Origins of Life
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Factions
The Wasteland isn't sparse of life, though it's often twisted and mutated beyond recognition. Sometimes, the same can be said for the people who survive and thrive in the post-nuclear apocalypse.
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The Pocket Pip 7000 has all you need to know about Fallout: Requiem.
Scattered throughout the Wasteland are cities and settlements filled with life, regardless of mutation and lingering radiation. Described below are those most important to the realm.
Index
a. Cities
b. Vaults
c. Trade Routes
d. Settlements
e. Miscellaneous
Scattered throughout the Wasteland are cities and settlements filled with life, regardless of mutation and lingering radiation. Described below are those most important to the realm.
Index
a. Cities
b. Vaults
c. Trade Routes
d. Settlements
e. Miscellaneous
- — To be Revealed!
Cities
Secure remnants of the past or fortified new construction, cities in the Wasteland are nearly unrecognizable to their predecessors.
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Vaults
With an insular and isolated existence outside of the Wasteland, Vaults and the lives therein, are pockets of existence with only Pre-War influence and understanding, ignorant of the irradiated reality.
Trade Routes
While largely traversable, the Wasteland is full of dangers, hidden and in plain sight and for everyone who chooses to stay in their compounds and shelters, tucked away every night, there are a few who make their living walking these dilapidated roads.
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DM Note
To GMs & #fanon Authors:
All of the locations and factions listed are free to use in your own works as long as they take place within the realm. You're free to create your own cities and settlements, as well- I'd like to imagine Fallout: Requiem could become a hub for all apocalyptic and post-apocalyptic stories on Iwaku!
To explorers of the Realm:
In the coming days/weeks I'll be adding additional settlements, locations, and some general culture bits about the places therein, but the foundation of the realm is in place, and characters are more than welcome to start flowing in.
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