." They are believed to be a precipitant of where the draw from Aerth is strongest. Sometimes they imbue humans with power. Catalyst mages are usually more powerful than born mages but have less control and versatility.

Werecreatures: Humans that are capable of taking the form of one non-fantastic creature. The full moon has nothing to do with it, it is pure willpower. They can shift into any animal that is native to Earth. One thing to keep in mind, that mass cannot be created or destroyed. The creature will take up the same amount of mass as their human counterpart. That makes for larger animals. They also have full control of their other halves but are tickled by a feral need. In their human form, they have heightened senses, almost to the point of being distracted if they are newborns. They do not have accelerated healing or painless shifts--that is all fairytale.
Born Werecreatures: Created from two of the same werecreature parents, born weres are immediately placed into a pack with their family. They are taught from a young age how to use and control their abilities. They are more trained than the changed, but they are not as powerful.
Changed Werecreatures: It is more than a bite or a scratch. One has to have a lot of blood from a werecreature for it to supersede their own. This has led to the Red Cross not allowing werecreatures to donate and to keep a card on them at all times for others to avoid their blood. Usually changed werecreatures are voluntary and have a court order saying so, but there are those that escape through the cracks.

Revenants (vampires): Vampire is a slur. The revenants do not have fangs and they do not draw on blood to live. They are an aural species. Sure, they have pale skin and ice white eyes. The sun hurts them due to this lack of pigment. They can read auras. They don't know the person's history but they can understand them as a person, emotions, drive, etc. To live they drain other people's auras. They do this mainly for the energy. Without it, they'll look older and older no matter their actual age. Rest assured what they drain from people isn't irreplaceable. Humans are capable of regaining their aura with the ease. They'll just feel tired for a few days.
Note: Revenants are only created, they cannot be born. While revenants can have children they come out as the species the revenant was before they were changed. The change happens when a revenant removes the aura of a person entirely. If that person is strong enough to build their own aura, they become a revenant. Due to this being a dangerous process, it is illegal to perform without government approval. While they don't want the race to die out, they don't want people dying.

Elves: Humans with pointy ears, more or less. They do have a tendency to be more attractive than humans or at least more exotic. Unlike the fairy tales, they do not have a solely lithe build and amazing agility. What the do have is an empathic ability. They can feel what emotions others are feeling. Depending on the strength of this ability they can read people like books, but the problem with that is that they wear their emotion too easily. A lot of elves have purchased regulators while others train not to be so empathic. Some just aren't as powerful and don't rely on either. Yet what elves are, most of all, the best in customer care.

Trolls: They are a tall, muscular, humanoid race with horns. The horns can be aesthetically pleasing or downright intimidating. Yet, no matter their shape or size, they are always very obvious. They can have a range of skin colors and hair colors. They are the strongest out of the races and the tallest too. They also suffer from short attention spans and a very short temper. There is a branch of psychology solely dedicated to them. Trolls can be born, or they can produce humans. These humans have a high percentage of possibly transforming into a troll sometime in their life. No one knows why or how, but it does happen.
Cursed: The human children born from trolls or with an ancestor that happened to be one. Much like a permanent STI, all cursed have to inform their potential partners that their offspring may or may not come out as trolls. It is illegal to withhold this information. The cursed may be a little stronger than most humans, but usually, they are not powered.

Goblins: Short in stature and scrawny in build. They are attracted to gold and riches, going far as to satisfy their greed. They have a keen business sense, as they put their wealth above all. Their hands are big and their fingers long, giving them a disproportional look with their short limbs. They can reproduce with humans and though their children are slighter in stature than average men, they are less sensitive to succumb to their greed.
Scrooges: Named after the character Ebenezer Scrooge of Christmas Carols written by Charles Dickens. These are humans who are contracted by the 'rich man's disease', an infection usually contracted by the extremely wealthy and especially greedy. (Money stinks, literally?) They usually maintain their human features depending at what age they contract it and the severity of the infection, but are mostly recognised by the bulge in their backs. These humans, so indulged in their wealth and filled with greed gain an especially violent demeanour when their properties are touched.

Paranormal

Ghosts: They are spirits of the dead. It can't get any simpler than that. They may be fully aware of their situation or they may not be. The more aware ones may be helpful or harmful, but they aren't violent. Ghosts don't have any abilities beyond making themselves visible, talking, and being generally translucent. They are bound to the place of death or an object that was around when they died. They have a fifty-mile radius they can travel around their bound object.

Poltergeists: These are fully aware ghosts who've gained power in their death. They usually abuse it, forcing the SPARRO to intervene. The ones that don't, though, are usually indentured to SPARRO. Their powers may include: telekinesis, telepathy, possession, and causing illness or death. The ones that decide to work for SPARRO are usually assigned a handler to make sure they don't get out of control.

Psychics: The only difference between psychics and humans is that psychics have oddly colored hair and eyes. No one knows why, just one of those odd things. Can they see the future? Yes. Does it make any sense? No. It is usually quick visions they get randomly and without provocation. Sometimes they see something outstanding, but most of the time it's uninteresting. And no psychic has ever seen the lottery numbers.

Zombies: Sometimes the dead stay dead, sometimes they turn into ghosts/poltergeists, and sometimes they pop right back up a' okay. Well, maybe not entirely okay. Their bodies start to decay over time, leading to their eventual second death (unless they go to the black market and secure replacement parts.) They don't have any abilities, except being impervious to death. They usually stay far away from living people only because living people are jerks. They do not feed on brains or human flesh. Instead, they don't eat. Why would a dead body need food?

ROLES

Hextech Knight: Human: The first successful product of Project: HEX, you have, quite literally, become a scientific breakthrough. This is the first step towards humans standing on par with the supernatural. Since you're the only success of this experiment, Project: HEX has been kept it secret from the public, which means you have been sheltered your entire life. You're practically a demo for what is to come in the future. Still, you know you have a huge responsibility, and you wish to prove yourself, but there are some times you wish you could experience things normally, like everyone else. - TAKEN BY PRINCESS MISAOU

SPARRO Officer: Human: You're used to seeing everything that can be seen. Autumn is one of those places that has a hard time surprising you. You're not new to the force, but neither are you a veteran. You're experienced but not well respected. - OPEN

Employed Mage: Mage: Just like the city of Autumn, you learned to adapt. Were you either born or a catalyst mage, you have found a balance with your powers and your place in the world, to a point you make being able to wield magic as part of your profession almost mundane. Having a mage's license in your wallet is almost the same to you as having your driver's license - normal. You're an upstanding citizen and follow the mage's rule loyally. But sometimes you forget that being able to do a little bit more than hocus pocus isn't as mundane to others as it is to you. - TAKEN BY WICKED

Street Mage: Mage: Unlike a lot of your corporate kin, you've made a living in the jungle-of-a-city called Autumn. While you have your mage's license, you don't follow the mage's rule. You do whatever you can to get by with whatever you want. - OPEN

Changed Werefolk: Werefolk: You were the unfortunate product of a blood transfusion gone wrong. You never asked for this, but it was doled out to you on a silver (hiss) platter. Since then, you've been dealing with your changes and are downright sour about them. - TAKEN BY TYRANNOSAURUS REKT

Born Werefolk: Werefolk: You grew up in a pack and have lived most of your life in it. Yet, unlike your kin you showed exceptional skill in whatever you decided to pursue in life. Some may shun you for it, and others may applaud you for it. The only thing you know is that you believe you are different. - OPEN

Corporate Revenant: Revenant: Immortality has been a gift. You've stayed alive long enough to witness the death and rebirth of several companies and managed to make the best of that knowledge. You're well known among peers, and while a few might say something about your species, they can suck it. You can literally bathe in a swimming pool filled with hundreds. - OPEN

Newborn Revenant: Revenant: You woke up in a dirty hotel room with a new lease on life. It is apparent that no one got government approval before changing you, and you sure as hell aren't going to point at that fact for fear you'll get locked up. You're new to this gig but that doesn't mean you're terrible at it. - OPEN

Light Elf: Elf: You grew up with pale skin and all the chances in the world. Whether you took them or not, is up to you, but your empathic abilities were strong and you didn't need implants to succeed. A lot of people envy you, but a lot of people hate you too. - TAKEN BY NEMOPEDIA

