CHARACTERS Flawed Menagerie - Character List

WaterproofFade-Proof

Edgebabby
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. One post per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. Primarily Prefer Male
Auren Portrait.png
Auren Farkis - Dancing Tempest


Auren-outfit.png

Basics
Full Name:
Auren Volance Farkis
Nickname(s): Aurie
Age: 31
Gender: Male
Sexuality: Pansexual
Class: Stormcaller
Rank: Squire

Appearance
Hair Colour: Auren has wavy silver hair that is often tousled and drifts in the wind even when the air around him seems still.
Eye Colour: Orange eyes that become more pale when they glow
Height: 186 cm or 6'1"
Body Type: Auren has a lithe dancer's body. He is constantly moving, and he has trouble sitting still. He's incredibly flexible.
Scars: Missing Arm replaced with an ornate magically powered arm,

Tattoos/Piercings: He has an array of ear piercings but often only uses the ones in the lobes now that he is a knight.
Auren has an impeccable posture. He carries himself in such a way that it would be hard to mistake him for anything other than the upper crust of the blessed. He has not had to do a single hard day of labor in his life. His skin has a pristine complexion, his veins glowing orange when he dresses up dripping with the gems that the Farkis family mines and refines. He often wears custom-tailored clothes that embrace some measure of asymmetry. He favors blacks, brass, deep reds, and deep gem tones. He loves sheer fabric or anything with elaborate embroidery or beading. He usually wears one glove longer than the other to disguise the prosthetic portion of his right arm.
The arm has a porcelain shell that has removable panels. Within is a design that accommodates his unique skills with transmutation. It is a mixture of cogs/gears, bimetallic strips, springs, magnets, and vacuum tubes. He subtly and severely changes the properties of each of these components to dexterously manipulate the limb in a manner similar to the one he had lost, with added inhuman flexibility.
Personality
Positive Traits: Curious, Charismatic, Flirtatious, Inventive
Negative Traits: Two-faced, Liar, Elitist, Brash, hesitant to be violent, irresponsible, seemingly a poor magician

Brief Personality Description:
Auren has two distinct modes of being. His private life is very quiet. He spends his time with his nose in a book or with massive magnification loops hanging from the same nose as he tinkers with his inventions. He lives alone, without any servants, so his home, the parts he actually lives in, is an organized chaos of tools, alchemical materials, and books.
The other person that Auren becomes is a carefully crafted mask, something that he has shaped carefully over the years. He lets himself slip into it to escape from his own fears and insecurity. He becomes a shameless partying glitterati. He flirts with almost everyone and overindulges in all that parties have to offer. Sobriety is his enemy in social functions. His favorite thing to do is dance or engage in competitive feats of acrobatics.
His lack of responsibility has devolved to such a point that his father chose to pledge him to the order much later in life than usual.

Fears: Being overtaken by the blight. Becoming an outcast, losing his position, Actual genuine connections
Motivations: Auren wishes to circumvent the ill effects his use of the crystals has on his body. Part of him knows that his problems with his abilities are rooted in lies about his true lineage, but there is no place in the world for him if he is not heir to the Farkis family.

Life
Hometown:

