- Invitation Status
- Preferred Character Gender
- Genres
- Fantasy is number one. Steampunk, sci-fi, alternate history, and everything else that isn't boringly realistic are also fine by me.
The ruins were a ghost ship of stone adrift upon an endless green grass sea. Overhead, the sky stretched on infinitely over the plains, the grass whispering conspiratorially in the cool wind. It was midsummer and full moon and it was a seventhyear. The ghost ship was a circle of pale grey stone, composed as it was neither quartz and obsidian but of some substance having properties of both it glittered and glistened in a manner almost obscene.
The dozen lonely standing stones were not to spend the night alone, for they were surrounded by a thick throng of persons. Persons, not people. Not people for they were not there together so much as they were individuals forced to occupy the same area, the difference between sand and sandstone, being not so obvious at first glance but immediately apparent in texture. Some of those gathered wore silks and velvet, some wore armor, some wore rags. Many came with gifts- gold, jewels, fine fabrics and rare spices. Others carried swords or spears or bows, some inchoate, some whole. One bore the etiolated corpse of a young girl just beginning to decay. One brought the shattered remains of what was once a handsome mirror. One corpulent man dressed in a diaphanous lilac robe was carried on a palanquin by eight strapping eunuch slaves.
They were all brought by many different desires, but they all came for the same event: The Council of the Immortals. All knew that the Earth mother had borne a baker's dozen children. Some tended to be reclusive, others were very friendly. Some were benign, some malicious. Some followed a set code of rules, others were unpredictable. They were different in so many ways, but one thing was guaranteed: every seventhyear all but the eldest gathered within the circle of stones to bear their council over the affairs of the world. The issues brought before them varied greatly, from disputes between herders over pastureland to kings seeking an alternative to war to star-crossed young men and women searching for a way to follow their hearts. Whatever the need may be the Council saw all who stood before them on that night, whether twenty people or twenty thousand waited for them.
The Immortals were unpredictable at best. They had been known to prevent wars and to start them, to contain plagues and to release them, to bring back those who were lost and lose them in the first place. Heroes came before them and were gifted magical swords and immortal steeds; heroes came before them and were laughed at. Young girls came before them and were blessed with beauty; young girls came before them and were given the weeping pox for their insolence. More rarely one of the Earth Mother's children would choose to join an adventurer or a king, to give him aid in a quest. The Smith often would craft weapons for worthy men. The Enchantress was rumored to pick her lovers at the seventhyear.
Though the results were endlessly uncertain when a miracle was required, the Council was the only place to go guaranteed to give what no other power could.
They assembled slowly, each more exotic and otherworldly than the last, for they were all birthed by a goddess and sired by things no mortal woman could dream of having children with. They were Immortals, half-gods, beautiful and terrible creatures with might to shame the greatest of heroes and power to best the greatest of emperors. They had never died, and thought they never would.
When they had all arrived he Prince of the Forest cast his eyes over his younger siblings, smiling softly at the waif and giving his warrior brother a slight scowl. The seventhyear was one he looked forwards to in spite of the not-uncommon feuds that erupted between his siblings. This year, though, it looked as though it could finally be a long-awaited peaceful gathering.
Finally he faced the gathered petitioners. "We are now complete, we twelve true children of the Earth. Come before us, young ones. Come make your case before the Immortal Council," he bid the crowd. His voice was surprisingly cultured for a half-beast, and all the mortals stilled to hear his voice.
Then out from a crowd stepped twelve figures. Each held a sword red as blood, shining with a cruel light. The Twelve stilled to see them and opened their mouths to protest, but the swords flashed crimson and the figures sprang, and then there was nothing but screaming, and when they finished twelve bodies made mortal littered the ground.
When the chaos had subsided and the other mortals had fled, the ruby-cloaked assassins moved in to clear their mess and erase the evidence, scattering the bodies far and wide so that they could never be made whole again.
Or so they thought.