Dark Elf: Elf: You grew up with coal skin and all of Autumn's disdain thrown at you. You can't control abilities well, you got an implant at a young age. Yet, unlike your light counterpart, your lack of control equals power. How you've used that in your life is up to you. - OPEN

Wild Card: Goblin: Considering the low population of this species, you can have whatever background you see fit with them… within reason. Have fun. Surprise us. - OPEN

Wild Card: Troll: Considering the low population of this species, you can have whatever background you see fit with them… within reason. Have fun. Surprise us. - OPEN

RULES
1. Player Level
  • Yes, yes, yes… We know, we're in the all ages area and all… But we're age discriminating bastards and we know it, and we don't care. We want our members to be +18 years old, so if you don't have the red star, you don't belong among us, kid. We don't care about your reasoning or how mature you think you are. The only reason we decided our thread needs to be here is because everyone thinks only of literature porn when Libertine is mentioned, and that really ain't our cup of tea.
  • This is an advanced RP, so it obviously means we're also only taking advanced players. (Meaning no one line wonders, horrible grammar that you need to turn into a detective for to unravel, or Mary Sues or Gary Stus running rampant.) We have no time to babysit or patience to teach you. If your level of experience is not enough, then we recommend joining another RP instead of this one. Note: We can answer some questions via PM's and such, but just don't expect us to hold your hand through the whole character creating session and the actual roleplaying. You're on your own. If you truly are an advanced roleplayer, something like this shouldn't be a problem for you.
  • This roleplay is aimed to people who are older than eighteen, and preferably even older. We want mature people who know what they're doing and what is appropriate and what is not, and don't get shocked by some content that may take place in the RP, even if we do try to avoid going into too much details on certain things. This RP contains some death, swearing, cheesy romances, occasional sexual innuendos and morbid sense of humor among other things. Maybe some dry humping if we happen to have a mood for that, dunno. You have been warned.
  • We simply couldn't stress this enough and we truly hope this is by now obvious, but the traits that we're truly looking for in the players are dedication, creativity, the ability to write posts independently, good grammar (or at least a sign that you are truly trying) and common fucking sense. We want people that know what they are doing, or that they at least have a half a brain to come up to us and ask us if they are confused over something instead of going out there and wreaking a havoc in the role play which will make the mess even bigger and harder for us to clean up. If you are not able to do this, I assure you it will give me, Wicked, great anxiety, and it might lead into removing you from the RP. Also possibly me finding where you sleep and killing you in the night. Just putting that out there.
    However, let me make this clear; we will not tolerate people for long who come in here with elitist attitudes and think they are better than anyone else and that their role playing is pitch perfect and that they have nothing new to learn anymore. Sure, it is nice to have self-confidence, but looking down on others and making sure they know you do it, is a complete absolutely fucking no-no. If you are like that, at least try to keep your narcissistic personality hidden. Everyone here in the RP are friends, and we want people to respect one another. Try to keep the OOC drama out. IC drama however is encouraged. Someone who doesn't know how to behave will get fucked up by me, Wicked.

2. Activity
  • Be ACTIVE. Try to post as often as possible, at least once a week or so. The more, the better. If you disappear for more than two weeks while in an exchange with an ACTIVE user without notifying us, you can be sure your character has mysteriously died or NPC'd permanently in your absence. You can not leave the counter player hanging, that is just selfish. If you leave for a long time, you need to create an exit for your character. [See Character Policy for more details]
  • We're looking for players who are dedicated. And I mean, really dedicated for a long term role play. We hate nothing more than people who spawn a million characters, post a few times and then disappear without a trace about two days later. Well, these and then the type who blab endlessly about empty promises and never get shit done. Thus we have established a probation time for the new players. We are going to observe your first ten posts really closely; are they timely and responsive to whoever you are interacting with, whether they adhered to the standards we expect of our players, and most importantly that any rule violations or obvious problems are corrected by the time the user has gotten that far.
  • Like stated in the 2.1. try to be active. However, if you do have things hindering you from posting and so forth, just keep us informed as too stated before. However, if you also are in exchange with another player, inform that player as well if you don't for some reason make an exit for you character. You have to understand that not everyone is willing to wait for you, and might want to use that time more productively and interact with others instead of twiddling their thumbs. It's not a personal attack towards you, and it should not be anything to get upset about. You surely can interact with that player later on, it's not the end of the world. So while you contact us about your hiatuses, don't tell us anything like "oh would you inform this and this about my hiatus" or anything between the lines, because no, we're not your messengers or errand boys. We have tons of shit to do and dozen people to look after, we can't remember everything, nor do we have the time for that. So take care of your own ends and we'll take care of ours, and everything should run smoothly.
  • If you do end up going to hiatus, tell us that on the exact moment you want us to put you on inactive status. Don't tell us anything like "next week" or "next month" or even "the day after tomorrow" because seriously, like said before, we have a lot of people to look after in here and just counting on my memory, or Nemo's memory, or Rekt's or for the love of everything that is holy, Misa's memory is one hell of a terrible idea. So tell us on the exact moment you want the status changed so we can do it right away and we won't forget, and contact us again when you want your status back to active. Don't think that if your status is inactive and you suddenly post out of nowhere is that we realize on the spot that heyyyy you're back in action, because some people just push in a post in middle of their hiatuses anyway and then continue their hiatus. (Which I personally can't decide if I'm happy or annoyed about. Probably more annoyed. Like are you just being hella lazy with your activity or what the shit?) Send us a personal message about your comeback, please!

  • Activity definition list by Nemopedia:
    Active – Role player is reachable through PM's or other means of contact if shared and can reply every day or at least once a week.
    Inactive – Role player might be unreachable through PM's or other means of contact if shared and can't reply either or infrequently that might annoy the host and moderators.
    Note: All role players will be checked upon by the co-mod or host once a month if they haven't heard of them or if their activity doesn't match up to what they have briefed through with us. (With the exception of these who are waiting for posts to reply to.)
    Note 2: It is to the risk of the role player themselves if they don't share other means of contact with the staff of Twelve Witnesses. We shall not put into special efforts to try to obtain this information or try to reach you otherwise if PM doesn't work. And remember; contacting us is your, and only your, very own responsibility in the first place. Keep us updated, and everyone will be happy.
  • We have (well, mostly Nemo has) made a warning system according to breaking the activity rules to avoid having to deal with constantly disappearing and reappearing people, because that is not alright. Of course this warning system will also include breaking all the rules in general, but it is mainly dedicated towards these illusionist type of players that I'm personally so done with.
    Warning system:
    - Warnings are given by GMs to players for breaking rules.
    - After 3 warnings have been given the role player will be expelled from TW.
    - The role players in question will always receive a message about the warning with a reasoning why the warning has been issued.
    - The role player is given two weeks after receiving the message to write out a complaint if they find the warning to be unfair.
    - After two weeks any complaints shall be ignored and the role player will be unable to defend their case.
    - Role players are allowed to see their warnings (date and reasons) at all given times when asked for.
    - A log shall be kept up by one of the staff members with all warnings issued, date and time of warning and reason.
    - Warnings will always be issued privately and neither be shared to members to whom it does not concern.
    - Warnings will expire one year after date given.

  • IC Character interaction policy.
    As the title states the IC Character interaction policy is all about the interactions between characters in the IC. So, to be more specific, this set of rules will explain the proper etiquette for members who have characters interacting with each other. It, unfortunately, has come to our attention in our time on this site that several members seem to be neglecting replying in a timely manner, leaving their fellow members to wait for weeks, if not months, for a reply so that their character can move on. Not only is this disrespectful towards the other members, but it also unnecessarily keeps the IC up, causing a chain reaction of people who are waiting, and often, leads to the RPs untimely death. We had hoped, and expected, that the members would find the behaviour to be obvious to reply to the interacted characters as swiftly as possible, however it has been proven numerous of times that we have to regulate this and oversee it in a strict manner.
    However, it isn't only the people who are leaving others to wait who are being chased. This very much goes for these who are waiting as well. Don't become too dependent on the activity of your partner, go and be more aggressive yourself as well. We aren't in kindergarten anymore and most of us are university age or working adults. We may and we shall expect some independency from you all.
    What does this mean? – This means, that as per the rules of activity the members are expected to reply within days, if not a week, if they are interacting with another character in the IC. If the member feels like they can't meet up with that expectation, the proper reaction should be that the member moves their character out of said interaction as soon as possible. Another option is that they message the member who interacted with them and make sure that they edit their (last) post as such that this interaction never happened, or swiftly finds place in which they aren't stuck to wait for all too long. If the member, however, fails to message, notify, or move their character out of the interaction at all and leave the other to wait for a reply without further message, they will receive a warning without further notification as well if the waiting period exceeds two weeks. One who feels that they don't have to conform to the rules and or believe that they stand above the respect that is due given to their fellow members will lack such treatment as well. Asides from a warning the member who is interacting with the other will also receive the permission to godmod the character of the member who failed to reply within proper time (over 14 (FOURTEEN) days), as such successfully moving themselves out of the situation. This may cross as contradictory to what we state in our regular rules about role play etiquette, however, know that this is a very exceptional situation and that godmodding isn't allowed before permission is given by the GMs, or the member of the character itself.
    At the other hand, to these who are waiting. If you haven't received a reply after two weeks we expect you to assume your own responsibility and message the member in question. Don't run over to us to complain immediately, for we aren't your parent, guardian, teacher, or nurse, but the (co-)GM. There is a difference and the biggest difference is the independency we give you. If you haven't tried to solve the problem on your own we will probably send you back to do so. If you have tried and it failed, then we will take the step to help you out, however, do not expect us to always help you out whenever you run into trouble. The rules are clear on what you can do when the problem arises in which you have to wait for longer than two weeks. Godmod, or message the person in question. If the problem isn't solved then, or if the member is causing a fit over you godmodding their character, then you are allowed to message us with your problems, however, and let me repeat: ALWAYS TRY TO SOLVE IT ON YOUR OWN FIRST.
    And what if you don't take any actions and let the situation as it is? Then you both will receive a warning. The one who leaves the other waiting for reasons stated above, the other for being inactive as well and for being too passive to take their own actions out. Seriously, even rabbits are more forward. Avoid this streak and make sure that it isn't your activity that is suffering because of your own lack of backbone!
    When can we speak of such a situation? – Very quickly actually. An interaction finds place once characters meet and start talking, or engage in some form of action together. We encourage interactions between members as much as possible, however, we also encourage it to make it swift so that the story may advance and move forward. We understand that members have a life outside of role playing, and that replies aren't always possible on a daily base. However, leaving others to wait for a post for longer than a week (7 (SEVEN) days) is unacceptable unless a reason has been given for this inactivity. These reasons can be very short, such as exams, or moving, hospital, etc… However shouldn't remain for an extended period of time. If one has reason to believe that their inactivity will be for longer than a week they are responsible for messaging the members with whom they are interacting with and make sure that the situation is solved, in which the other gets themselves out of the interaction and thus aren't stuck to wait. Any failure to do so, be it that there is no reason given for inactivity, or that they left without ending the interactions inside of the IC, will be given a warning to. As known from the warning system the member is automatically kicked out of the role play after three warnings. As you can read, this situation can occur very easily, but is even easier to avoid. Be wise, and always message the GM or one of the mods along with the members of the characters you are interacting with and avoid these unnecessary streaks to your name.
    In a nutshell for people who leave others to wait– If you're engaged in direct interaction with another player, move your character away in your next post if you have time to write one. If you don't, then message the counterplayer and ask them edit the post in a way that they make their character move on. Then message the mods with a reasoning why you're taking a hiatus and approximately how long you'll be away. If you fail to do any of these, then you'll receive the warning and your counterplayer is allowed to godmod their way out after they've had to wait for at least 14 (FOURTEEN) days.
    In a nutshell for the people who are left waiting– If you're left waiting by a player who isn't messaging you or showing any signs of life, then you may assume they're dead. You're allowed to godmod your way out of the situation after their time is up and they've left you waiting at least two weeks (FOURTEEN days) or you've come up with some other way to solve the situation smoothly. You have a week (7 (SEVEN) days) to write your way out of the jamming situation. After that we will foresee it so that it affects your own activity and you're lazing around too. Once the two weeks is up, it should be rather obvious that the player isn't posting. Even if we stress that respecting your counterplayer is important and you should wait for them to post so they have their chance to react, but after appropriate waiting time is over it should be obvious that they aren't coming. Same goes with plans with people that happen only in OOC but aren't ever brought to IC. Your common sense should tell you that something isn't obviously going to happen because you've been plotting with a nasty slacker. Take the reigns yourself, adapt in the situation and write yourself out of it and/or make a change in the plans. We understand that this might be hard to some players who are more passive by their nature, but we need you to straighten your back, lift up your chin and roll up those sleeves and get down aggressive sometimes too. Don't expect others to get things done for you in this life all the time. That's not how real life works, cupcakes.
    All in all– Your GM is tired of this shit. Get your act together, guys. Less complaining, more writing.

3. Skeletons
  • Skeletons/character sheets should be written in third person.
  • Don't ask us to reserve you character positions. Especially if we don't know you. Also, don't post "this spot is reserved for my character" in the thread either, or I will skin you alive. At least post something that looks like you really are working on it. You'll get a position by applying directly for the spot, and if nobody else applies for it before you're accepted, then it's yours. Multiple applications for the same spot compete against each other, and the GM team chooses the winner.
  • A banner for your character is necessary, and they are used in the beginning of every single post made with that character. It helps other players to distinguish your character easier from the others and helps the flow of the game without the player needing to go back to sign ups thread to read your character every other time. You can make the banner either yourself or ask someone else to make one for you, I don't care who has made it as long as you have one. While making a banner, remember that it needs to match with the character's appearance description, and it needs to have the characters first name and last name at least, other information is just extra and optional. Style is free, and originality makes you about 100% cooler. And keep it smallish and neat in order that the banner doesn't take too much room in a post. You can add larger pictures under the skeleton's appearance where others can view them (preferably under spoiler, pity the fools who scroll the forums with their mobile devices, aight). The maximum height and width for a banner should be 500 x 250 pixels, but the more compact the better. Remember; wider is always better than taller. Unless you have drawn or GFXed the picture yourself, please refrain from signing the banner yourself and credit the artists if possible.
    Note: we don't want any real person faceclaims in this RP. So no using real people's pictures. I'm sorry but that's just kind of weird and awkward; someone could be doing that to your pictures as we speak and pretend you are someone else while writing with your face stamped on it. Creeped out yet? Please keep to art pictures, preferably something that is styled in manga/anime art style. Unless you're really exceptionally good at drawing, then please just stick to some "professional" artist. I really don't want awkward looking stick figures in here either. Yeah, I'm just that shallow. So sue me.
    Now, here's examples how I expect the sizes to be.


    Example banners by Rosie
  • Skeletons/character sheets must be kept neat and easy to read for all parties. We've made a pre-coded skeleton for your convenience so you don't have to waste your time and effort styling it; we want you to just fill out the info and be done with it. No deleting parts out because you don't wanna answer something, and no adding extra stuff like more questions to the interview part.
    To avoid the type of people who post "Work in Progress" in S/U threads that really test my goddamn patience and good will not to cut a bitch for taking forever or simply never finishing the work, we've established that when you try out for a spot in this RP, just simply use the pre-coded sheet as it is and only fill out all the needed info. No tampering with it before that, so keep those fancy pants in the closet until you're accepted. Once your character is accepted, you're allowed to go all out for design coding the sheet and personify it to look more you-ish. However, this means the core of the character must stay the same, (powers and how they work, personality, etc.) so no editing on those behind our backs. Adding small details or editing small parts is fine, as long as the character remains true to its original self.
  • Try to be as original as possible while writing your character, but make a character that pleases you and not us. We want long term characters for this RP, so make one that you like yourself and are comfortable with -- the main point of roleplaying is that you have fun. Try to refrain from making too similar ones that already exist in the RP, so it would help if you would at least skim over the skeletons that have already been posted in this thread. And try to avoid taking same/similar names as other character to avoid confusion. Yet again reading through other skeletons helps you to avoid this.
  • No overpowered skeletons. If the character has an unique power, balance it. Everyone has weaknesses! Try not to cram the character full with too much cool stuff, or it will start feeling quickly cramped and OP. My advice is to keep a special talent to one or max two depending on the skill set. But the best question you could ask yourself when giving powers to your character is; "Am I giving this to my character because it's a relevant part of them, or am I giving it to them to only look cool?" Depending on the answer to that question, you should know if you should give it or not. Another is to think it through that if you're going to actually use the ability in the roleplay at all. Would it be convenient IC? If not, leave it out and for someone else utilize instead of letting it just hang there in the skeleton like a dust collecting trophy.
  • When your skeleton is ready, please inform us personally so qw can check it and accept it, so you can have our blessing for starting to post with the character. However, if either of us tell you to fix something on it, you fix it unless you really have some legit, intelligent argument why you're not doing it. However out of the four of us, my tolerance for whining, moaning, bitching and stupidity is really low, so watch it. However, I usually explain as of why I want some parts fixed, and I'm pretty thorough about it because I prefer people to learn from their mistakes rather than doing them again. Saves me from further headaches.
  • If the character is not finished within 30 days since its bones are posted in the thread, we're not accepting it. Yes, I'm procrastinator myself, but I'm sick and tired of watching all these unfinished characters, or even worse, the WIPs that never get any progress other than some self-important twat wanting to inform everyone about their existence and incompetence in getting any shit done, that people leave hanging in here and never care to finish them. If you do not finish the character, delete it. If you do not get it deleted, I will.
  • Avoid color coding your skeleton to white or black. Why? Because of Iwaku's layout system; everyone is able to change and switch them any time they want. Mainly there the backgrounds consist black or white themes, so that's why avoid coding the texts to those colors so they don't blend in with them; for black background users the default text is white, and for white background users the default text is black. We want the skeletons to be readable and enjoyable to all. Sure, there is also such as grey and pink backgrounds and probably more but... I can't go around and forbidding all of the colors, so I'm just forbidding the coding of the ones I think are the most commonly used with the users. So yeah, mainly stick with the default color, and using something else besides black and white for fancying it up.
  • The skeletons need to be readable, so avoid using font sizes like 1 for the whole skeleton and so forth. Also avoid using hard to read fonts, especially on large portions to the skeleton. If I see someone using Comic Sans, please get ready for your own funeral. No, I'm not gonna attend it myself, I'll be just making sure you'll be having one in not so distant future.
  • Save your skeleton(s) in case they somehow end up deleted in a way or the other. If you haven't stored it and it gets deleted during your absence, don't come crying to us how all your hard work was erased into the pixel space. Always take countermeasures. You know, just to be sure.

5. Posting
  • Posts should be written in third person.
  • You have 14 days to make your first post after getting accepted into the RP and the IC has launched. If you don't become active, we will assume you're dead and vote you off the island, unless you happen to come into contact with a friendly local necromancer with lots of freckles.
  • Yes, the character banner needs to be on top of every post. I understand that if you are in a posting heat and on your mobile device when adding a banner is a bit tricky and that you may not have it in a post or two, but don't take it as a habit.
  • You should write the location of your character under or over your character banner to avoid confusion in the RP area, and so people will know what posts to look for without needing to read every single one that is thrown in their way.
  • No "editing/WIP" posts. I have seen enough RP's die because of this. Writing a long post can not take more than couple of hours of your precious time and a short one approximately fifteen minutes, honestly. You either write the post wholly, or you do not post at all. Simple as that.
  • Posts must be neat, and at least two paragraphs (approximately 7 to 8 sentences minimum) long. I like it when they are written long because that means you have seriously made effort, but so you know, the length of the post does not define a good post. Quality over quantity.
  • It is okay to play around occasionally with NPC's, but seriously, roleplaying is a multiplayer game and not a single player game. Interact with other characters! If you wanna write just to yourself and do not interact with others, go write a book dammit.
  • The posts, just like the character sheets, need to be readable. So avoid using font sizes like 1, white or black colored text, or really hard to read fonts, please. Also, if I see anyone using Comic Sans, I will kill you.
 
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