Name
Neoh Alistair Von Emris
Gender/Sex
Male.
Neoh is, however, very often mistaken for being a female.
This is due to his small, and dainty nature.
Age
Visually, Neoh is fifteen.
Chronologically, Neoh is nineteen.
Physique
Before you, stands a youthful creature.
By sight alone, Neoh would appear to be a very androgynous young entity.
He stands at a mere five feet, with little more to claim.
His weight does not exceed sixty pounds.
This can be clearly elevated by the fact that despite his background as a noble, he appears incredibly scrawny.
If one was to see Neoh without his shirt on, each individual rib would display themselves on full view.
His skin is quite pale, which might indicate a lack of work, beneath the sun.
Equally so, Neoh's skin stands entirely without blemishes, the result of a wealthy life.
Due to a lack of physical labor, Neoh has smooth, soft hands, without any calluses.
The boy's hair is a thick mane of raven black strands:
His bangs often cover his eyes.
If one was to touch Neoh's hair, they'd likely call it incredibly silky.
His ears are pierced, and it isn't difficult to deduce that Neoh is wearing real silver.
As for facial hair, he has none.
The same appears to be the case for his pale skin.
When speaking, one can note that Neoh has a soft, quiet, and somewhat raspy voice.
Despite this, the boy does not shy away from expressing himself, in abundance.
Neoh's eyes are clearly larger than what would be considered normal, on a human.
While some might consider their proportions cute, others would likely call it disturbing.
Equally disturbing, if Neoh was to open his mouth, an onlooker would see a row of razor-sharp, shark-like teeth.
Where it would be easy to mistake his green nails for being painted, they are, in fact, natural.
Neoh eyes are neon green, and glow dimly in the dark.
Backstory
Neoh grew up in luxury, since birth.
He was the oldest son in the Emris Household, or rather, the Emris Circle.
This noble house was quite small, but prevalent.
They are a well noble family known within Enia, and act as elite soldiers in the army.
Due to the Emris bloodline's magical ability, they rarely ever reproduce, which makes an air incredibly rare.
Even more so, when Neoh was born, he was blessed by a twin brother.
An identical twin brother.
This totaled the Emris bloodline in the current era to four.
It included Neoh, his brother Nello, and their parents.
The Emris bloodline acted as commanders and sergeants within the Enia army, leading troops in times of war.
Out of the two brothers, Neoh was born first.
This made him the rightful heir to the house, and second in command, under their father.
Nello was, as is a common result within the noble families, dissatisfied with his lot.
He had, after all, only been born mere moments after his older brother.
Additionally, Neoh's Polykinetic powers had resulted in a stasis of his age, which left him appearing far younger than nineteen.
Answering to such a
child, in Nello's words, was unacceptable.
This, along with the fact that Neoh was first in line for all manner of privileges, ultimately accumulated in a deadly decision from the twin brother.
Neoh was framed, the crime in question revolving around his position as a military commander.
Nello had presented the case, with falsified evidence, that Neoh had, in fact, abandoned his duties in lieu of greed, and a pursuit of power.
He was shamed for the accusation of various war crimes against his very own units, which was, in truth, carried out by his identical twin.
The scenario prompted a trial, where evidence was presented in Nello's favor, evidence he had orchestrated, himself.
Stripped of his position, his name, and his house, Neoh was exiled from Enia.
This is where the young soldier's story continues, on a prisoner transport, towards a prison world, as a result of falsified claims by a jealous brother.
Affiliation
None.
Previously, Neoh was a part of the Emris Circle.
Personality
Neoh is a bit of a rascal.
Despite being raised a noble, Neoh is not your typical, stuck up aristocrat.
He does not shy away from getting his hands dirty, and does not avoid the front lines when required.
Neoh is quite fun-loving, and rarely views others as beneath him.
This could be attributed to the fact that he hails from a militaristic family.
He values others based on their actions, rather than their birth, which is not a popular opinion among his kin.
Though Neoh appears dainty, and fragile, (which he is), the boy does not act the part, at all.
In fact, Neoh is incredibly fiery, displays impressive bravery, and would likely be the first person to spearhead a revolution.
Considering the fact that he is rarely ever taken seriously, Neoh can be easy to anger.
While the soul of a warrior burns within this young noble, he is not above signs of affection.
Neoh rarely ever recoils from an embrace, and enjoys the company of others.
There are few things Neoh despises as much as liers, and deceivers.
While he has no specific code of conduct which he adheres to, Neoh could be considered honorable.
Neoh, being the tiny little shit that he is, will never back down from a fight.
He hates brutes.
He loves animals.
Cute and fluffy things will cause his heart to flutter.
Neoh is an impulsive individual.
Sometimes, he might act before thinking.
Skills/Talents
Power Control.
Neoh has displayed amazing skill with his family trait of Polykinesis, and wields it expertly.
Warfare Adaptation.
Throughout his time on the battlefield, Neoh has learned to improvise and adapt in the face of adversity.
Teamwork.
Everyone has something to offer, in a team, and Neoh knows this.
Neoh is good at pinpointing the strength in others, and combining it with his own.
Leadership.
Neoh is, or was, a military commander.
Due to this, Neoh is good att rallying troops, and leading them to victory.
Keeping morality up and maintaining a high spirit, Neoh can make a dark situation seem brighter for those under his command.
Weapon Knowledge.
Not to be confused with actually using the weapons.
Neoh is well versed with how weapons are constructed, and how they work, on a theoretical level.
Schools of Magic
A magical force which allows the user to replicate any inanimate object within a frame of limitations.
This ability also allows for a passive adjustment to the user's frame which is described below.
Each replica created by the mage in question is by all intents and purposes identical in structure to the real article, meaning it's an exact copy.
The replication is nearly instantaneous, and this is a Polykinetic hyper-specialized ability on a cellular level.
Every item replicated in this manner takes the form of a ghostly and spectral version of the original item.
The replica's color varies depending on the individual mage.
Imprint
For an item to be replicated by a Polykinetic, they have to manage a process dubbed 'Imprinting'.
Upon touching an object, the mage can connect with it, and then conjure forth replicas of the item, at will.
Once the Polykinetic has Imprinted an item, he can manifest a replica of this item wherever he finds himself and no longer needs to have the original item in his possession to manage the feat.
This is, of course, until he needs to Imprint with the item again, if another Imprint finds itself made, following the first.
Time
Each replica is permanent until the mutant allows it to disappear or until another replaces it.
Telekinetic Control
The Polykinetic is able to control his replicas telekinetically.
Summoning them into existence, he can move them about and launch them with the power of his mind.
Hand movements make the process much easier.
The mage can, however, not use this ability on anything beyond his replicas.
Item Flight
Through this ability, the mage is able to sit on one of his creations, if it is large enough, and use it as a traveling device.
However, the concentration required for this prevents the mage from using his powers in any other manner, while flying on one of these manifestations.
Weight
The item cannot weigh more than five pounds, for this specific mage, at his level.
Quantity
The Polykinetic can Imprint, and replicate one item at a time.
He can make up to twenty copies of this item, but is limited to the one, single item which he is Imprinted with.
Substances
The user can only replicate solid items.
No substances to speak of.
Biological Material
A Polykinetic of this level cannot replicate anything which isn't inanimate.
Biological material is beyond their ability.
Usage
Unlike many magea and powered individuals, a Polykinetic's powers are entirely reliant on external forces.
Their abilities cannot further any goals by themselves, as would be the case for a fire slinger or ice breather.
In other words, the mage requires an ingredient in the form of an object for their ability to be useful.
Integrity
A Polykinetic's manifestations can only aid the user as far as the inanimate object he has imprinted with is possibly capable of stretching itself.
An imprint with a weak item will result in a weak execution.
Structure
The mage needs to understand the structure of the item he replicates, which means that more complicated objects require in-depth studies before the Polykinetic is able to use them.
Due to this, simpler constructions with a sturdy core are preferred.
Other Magic
Polykinetics have displayed an incredible difficulty in using magic from other schools, as if their bodies reject it.
Additionally, only the strongest Polykinetics can replicate enchantments, on magical items.
Bio-Organic Cellular Duplication
Those born attuned to Polykinesis are quite unique in the way that their cells do not split, but rather they replicate.
A cell deteriorates every time it splits which in turn causes aging. This appears entirely vacant in these mages' biological construction.
Additionally, due to this, their bodies are frozen in time and cannot shift, evolve or form in any manner beyond the point of evolving this ability.
In Neoh's case, (my character), this was at fifteen, which will more than likely cause some issues down the line.
Where he can no longer age, neither can he gain muscle, or weight.
He is effectively stuck in stasis.
This part of a Polykinetic's powers usually takes hold in their late teens, or early twenties.
For it to have happened at fifteen for Neoh is incredibly rare.
Individual Weakness - Strength
Neoh is very physically weak.
He hasn't had to go through physical labor a day in his life, which has left him without muscles.
This is clearly visible, due to his scrawny frame.
Individual Weakness - Agility
Due to his lack of physical training, Neoh is not at all athletic, or agile.
He relies entirely on his powers for defense, offense, and utility.
Sopia
None.
Gear
Neoh has been stripped of his gear.
What remains, are the clothes on his back.
Other - Theme Songs
"I might be shamed, but I am not broken."
"Stand, and fight!"
"Nothing will keep us from advancing!"
Relationships
None, so far.