Suddenly, a figure stood in their midst. He was a man perhaps thirty-seven or so years of age, tanned and long-haired and beautiful. He wore nothing but a hip wrap of white linen, and stood among them with a benevolent smile on his face. "You have killed my siblings," he stated without preamble or malice in his voice.
"You are Matthias," the leader of the assassins stated. "First child of the Earth mother, fathered by a mortal man, and a fool to boot. You did not think because you had a human for a sire we would spare your life?"
He shrugged. "I was rather hopeful, yes," The half-god admitted. "It would be damned decent of you."
The red cloaks just laughed and closed around him, sword drawn and smiles on their cruel faces. Out came the blades and they danced around him, slicing once, twice, a hundred times, bringing the half-god to the ground in a shower of rugby droplets.
But they had forgotten in their haste who it was they killed, for Matthias was patron of redemption, of forgiveness, of peace, and of sacrifice. As the last breath left his body the twelve standing stones split down their middles, and twelve maidens in the world felt a sudden pinch at their lower stomachs, as though something had suddenly decided to take up residence within them.
Nine months later, thirteen infants were released unto the world from human maidens, all unexpected to some degree or another. Thirteen infants, all reborn souls of the thirteen children of the Earth mother. All blissfully unaware of their true identities- except for Matthias. As his sphere of influence included redemption, he was reborn with memory intact, the only one of the siblings to realize his heritage.
Now he just has to convince the other dozen of who and what they are. Two decades have passed since the slaughter, long enough for the red-cloaked figures to grow old, and the reborn Immortals to grow strong. Matthias has called them together through their Mother's magic to a small clearing in the middle of a great forest where he will tell them of their true identities.
LOOK AT THESE
Don't be a moron.
Please portray your half-gods in a believable, if not realistic, manner.
You get to choose the gender of every character you take; I'm going to trust you guys not to be douchebags and only play girls. I refer to them as the sex of their past body; it has no effect on what they were born with this time around. On a similar note, you are encouraged to keep the traits I've mentioned for them but permitted to have them take on entirely new personalities in their new incarnations.
This will require four to twelve additional roleplayers, depending on whether you want to double or triple. In your first post on this board, introduce yourself and mention if you would rather double or triple, and claim ONE (1) immortal. You'll get your second/etc. choice/s after everyone else has their first choice. It's only fair. If you do not wish to double and/or triple, please mention it. I will be able to take extra characters for those who do not wish to.
Speaking of claiming characters, you have TWENTY-FOUR HOURS to post a form, at least a skeleton form, for the character you have claimed. If the form is not posted (unless a really good excuse is provided) your spot will be up for grabs until it is.
One last thing: keep sex scenes off the board, mostly because it's rude to have prolonged interaction between two characters where no one else can reasonably interact. ^^
Le Immortals
Immortal patron of non-romantic love, forgiveness, redemption, and rebirth.
He was fathered by a human man named Ezekiel, and is the oldest of the children, though rejected by them for his half-mortal nature. It was his sacrifice of his life that resurrected them all, though he fears he will be unable to repeat the feat and is eager not to have to try, for he dislikes death and hates his complete recall of it almost as much.
He was fathered by a human man named Ezekiel, and is the oldest of the children, though rejected by them for his half-mortal nature. It was his sacrifice of his life that resurrected them all, though he fears he will be unable to repeat the feat and is eager not to have to try, for he dislikes death and hates his complete recall of it almost as much.
Immortal patron of forests, wild creatures, and solitude.
Fathered by the legendary white stag, first of his kind to walk the first forest of the world, and considered oldest of the "true" children of the Earth Mother. He took the title "Prince of the Forests" and, as a deer-centaur, declared his antlers the only crown he needed to lord over all untamed places. For the most part he remained aloof, but sometimes found a companion in the Shaman.
Immortal patron of combat, violence, and virility.
