The Wasteland Workshop— C.A.S. is now permanently /// Open After Dark
Open After Dark focuses on the creation, addition, and assimilation of lore into Fallout: Requiem.
While Character Creation has its own thread and guidelines, Open After Dark is for those who wish to add locations, settlements, trading posts, raider factions, bandit gangs, new synth colonies, or a faction of banished Fens into the overall narrative of the realm. Or perhaps a canon game location— well, step no further, Open After Dark is exactly where you wanna be! Whether brand new and designed for the realm or an established city well-explored in the games, Fallout: Requiem is always open for player created lore. The only catch? The vibes gotta be right!
To ensure consistency throughout the #canon lore the following suggestions are just that— suggestions to help you round out and solidify what you'll be presenting to the realm. Remember that while not everything needs be "approved" or "denied" I will ask authors to edit anything glaringly against established lore and/or suggest they create a #fanon Lore thread of their own. Otherwise, let these suggestions act as an inspiration as you build and design your own lore!
For Establishments
For Settlements
For Factions/Gangs
You're free to post your submissions in this thread or in your private thread here in the realm. Try and post a link to your submission here so I (and everyone else) can get da 411! :^)
Create A Settlement (and more!) is now open. (Forever and always) (ง❍‿❍)ง
Open After Dark focuses on the creation, addition, and assimilation of lore into Fallout: Requiem.
While Character Creation has its own thread and guidelines, Open After Dark is for those who wish to add locations, settlements, trading posts, raider factions, bandit gangs, new synth colonies, or a faction of banished Fens into the overall narrative of the realm. Or perhaps a canon game location— well, step no further, Open After Dark is exactly where you wanna be! Whether brand new and designed for the realm or an established city well-explored in the games, Fallout: Requiem is always open for player created lore. The only catch? The vibes gotta be right!
To ensure consistency throughout the #canon lore the following suggestions are just that— suggestions to help you round out and solidify what you'll be presenting to the realm. Remember that while not everything needs be "approved" or "denied" I will ask authors to edit anything glaringly against established lore and/or suggest they create a #fanon Lore thread of their own. Otherwise, let these suggestions act as an inspiration as you build and design your own lore!
For Establishments
Is this a private or public submission? I.E. Are members allowed to join and/or interact with this establishment, reference it in their backstories and craft characters inspired by your lore or is this something you'd lke to keep private, between you and a few others? While I would prefer the former, F:R was designed to be inclusive— simply let your choice be known!
At a baseline I assume an establishment is at least one structure (regardless of whether or not it moves) that in some way shape or form, services the Wasteland (and/or its inhabitants). This could be a trading post run by a weary old ghoul, or a Red Rocket inhabited and ran by a family of four, their children already learning the haggling craft. This could be a guild of some sort, separated from factions by the nature of servicing the Wasteland— perhaps its a guild of metalworkers, fine artisans and craftsmen who weave stories into weapons, armor, and perhaps even defensive structures. Perhaps its a guild of healers who sell trade secrets for caps and other special goods. Perhaps its a waystation between cities or an inn on a road not often traveled.
Has this establishment been around for a long time? Has it been passed on through the generations or was it seized by force? Is it run by one person or a whole host of people? How many people does it service and for that matter, how are they doing the servicing? Is this a brothel? A gamble house? A bingo hall in the middle of Miami Beach? A trade baron empire that travels all across the wastes in order to find rare and precious goods? What do you have for trade? Sale? What kind of goods are you looking for? What do your customers need? Asking yourself these questions as you design and build your lore is a good way to never get stuck. But if you do, feel free to reach out if you need help!
For Settlements
Is this a private or public submission? I.E. Are members allowed to join this settlement, reference it in their backstories and craft characters inspired by your lore or is this something you'd like to keep private, between you and a few others as you explore the Wastes? While I would prefer the former, F:R was designed to be inclusive— simply let your choice be known!
The first thing to consider when designing a settlement is how large or small you envision it. From there, consider the environmental factors that grants the settlement its apocalyptic identity— Is this a ruined city, with a maze-like structure or have people put care and effort into cultivating it to be as Pre-War as possible? Is it walled? If so, what kind of materials were used in its construction? Is there much upkeep? From there, think about how it came to be. I don't expect 80 paragraphs of backstory, just a small quip on who founded it, who currently runs it, how long its been around, the moral consensus of its inhabitants, and what life is generally like there.
How long has this settlement been around for? I assume that at a baseline, any settlement has at minimum, 5 permanent structures and permanent residents who live within them. While I'm flexible on the exact number, especially if given lore for a dwindling populace, Settlements, for all intents and purposes, should be thought of as communities. Each and every one a unique and fragile ecosystem whose moral codes, religious beliefs, stance on ghouls, and everything in between is brought to life. Tensions rise— how does the Settlement handle this? Are there gangs who roam the street, protecting or otherwise, or is there a general peace to the location, where one feels comfortable sending their children to Blind Eyed Jack's market for mirelurk eggs every Thursday morning? What kind of places make up this community, what kind of people?
For Factions/Gangs
Is this faction a private or public submission? I.E. Are members allowed to join this faction, reference it in their backstories and craft characters inspired by your lore or is this something you'd like to keep private, between you and a few others as you explore the Wastes? While I would prefer the former, F:R was designed to be inclusive— simply let your choice be known!
When designing factions keep in mind that they usually come in one of two flavors: Major and Minor. Major factions will have a lot more influence on both the Wasteland itself and the characters within. Take a bit to think about how far reaching you want your faction to be, how they'd meld into (or righteously against) the factions already in place. If Minor, think about how this faction was started— is it a fractured piece from a much larger group or have they always been relatively small, must they fight against the larger gangs to carve out their own territory or are they so well hidden they're left alone?
How did this faction come to be? While I don't expect 80 paragraphs of history, a general vibe on when, how, and who this faction was created by helps the design process itself. Is the founder still alive? Or are they dead? Do the members of this faction or gang still strive to uphold the founders moral code or have they devolved (or evolved!) into something worse? Knowing how factions were created also helps you discern how they accept new members, why they kick members out, how they treat members, and what the social hierarchy is like. Is it brutal? Unforgiving? Compassionate?
How do they fit within the Wasteland? How do they eat, thrive, survive? Are they a nomadic faction, jumping from one dilapidated Red Rocket to the next or do they have a home base, where tatos, melons, and razorwheat grow aplenty? How do they defend it? What most often attacks? Has it ever fallen? Do they trade with any of the existing factions? If so, what kind of goods or services would they need the most? What would they trade for it?
You're free to post your submissions in this thread or in your private thread here in the realm. Try and post a link to your submission here so I (and everyone else) can get da 411! :^)