R
Rubix
Guest
Original poster
Aren't roleplay fights the worst? It essentially gets to the stage where it goes a little something like this:
Player 1: My character dodges and counterattacks!
Player 2: My character dodges and counterattacks!
Player 1: My character blocks and counterattacks!
etc...
They will never end until there is some sort of intervention that results in the fight being a draw or until one person just gets bored enough to let their character die. THIS IS NOT WHAT SHOULD HAPPEN. Roleplay fights should be the most entertaining and most challenging aspect of roleplaying. It pushes your creativity to its limits and help you with imagining scenarios more than any other thing in roleplaying. In this workshop, I will show you how to properly fight in roleplays with a few rules that I came up with as well as challenge you myself with a few scenarios that you can react to.
Now, for today, I will start you out with just rule #1 and I will do a new rule every couple of days or so
TABLE OF CONTENTS
Rule #1 ----> first post
Rule #2-----> Post 11
RULE #1
Be descriptive with your posts.
Keep in mind that what you imagine and what the person reading your post imagines might not always be the same. So you have to try and be as descriptive as possible to try and convey the scenario that you are imagining. This is more important with battle posts than anywhere else, because positioning is literally the most important part of battling. Here is an example of why you should be descriptive.
If you type something like this:
"My character dodges the fireball"
then that leaves the reader to assume HOW you dodged the fireball. You could mean that your character dove to the right, doing a somersault only to spring to his feet again, prepared for the next attack. However, because you didn't SAY that, your reader could assume that you did a double back handspring, putting you in a very awkward position if he follows up with multiple attacks WHILE you are doing that double back handspring. You could argue that that isn't what you meant for your character to do and correct him after he posts, but that is just annoying. He had EVERY right to assume that you were doing a double back handspring and that your character is now in a position where its next to impossible to not get hit by the next attack. Now, you might say that this is godmodding, but it really isn't. YOU said that your character dodged. How a person interprets that is completely up to them.
Note: this works for BOTH parties. If the first person needs to state the size and speed of the fireball. (not exact, of course, but give a general idea so that defending party knows what they are dealing with)
MY CHALLENGE TO YOU
I want you to respond to my attack. Include a descriptive way to dodge/block the attack and provide a proper counterattack. It SHOULD be around 100 words. It could easily be more or less, though, but 100 words is a safe bet if you are curious about length. This will be a medieval fantasy type of battle, so respond accordingly. I will try to do other types of battles as well with my other rules so we can get a good variety.
Respond to this:
He stared down his mysterious opponent, unaware of their abilities. He decided he was going to make the first move and began to dash towards his foe. A heavy push from his left foot causes him to suddenly steer to the right. He hoped this would throw his opponent off, if only for a split second. He took the opportunity to pull out a throwing knife and propelled it at his enemy. He didn't think that would be enough, though. So he aimed his hands at the ground and shot a blast of wind at it, launching himself in the air away from his opponent. He did this so that his next attack would be able to cover a much wider area. Once he was about twenty feet in the air, he let out his strongest attack, several powerful gusts of wind that covered a length of thirty feet each, all moving fast enough to cut through flesh.
Things to think about while responding:
1. the position of your character. The throwing knife should be fairly easy to dodge/block, but make sure you don't put yourself in a bad position to take care of his next attack. Now, the gusts of wind are going to be hard to simply dodge. He is in the air shooting them and they cover a pretty wide area. So you might want to consider blocking/doing things to reduce the amount of damage your character takes.
2. What is the positioning of my character when you counterattack? I am in the air, leaving me rather vulnerable. However, I am also pretty far away from your character because I blasted myself in the air away from you. So if you try to dash at me for a close ranged attack, then I will probably be back on the ground and ready to deal with you before you get to me. So you might want to consider using an attack with longer range.
Be as creative as you want with your character, give him any power you'd like, although it be better if you didn't use a power like "teleportation" or something because that would make it too easy.
Player 1: My character dodges and counterattacks!
Player 2: My character dodges and counterattacks!
Player 1: My character blocks and counterattacks!
etc...
They will never end until there is some sort of intervention that results in the fight being a draw or until one person just gets bored enough to let their character die. THIS IS NOT WHAT SHOULD HAPPEN. Roleplay fights should be the most entertaining and most challenging aspect of roleplaying. It pushes your creativity to its limits and help you with imagining scenarios more than any other thing in roleplaying. In this workshop, I will show you how to properly fight in roleplays with a few rules that I came up with as well as challenge you myself with a few scenarios that you can react to.
Now, for today, I will start you out with just rule #1 and I will do a new rule every couple of days or so
TABLE OF CONTENTS
Rule #1 ----> first post
Rule #2-----> Post 11
RULE #1
Be descriptive with your posts.
Keep in mind that what you imagine and what the person reading your post imagines might not always be the same. So you have to try and be as descriptive as possible to try and convey the scenario that you are imagining. This is more important with battle posts than anywhere else, because positioning is literally the most important part of battling. Here is an example of why you should be descriptive.
If you type something like this:
"My character dodges the fireball"
then that leaves the reader to assume HOW you dodged the fireball. You could mean that your character dove to the right, doing a somersault only to spring to his feet again, prepared for the next attack. However, because you didn't SAY that, your reader could assume that you did a double back handspring, putting you in a very awkward position if he follows up with multiple attacks WHILE you are doing that double back handspring. You could argue that that isn't what you meant for your character to do and correct him after he posts, but that is just annoying. He had EVERY right to assume that you were doing a double back handspring and that your character is now in a position where its next to impossible to not get hit by the next attack. Now, you might say that this is godmodding, but it really isn't. YOU said that your character dodged. How a person interprets that is completely up to them.
Note: this works for BOTH parties. If the first person needs to state the size and speed of the fireball. (not exact, of course, but give a general idea so that defending party knows what they are dealing with)
MY CHALLENGE TO YOU
I want you to respond to my attack. Include a descriptive way to dodge/block the attack and provide a proper counterattack. It SHOULD be around 100 words. It could easily be more or less, though, but 100 words is a safe bet if you are curious about length. This will be a medieval fantasy type of battle, so respond accordingly. I will try to do other types of battles as well with my other rules so we can get a good variety.
Respond to this:
He stared down his mysterious opponent, unaware of their abilities. He decided he was going to make the first move and began to dash towards his foe. A heavy push from his left foot causes him to suddenly steer to the right. He hoped this would throw his opponent off, if only for a split second. He took the opportunity to pull out a throwing knife and propelled it at his enemy. He didn't think that would be enough, though. So he aimed his hands at the ground and shot a blast of wind at it, launching himself in the air away from his opponent. He did this so that his next attack would be able to cover a much wider area. Once he was about twenty feet in the air, he let out his strongest attack, several powerful gusts of wind that covered a length of thirty feet each, all moving fast enough to cut through flesh.
Things to think about while responding:
1. the position of your character. The throwing knife should be fairly easy to dodge/block, but make sure you don't put yourself in a bad position to take care of his next attack. Now, the gusts of wind are going to be hard to simply dodge. He is in the air shooting them and they cover a pretty wide area. So you might want to consider blocking/doing things to reduce the amount of damage your character takes.
2. What is the positioning of my character when you counterattack? I am in the air, leaving me rather vulnerable. However, I am also pretty far away from your character because I blasted myself in the air away from you. So if you try to dash at me for a close ranged attack, then I will probably be back on the ground and ready to deal with you before you get to me. So you might want to consider using an attack with longer range.
Be as creative as you want with your character, give him any power you'd like, although it be better if you didn't use a power like "teleportation" or something because that would make it too easy.