Fathered by a volcano, the Warrior was originally born twin of the Enchantress, and was occasionally her lover as well as brother. Impervious to all damage, the Warrior old was present at nearly every conflict, preferring to stay on the frontlines as just another anonymous soldier, leaving countless numbers of children with women mostly unaware of his identity.
Immortal patron of the arcane, mages, nighttime, and sexual relations.
Fathered by the Moon, the Enchantress was originally born twin of the Warrior, and was sometimes lover as well as brother to him. She was the first female born to the Earth Mother and sometimes considered the most beautiful. She thought little of her brother's desire to stay on the down-low and bedded many kings and heroes throughout history, fathering several lines of peerless mages.
Immortal patron of blacksmiths, crafting, hard work, and physical strength.
The Smith was fathered by a mine rich in iron ore. In his past life he was close to his brother the Ranger, for the two personalities mixed well and they rarely sought the company of any other. He crafted most of the finest swords, axes, and other great weapons of lore.
Immortal patron of archery, woodsmen, and hunting.
Companion of the Smith, the Ranger was fathered by the first longbow ever crafted. He was mute in his past body and his unspoken language of hand gestures was understood only by the Smith. He rarely chose to interact with humans but was a bowyer beyond compare, known to gift those who attracted his favor with bows that could only be drawn by their owner and arrows that would not stop until they pierced a heart.
Immortal patron of liars, thieves, freedom, and change.
Capable of changing his form to please him, the Ranger's father is an unknown figure who bet the Earth Mother she could not figure out what he was in three guesses. Her price for losing the wager was sleeping with him, and so the Ranger was first born. Though the Ranger had no close companions he often traveled with the Horsemaid in his past life.
Immortal patron of dancing, romance, and expression.
Second youngest of the children, the Dancer was fathered by the West wind and said to possess its inherent grace and ease of movement in everything she did. The Dancer kept no constant companions but was kind to all her siblings, even Matthias, and was often considered the most benevolent of the Immortals.
Immortal patron of knowledge, learning, and memory.
In his past life the Scholar had no gender, referred to as he only by default. Fathered by language itself, the Scholar had a lifelong need to learn, organize, and share knowledge, creating the world's largest library which was since burned to the ground by the red-cloaked figures as part of their campaign to destroy the Immortals. He was friendliest to the Prophet in his past life, finding her knowledge useful.
Immortal patron of prophecy, mindreading, agelessness, and time.
The Prophet was blind in her past form, though as daughter to time itself she could see into any event in the past or present, making physical vision needless. Though often solitary the Prophet was closest to the Scholar, often spending hours reciting events for him to record
Immortal patron of nature spirits, herb lore, and witchcraft.
Her sire was a spirit of the prairie, and like residents of said prairie, she resembled an Orc in her past life. Never one to judge on appearances, the Shaman was unfriendly to all her siblings, seeing them all as pompous and heedless, tolerant only of the Wildling, who was, from time to time, her companion and lover, though she could not abide by his pride.
Immortal patron of physicians, bathhouses, and the sky.
Son of an angel, the Healer was ficklest of the Immortals. While he would heal those afflicted by terrible disease he often showed his displeasure with the release of plagues and poxes, punishing the wicked with withered limbs and other disfigurements. He equated cleanliness with godliness and was a perfectionist at best, driving off all followers and companions with his unrealistic expectations.
Immortal patron of horses, travelers, and wanderlust.
Stuck in the form of a small human girl in her past life, the Horsemaid was the youngest and considered the most innocent of the Immortals, for though she had seen practically everything under the sun she remained curious and endlessly amused by the world, always travelling from place to place in the company of a celestial herd of horses, many of which she gifted to various heroes and villains over the centuries. All creatures capable of transporting a man fall under her dominion, which often put her into conflict with the Wildling, which saw becoming a beast of burden demeaning to "his" creatures. She was closest with the Rogue, who often "borrowed" horses and drove a wedge between them.
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