O
Ochalla
Guest
Original poster
Though out the centuries, the mages of Europe have fought, forged alliances, been brought together by common foes, and have been split due to conflicting goals. One of the largest and long lasting groups however has been the magical community that was nestled within the mysterious Illuminate.
With more organization and common purpose then most they have grown over the generations and now have influences in pockets all over the world. One of the things that unify them is their various tower wizards. These wizards both protect and utilize energy points across the world as they are found, having tall structures built in the location on land to connect earth and sky. Places like the Eiffel Tower, the Statue of Liberty and then in the 60s the Space Needle in Seattle.
The 1962 World's Fair was a great cover for the activity that surrounds establishing and attuning a new tower point, a technique relatively new to the Illuminate, and a secret they guard closely. Only the chosen tower wizard and the high council truly understand how a tower is constructed and controlled.
So when the delayed magical backlash of the Space Needle Wizard's death finally was caught, it had been held for a considerable time and the degrade nature of the signal made it impossible to assign a means or a time, the Illuminate knew that one of their towers had been compromised. It was now time to send someone to clean up the mess.
Welcome to Seattle in the 1980s. Hair is big and neon is everywhere. This game is set in the Elswen Universe. This is an urban fantasy. Your character is either a human with magical abilities, or a magical creature trying to blend in to human society. Someone modified in some way is also fine, but if taking the sci-fi route remember to keep in mind the 80s and magical motif of this plot. Your reasons for being in Seattle are your own, but you either are an agent for the Illuminate or will soon be recruited by the head of investigation of the Tower Take-over.
This is a light hearted adventure. While characters can die, do not think this will be grim dark. Jokes and references to 80s culture and Seattle is highly encouraged.
Bio Necessities. Feel free to add more information though!
Character Name:
Gender:
Species/Race:
Age:
Occupation:
Type of Magic/Special Talents:
General Appearance (image fine):
Current Goal/Purpose:
General Personality:
General History:
With more organization and common purpose then most they have grown over the generations and now have influences in pockets all over the world. One of the things that unify them is their various tower wizards. These wizards both protect and utilize energy points across the world as they are found, having tall structures built in the location on land to connect earth and sky. Places like the Eiffel Tower, the Statue of Liberty and then in the 60s the Space Needle in Seattle.
The 1962 World's Fair was a great cover for the activity that surrounds establishing and attuning a new tower point, a technique relatively new to the Illuminate, and a secret they guard closely. Only the chosen tower wizard and the high council truly understand how a tower is constructed and controlled.
So when the delayed magical backlash of the Space Needle Wizard's death finally was caught, it had been held for a considerable time and the degrade nature of the signal made it impossible to assign a means or a time, the Illuminate knew that one of their towers had been compromised. It was now time to send someone to clean up the mess.
Welcome to Seattle in the 1980s. Hair is big and neon is everywhere. This game is set in the Elswen Universe. This is an urban fantasy. Your character is either a human with magical abilities, or a magical creature trying to blend in to human society. Someone modified in some way is also fine, but if taking the sci-fi route remember to keep in mind the 80s and magical motif of this plot. Your reasons for being in Seattle are your own, but you either are an agent for the Illuminate or will soon be recruited by the head of investigation of the Tower Take-over.
This is a light hearted adventure. While characters can die, do not think this will be grim dark. Jokes and references to 80s culture and Seattle is highly encouraged.
Bio Necessities. Feel free to add more information though!
Character Name:
Gender:
Species/Race:
Age:
Occupation:
Type of Magic/Special Talents:
General Appearance (image fine):
Current Goal/Purpose:
General Personality:
General History: