- Posting Speed
- 1-3 posts per day
- 1-3 posts per week
- One post per week
- Writing Levels
- Intermediate
- Preferred Character Gender
- Male
Welcome aboard the "Ancient Hope", the fastest hunk of junk in the known galaxy! She'll take you where you wanna go and further then you possibly could have imagined.
In a galaxy where the 1% controls everything, there are those who will stand against the system. We, are those people. We come from all kinds of groups: ex-pilots, members of special organizations, and even rogues and bounty hunters who seek only the profit gained from our efforts. The people who stand against said system are separated into two groups: Those who are in it for personal gain, and those who are in it to assist others.
Us? Well... We're a little bit of both.
While aboard the Ancient Hope, you'll experience the thrills of a life spent just traveling the stars and living day-to-day. The jobs can range from an easy mission where all we need to do is transport goods and services from one planet to another, to difficult missions in which we have to infiltrate a crime-lord's fortress in order to gain access to one of their prized possessions. Whatever the case may be, you're in for a ride with the rest of the Ancient Hope's crew.
But beware! We aren't the only vagabonds out there. There's a whole galaxy of crooks, cops, and even psychotic killers such as the Cerr species, who love nothing more then to devour the flesh of a still-living creature while it squirms and begs for mercy.
Anyways, welcome aboard! Glad to have you on the crew! Take-off should begin soon, so toss your personals in a vacant room and get yourself prepped for launch. We've got a lot of jobs to do, so let's get going as soon as we can!
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We'll be accepting up to eight players. You may also have up to three active characters (if you can handle it, that is).
We may be allowing more people to join later on, but 8 is our starting cut-off number.
1.) "Captain" Maarcuu Roinoush - Sora1297
2.) The Mechanic/Engineer -
3.) The Infiltrator -
4.) The Medic -
5.) The Muscle -
6.) The Pilot -
7.) The "Ambassador" -
8.)
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Waiting List: For those who wish to join, but all spots are taken at the time.
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.)
We may be allowing more people to join later on, but 8 is our starting cut-off number.
1.) "Captain" Maarcuu Roinoush - Sora1297
2.) The Mechanic/Engineer -
3.) The Infiltrator -
4.) The Medic -
5.) The Muscle -
6.) The Pilot -
7.) The "Ambassador" -
8.)
-------
Waiting List: For those who wish to join, but all spots are taken at the time.
1.)
2.)
3.)
4.)
5.)
6.)
7.)
8.)
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The Galactic League of Interplanetary Protection (G.L.I.P)
Acting as the highest ranking government authority in the Galaxy, the G.L.I.P was formed over 100 years ago in response to a threat of inter-planetary terrorism within the galaxy. A group of mercenaries from all over had gotten fed-up with the established government at the time and took it upon themselves to act as "Rebels" in the following war against peace. However, their view of things would have forced Anarchy to become the leading force amongst the unified planets, replacing and destroying democracy. Luckily, the Galactic League was formed as a special-ops unit and managed to take down the mercenaries, but it was far too late. Whatever remnants remained of the Interplanetary Republic had been swept away by the Rebels. With the help of the various planetary governments, the G.L.I.P reformed the Senate and created a new system of government to be controlled by all who participated within the system. The senate would provide even-ground for debates and issues within the galaxy, ultimately ending in a final decision on how the planets would act. The system worked incredibly due to the respect it gave each planet and star-system, but sometimes not every one agreed. That was just how politics worked, but nobody had decided to split away and take down the G.L.I.P yet, so that was a positive sign that the government was well received. That very same style was still being used today, as a matter of fact. The League had mostly made their home on the planet "Agerna" under the watch of its King and Queen, but the League , the Citadel Space Station, the official Headquarters of the league.
"The Exchange"
A major crime syndicate ran by a number of men and women spread out across the galaxy. Most of the planets outside the G.L.I.P (and a good number of planets within) are all controlled by the Exchange and its various members. One of the most famous groups within the Exchange is the "Black Jekk Family", which consists of six powerful crime-lords who control the majority of Exchange owned planets. The members of the Black Jekk Family (most commonly referred to as "The Jekk's") from most powerful to least powerful are: Rectja Tyrr, Ifja Nak, IG-731, Dared Saffron, Pelaia Ben, and Rnaa K'Jit. The G.L.I.P's attempts to put an end to the Exchange thus far have failed horrifically, resulting in more then a few innocent deaths on account of the crime lord's seeking "revenge". Nobody messes with the Exchange, or the Jekk's, and lives to tell the tale.
Acting as the highest ranking government authority in the Galaxy, the G.L.I.P was formed over 100 years ago in response to a threat of inter-planetary terrorism within the galaxy. A group of mercenaries from all over had gotten fed-up with the established government at the time and took it upon themselves to act as "Rebels" in the following war against peace. However, their view of things would have forced Anarchy to become the leading force amongst the unified planets, replacing and destroying democracy. Luckily, the Galactic League was formed as a special-ops unit and managed to take down the mercenaries, but it was far too late. Whatever remnants remained of the Interplanetary Republic had been swept away by the Rebels. With the help of the various planetary governments, the G.L.I.P reformed the Senate and created a new system of government to be controlled by all who participated within the system. The senate would provide even-ground for debates and issues within the galaxy, ultimately ending in a final decision on how the planets would act. The system worked incredibly due to the respect it gave each planet and star-system, but sometimes not every one agreed. That was just how politics worked, but nobody had decided to split away and take down the G.L.I.P yet, so that was a positive sign that the government was well received. That very same style was still being used today, as a matter of fact. The League had mostly made their home on the planet "Agerna" under the watch of its King and Queen, but the League , the Citadel Space Station, the official Headquarters of the league.
"The Exchange"
A major crime syndicate ran by a number of men and women spread out across the galaxy. Most of the planets outside the G.L.I.P (and a good number of planets within) are all controlled by the Exchange and its various members. One of the most famous groups within the Exchange is the "Black Jekk Family", which consists of six powerful crime-lords who control the majority of Exchange owned planets. The members of the Black Jekk Family (most commonly referred to as "The Jekk's") from most powerful to least powerful are: Rectja Tyrr, Ifja Nak, IG-731, Dared Saffron, Pelaia Ben, and Rnaa K'Jit. The G.L.I.P's attempts to put an end to the Exchange thus far have failed horrifically, resulting in more then a few innocent deaths on account of the crime lord's seeking "revenge". Nobody messes with the Exchange, or the Jekk's, and lives to tell the tale.
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*Note: this will be expended as a new species is introduced in the IC or the OoC. Most species we come across in the IC will have brief explanations (due to them being NPC's and allowing for us to expand the information), but a player-created species used for a certain character, will have a much longer explanation.*
Human Beings
Humans, taxonomically referred to as Homo sapiens, were the galaxy's most numerous and politically dominant sentient species with millions of major and minor colonies galaxywide. Believed to have originated on the galactic capital of Nexxonis, they could be found anywhere, engaged in many different pursuits: spacers, mercenaries, smugglers, merchants, soldiers, assassins, farmers, crime lords, laborers, slaves, slavers, and many others. Since Humans were the most common sentient species, they were often considered to be a standard or average to which the biology, psychology, and culture of other species were compared.
Anamantian's
Anamantian's, like human beings, have very humble roots in the galaxy. The first Anamantian's were originally born as a result of a mixed breeding program between Human beings and the animal-resembling "Tyuu". The Tyuu were on the verge of extinction and desperately sought out a method for rapid reproduction, leading them to participate in inter-species dating. Mostly, the Tyuu focused on procreating with human-beings (due to their similar reproductive systems) and after a few generations, the first Anamantian was born. The name, "Anamantian", is a compilation of the words "Animal", "Man", and "Combination". Needless to say, the species was named by a rather unintelligent Human scholar, but the name seemed to stick.
Androids/"Droids"/Robots
Created by a multitude of species spread out throughout the Xenayar Galaxy, Droids (sometimes also 'droids, short for androids, or robots), were robots: mechanical beings, often possessing artificial intelligence. They were used in a variety of roles and environments, often those considered too menial or too dangerous for humans and other species. Droids were also used in fields that required extensive specialization and knowledge, such as medical droids and astromech droids.
Depending on the model and its corresponding purpose, droids were totally obedient, rugged, expendable, capable of vast memory recall, and mathematically precise. These characteristics made them well suited for many jobs, though the lack of independent thought in the cheaper, less advanced models limited their capability. This lack of autonomy was simultaneously a vast asset and a glaring weakness—an asset in terms of obedience and control but a massive drawback in terms of effectiveness. Designers faced a fundamental paradox—make the droids overly intelligent, and they might rebel; yet make the droids not intelligent enough and they would be ineffectual.
Customarily, droid names were an arrangement of numbers and letters. Some are given actual names, but for the most part, many droids are given "designation numbers".
List of Droid Types (that would actually be useful in the RP as characters):
• Assassin droids
• Astromech droids
• Battle droids
• Interrogation/torture droid
• Medical droids
• Pilot droids
• Protocol droids
• Scout droids
• Espionage droids
• Human replica droids
• Navigation droids
• Tracker droids
• Security droids
• Service droids
• Slicer droids
• Training droids
Sha'Ni
The Sha'Ni species is a peaceful race, much like the Yarrl. They are similar to the Yarrl in many respects, being that they both protect and have a love for the natural world. Unfortunately for the Sha'Ni females, they are considered one of the most attractive creatures in the galaxy, meaning they are more then often forced into slavery or jobs in which very little clothing is required. The Sha'Ni species developed and mutated in such a way as to provoke changes in their skin pigmentation, which resulted in many races and subraces. These races were all physically identical, except for their skin color. The wide and vivid variety of skin coloration included many variations of blue, red, yellow, orange, deep green, white, pale brown, pink, and lavender. Some Sha'Ni even exhibited varied phenotypes, including stripes, orange with red mottling, red with pink palms, and blue with pink lips.
There was not an even distribution of skin colors across the Sha'Ni population. The Lethan Sha'ni, red in coloration, were a rare subgroup, perhaps even the most rare. In contrast, the Titian Sha'Ni, which exhibited a blue phenotype, were more common among the population.
Yarrl
Yarrl are large, insect-like creatures who preserve and protect nature. They have very strong ties with the natural balance of things on Kreelog and are often associated with being "Guru's" or "Healers". They have evolved to harness the healing and regenerative abilities of nature, which in turn has forced them to be a rather peaceful species when compared to the monstrous (and carnivorous) creatures of their home planet, Kreelog.
And more, coming soon!
Human Beings
Humans, taxonomically referred to as Homo sapiens, were the galaxy's most numerous and politically dominant sentient species with millions of major and minor colonies galaxywide. Believed to have originated on the galactic capital of Nexxonis, they could be found anywhere, engaged in many different pursuits: spacers, mercenaries, smugglers, merchants, soldiers, assassins, farmers, crime lords, laborers, slaves, slavers, and many others. Since Humans were the most common sentient species, they were often considered to be a standard or average to which the biology, psychology, and culture of other species were compared.
Anamantian's
Anamantian's, like human beings, have very humble roots in the galaxy. The first Anamantian's were originally born as a result of a mixed breeding program between Human beings and the animal-resembling "Tyuu". The Tyuu were on the verge of extinction and desperately sought out a method for rapid reproduction, leading them to participate in inter-species dating. Mostly, the Tyuu focused on procreating with human-beings (due to their similar reproductive systems) and after a few generations, the first Anamantian was born. The name, "Anamantian", is a compilation of the words "Animal", "Man", and "Combination". Needless to say, the species was named by a rather unintelligent Human scholar, but the name seemed to stick.
Androids/"Droids"/Robots
Created by a multitude of species spread out throughout the Xenayar Galaxy, Droids (sometimes also 'droids, short for androids, or robots), were robots: mechanical beings, often possessing artificial intelligence. They were used in a variety of roles and environments, often those considered too menial or too dangerous for humans and other species. Droids were also used in fields that required extensive specialization and knowledge, such as medical droids and astromech droids.
Depending on the model and its corresponding purpose, droids were totally obedient, rugged, expendable, capable of vast memory recall, and mathematically precise. These characteristics made them well suited for many jobs, though the lack of independent thought in the cheaper, less advanced models limited their capability. This lack of autonomy was simultaneously a vast asset and a glaring weakness—an asset in terms of obedience and control but a massive drawback in terms of effectiveness. Designers faced a fundamental paradox—make the droids overly intelligent, and they might rebel; yet make the droids not intelligent enough and they would be ineffectual.
Customarily, droid names were an arrangement of numbers and letters. Some are given actual names, but for the most part, many droids are given "designation numbers".
List of Droid Types (that would actually be useful in the RP as characters):
• Assassin droids
• Astromech droids
• Battle droids
• Interrogation/torture droid
• Medical droids
• Pilot droids
• Protocol droids
• Scout droids
• Espionage droids
• Human replica droids
• Navigation droids
• Tracker droids
• Security droids
• Service droids
• Slicer droids
• Training droids
Sha'Ni
The Sha'Ni species is a peaceful race, much like the Yarrl. They are similar to the Yarrl in many respects, being that they both protect and have a love for the natural world. Unfortunately for the Sha'Ni females, they are considered one of the most attractive creatures in the galaxy, meaning they are more then often forced into slavery or jobs in which very little clothing is required. The Sha'Ni species developed and mutated in such a way as to provoke changes in their skin pigmentation, which resulted in many races and subraces. These races were all physically identical, except for their skin color. The wide and vivid variety of skin coloration included many variations of blue, red, yellow, orange, deep green, white, pale brown, pink, and lavender. Some Sha'Ni even exhibited varied phenotypes, including stripes, orange with red mottling, red with pink palms, and blue with pink lips.
There was not an even distribution of skin colors across the Sha'Ni population. The Lethan Sha'ni, red in coloration, were a rare subgroup, perhaps even the most rare. In contrast, the Titian Sha'Ni, which exhibited a blue phenotype, were more common among the population.
Yarrl
Yarrl are large, insect-like creatures who preserve and protect nature. They have very strong ties with the natural balance of things on Kreelog and are often associated with being "Guru's" or "Healers". They have evolved to harness the healing and regenerative abilities of nature, which in turn has forced them to be a rather peaceful species when compared to the monstrous (and carnivorous) creatures of their home planet, Kreelog.
And more, coming soon!
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Name:
Age:
Gender: (Male, Female, or "Neutral" if they are an android/their species doesn't have set genders)
Appearance: (if they have multiple outfits, please include them in hiders, or just describe them if you only have one image. If you wear some kind of high tech armour, give a brief 2-3 sentence description of it).
Species: (Include a description if its something a bit more specific or original. However, all species must be humanoid. So that means no four-legged animals unless your species is slightly anthro. You can also play Cybernetic creatures and Robots/Androids).
Position in the Crew:
Weapons: (Unless you are given permission by myself or a Co-GM, you are allowed a maximum of 2 weapons ranging from four categories: Semi-Ranged Weapons (ex. Assault Rifles), Short-Ranged Weapons (ex. Pistols or Shotguns), Long-Ranged Weapons (ex. Rifles), and Melee Weapons (ex. Energy Swords or Knives)
Background: (just a paragraph or too, but feel free to go over the limit and explain stuff about your character's origins if you want)
Other: (put any additional information here. Maybe your species has tentacles use for eyesight on the top of their head).
Age:
Gender: (Male, Female, or "Neutral" if they are an android/their species doesn't have set genders)
Appearance: (if they have multiple outfits, please include them in hiders, or just describe them if you only have one image. If you wear some kind of high tech armour, give a brief 2-3 sentence description of it).
Species: (Include a description if its something a bit more specific or original. However, all species must be humanoid. So that means no four-legged animals unless your species is slightly anthro. You can also play Cybernetic creatures and Robots/Androids).
Position in the Crew:
Weapons: (Unless you are given permission by myself or a Co-GM, you are allowed a maximum of 2 weapons ranging from four categories: Semi-Ranged Weapons (ex. Assault Rifles), Short-Ranged Weapons (ex. Pistols or Shotguns), Long-Ranged Weapons (ex. Rifles), and Melee Weapons (ex. Energy Swords or Knives)
Background: (just a paragraph or too, but feel free to go over the limit and explain stuff about your character's origins if you want)
Other: (put any additional information here. Maybe your species has tentacles use for eyesight on the top of their head).
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Name:
Maarcuu Ronoush
Age: 19
Gender:
Male
Species:
Anamantian
Brief Explanation of Species: Anamantian's, like human beings, have very humble roots in the galaxy. The first Anamantian's were originally born as a result of a mixed breeding program between Human beings and the animal-resembling "Tyuu". The Tyuu were on the verge of extinction and desperately sought out a method for rapid reproduction, leading them to participate in inter-species dating. Mostly, the Tyuu focused on procreating with human-beings (due to their similar reproductive systems) and after a few generations, the first Anamantian was born. The name, "Anamantian", is a compilation of the words "Animal", "Man", and "Combination". Needless to say, the species was named by a rather unintelligent Human scholar, but the name seemed to stick.
Position in the Crew:
Captain and Primary Pilot when he's required to fly the ship.
Preferred Weapon(s):
A BlasTech Industries DL-44 Heavy Blaster Pistol
and his retractable claws/sharp teeth. He also has a passion for energy blades (one of which he will acquire later on in the RP)
Abilities:
He has the same strong sense of smell, hearing and eyesight that a cat would have. He also had a pair of razor sharp, retractable claws on his hands and feet. Maarcuu can climb most surfaces without much difficulty and is also quite agile, as well as speedy. His tail can be used to hold additional items like a third hand (or hang onto edges/cliffs).
Bio:
Background: Maarcuu was born and raised on Human Colony G-R2 in the middle of "Relenus Vesta", a wild and lush green planet in the southern spiral arm of the Xenayar Galaxy. Despite it being a human colony, Maarcuu and his Anamantian family, were treated like equals, despite the obvious genetic differences. There he lived in a small farmstead with his mother, two sisters, and his father. Due to the wonderful and ever-bountiful nature of the planet, his father set up a farm and began to harvest the local Barnar, Yoope and Veentair crops, along with many other sorts of vegetables and fruits. One year when Maarcuu was 6, a shipment from Torrenal came to the colony with all sorts of produce and animals, which flourished in the Relenus Vesta environment and allowed his father to expand his farming business to all sorts of things rather then just fruits and vegetables.
While he was born a farmer, Maarcuu also excelled in piloting and mechanics. He loved to tinker with starships and speeders and he had extremely steady hands. Most of his friends called him "a literal grease monkey" because he was often found working on either droids or his personal Speeder (which he has driven countless times in races and won). He even rebuilt a heavily destroyed Hyperactive Knowledge Unit Droid ("HK" line) out of spare parts, adding in a few additional components he felt would be useful. Not long after he had been accepted into the Royal Agerna Academy for Pilot's, Maarcuu took a transport to the Birugal System and spent the next 2 years training. Finally, when he was 17, Maarcuu joined up with the Royal Star Pilot's who worked under the service of King Ridley-Scott II. To this day, Maarcuu is the youngest applicant to ever graduate from the Academy.
He often found himself flying around the galaxy assisting in the transportation of goods and services, or even escorting the lovely Princess of Agerna and various diplomats to the surrounding systems for political reasons. He often noticed that some people acted oddly around him, but he always assumed that it was probably just his ears or tail. However, Maaarcuu is a totally respectable pilot and mechanic in King Ridley-Scott II's court.
But, a few years back, Maarcuu suddenly ceased his service to King Ridley-Scott II and struck out on his own. Nobody quite knows why he left, but he is still considered a member of the G.L.I.P and Royal Agernian Pilots League.
Personality:
Maarcuu is very polite to everyone he meets, male or female. Most girls find it hard to tell if he's flirting or just being nice. He doesn't like to do things by himself, preferring to have a group of trusted people back him up. He can still handle self-projects with ease, he just prefers to have close relations with people he can trust. Maarcuu can be odd at times, but there's a pretty good reason for that due to his upbringing and genetic background. Even though he smiles, he sometimes feels that nobody really gets him. However, he's a fun and outgoing guy who would stop at nothing to turn his friend's frown upside down. He is also very adventurous and loves the thrill of a good mission. He's well trained in combat as well. He has an exceptional skill with eye to hand co-ordination and he is very good at thinking on his feet. Since he is not human, he doesn't fully understand a lot of what people do or reasons behind human behaviour.
Other:
• Maarcuu owns two Droids: a personally customized Astronomical Android (or "Droid") known as HK-55 which he repaired after finding the little robot broken and disabled in a junk pile. Maarcuu spent a good deal of time locating all the required pieces to fix up the droid, but its been extremely loyal to him ever since. The other, is a reconfigured Enimorg unit known as "Alpha-B12". Maarcuu found it heavily damaged during a battle on Prydnaa, but it was different from the other Enimorg models. This one was out of the Overbrain's control and actually was able to think and act on its own. Thankful that Maarcuu rescued it from certain destruction, Alpha-B12 decided to join the Anamantian captain in his travels.
http://fc03.deviantart.net/fs71/f/2015/034/c/0/alpha_b12_by_herbomanic12-d8glgta.png
• Maarcuu is a skilled pilot in both peaceful and combat situations. Sometimes, especially when he doesn't mean for it to happen, his animal side comes out and he acts rather odd (ex. Licking himself as a "bath", sleeping in the fetal position, going nuts when somebody offers him food from aquatic/aviated animals, ect)
• He's the captain of the Ancient Hope (just don't call him "Captain Fuzzy-Boots", he takes it as a negative comment about both his position and his species). Much like his two droids, Maarcuu found and patched up a majority of the ship after getting it for a major bargain of only 50,000 Credits. The name "Ancient Hope" was actually given to the ship after Maarcuu discovered it was built long before the G.L.I.P came into existence and was actually owned by one of the most famous captains the League has ever produced: Captain Reynolds Malcolm. In the final battles of the Xert Bïłœ Campaign (a famous war started after a species of parasitic creatures called the Xert Bïłœ tried to take over the galaxy), the Ancient Hope actually led the assault against the Xert Bïłœ's birth planet of Tuabaa-IV. If it hadn't been for the surprise attack planned by Captain Reynolds Malcolm, the Xert Bïłœ Campaign may have continued for another four years before finally the monstrous species had completely invaded the galaxy. The ship, as a result, was called "Shimmering Hope", but Maarcuu renamed it after learning of its history, thinking that "Ancient Hope" would be a more suitable name given its age.
• Strangely enough, Maarcuu has developed a habit of speaking in the third person. Very rarely has he used the words "he" "she", "I" or "me". He just prefers calling people by their names and titles rather then anything else (ex. "Oh, hello Tyrun. Maarcuu is quite pleased to see Tyrun again!")
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