Name: Doctor Morgan Yu
Series: Prey (2017)
Canon: Sometime after Project Cobalt
Innate Qualities:
Enhanced Physiology: In her human form, Morgan Yu is better in nearly every way than a baseline human. This includes:
Enhanced Strength: Sufficient to lift a ton of weight with effort, tear open unpowered steel doors, hit things really hard.
Enhanced Stamina: Morgan doesn't need to sleep, though she's capable of it. A minute of rest is usually sufficient to recover from an hour of hard, sustained effort. Her body can sustain quite a bit of damage while remaining functional. Ingesting calories also amplifies her healing factor. A good sandwich and a bottle of water will let her heal a stab wound in a matter of minutes.
Enhanced Mobility: Morgan can sustain a 30 mile per hour sprint for hours and peaks at 45 mph for short bursts. Her reflexes are several times better than baseline humanity, though not remotely good enough to dodge bullets.
Psionic Aptitude: While most of her specific Typhon abilities create non-psionic effects, the mental processes that trigger and generate those effects are functionally psionic. Psi-disruption can't cancel out Typhon effects but can prevent her from initiating them. She is theoretically capable of learning additional psionic abilities she encounters given the opportunity to collect and study data.
Typhon Powers:
Between Morgan's imitative nature and specific applications of Neuromodding technology, she has a wide range of powers and abilities owing to the Typhon. Travel between universes and encountering psi-disrupter technology has left her unable to access her Energy or Telepathy abilities, leaving her only with Morph accessible.
The categories include:
Energy:
Kinetic Blast: Hurl a ball of kinetic concussive force up to 300 yards away, capable of a 7 yard radius explosion. Detonation hurls objects away from the blast point with incredible force.
Lift Field: Manipulate gravity to create a column of upward force. She can lift (or launch) objects or targets into the air up to 12 yards, which can be sustained to trap them for up to 15 seconds or released to drop them with crushing force.
Electrostatic Blast: Hurl an electromagnetic pulse up to 300 yards away, capable of frying or switching off everything electronic in a 5 yard radius. Taser effect optional on biological beings.
Electrostatic Absorption: Ignore low wattage, resist high wattage and use what spills over to fuel Typhon powers. Virtually immune to electrical-based stunning effects.
Superthermal: Project waves of plasma like a flamethrower, up to 50 yards. Create pockets of superheated plasma that can hang suspended until triggered, detonating in an eruption 5.5 yards in radius.
Thermal Absorption: Ignore heat, resist incendiary effects and use what spills over to fuel Typhon powers.
Morph:
Mimic Matter: Her core Typhon ability, Morgan can take the form of a nearby object. Details include:
The object can be as small as a paperclip or as large as a tank or bus.
If the object has moving mechanical parts, those parts function normally if someone 'uses' her, and she's also capable of manipulating them herself.
All mimicked objects appear capable of independent movement, though (i.e. if she turns into a coffee cup, the cup is capable of jumping from the floor onto a desk or able to roll itself under a nightstand or around an obstacle).
Morgan can maintain the transformed shape indefinitely.
Damage done to the transformed object doesn't translate into damage done to her.
She generally needs a nearby object to mimic to use this ability, but she can routinely take the form of any object or person she's had the opportunity to look at.
Regeneration: When Morgan is wounded, the psychoactive exotic matter she's composed of can 'reset' some of the damage done, activating within a few seconds of a blow. Minor injuries can be completely dismissed while greater injuries will mend less, requiring additional 'natural' healing time to fully repair.
Phantom Shift: Short-distance teleportation, crossing 12 yards in a literal second. This effect leaves a phantom decoy behind, Picard Maneuver style, lasting half a minute unless disrupted.
Phantom Genesis: Create Phantoms out of corpses. These Phantoms appear to be made up of the same semi-solid shadowy purplish exotic matter she is in her natural state. These phantoms will often 'speak' phrases or sentences used by the corpse they came from but otherwise exhibit only animal cunning. They are completely loyal to Morgan when created and have no shelf life.
Telepathy:
Backlash: Create a shield that can absorb 3 attacks. Direct melee attacks are rebounded kinetically, and a strong enough punch against her can send the attacker flying from the force of their own reflected blow.
Psychoshock: Damage the mind and body of a target, while disrupting psi abilities for half a minute at a time.
Mindjack: Take control of biological enemies, can compel them to rush and suicide detonate. Using this power on a target who is already under compulsion results in the disruption of that foreign control.
Machine Mind: Cyberjack machines, forcing computers and robots to be loyal and follow her mental wishes as if they were programmed to do so. By default, the use of this power renders the affected machine unable to recognize proper authorization codes.
Remote Manipulation: Lift objects and push buttons up to 90 yards away.
Skills and Abilities:
Science: Naturally a prodigy in the field of science, Neuromods and downloaded memories have given Dr. Morgan Yu a breathtaking understanding of the academic arts. Specific abilities include:
Physician: Dr. Yu holds an M.D. and PhD in Neuroscience and is one of the foremost experts on the human brain alive. She's quite capable of diagnosing and rendering medical treatment for most human ailments. She's also the authority on Typhon physiology, giving her some limited proficiency in dealing with the anatomy of other species.
Hacking: She's proficient at gaining access to, and bypassing, computers and their security systems. This includes electronic locks, but not physical locks. It also includes various mechanical systems including robotics.
Engineering: Morgan Yu is a master at dissembling technology, analyzing it to create blueprints and then repairing damage or fabricating new, similar devices. Specific engineering abilities include:
Repair: Skilled at repairing mechanical and electronic items of all kinds, including robots and machines, Assuming she has the materials on hand, she can even upgrade and reinforce machines to enhance functionality and improve durability.
Gunsmith: She's capable of building, repairing and modifying firearms and energy weapons.
Suit Modification: Able to maintain and upgrade exoskeletons, power armor and space suit functionality.
Dismantle: Morgan's a master at salvaging useful components from broken equipment.
Security: Due to a variety of Neuromod enhancements, Morgan Yu possesses the tactical ability of a seasoned soldier. Specific security abilities include:
Ability to use pistols, shotguns and a variety of firearms with excellent accuracy.
Proficient in the use of a wrench to smash aliens to death.
Can sprint making virtually no noise at all and has extensive knowledge and experience at sneaking, infiltration, etc.
Equipment:
PPN-8 Personal Defense Sidearm: The TranStar PPN-8 Pistol is the standard issue weapon for all TranStar security personnel. Small, fast, and quiet, this pistol provides satisfactory damage while maintaining a degree of stealth. It has a magazine capacity of 27 and an effective range of about 35 yards.
S4 Tactical Shotgun: The S4 is a standard pump-action shotgun with a tube magazine that holds 10 rounds. It features an ammunition counter on the side, reasonable close to medium range effectiveness and excellent stopping power.
RSV-77 Neuroelectric Disrupter: This Throne Tactical handheld electroshock weapon immobilizes both humans and machines with a short range electric current. Its effects last for no less than 7 seconds and can induce unconsciousness in targets inexperienced with its properties. It's effective out to a range of 15 yards, can fire ten times before requiring 2 seconds to recharge back to full.
GLOO Cannon (Gelifoam Lattice Organism Obstructor): A bulky but portable cannon that fires gelifoam, a quickly hardening, flame retardant, non-conductive, glue-like foam that expands as it hardens. It can fire 42 times before requiring a reload and has an effective range of 18 yards.
Wrench: The Hephaestus "Heffy" Twist & LOOP Handle Wrench is standard issue for all maintenance personnel employed in TranStar facilities. Good for liberal application of percussive maintenance and mechanical agitation.
Transtar Uniform: A form-fitting full environmental suit that, by default, leaves only the head exposed. It's capable of enveloping the wearer's head in a fabricated glass helmet in a matter of a literal second. It's not only space-worthy but includes reinforcement that makes it effective armor that's reasonably easy to repair. The suit contains anchor points which can support affixed weapon placements. It's also highly modular, with additional functionality available on a plug-and-play basis. Morgan's current chipset configuration includes:
The Artax Propulsion System: A zero g propulsion device that allows maneuverability in space while functioning as a limited jumppack in atmosphere via the Artax Propulsion Gen 1 and Gen 2 chipset upgrades.
Beam, Radiation, EMP, Thermal and Grounding Shielding: Reduces damage from a variety of sources including lasers, heat, electricity, radiation and EMP attacks.
Psychoscope: A highly advanced piece of neural imaging technology, capable of real-time tracking and analysis of neural activation patterns. It's affixed to the interior of her suit's rim-seal line and features a retractable single-tube sensor with twin eyepieces that fits over a circular lens. This system tags and automatically tracks target locations and their neural activity. Theoretically, analysis of psychoscope data can allow Morgan to devise a Neuromod or internal method for replicating psionic and mind-based powers. Wearing it makes the user immune to most mental attacks or effects that alter the brain or its perceptions in anyway. Like the Transtar Uniform, it's a modular device with the following chipsets included:
Mimic Detection Gen 2: Allows for the identification of disguised, shapechanged mimics. May allow her to perceive other shapechangers on a case by case basis.
Nullwave Shielding: Additional reinforcement of the psychostrope's base psi-defense, making it nigh impossible to read Morgan's mind, affect her perceptions or shut down her own psi-triggered Typhon abilities.