Clarglow is a larger, more metropolitan city that the Farkis family plays a hand in protecting. It has a gorgeous, dreamlike architecture that fans out with buildings and streets far above the ground, twisting in on themselves with lush terraced parkways, noble townhouses, and high walls to keep out the horrors of the wastelands beyond. It overlooks a lake that glows with arcane light, illuminating part of the city that overlooks its shores. The city is known for the arts, music, and the crystals it mines. People come from far away to visit its massive festivals. Often, there are noble parties in the parks. Roads wind out from the city to the mines the Farkis family cares for and provides the Crystalline Dominion. Wastrels, prisoners, and indentured work in their mines. The divide between the rich and the poor in Clarglow is oppressive. It is a constant reminder to Auren how much he has to lose.
Auren's personal home is a townhouse overlooking a vast winding park. That snakes down to one of the city's many amphitheaters. He lives there completely alone without any servants attending lavish parties and concerts. Or at least he did until his father pledged him to the knighthood to teach his only son responsibility.
Marital Status: He is currently in an Arranged Betrothal with Lucia Rosmarin Micelli, who is waiting for him to prove himself in the order. He has still yet to become a knight.
Family: The Divine Farkis Family
Father - 58- Volance Farkis - A long-standing head of the Farkis family, and in his time, he was a famed Stormcaller who could make even the calmest skies twist to his will. He is terrifying on the battlefield but has since retired to manage his Noble responsibilities. He expects no less than the same path from his son.
Mother - 51- Calamis Farkis Nee Orlova - The wife of Volance Farkis. She is skilled with embroidery and transmutation. Prior to his death, she worked with Ivis Nerene to create elaborate works of art using malleable metals and crystals. She is protective of her son but can do nothing to soothe Volance's innumerable frustrations with him.
Biological Father - Ivis Nerene -Deceased - Gemologist and Jewler who was overcome by the gems he worked with so closely. He loved Calamis, but her family forbade their union due to their long-standing arrangement with Volance. He died alone and disgraced, overcome by something monstrous.
Sister -Aurilla Farkis -23- The firstborn of the twins and one of the most eligible maidens in the city. She is the epitome of what blessed nobles should be
Sister - Audrey Farkis- 23- Taking after her older brother, Audrey is a bit of a trouble maker.
Sister - Aven Farkis - 19 - Always seen with her friends at her shoulder, Aven is a social butterfly who always has the best gossip to share. She is not terribly fond of the shadow Auren has cast upon her family and her social life.
Pet Luminary Snake - Edgar - 11 - The only other living thing that stays in Auren's Townhouse. His patterned obsidian body glows faintly when he is in the presence of crystals. He is currently under the care of Arilla while he is away.
Other Relationships:
Lucia Rosmarin Micelli -His betrothed and Eldest Daughter of the Micelli family.
Meline Octavia (Mel) - 32- Lesser Noble, who is one of Auren's oldest friends.
Ryu - a long-running friendship? Ryu attended all of his parent's festivals, and Auren did the same for his parents. They've had a mixture of friendly antagonism, usually involving an intoxicated Auren playfully flirting with Ryu. When he lost his arm, he came to Ryu for help, knowing where he could find him at the crowded festival.
Kaz- Auren's Knight He has been working under him for five years. He knew the man before he lost his partner. He is the only one who knows/Suspects his secret. He has an unrequited crush on Kaz, which has led to a mistake that has made things awkward for him.
Background:
Auren was born into wealth. it was not just a silver spoon in his mouth but a gem-encrusted one. He looks much like his mother, but they say that some of his stubbornness must come from Volance. He was always dragged to lavish functions held by his parents, and most of his friendships were formed with others who attended them.
He manifested his abilities later than expected. But once he had gained confidence in utilizing the gems, he frequently showed off at parties, using them to perform impossible feats of acrobatics.
When he was 19, he went cliff diving at a luminary festival hosted on the shores of Lake Clarglow. He climbed high atop the city walls and launched himself high into the air. Using the wind to propel himself into something approximating flight as he twisted and pushed himself skyward, enjoying the euphoric freedom it brought him, he felt an itching cold creep up his right arm from his ring finger. He usually wore a massive red crystal ring that looked like a glowing snake. His fingernails split and elongated, a searing pain ripping through him. A rippling of feathers, scales, and monstrous shapes began to coil up his arm, brilliant orange overtaking him. He plummeted into the lake below, out of sight, onlookers completely unaware of his situation. It may have been minutes later, it could have been hours; he emerged from the woods gravely wounded, his arm butchered and missing at the elbow. It was a wonder he was mobile at all. He found his way to Ryu, revealing the mess beneath his water-logged cloak.
After the accident, he sequestered himself in his townhouse, working alone. When he did go out, he was reckless and self-destructive at parties. He earned himself a reputation among the nobility for being a cad with loose morals who couldn't keep himself together to his father's utter embarrassment.
He was forced into the Knighthood five years ago, his father's last attempt to mold Auren into someone worthy of respect. This venture has been a failure. While he is no longer partying he has been a squire exceedingly long. He has yet to prove himself a proper Stormcaller.

Powers & Abilities
Primary Discipline: Path of the Winddancer
Secondary Discipline: The Path of the Transmuter
Arcane Abilities Description:
Auren moves like the wind itself. His feet skirt the ground like a dancer in a grand ball. He honed his primary skills during grand parties, weaving through the crowds ever agile. His abilities are not flashy, but he can knock foes off balance with a sudden gust or run short stints up walls with the aid of a vigorous upward gust. He carries dust and lightweight razor-sharp daggers that he can manipulate into a shape that will catch the wind and create a hailstorm of light armaments.
In a pinch, he can twist the sounds of his instrument into a deafening pitch that can deafen a foe for a short period of time; the problem is the sound can do the same for himself and his friends unless they are covering their ears.
He primarily uses his secondary discipline to manipulate the digits of his prosthetic, aided by the mechanical design to limit the necessity of strenuous spellwork. He prefers working with carefully crafted tools rather than brute forcing his transmutations.
Weapons of Choice: Windswept daggers, Blinding sands, Scimitar, chalumeau
Skills of Note: Can lie without any telling. Swift, graceful movement, Amazing dancer, Plays a chalumeau but likes experimenting with all musical instruments. He has been persuaded to sing in the past, Usually while drunk, because it makes him nervous.
 
Last edited: